Killey Report post Posted July 24, 2009 Hey so...can any of you suggest good Freeze followups, either from 2D, 5D, jD crossup, 6D, 236D, j236D, or 623D near the corner. I'd like to avoid Black Heat if at all possible. Off of 2D: dash in 5C, j.B, j.C, j.D, 214B will work on most characters except for Bang/Rachel/Carl. If you are close to the corner you can do 6C, 623B, 5C, j.C, jc, j.C, 214B/D. If you use 214D you can follow up with 2C, 623B, 623A when your opponent lands. The timing for this combo is really tricky as you need to delay the 623B ever after the 6C. You wait too long and the opponent can tech recovery before you hit them with 623B you do it too fast and you won't be able to connect with 5C. If you get the full combo you are looking at over 5K dmg. Off of a non-CH 5D it depends on the distance. If you are close enough then yes you can use the above combo as well for maximum damage or do 6C, DC, 5C, air combo. Otherwise, best to just follow up with 214B/C/D. Surprisingly, I've seen some Jin's be able to pull off 5C, j.B, j.C, land small dash into 5B (2 hits), j.B, j.C, j.D, 214B. I've been able to do this maybe twice and really you have to be point blank or close to it with that 5D. I have no idea what the timing is for this combo and if anyone has any insight on this let me know. Off of a j.D Cross-up: Again dependant on distance and the character you are fighting but you don't have many follows ups usually. If you are close you can go for the typical 5C, j.B, j.C, j.D, 214B. Basically, land 5C, 214B is usually what I have time for if they are too far away. Every other Heat inducing freeze can be followed with similar combos as well. 623D you can follow up with 5C, standard air combo or 6C, DC, 5C, Air Combo or on CH do 6C, 623D again and then 5C, 632146D works better on characters like Tager with bigger hit boxes. Just doing 6C, 623D after CHing with 623D does good enough damage by itself. Otherwise, you can try to bait an air throw by dashing in with 5C, jc j.C, double jump and do an air throw. Share this post Link to post Share on other sites
Gemakai Report post Posted July 24, 2009 Hey guys just don't even post combos that have throws in the middle of them thanks. Ok. Ok. Didn't know that was a golden rule here. I just read combo thread... so I posted a combo that well... works save the throw cancelling Share this post Link to post Share on other sites
shtkn Report post Posted July 24, 2009 yes, throw combos work just like how invalid combos work (as in they don't)... seriously though, no throw combos unless there's something special about it. Share this post Link to post Share on other sites
Blade Report post Posted July 24, 2009 So what alternatives do you have if Freeze happens too far away or if Jin's in the air and already did a Freeze in his combo? Share this post Link to post Share on other sites
Wind Owl Report post Posted July 24, 2009 Icecar; 214C or 214D, if they're really far away. Or Touga Hyoujin. What do you mean, "if Jin's in the air and already did a Freeze in his combo?" It would depend completely on what move you hit them with. Share this post Link to post Share on other sites
Blade Report post Posted July 25, 2009 What do you mean, "if Jin's in the air and already did a Freeze in his combo?" It would depend completely on what move you hit them with. Something like, 6C>2D>jc>jB>jC>jc>jD...? I know 214C is possible in some instances, but I'm not sure where... Share this post Link to post Share on other sites
Darkhonor90 Report post Posted July 25, 2009 Something like, 6C>2D>jc>jB>jC>jc>jD...? I know 214C is possible in some instances, but I'm not sure where... Remove J.B and just jump jC>j.c>jC>214B for the knockdown. Share this post Link to post Share on other sites
Wrath Report post Posted July 26, 2009 on Combo ↓↙←D > ↓↙←C [3138] ↓↙←D > ↓↙←D > ↓↙←C [4218] How the hell can one link those two together! Is there a timing issue or am I just stupid. Share this post Link to post Share on other sites
TwilightFox Report post Posted July 26, 2009 on Combo ↓↙←D > ↓↙←C [3138] ↓↙←D > ↓↙←D > ↓↙←C [4218] How the hell can one link those two together! Is there a timing issue or am I just stupid. Only works on Rachel. Share this post Link to post Share on other sites
bbq sauce Report post Posted July 26, 2009 Might be character specific, I can't test right now, but it works on ragna in the corner at the very least. 2B5C Fubuki B, 5C6C6D -freeze- dash up 6D, 5B(2)5C3C Good damage for a combo starting with 2B, and ends with a 3C knockdown for oki. Share this post Link to post Share on other sites
ryokoalways Report post Posted July 26, 2009 works on everyone as long you are close enough (and standing, obviously) . His basic low mixup in the corner. Share this post Link to post Share on other sites
