tayloredswift Report post Posted April 22, 2015 do you have a video of this? sorry was on vacation. here's a video example: https://www.youtube.com/watch?v=vze7nrOyngw recently realized that you can juggle with secret garden from rose loop stuff so I've been working on a combo that goes like this: Rose Install disc > [TK badmoon]xN IAD j.S turbofall IABD turbofall secret garden~4828 2H j.D dj.D falling j.D land 6HS j.D IAD j.S j.HS etc the timing is absurd, but definitely combo video material. Share this post Link to post Share on other sites
Rele Report post Posted April 23, 2015 recently realized that you can juggle with secret garden from rose loop stuff so I've been working on a combo that goes like this: Rose Install disc > [TK badmoon]xN IAD j.S turbofall IABD turbofall secret garden~4828 2H j.D dj.D falling j.D land 6HS j.D IAD j.S j.HS etc the timing is absurd, but definitely combo video material. Sounds interesting. Mind if I steal that one if I ever finish my cmv? Credit shall be given. Here's some stuff I came up with. Need a proper recording setup though :X https://www.youtube.com/watch?v=Iim-I6n55d0 Share this post Link to post Share on other sites
tayloredswift Report post Posted April 24, 2015 that faust combo at the end is looking sick, but yeah if you can get the combo idea I listed above to work feel free to use it in whatever way man. Share this post Link to post Share on other sites
Rele Report post Posted April 24, 2015 if you can get the combo idea I listed above to work feel free to use it in whatever way man. https://www.youtube.com/watch?v=hnAXdMRqk6M This is as far as I can get. The timing isn't even that wild since Faust is actually so fat that the offscreen secret garden fully comboes on him by itself. I also tried it on Leo who should also be pretty fat but the 1st and 2nd hit of the orb don't combo by itself so you have to link a j.k inbetween which I managed to get once (it's seriously tight, possibly a 1f link, provided you timed and spaced the setup aka the 3 specials beforehand correctly :X), and even then you can't really do much more than a normal bnb ender so I'd say this is Faust exclusive. The pushback and hitstun decay is so big that I don't think a full dustloop with a normal relaunch is possible. I still really like how this turned out, thanks for the idea! Share this post Link to post Share on other sites
tayloredswift Report post Posted April 24, 2015 oh shit that looks real nice too. I think the number of IA(B)D turbofalls you have to do is character specific for height adjustment with this secret garden juggle stuff. I had something working out on both Sol and Ky, but I'd have to spend a bit more time on it. Share this post Link to post Share on other sites
Sleepypants Report post Posted April 26, 2015 So probably not new to anybody, but midscreen dust combo worked against Chipp(didn't test on anybody else at all). 5D > j.D j.D j.D, j.D > late IADF j.S j.HS. Results in corner knockdown with just about 150 damage. Can result in only two hits of the final J.HS which lets you relaunch with Cl. S, I think I was following up with j. S j. D > IADF > j. S j. HS. The final HS would only get 2 hits because there was lots of pushback after this, ended with 163 damage. Overall doesn't seem practical because it feels like a 1framer to link that final J. D, even if it's universal it's still a pain to practice a really tight dust combo. Share this post Link to post Share on other sites
WindGodDude Report post Posted April 28, 2015 https://www.youtube.com/watch?v=hnAXdMRqk6M This is as far as I can get. The timing isn't even that wild since Faust is actually so fat that the offscreen secret garden fully comboes on him by itself. I also tried it on Leo who should also be pretty fat but the 1st and 2nd hit of the orb don't combo by itself so you have to link a j.k inbetween which I managed to get once (it's seriously tight, possibly a 1f link, provided you timed and spaced the setup aka the 3 specials beforehand correctly :X), and even then you can't really do much more than a normal bnb ender so I'd say this is Faust exclusive. The pushback and hitstun decay is so big that I don't think a full dustloop with a normal relaunch is possible. I still really like how this turned out, thanks for the idea! that is swag af Share this post Link to post Share on other sites
Akiko Report post Posted May 2, 2015 Can confirm 99 for IAD cancel works really well So does 96 works the same ? Share this post Link to post Share on other sites
Synyster17 Report post Posted May 2, 2015 So does 96 works the same ? it should work the same. what ever input u use for IAD works here Share this post Link to post Share on other sites
Rele Report post Posted May 8, 2015 Some 1.1 stuff: 1) 6H now floats on CH (both first and second hit). 6H(1) ch iad j.K-P-H 6H(1) ch iad late j.S, land c.5S j.K-D iad j.S-H 6H(2nd hit) ch 214K, 5K j.K-D iad j.K-P-H (char and range specific and corner only) 6H(2nd hit) ch, 214P (lol) for midscreen 2) Winger doesn't wall bounce anymore, instead it groundslides. It's a nerf to reversal winger but a buff to midcombo winger since you can extend afterwards in the corner, so it's good to tack on some extra unburstable damage. Also tension gain won't scale after overdrives. Not exceptionally useful but it's good to know. Sample combo: disc oki 6K/2D (disc hits), dash winger (to get all hits), c.5S(1) 2H j.S-D iad j.S-H 3) More stagger time on 6P ch means that 6P(1) ch, roll, c.5S etc. is now a legit combo. You can also combo into throw if you want to :X Share this post Link to post Share on other sites
