Hi everyone, I know I've been pretty quiet for the past few months... but for a good cause! I've been using Dantarion's hitbox viewer to figure out frame data for BBCF! I wasn't able to figure out all values, but the majority of them are all on the frame data pages on the wiki!
Unfortunately, I'm going to be very busy for the next few months with personal issues, so I need help getting the frame data onto the character pages (the ones with the images), as they still have data from the old games. If you'd like to help, feel free to start updating the pages; you don't need an account to make edits on he wiki!
If you have questions on how to edit the wiki or notice wrong values in the frame data, feel free to message me.
Dantarion (of SFV hitbox, Kenbot and more) has released a tool that takes all the scripts that makes up character data and converts it into hitboxes. Keep in mind that this is directly from the character scripts themselves, so some data may be hard to read, but the data is all there. He also promises similar data for Xrd-R and P4AU in the future!
Dengeki had an event over the weekend where they showed off the console exclusive character Es! From a quick viewing of the video, some of her attacks leave a trail in the air that become attacks after a delay. She also has a way to stock a charge that powers up her specials!
Jourdal was kind enough to record the stream and put it on youtube, so those of us without Nico Premium can see it.
Heading to Evo this year? Aksys is sponsoring 2 players to go to the Toushinasai 2016 in October in Japan. Toushinasai is a spritual successor the SBO arcade tournaments of old and will be run entirely on arcade hardware (sorry pad players). You can find the rules here, but there's two ways to earn a spot:
Be the highest qualifying player in the Evo Main tournament for XRD-R
Win the qualifying tournament Aksys is hosting at Evo. Rules are on Aksys' website here
PQube and Arc System Works are excited to announce that BlazBlue: Central Fiction is coming to Europe for the PS4 and PS3 in Q4 2016. The official press release can be read below clicking on "Read More...".
The console version of BlazBlue Central Fiction has been confirmed for an October 6th 2016 release in Japan. First print copies include a product code for Es. The limited edition will include a soundtrack, Memorial Book and a new Nendoroid Petit of Noel Vermillion. More details on Es's battle style are expected to revealed in Thursday's issue of Famitsu.
VMPNW is growing! I received a recent inquiry as to who the squad is, their characters of choice and overall details. The overwhelming odds of our roster use mixed social media sites. So I see an opportunity to debrief. Here we gooooo~, in order of appearance:
VMPNW is growing! I received a recent inquiry as to who the squad is, their characters of choice and overall details. The overwhelming odds of our roster use mixed social media sites. So I see an opportunity to debrief. Here we gooooo~, in order of appearance.
Jais: Jedah - Jaison started playing VSAV just before DS:R was dropped. He would meet with the usualy OG guilty gear crew and get some matches in each week. Currently, Jais's offense is very strong, his ability to make player reads is "top-player" status. His match-ups strats are minimal, but his ability to adapt helps him overcome. His current focus is expanding match up strats and tightening up his consistency with defensive Tech-Hits & GC's, His blocking and reversals dark forces are very effective.
Keough "9T9": Anakaris - Him and Jais were the two active players prior and immediately after my arrival. His offense is pretty good. His ability to make player reads is strong too. Although Anakaris is "weak" b/c of a lack of defensive options, this flaw only gets exploited at a very high level of play. Currently, Keough performs great against our scene and doesn't get cheesed too often. His attendance has been low in recent months but he does still show up from time to time. Solid-Bro.
KyleW: Morri~ w/ a sub of about 1/2 the roster. @VMP_KyleW When I relocated to Seattle, I brought my VSAV cabinet and started having weekly FGC sessions, hosted by Jais. For ~10 months it was just the three of us, but that grind was very helpful for the progress of Jais/Keough. I'll stop my introduction there b/c I'm active on Facebook/Twitter. Everyone knows me, right?
Tad: Q-Bee - Tennessee native who moved to Seattle in June of 2015. Started playing VSAV as a tangent scene to Cincy back when VMP was building. He's a very close friend of mine, so the timeliness of his involvement with VSAV has mirrored mine. IMO, his Tech-Hits and GC's are the strongest (next to mine) in our scene. His offense is very indirect and generally doesn't generally overwhelm with IAD tacticts. Tad plays a more neutral oriented spacing (Chun-Li) game. Strong Bee. Has a few match-ups to learn and is learning how to transition neutral to overwhelming offense.
