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mixedmethods

[P4AU] You Can't Burst Goku! vs. Akihiko

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  • Use this thread to discuss the Akihiko matchup.
  • This post will be updated as members contribute.
Round Start:
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Neutral:
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Offense:
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Defense:
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Punishes:

On Block:

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On Reaction:
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Character & Shadow-Type Specific Notes:

Combos:

  • ...
Mixups:
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Shadow-Type:
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Miscellanea
  • His non-Shadow auto-combo is completely Burst-safe -- if you Burst, you'll hang out midair as he resumes punching you.
  • 2C is now a grab that inflicts Silence. Duration is determined by his Cyclone Gauge level when the grab hits.
  • Ground throw: at Cyclone 0, his throw behaves normally; at levels 1-3, it inflicts something similar to spinstate and leaves Akihiko +9; at levels 4 and 5, it causes wall slam (if I recall correctly). However, any ground throw above Cyclone 0 is Fatal Recovery.
  • Thanks to hitboxes, Shabrys can run some nasty "throw reject miss" set-ups on Aki: her forward leg can overlap Akihiko's instep and if either attempts to throw, it will whiff. Possible Titano bait if he decides to preemptively grab or tech; gives you a Fatal punish if you can get him to whiff a throw at Cyclone Level 1 or higher.
  • Don't get Fataled.

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