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Nehle

AC: Okizeme

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2H corner knockdown > 214HP > Dash jump > AD J.2S/2K/Throw > ...

Hmm...

Why not use IAD j.2S > ... or dash 2K > ... after the HP Fish Summon here. The choice to 'dash jump' is interesting.

Have you tried out some of the other okizeme setups that are listed?

In regard to 'gaps', I'd venture to say it's on the opponent to consider what could be a 'gap' in Dizzy's pressure, though the presence of active summons (like fish) usually deters them from acting for fear of their counterattack/evasion attempt being neutralized and punished.

Sometimes, a 'gap' scenario is an opportune time to expect/provoke an opponent's possible reprisal and counter against it in response.

2H CH stuffs is something to consider in these situations, provided you are aware of the scenario.

As for 2H corner oki try:

2H 214HP, TK K Bubble, airdash, laser, j.H, land 2D, 1st bite, bubble pop, iad into high/low/double ad/throw - probably most favorite Kazuki oki from 2H.

2H 214HP, 421S, TK K Bubble (lowest possible only!), laser and arrow, ad j.P, j.P, bite, j.H, land, j.P/2K - harder alternative, creates 50/50 mixup, blocked fuzzy guard mixup creates another mixup situation with ad j.2S/land 2K. There is gap between laser and arrow if they IB or standing block, however there is almost no options to escape there

Shoutouts to old-school okizeme stuffs, from before AC.

I still use these on occasion, lol.

Edited by Kurokun

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