Kain Report post Posted May 31, 2011 New build plz. How long is this game from release? I'd like to get my hands on the full game and start a scene in Brooklyn as soon as possible. Kain, you down? The next level would be open by then. I'd like to say yes, but I can't guarantee anything, since I'm not exactly of the age to do whatever I want without consequences. :/ Share this post Link to post Share on other sites
Negative-Zer0 Report post Posted June 3, 2011 New infinite with Kunagi on Rouga. The IAC thing I posted is required to learn this infinite. With the ABC ground series, you IAC (Instant airdash cancel) into your j.A move, into a j.B and a j.C. This is harder than it sounds becuase you have to be at a specific hieght for it to flow together or it won't work. Meaning you have to basically master jumping and the IAC. This infinite works on everyone in the game with minor changes to the attacks you use. Share this post Link to post Share on other sites
Akari Report post Posted June 10, 2011 Negative Zero > for that combo, vs Rouga it seems better to do ground string > IAC > j.5A > j.5C (2 hits). Works on Senna as well. Infinites: Kunagi vs Rouga (anywhere ok) (VERY hard) ground combo ending with 5C (1 or 2 hits) or 4C > 214A C > j.236A > j.5A > land > repeat The 214A C must be done as fast as possible, or else you won't have enough height after the j.236A to do the j.5A on landing. If you do this in the middle of the screen, sometimes when you land from the j.236A you're on the other side of them, so possible mixup? Senna vs Rouga (anywhere ok) (quite tricky) 5B > FAST j5B > j5C (only the second hit connects, so delay your next input) > j5B > land > 5B It's tough because the j5B must be done immediately or you miss. You might be able to do 5A > 5B on the ground but I think it will knock you too far away. 5C is out of the question. note: this might stop after 3-4 reps. I've been unable to go beyond 3, and you might get pushed too far back to continue. Senna vs Rouga 2 (anywhere ok) (really hard) (new) j5C > slightly delayed j5A > j5C > land repeat (no need for ground hit, just jump again) It works even if you start right next to Rouga. The first j5C must be super fast or else it just completely misses. My record is 5 reps on this, but distancing looks like it should be infinite. Share this post Link to post Share on other sites
lunaris Report post Posted June 17, 2011 Infinites: Kunagi vs Rouga (anywhere ok) (VERY hard) ground combo ending with 5C (1 or 2 hits) or 4C > 214A C > j.236A > j.5A > land > repeat i don't think you need to do a j.5a. just cancel the landing lag of j.236a with any attack and repeat, you land fast enough to connect a 5a. i've confirmed this for at least 52 hits, so i don't think i'm wrong given how there's no relevant proration system in place. i'm a little surprised they haven't implemented a pushback system yet... sorry if this has been discussed, but is it just me or is this game significantly slower than the original? it feels like there is more hitstop or the cancellability frame on specials comes later or something. it's fine, but it feels a little sluggish to me. i don't think i've seen it mentioned here either, but it seems aja is planning the release for summer comiket and is renaming the game to BBB Revolve. Share this post Link to post Share on other sites
Negative-Zer0 Report post Posted June 17, 2011 IN 0.6 they need to get that ground normal can't be blocked in the air. It creates inescapable traps. Rouga's grab has WAY to many active frames AND range Everyone else grab boxes are also to big. Ground bounce and wallbounce limit obviously. Rouga's 236b is spammable and has invincibility frames making it completely safe. If your in the corner, you are fucked. Shorten the amount of startup frames on Erika's jumping C, it makes it near useless when you can only hit it at the peak of your jump. Shorten her hitbox on her crouching B. Shorten Erika's Startup frames on her standing A and crouching A or increase their hitbox. They are horrible. Kunagi's jumping C is the source of all of her infinites. They need to shorten the Hitstun of the first hit. Her AD infinite will be removed as long as they make every airdash cost meter again. Make her 6b Overhead. Shorten time on her A assist. She would be buffed 10 fold if that were to happen Hopefully these get to the team somehow. Share this post Link to post Share on other sites
drzero7 Report post Posted July 16, 2011 so, kinda clueless, is this game out yet? Share this post Link to post Share on other sites
Arvoyea Report post Posted July 16, 2011 so, kinda clueless, is this game out yet? It's scheduled to release at Summer Comiket, in August. Share this post Link to post Share on other sites
Hecatom Report post Posted July 16, 2011 It's scheduled to release at Summer Comiket, in August. nice to know Share this post Link to post Share on other sites
Tachyons Report post Posted July 16, 2011 What, are they going to charge for a demo Yataragasu style? They were just releasing alpha builds this year. Share this post Link to post Share on other sites
Negative-Zer0 Report post Posted July 17, 2011 I highly doubt it. Am i the only one that wants to see the removal of the boost cancels and Special move meter management? Probably yes. Share this post Link to post Share on other sites
