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Orrax

Minazuki Critique Thread

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vs Effenhoog

You're playing too safe, you gave up momentum in the first match too much, and in round 1 of the 2dn match you got nervous and jumpy, last match you played quite solid, all and all, you were playing someone who probably didn't know the MU. He didn't capitalize when he could have to truly hurt you for your mistakes.

 

vs Crescens
You can punish Marie's dp on whiff with 2c instead of 5c, could have stretched 4k meterless, just a tip for optimization. You can air IB her j.c to make it unsafe to air dp, she can block it or maybe clash it with her 2b (maybe even beat it outright if you're close enough to the ground), but I doubt the Marie player was aware of that. Seeing all of your air hit drops brings home why I almost always opt for auto combo on air hit 5a. Damage isn't big, but oki and free meter. Almost completely opposite of when you fought Effen, you were playing very risky, It worked out, since it seems Crescens had a lot of spaghetti in neutral, but you seem to have a issue adjusting, it could save you against stronger players, Crescens definitely took advantage of it in Match 3 and most of Match 4.

 

Overall, you still suffer from the same issues you always have, you flowchart hard and a better player is going to catch on and make you hurt bad, it worked out since your opponents were not ready and couldn't adjust properly in time, your neutral was sloppy, your combo drops were unnecessary and the risks you took, although they ended advantageously, were very risky and is a habit you should work on when you go against people who are aware of OSes and Minazuki's blindspots. A few baited DPs from Crescens' end and GF could have ended very differently.

 

But senpai noticed you. 4.5/10

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