Jeff "Zom~B": Q-Bee - @ZOMBMU Atlanta native who moved to Seattle in April(?) of 2015. Very strong FGC anime player. He changed his lifestyle to get a new occupation and buckle down to learn Japanese. He is heavily focused on Dota-2 and now some Overwatch. Doesnt turn up very often. Good guy, just headed in another direction. Lastly, he is an avid HITBOX player. I'm certain that Cabinet Savier is offsetting to him as much as DS:R is offsetting to us. I won't speak to the specifics of his skill level (out of a lack of grinding together), but, he is considered a strong Q-Bee desu!
Hilary "Hil~": Q-Bee - @HilaryyyPNW Texas native who has lived in Seattle for many years. Avid Skullgirls players, very patient. Has the skill set of a FGC veteran. We met Hil~ and a few others at a monthly Seattle event. They all were super into Skully~ but eager to have fun in VSAV too. After some time we had their squad over for a BBQ/gaming social. It was good times. Hil's personality and ours was very much in align. He started putting more & more time into VSAV. Training, analyzing, grinding etc. He's a "Pad" player" but fairly confident on stick! After some time, he became roommates w/ Jais & Tad. Those (3) plus the Cabinet has become the "Seattle VSAV House". ^___^ V. Hil is patient and makes very strong player reads, reactions, adaptions. His QB offense is awesome; IAD frustrating the opponent - ensured. Overall, he is working on solidifying the harder inputs on stick and combo'n into ES-C>R more often. Strong Bee.
That's a lot of bees!!!!!
Marshall "Goose": Bulleta - @Chooseagoose Portland native who moved to Seattle in February(?) of 2016. He is a skully~ player from Hil's squad. He started very new to VSAV mechanics and overall inexperienced to fighting game (Capcom) fundamentals. This player gets the "most improved" award because GODDAMN I get excited playing with him. Bulleta is a deep character with loads of options/execution and its engaging to see Marsh~ bringing new facets to his game each week. At this time, I really feel comfortable saying he is a strong Bulleta player. His Tech-Hits are consistent, his offense is mixed-up nicely and his tech-chasing is the strongest in our scene. Currently he is learning match-ups and finding ways to apply dash combos. I just want to be clear, he is not a combo-training-mode oriented Bulleta. This guy has been playing VSAV mechanics with knockdown combos, tech-hits, high/low offense and delay attacks.
Severine "Sev": Aulbath w/ a sub Bishamon (W.I.P.) @____Severine Sev~ moved to Portland in February(?) of 2016. Marshall, Sev, Ada & Thor are all roommates & Skully players. Sev is a very strong Anime player. Her execution, ability to implement strats and make player reads is proof of her "top player" status in Skully~. So yeah, Strong Fish and recently learning Bishamon. Her Aulbath has about maxed out of execution/tactics and now the Bishamon grind has her in her normal execution heavy, stimulated game play.
Thor "Domo": ??? - @DangoPNW Recently started to be more invested in VSAV, still learning mechanics and deciding on a character. Has a play style he wants to focus on and still soul searching for the right way to play how he wants in this new game environment. He has a house full of eager players and a scene full of experience, the potential is there for him to become very competitive. We'll see what becomes in the upcoming months.
Raco "Rocco": Sasquatch - @PITBUSTAR She is a Seattle native who comes to our gatherings, especially weekend events. She's a great artist and always wonderful company. Hopefully I can commission her to creating promotional content for our events. She is just beginning to be exposed to competitive FGC play and Capcom fundamentals. She is currently in that early FGC grind & enjoying the ride.
Ada Stark "Ada" / "Adele": Bell - @AdelheidStark Her VSAV involvement is very very similar to Thor's story, except she has a lot more longevity in the FGC as a whole. Up and comer or sleeper? We will wait and see.
Sean "GBursine" / "G.B.": Aulbath/LeiLei w/ a sub Shadow - @Gbursine GeeBee!!!!! Awesome guy. Great friend of mine. Recently moved to Portland from New Jersey. March(?) 2016. He is the "Uncle Savior" of western VSAV. His efforts for hosting east coast events, information gathering & documentation (@SRK forums prior to the wiki) was instrumental to the growth of western VSAV. He was doing god's-work just because he liked the game! very O.G., well-rounded FGC player who's biggest flaw in competitive VSAV progress is character indecisiveness. I firmly believe if he stuck w/ two heros he could make the "player read" adjustments rather than falling back to the match-up strategy adjustments. although, We have a different philosophy for approaching fighting games.