tayloredswift Report post Posted May 10, 2015 I actually think 1.1 winger is dope just for corner [j.HS pin winger] because it lets you run really interesting setups after due to the tumble state lasting forever. Share this post Link to post Share on other sites
WindGodDude Report post Posted May 12, 2015 So anyone got a universal list of what Throw --> 5K j.K IAD j.K j.P j.H works on? Elphelt, Axl, Sol, Faust, Pot, Slayer, Millia... Anyone else? Also corner Throw --> 5S 236S j.K j.S j.D IAD j.S J.H i only know works on Sol and Millia so far.. Share this post Link to post Share on other sites
Synyster17 Report post Posted May 12, 2015 i know there is a video about it from Sym. Share this post Link to post Share on other sites
blitz Report post Posted May 12, 2015 I got a comprehensive list of throw combos at home, I'll post it later tonight. Edit - also noticed a nice corner combo in recent vids, MI vs mi: Corner low air dash j.S land S -> 236S, winger, land, 6H(1) -> j.214S, falling j.D, land, 2H -> j.S-D iadS-H Share this post Link to post Share on other sites
tayloredswift Report post Posted May 13, 2015 that throw 5K j.K IAD j.K list looks complete to me. pretty sure throw 5K j.K connects on bedman but he drops out of the IADF j.K after. corner throw 5S 236S j.K etc also works on Potemkin and Axl Share this post Link to post Share on other sites
blitz Report post Posted May 13, 2015 Ok, with the above and what Taylor added, all 5K -> j.K -> iad K-P/S-H combos are listed. I'd add that both axl and slayer can be hit with 5K j.K iad j.K-S-H, off which continuation is possible. There's also some interesting corner variations that hit quite a bit of the cast. Currently making a vid that showcases these among other things. here are the useful ones: vs sin midscreen: throw, 5K-JI -> SJC, sj.K -> IADC, sj.K-S-H. Works on a few others. vs bedman/slayer/faust in the corner: 5K -> SJC, sj.K -> 214S, falling sj.D, (pickup pin)2H -> JC, j.D -> IADC, dj.S-H(2) -> 214S, land, 214H. Share this post Link to post Share on other sites
tayloredswift Report post Posted May 13, 2015 vs bedman/slayer/faust in the corner: 5K -> SJC, sj.K -> 214S, falling sj.D, (pickup pin)2H -> JC, j.D -> IADC, dj.S-H(2) -> 214S, land, 214H. wow, this is super sick. Share this post Link to post Share on other sites
blitz Report post Posted May 14, 2015 oh, btw, that throw combo with sj.k -> pin works on a couple other characters. The full list: bedman, slayer, faust, elphelt, axl, sol, millia, potemkin. if it works on sin, i personally can't get it. Share this post Link to post Share on other sites
Layer Report post Posted May 14, 2015 Can't get these throw combos down that you all speak of. You guys got a video of this I can reference? Share this post Link to post Share on other sites
Synyster17 Report post Posted May 14, 2015 Can't get these throw combos down that you all speak of. You guys got a video of this I can reference? https://www.youtube.com/watch?v=TW5aMWWn-ZY&spfreload=10 here u go Share this post Link to post Share on other sites
WindGodDude Report post Posted May 29, 2015 This was known for a while, however no one really provided pointers for it so here they are: corner only, faust specific dustloop tandem top okizeme --> 214P/2D/2369P 6H delay j.S delay j.D delay dj j.D j.D land j.S j.D iadc j.S j.H 1. hit the 6H when Faust is at the apex of the wallbounce (his animation will change) 2. get as much delay as possible for before j.S and the first j.D. this airtime is required for faust to fall enough so that the third j.D is able to land. if u get this down, you should have a feel for the conditions and height required to go into a dustloop so experiment with other confirms Share this post Link to post Share on other sites
Synyster17 Report post Posted May 29, 2015 I believe you can do another I'd loop but I could be wrong in the combo. 6h jsd jdd jdd jsd jsh may work or I'm thinking of the wrong combo. Share this post Link to post Share on other sites
WindGodDude Report post Posted May 29, 2015 I believe you can do another I'd loop but I could be wrong in the combo. 6h jsd jdd jdd jsd jsh may work or I'm thinking of the wrong combo. do you have a video? where in it do u land? Share this post Link to post Share on other sites
Synyster17 Report post Posted May 29, 2015 do you have a video? where in it do u land? yeah i was wrong i was thinking of another combo lol i got confused but to add instead of doing that combo you can do mixup 236h 6h jsd jdd jsd jdh Share this post Link to post Share on other sites
currentlemon Report post Posted June 1, 2015 I was watching Nakamura playing against a Axl player (Yosuke), at the end of his corner combos he used pin and used 214S then disc oki. I'm wondering why he was using 214S on Axl. I know using pin at the end of corner combos is useful for meaty setups but why would he use 214S after pin. Share this post Link to post Share on other sites