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Kazuki Slice

[Xrd] Ky Kiske vs. Faust

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  • Use this thread to discuss the Faust matchup.
  • If the matchup is giving you trouble, check to see if this post already contains info which will help you. If not, be as specific as possible when asking for help and others will be glad to give advice.
  • Please focus more heavily on discussing how to play the matchup properly than who is at advantage/disadvantage.
  • This post will be updated to collect useful info over time.

 

'Round Start:
  • ...

 

'Neutral:
  • ...

 

'Offense:
  • ...

 

'Defense:
  • ...

 

'Punishes:
  • ...

 

'Combo Notes:
  • ...

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RIP Ky.

 

This match up sucks.

 

his f.S is a nightmare. You can still do the 2D>aircombo on him tho.

 

What do you guys do for mix up on him actually? He is really low profile so I have a hard time consistently getting the airdash mix up.

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Ky vs. Faust

Pretty standard 6-4 in favor of Faust. Faust is kinda like a better version of Ky, but with worse defense.

This matchup is also very straightforward, although somewhat bad for Ky, so I don't particularly have that much to say. It's basic street fighter of Ryu versus Vega in anything outside of SFIV, only Vega can throw arcing projectiles on the screen.

Neutral

Faust's pokes are annoyingly better everywhere, however, ground Stun Edge wins quite often as an abare. So basically you will abuse ground SE a lot in the neutral to look for your way in, and ground SEs will also prevent him from doing projectiles or doing FDC jump HS. If Faust doesn't provide an opening, then TK FRC HSSE into air dash will start some instant offense, but you have to find the right time to do that.

Faust will trade hits with you by walking under ground SEs to hit 2P or 5S, or whatnot. You can sometimes check him with 5S and 2S, but more often than not, Faust will win out ground exchanges, so just SE a lot, like 80% of the time, and run in 5S/6HS/2HS/2S/throw when Faust tries to avoid the SE. 2HS and jump K will stop the pogo, so use that in reaction to pogo, or 2HS when you think he will pogo.

Basically you will be staying at the ground, throwing SEs/2S/5S until you either FRC SE or TK FRC HSSE airdash to get in. Faust will hit you a lot with random pokes from this distance, which is why he is favored 6-4, but basically Ky will trade life away quite often for an initiative try.

You will not be jumping in at Faust very often, as even air S SE will just lose out to 6P. Jumping in at Faust in the neutral game is very often a ? or a ?!, because he has the best anti-airs in the game.

As for the projectiles, double jump the bombs, air FD block the meteors to avoid 6HS shenanigans, air S SE to kill the mini fausts, dodge the rest. If Faust chucks a chocolate, Faust won't be able to throw any more items for a brief moment, so use that as an opportunity to get in.

Offense

On oki, you want to do star oki/Ain's Prison/Sensei's FB mixup/air CSE or CSE to ensure a katame pattern, as Faust's defense is rather bad close in. However, 6K should be avoided for katame, as Faust can 5D or FB out. SE katames can also be avoided by FBs, so you have to watch Faust's gauge carefully. Otherwise, Faust will be patiently blocking and looking for a way to 6P or 2P out. 5K will beat out Faust's 2P, so it's sometimes okay to use that as an abare.

Just like the Axl matchup, Faust will have some difficulty in keeping Ky out, so you don't have to do anything ridiculous. However, 2HS abares should be employed every now and then to go for counterhit.

Combos should end in 2D so you can jump cancel into jump K and do combos that way, if you don't have tension. Otherwise, go for damage with a HS SE FRC or FB.

Some lower level Fausts may try to super out. That is a ?? because you can jump over him and IK him when that happens.

Defense

Don't get overheaded by 6HS or FDC jump K. That's pretty big, and Ky's losses can often be attributed to this.
VT is almost worthless, so don't bother. Stun dipper sorta works for a counterhit abare, and greed sever may be slightly better. However, both options kinda suck. Jumping is also more or less banned, so basically, Ky will look for a way to just push Faust away without jumping and/or hit Faust with SEs/5S/2S to keep him out. If Faust goes for 2K, you can use that to FD him away.

This match is annoying in a similar manner to Ryu vs. Vega. I recommend playing ST or CVS2 Ryu vs. Vega matches if you are not familiar with the analogy.

Template I feel should be used for the matchup, with some adjustments

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Ground stun edge in this match doesn't feel great without a seal to be honest.  Low profiles for days Q_Q

 

Also on Oki unless we have a seal it may just be better to just go for 6H as it can't be crouched and we don't really have to worry about a reversal.  We may as well take our frame advantage and run as long as we are wary of wake up parry.

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Sometimes I'll use CSE for oki, then run up -> 2K to beat wakeup mashing. Then the CSE combos and you can RC and do whatever. Pretty sweet, right? Just make sure you don't get out-mashed.

 

But yeah, this matchup sucks lol. Lots of FD jumping, air Stunedges, rising j.K/airthrow, and patience are what you're going to need.

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I've seen air stunedges suggested a couple times; what for? He can nullify them with the air bag throw move (or at least delay his fall to make the stun edge miss him), and they don't help you get in at all since his hitbox is so evasive.

 

Also, is there anything you can do about j.2K? It seems like he can just do it whenever and wherever he feels and its impossible to anti air. Anti-airing him in general is a problem, his air normals are all really good.

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tk hs se is mainly to hit him while dodging f.s if you're in it's range

 

se yrc and cse yrc makes this matchup quite good for ky actually, one of the better characters against faust this game

 

but because of his low ass crouching hitbox it's hard to get air tight low air dash mixup and he gets a couple more frames to react to gs

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