Negative-Zer0 Report post Posted July 20, 2011 Announced the cast of BIG BANG BEAT Revolve. Since the last voice was very popular, we have cast as many of the same people as possible. Some ordered and forced to change only for changes in circumstances. I have also included more than half over now We are confident that the quality is comparable 出Se for newer and ever! It will also deliver a new character in the old course record! ! ! (Added 07/20) Hino hit Guizhen Langya Blue Jiu 乃 Wi Tien 那妓 Morimura Nana Nanami fan Jingtang Yuya Yanzi Flower Tai soldiers Jinnai Lian River, a character Lightning Skanda Kongo Sanzo character Lightning Round Masato Kawamura Agito of Darkness Ishida Mao Nakanishi Kendo We Kyudo Nakanishi Kawana Encounter Horita, Daigo Arakawa, tiger iron Shinji Yamamoto, Atsushi Katayama Burai Natsumi Yanase flour Tsukiyomi Encounter many flowers Kawana Miyazato Eri Daniel Yamada Grimoire 乃 milk Molidae Shigeno Kamui Yu Hui Addition, several other Sabukyara In addition, the event will also arrive this award. More later. As an aside, I wish I could just mail order has its own ... but we think bookings What is uncertain is not realized (female) Level that is fast enough to be ready .... Also, the web version is about, is very busy developing The next version of the game we considered to be tested. The master up a little later, I work hard and put a shout! Share this post Link to post Share on other sites
Akiro Report post Posted July 20, 2011 Announced the cast of BIG BANG BEAT Revolve. Since the last voice was very popular, we have cast as many of the same people as possible. Some ordered and forced to change only for changes in circumstances. I have also included more than half over now We are confident that the quality is comparable 出Se for newer and ever! It will also deliver a new character in the old course record! ! ! (Added 07/20) Hino hit Guizhen Langya Blue Jiu 乃 Wi Tien 那妓 Morimura Nana Nanami fan Jingtang Yuya Yanzi Flower Tai soldiers Jinnai Lian River, a character Lightning Skanda Kongo Sanzo character Lightning Round Masato Kawamura Agito of Darkness Ishida Mao Nakanishi Kendo We Kyudo Nakanishi Kawana Encounter Horita, Daigo Arakawa, tiger iron Shinji Yamamoto, Atsushi Katayama Burai Natsumi Yanase flour Tsukiyomi Encounter many flowers Kawana Miyazato Eri Daniel Yamada Grimoire 乃 milk Molidae Shigeno Kamui Yu Hui Addition, several other Sabukyara In addition, the event will also arrive this award. More later. As an aside, I wish I could just mail order has its own ... but we think bookings What is uncertain is not realized (female) Level that is fast enough to be ready .... Also, the web version is about, is very busy developing The next version of the game we considered to be tested. The master up a little later, I work hard and put a shout! What does any of that even mean, new unannounced characters? Share this post Link to post Share on other sites
Negative-Zer0 Report post Posted July 20, 2011 What does any of that even mean, new unannounced characters? After reading repeatedly, I think they mean voice actors. Hence the "last voice" in the second paragraph. I would focus more on the last sentence, which tells us of the up coming new web version. Share this post Link to post Share on other sites
Tachyons Report post Posted July 24, 2011 OP for BBB: Revolve http://www.nicovideo.jp/watch/sm15106354 Share this post Link to post Share on other sites
Prototype909 Report post Posted July 24, 2011 I guess Kamui is confirmed then due to his silhouette being present in the "Versus" outline montage near the end. Share this post Link to post Share on other sites
kazukifafner Report post Posted July 24, 2011 I guess Kamui is confirmed then due to his silhouette being present in the "Versus" outline montage near the end. Kamui was already shown in some of the screenshots shortly after BBB2 was announced. http://aja-games.com/pict/bbb2/SS_02.jpg Share this post Link to post Share on other sites
Tachyons Report post Posted July 28, 2011 Screenshots! (Hadouken :V) http://aja-games.com/aja_blog/?p=859 http://aja-games.tumblr.com/ Share this post Link to post Share on other sites
kazukifafner Report post Posted July 28, 2011 The thing I love most about the screens is that they seem to confirm that the P-Gauge is no more. I hated that about BBB. About the text part of the post itself, I don't really feel like trying to translate it into legible English, so I'll just summarize: When the game starts up, it automatically searches for updates. There's going to be information of some kind regarding character voices on August 14 (so yeah, at Comiket 80). Seems like network play will be made available (or will at least in some way be detailed) this September. Kojiro will be added via update post-release. There's other information available, but it's late at night where I am and I can't really decipher it when I'm tired. We're apparently going to get another test version in a few days. Share this post Link to post Share on other sites
Akiro Report post Posted July 28, 2011 So is the game actually releasing a full version next month? Or is it another demo? I'm hearing rumors about it just being demo. Share this post Link to post Share on other sites
Prototype909 Report post Posted July 28, 2011 I just noticed from the character select screen and the game screen there seems to also be Robo Heita Share this post Link to post Share on other sites
Negative-Zer0 Report post Posted July 28, 2011 I hope to god they use a good netcode. Forgot completely to show them the wonders GGPO can do on a 2d engine. Share this post Link to post Share on other sites
kazukifafner Report post Posted July 31, 2011 http://aja-games.com/products_BBBR/ Main website is up. It's pretty empty right now, but it's nice to see it made. Share this post Link to post Share on other sites
Tachyons Report post Posted August 8, 2011 http://aja-games.com/aja_blog/?p=1029 Demo is out. Yes it's a real demo. Apparently they're pushing the game out for Comiket (which is next week). !! Share this post Link to post Share on other sites