Hive After Hive: Q-Bee - I can't say much as we met him once for the duration of NWM-2016. He moved from Cali within the last year, he was fairly active on FightCade/GGPO, he seems to know about the mechanics. Personality wise, he's great company and folds well into our mix. As we continue to have weekend events, i suspect we will see him more. Unfortunately, the routine Monday nights does not work well for his attendance.
Finally, regarding the future of our crew; I am happy to say that we are installing additional hardware into the VSAV cabinet this week. (2) agendas:
1.) Undamned USB inputs. This will allow Hil~ to commit to a pad, invite HITBOX-Zom~B to join us more often and overall be accommodating to pad/console players. This will help bridge the hardware gap of VSAV & the PNW-FGC.
2.) JROK Video Encoder - Video Out. We can start recording from the cabinet, archiving matches, analyzing our own previous play and stream events. Once the stream setup is in motion, we can have a weekly tournament and analyze our wins/losses to more widely gauge players skills & match-ups. In contrast, we currently have long casual session with me getting boozy and me bantering at players about what to do.
Forbes has put up a lengthy article/interview with Daisuke Ishiwatari (Guilty Gear creator) and Toshimichi Mori (Blazblue creator) where they cover a wide variety of topics, from their entry point to the video game development industry to their favourite fighting game among other things. You can access the article clicking on the link below.
Thanks much for the reply. It seems I have a lot to learn.
As for what you asked about in regards to a Desktop environment, I am actually trying to save up for a high-end PC that is suited towards Game Design (3D rendering, Animation, Art, and Programming) rather than simply a Gaming PC. So assembling a good PC would probably be more reasonable for me.
The main reason I had considered a Steam Console is because of DRM and my overall lack of knowledge on Steam.
It's been said that Gaming PCs and Game Design PCs are the same in spec, though I'm not so sure about that (also I originally planned on not distracing myself with games if I plan to be a developer).
Still, yes, I am interested in games like BlazBlue and Guilty Gear 2 Overture, as well as a few other titles I missed on Xbox and Xbox360.
I have been around in the PC gaming realm for somewhat longer than I have the console one, so I can probably give you at least a little bit of guidance here.
Steam is the PC gaming realms most preeminent game distribution service. At a high level, it works much the same way as the Xbox or PSN distribution services. You have a storefront, you have your library of games, and you have some social tools (friends lists, text and audio chat, etc). Like the console distribution platforms, it does use digital rights management software (DRM) to make sure you aren't hacking things or stealing stuff. Steam also tends to provide at least the option for games to use its Steamworks service for multiplayer, though not every game uses it. Keep in mind that when you use it, you are basically going straight digital. Most games that use Steam as the primary platform don't have physical versions, and even if they do, Steam doesn't really need the disc you have. It's going to install everything off the disc to your hard drive, and then run updates on its own on it. Once you've registered the Steam key to the Steam client, you don't even need the disc anymore, as Steam can install all the files you need from it's own servers.
I do not know a ton about Steam Consoles (so take the following with a grain of salt). However, it is to my understanding that a Steam Console is basically a mini gaming PC designed mostly to run Steam games, and not much else. It's operating system is SteamOS, which is basically a customized version of the Linux PC operating system. The primary focus of the Steam Console is to replicate the overall feel of a console (designed for the living room with a controller and a TV), rather than the traditional PC gaming feel (I sit at a desk with a keyboard and mouse, and an actual computer monitor).
My own personal opinion is that if you're wanting to step in to the realm of PC gaming via the vehicle of Steam, a Steam Console is not the way I would go about it. Here are the reasons why I think this way:
1. It seems to me that the Steam Consoles are pretty expensive for what they offer. As is usual for this kind of thing, if you were willing to build a desktop PC for yourself (or by the parts, and find somebody to assemble it for you that won't charge you a huge amount for it), you would get a lot more capability for the money.
