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RurouniLoneWolf

[CP2.0] Bullet Final Changelist

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I did some testing regarding frame data.

 

Ending a combo with drive into cutting shears puts you in +34.

Ending a combo with drive into afterburner puts you in -4 if they tech, so kinda safe?

 

Gimmicks: Drive > afterburner > Cutting shears / Serpentine assault

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Shh! Don't tell people about the Drive > Afterburner > Serpentine Assault gimmick! I'm saving that for a tournament!! 

 

I wonder what the frame advantage is from drive --> Miquelet Capture? I feel like I've gotten safe jumps similar to cutting shear by doing it in the corner (If I know I can't combo after it)

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Drive > Miquelet capture puts you in +27 if they neutral quick-tech.

 

If they hold forward or backwards while teching, +36.

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Interesting to know! So have to handle Miquelet capture a bit differently than Cutting Shear. Thanks for the information.

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Drive > Miquelet capture puts you in +27 if they neutral quick-tech.

 

If they hold forward or backwards while teching, +36.

Ending combos with Miquelet and charging a Flint Shooter sounds like a neat idea. 

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