Kazuki Slice Report post Posted December 3, 2014 (edited) Information Have a question regarding Ky in Xrd? Feel free to ask in this thread for an answer! This first post will be updated with a FAQ section once more info is available to help prevent redundant questions. Before asking a question, please see if you can find the answer in the below FAQ or on the Dustloop Xrd Ky Kiske Wiki. Edited December 3, 2014 by Kazuki Slice Share this post Link to post Share on other sites
Liexi Report post Posted December 7, 2014 What would be some good blockstrings for Ky to do to keep pressure? Share this post Link to post Share on other sites
BladeOfJustice7 Report post Posted December 8, 2014 2p,2k,5k,6k (rarely),2s, and 6hs when they are too far out to punish your 6hs. Alternate between these normals, avoid greed sever and stun dipper unless you have 50% meter to cancel it. And even when you do, still minimize their use when the opponent is blocking. Ky does well with stagger pressure and having opponents at the tip of his normals. So things like 2p>2p>2k>2s/6hs. You want them to make a mistake that allows you to capitalize it, and if they don't go for the occasional grab. Share this post Link to post Share on other sites
Tenryuga Report post Posted December 10, 2014 How do I get YRC Charged stun edge? Am I supposed to not special cancel 2D? Share this post Link to post Share on other sites
president Report post Posted December 10, 2014 If you cancel 2D into CSE it will be too early, the game will still register hitstun and no YRC is happening. Share this post Link to post Share on other sites
lucky jim Report post Posted December 10, 2014 Whats the benefit of YRC charged stunedge after 2D? More mixup opportunities? It seems like a special cancelled 2D into CSE will still hit on wakeup and force a block unless youre too close, allowing time to dash in and mix up. Im new though so forgive me if this is an obvious answer Share this post Link to post Share on other sites
Walpurgis Report post Posted December 10, 2014 2D CSE gives you time to do a grounded mixup. 2D late CSE YRC gives you time to do a jumping late airdash/empty low mixup. Share this post Link to post Share on other sites
Tenryuga Report post Posted December 10, 2014 And If I'm not mistaken a ciel powered CSE grants that mixup without meter correct? Share this post Link to post Share on other sites
qwerty Report post Posted December 11, 2014 Given you have the necessary spacing/frame advantage, yes. Otherwise you'll have to spend meter. Share this post Link to post Share on other sites
lucky jim Report post Posted December 11, 2014 Thanks guys. So the general recommended pressure mixup after a 2D (assuming you have meter) would be CSE YRC, jump, then late air dash j.S j.HS -> something empty jump low combo starter or low tick into throw ? What would be recommended after Stun..slide? (cant believe I forgot the name). I should be able to dash up and get a 6HS and pressure from there, but not sure if there are better options. Is the CSE YRC also recommended after a SVT/HSVT knockdown? I'm having issues understanding what I need to do to maintain pressure on my opponent, so just looking for some general gameplans. Much appreciated! Share this post Link to post Share on other sites
Naotomato Report post Posted December 14, 2014 I wanted to ask this but I wasn't sure if this was the right area. At 1:12:34 here: https://www.youtube.com/watch?v=NuoWA9zlGCA Venom does his super and Ky does Ride the lighting at the same time. My question is does Ky's super have higher priority or is that a glitch? Share this post Link to post Share on other sites
Tenryuga Report post Posted December 15, 2014 Thanks guys. So the general recommended pressure mixup after a 2D (assuming you have meter) would be CSE YRC, jump, then late air dash j.S j.HS -> something empty jump low combo starter or low tick into throw ? What would be recommended after Stun..slide? (cant believe I forgot the name). I should be able to dash up and get a 6HS and pressure from there, but not sure if there are better options. Is the CSE YRC also recommended after a SVT/HSVT knockdown? I'm having issues understanding what I need to do to maintain pressure on my opponent, so just looking for some general gameplans. Much appreciated! I'm also just learning Ky but I'll try my best to help you out. Ky's best oki options are 6HS after slide knockdowns and CSE after 2D. The YRC allows him to go for a mixup. To pressure your opponent good pokes for this are 2P, 2K/5K, 2S and c.S which gives you many options on block and is a damaging starter. Greed Sever and Dust should be used sparingly. 6K as well because you need to have the right spacing for it and condition your opponent to block in order to use it safely and get the most out of it when it's blocked. If your goal is to maintain pressure you want to use 2P and 2K a lot due to the frames on block and their general speed. You should also end blockstrings with a small amount of space between you and your opponent to where they have to commit to something like a dash in if they want to pressure you. Since Ky has a lot of range he is never really at a disadvantage for being spaced from his opponent unless they have a better neutral than him. A good basic Ky blockstring I use is 2P > 2K > 2S. On hit I combo into 2D and on block I am spaced from my opponent so I have time to decide on what I want to do. Sent from my BlackBerry 9780 using. Tapatalk Share this post Link to post Share on other sites