Blue Ipod Nano Report post Posted July 27, 2009 I have a question, normally 5c -> 6c does not connect, but how come it does connect sometimes? for example: http://www.youtube.com/watch?v=o9GcHrdnpt4&feature=rec-HM-fresh+div (the combo starts at around 11:42) you can see here, its not a counter, hit, but the 5c -> 6c connects. what are the conditions required for it to connect, and if it does connect, can you go into 5c -> 6c (dc) -> 5c -> air combo? Share this post Link to post Share on other sites
Darkhonor90 Report post Posted July 27, 2009 I have a question, normally 5c -> 6c does not connect, but how come it does connect sometimes? for example: http://www.youtube.com/watch?v=o9GcHrdnpt4&feature=rec-HM-fresh+div (the combo starts at around 11:42) you can see here, its not a counter, hit, but the 5c -> 6c connects. what are the conditions required for it to connect, and if it does connect, can you go into 5c -> 6c (dc) -> 5c -> air combo? IT only works on crouching opponents. Share this post Link to post Share on other sites
Protokoll Report post Posted July 27, 2009 Might be character specific, I can't test right now, but it works on ragna in the corner at the very least. 2B5C Fubuki B, 5C6C6D -freeze- dash up 6D, 5B(2)5C3C Good damage for a combo starting with 2B, and ends with a 3C knockdown for oki. 2B > 5C > 623B > 5C > 6C > 6D > 66 > j.B > j.C > j.D > 214B/C This combo does 200 more damage and you retain the knockdown. Share this post Link to post Share on other sites
jirom Report post Posted July 28, 2009 I've seen videos of people doing something similar to this combo. IAD > j.B > j.C > 5B(2hits) > 5C> j.B > j.C > j.D > 214B How do you connect 5B(2hits) after that j.C? I can't seem to do it.. most of the time only 5B(1hit) hits, or if 5B(2hits) does hit j.D won't hit the opponent. Share this post Link to post Share on other sites
T9S1N2 Report post Posted July 28, 2009 Is it possible to combo 6c without a crouching opponent? Share this post Link to post Share on other sites
bbq sauce Report post Posted July 28, 2009 2B > 5C > 623B > 5C > 6C > 6D > 66 > j.B > j.C > j.D > 214B/C This combo does 200 more damage and you retain the knockdown. Thanks. IMO 3C knockdown is better in the corner for oki than ice car knockdown, but that combo also sets up ice car A ender into high low mix up. Dope shit. Is it possible to combo 6c without a crouching opponent? 5C counter hit.. 6B counter hit.. 5D dc 6C if you're close to the corner, might need counter hit.. 6D, 2D, I believe on any hit. jD land 6C might work on standing opponent.. Not sure. Share this post Link to post Share on other sites
Killey Report post Posted July 28, 2009 Is it possible to combo 6c without a crouching opponent? BBQ Sauce explained your options comboing into 6C. I wouldn't recommend going with a 6C follow up in some of those situations though as there are better combo options. Perhaps if you want to finish your opponent off with the D Distortion Drive then maybe do it. The only other ideal option to follow up with 6C after a freeze would be when they are in the corner as it can lead into one of Jin's 5+K dmg combos provided you have at least 25% heat. Share this post Link to post Share on other sites
render Report post Posted July 28, 2009 I've seen videos of people doing something similar to this combo. IAD > j.B > j.C > 5B(2hits) > 5C> j.B > j.C > j.D > 214B How do you connect 5B(2hits) after that j.C? I can't seem to do it.. most of the time only 5B(1hit) hits, or if 5B(2hits) does hit j.D won't hit the opponent. You have to dash when you land before doing the 5B. Practice and you'll get it. There's even enough time to dash and skip the 5B and go straight to 5C, but the timing is tight. (Again, practice! ) Share this post Link to post Share on other sites
Darcius Report post Posted July 28, 2009 Actually, thats possible in a few situations without the dash, momentum allowing. Like Icecar RC, and magnetism + IAD. Share this post Link to post Share on other sites
browncoat27 Report post Posted August 1, 2009 I'm currently working on 6c -> 66 -> j.b -> j.c -> j -> j.b -> j.c -> j.d -> 6c -> 66 -> j.b -> j.c -> j -> j.b -> j.c -> 214c It's an awesome combo once you get it to muscle memory. That launcher is a bit slow but you can catch people with it. Share this post Link to post Share on other sites
Shiri Report post Posted August 1, 2009 Is that corner or CHonly? Share this post Link to post Share on other sites
TCSyd Report post Posted August 1, 2009 Is it possible to combo 6c without a crouching opponent? CH 5B(1) -> 6C works as well. Edit: CH 2C -> 6C also works, though not nearly as practical as other options. Share this post Link to post Share on other sites
Wolf Pup TK Report post Posted August 2, 2009 Ran into what I think is a glitch vs Ragna. This happened to me a few times and cost me a match. I froze him in the air with j.D, and his freeze animation was different, and lower. It caused my 5a to whiff as if he was in a crouching state while frozen, then I ate a DP as he broke out. I think he was in that mode triggered from one of his specials. Share this post Link to post Share on other sites