mixedmethods Report post Posted November 6, 2014 Use this thread to discuss the Akihiko matchup.This post will be updated as members contribute. Round Start:... Neutral:... Offense:... Defense:... Punishes: On Block:...On Reaction:... Character & Shadow-Type Specific Notes: Combos:...Mixups:...Shadow-Type:... MiscellaneaHis non-Shadow auto-combo is completely Burst-safe -- if you Burst, you'll hang out midair as he resumes punching you.2C is now a grab that inflicts Silence. Duration is determined by his Cyclone Gauge level when the grab hits.Ground throw: at Cyclone 0, his throw behaves normally; at levels 1-3, it inflicts something similar to spinstate and leaves Akihiko +9; at levels 4 and 5, it causes wall slam (if I recall correctly). However, any ground throw above Cyclone 0 is Fatal Recovery.Thanks to hitboxes, Shabrys can run some nasty "throw reject miss" set-ups on Aki: her forward leg can overlap Akihiko's instep and if either attempts to throw, it will whiff. Possible Titano bait if he decides to preemptively grab or tech; gives you a Fatal punish if you can get him to whiff a throw at Cyclone Level 1 or higher.Don't get Fataled. Share this post Link to post Share on other sites