Airk Report post Posted January 2, 2016 This may seem counterintuitive, but try delaying the j236A slightly more, and almost plinking the 5C once you land. Share this post Link to post Share on other sites
Zouf Report post Posted May 16, 2016 For the two people who are still playing this game. I was playing around the training and watched the Gurawo combo movie. I'm the most interested by this combo : https://youtu.be/VPhIjtK_U-Q?t=265 But I'm struggling to link 6C after j.236D > j.214D, because 2C needs to hit at the good height or it won't connect. It's a pain. So I adjusted it to make it easier, and it happens that my combo deals more damage while being much easier to do lol So here it is : [2-5 charges, 95% heat, OD] command throw > RC > CT > OD > 623D > j.214A(w) > 2C > j.236D > j.214D > 6BB > 421D > 236D > 6A > 22[D] > 6CC > 236236D (6661 damage) Share this post Link to post Share on other sites
Airk Report post Posted May 17, 2016 I assume that ALSO needs low health? Share this post Link to post Share on other sites
Zouf Report post Posted May 17, 2016 40%. I just wanted a stylish combo I can pull off once every 100 matches to look badass. Nothing more. It's also an almost unburstable combo that opens on an unblockable, which is not too bad I guess. Share this post Link to post Share on other sites
Airk Report post Posted May 17, 2016 Yeah, I'm actually LIKING the possibility of this thing as a round ender. The "how low does my health need to be" question was mostly "what should I set it to in training mode while I try to learn this?" Not TECHNICALLY unburstable, I suspect, but the window is small - basically, after they've been hit with the crush trigger but before your OD animation starts. Share this post Link to post Share on other sites