Sytha Report post Posted December 15, 2014 I wanted to ask this but I wasn't sure if this was the right area. At 1:12:34 here: https://www.youtube.com/watch?v=NuoWA9zlGCA Venom does his super and Ky does Ride the lighting at the same time. My question is does Ky's super have higher priority or is that a glitch? Ride the Lightning is immune to projectiles in Xrd. It can go thru boss Ramelthal's entire beam super too. It's one of the better changes he got in Xrd. Share this post Link to post Share on other sites
Mandom Report post Posted December 29, 2014 What do i do when i know my opponenent will jump? i am very new so don't skip the basics. So far mashing dp is not the way to go. Share this post Link to post Share on other sites
Poultrygeist Report post Posted December 29, 2014 6P isn't working? Share this post Link to post Share on other sites
Spoony Report post Posted December 29, 2014 6P isn't working? As a fellow new comer, 6P isn't doing much for me in Xrd, it does fine against air attacks coming in from a horizontal angle, such as air-dash attacks or Sol's of the wall kick thing, but attacks from diagonally above or straight above just beat it out cleanly when I try to use it. 2HS works great for those though. Pre-emptive j.S and even just reaction j.S has also done a lot of good for me, in the video thread I see some people using cl.S, I also want to look into j.K, and eh-Sama talks about nj.HS in his thread a bit, but 2HS is definitely what I've personally had success with. Share this post Link to post Share on other sites
Mandom Report post Posted December 29, 2014 Thanks! i'll give 2HS a shot. You can aircombo off it right? EDIT: Yes! it's working and i can air combo off it. What are the most damaging combo's in the air? Share this post Link to post Share on other sites
kdillon Report post Posted December 30, 2014 Thanks! i'll give 2HS a shot. You can aircombo off it right? EDIT: Yes! it's working and i can air combo off it. What are the most damaging combo's in the air? [AA] 2HS > j.S > JC > j.S > j.HS > HSVT I think this would be it. Maybe replace HSVT with air RTL? Share this post Link to post Share on other sites
Spoony Report post Posted December 31, 2014 Thanks! i'll give 2HS a shot. You can aircombo off it right? EDIT: Yes! it's working and i can air combo off it. What are the most damaging combo's in the air? http://www.dustloop.com/forums/index.php?/topic/8345-xrd-king-ky-combosetup-listing-and-discussion/ https://www.youtube.com/watch?v=girylvkFT18 Honestly, I'm not trying to be mean, but learning how to look that kind of thing up yourself, and how to research or even experiment for yourself will help way more than me giving you the combo. Share this post Link to post Share on other sites
Oyo Report post Posted March 3, 2015 What is a good meaty to use on Slayer? Just charged SE or 6HS basically? If I do 6HS, is there a timing where it will catch him as he recovers from the backdash? Basically if you assume Slayer is going to abuse wakeup backdash, what is the best way to put on pressure in a way that doesn't force me to go for hard reads? Is there a good OS that would work here? Share this post Link to post Share on other sites
Sytha Report post Posted March 4, 2015 5K works too but in most cases yea all of them will recover and you'll be able to punish slayer or he'll be in the air which should be a free throw or AA if he BDC jumps Share this post Link to post Share on other sites
Kuro Kobushi Report post Posted February 8, 2016 Having a hard time getting kys challenge 16 down. either I push away after cr.HS or jp,HS misses completely.is there a certain timing during the cpu jump? Update: never mind starting to get it now :p Share this post Link to post Share on other sites
Red Reaper Report post Posted August 17, 2016 I was looking through the frame data in the wiki and saw that 6H is +15... is this accurate? Kuz that seems ridiculous, especially as a meaty. Share this post Link to post Share on other sites
StrawberryGL Report post Posted August 19, 2016 On 8/16/2016 at 10:43 PM, Red Reaper said: I was looking through the frame data in the wiki and saw that 6H is +15... is this accurate? Kuz that seems ridiculous, especially as a meaty. It's true, 6HS is a great meaty to start pressure with. Share this post Link to post Share on other sites
Zyed Report post Posted December 19, 2016 Hello wanted to ask about a certain tech that involves using Big Stun Edge but taking a big (dash) step before doing it. Its used after DP knock downs to get better frames. howww do u do it. plus u can get more corner carry with that Dash into DP during greed sever combos WHAT IS THE TECH AGHHHHHHHHHHHH Share this post Link to post Share on other sites