2. I don't think that there is a way to upgrade the hardware of a Steam Console once you have it. Keep in mind that unlike the console world, there's nobody that enforces hardware standards for PC gaming. That means that eventually, the hardware requirements for modern PC games will outpace what your Steam Console can do. This is a problem for all PCs, but with a desktop (non-laptop) PC, you at least have the option of upgrading components in the PC, rather than having to buy a whole new unit.
3. The Windows operating system is the operating system that most PC games support by far. While there are a growing number of PC games that support the Linux (and SteamOS) operating system, the number is much smaller than what is supported on Windows. So you may find your selection of games is limited somewhat on the Steam Console.
4. You are artificially restricting yourself to just the Steam ecosystem. Keep in mind that there are other distribution services on the PC (such as Electronic Art's Origin service and Good Old Games Galaxy service), and if you run a Steam Console, you won't have access to them. Heck you can often buy game directly from the publisher without using a distribution service! In addition, if you have a Steam Console, you'll be running what is essentially a PC, but one that has a restricted ability to do the things that most modern PCs can do (web browse, office productivity software, video and graphic editing, etc).
Given, well, the place you're posting on, I would sorta assume you're interested in the Steam ports of Arc Systems Works fighters. If so, be aware of a couple of things. Firstly, ASW doesn't, to my knowledge, port the games to PC themselves, but go through 3rd party developers. Secondly, the PC ports tend to lag behind the console releases by at least several months (example, Blazblue CF came out on console in Nov 2016, and its Steam port will show up on April 26, 2017. We do not yet have a release date for a PC version of GGXrd Rev 2). However, the PC ports, from what I have seen and heard, are still capable products, with some extra benefits such as variable screen resolutions, the potential for mods, and in the case of Revelator, supposedly less input lag than the PS4 version (though that's not something I can confirm).
I can try to answer more questions you have, especially if you can give me a better idea of what gaming you are specifically interested in. You might also check out the PC Master Race reddit at https://www.reddit.com/r/pcmasterrace/. It's a PC-gaming focused reddit, and there are people on there who are frankly waaaay more experienced than I when it comes to PC gaming, and they might be able to answer more questions that I can. But, let me know if I can help further!
Momocon is back again this year with even more tournaments.
Smash 4 Doubles - Pot bonus of $500
Melee Doubles - Pot bonus of $500
Under Night in Birth – Pot guarantee of $150, pot bonus of $150 provided by United Gaming League
Mortal Kombat XL - Pot guarantee of $150, pot bonus of $150 provided by United Gaming League
Pokken Tournament – Pot guarantee of $150 + $1000 pot bonus, provided by EVO
BlazBlue Central Fiction – Pot guarantee of $150
Tatsunoko Vs Capcom - Prizing provided by United Gaming League
Samurai Shodown 6 - Pot bonus of $100 provided by United Gaming League
Garou Mark of the Wolves - Pot bonus of $100 provided by United Gaming League
Rivals of Aether - Pot bonus of $150 provided by United Gaming League
Ultimate Marvel Vs Capcom 3 - Pot bonus of $150 provided by United Gaming League
Smash 4 Singles Pools - Pot bonus of $5000
Smash Melee Singles Pools – Pot bonus of $2500
King of Fighters 14 – Pot guarantee of $150, pot bonus of $150 provided by United Gaming League
Tekken Tag Tournament 2 - Pot guarantee of $150
Guilty Gear XRD Revelator – Pot guarantee of $150
Street Fighter V – Pot guarantee of $200
Nitroplus Blasterz - Pot bonus of $100 provided by United Gaming League
Dengeki Bunko Fighting Climax Ignition - Pot bonus of $150 provided by United Gaming League
Melty Blood Actress Again Current Code - Pot bonus of $100 provided by United Gaming League
Injustice 2 - Pot bonus of $150 provided by United Gaming League
Brawhalla - Pot bonus of $150 provided by United Gaming League
Registration and other information for all of these tournaments can be found at https://smash.gg/momocon2017.
Momocon membership information can be found at momocon.com/momocon-2017-registration/.
Momocon hotel information can be found at momocon.com/hotels/.
I don't really think this is needed, it doesn't help to be strict like this right now - I believe it'd be best to just let us run rampage to get some more activity going. If it works, you can start being a good mod again.
I'm not 100% sure that's the right course of action, but it would be a start.