KayEff
With the announcement of Jubei, BlazBlue is also officially getting a new patch, which is dubbed Central Fiction 2.0. Much like with Guilty Gear Rev 2, Arc System Works has compiled all of the major changes with every character into a .pdf file located in this link. You might already be aware that this file is entirely in Japanese, so members of the BlazBlue community have banded together to translate these changes all throughout Twitter. The changes have been compiled into a single Google document, which can be accessed here: https://docs.google.com/document/d/1sQpDd_HQRLYoVE5plHDhvKcUzMjdbJtKajc-mV8J_1U/edit
Special thanks to the following translators:
@HiagoXYZ @RideTheIcening @superscience890 @kasouinshelter @gookie_monster @vlionmagnusv @vibratingsheep @orochifame96 @kikered @iw2ma @onizato_1 @greatfernman
Circuitous

chrome_2017-07-17_19-43-37.pngArcana Heart 3 LOVE MAX SIX STARS!!!!! is halfway through its Kickstarter campaign, and thanks to its passionate fans they've already reached their initial goal of $100,000, and will be porting the game to PC via Steam!

But, like any good Kickstarter, EXAMU has added some exciting stretch goals in hopes of bringing in more funding, and we need your help to reach them!

Arcana Heart 3 LOVE MAX SIX STARS!!!!! is halfway through its Kickstarter campaign, and thanks to its passionate fans they've already reached their initial goal of $100,000, and will be porting the game to PC via Steam!

But, like any good Kickstarter, EXAMU has added some exciting stretch goals in hopes of bringing in more funding, and we need your help to reach them!
When the Kickstarter first launched, EXAMU worried that they wouldn't even be able to fund the game itself. But thanks to the outpouring of support in Japan and from around the world, and so they've announced these stretch goals with the intent of releasing the final, definitive Arcana Heart 3 revision.
The first stretch goal - Paracelsia (the game's boss character) as an Arcana, and updated balancing - has already been reached, and as of writing we need another $85,000 to reach the next: a new playable character, currently nicknamed Shark Girl!
Next, at $400,000, is the mysterious, dual-wielding Dark Heart, and her Arcana: Love Prison Geist! Little is known about her, but I must admit her design has me very interested.

At the $500,000 mark we see the introduction of a new boss character, Omega! Additionally, a new storyline will be added that also brings together the stories from earlier titles. At $570,000, Omega will also be added as a playable character!
We've still got a way to go before these new characters are funded, so please consider chipping in if you can! Just $25 gets you the port on Steam, in English, as well as a key for all the DLC funded by the stretch goals (not to mention a love letter from the producers), which is an incredible deal on its own. There are only 15 days left, so get it while you can!
Monarch

Following the conclusion of EVO 2017's BBCF Grand Finals, Mori took to the main stage to make some announcements. What came next, not many people could have foreseen. Jubei is set to release sometime during the Summer, but that wasn't the only announcement Mori had in store for fans...

 

More information is soon to come, so stay tuned!
shtkn

Screen Shot 2017-01-30 at 12.21.33 PM.pngHi everyone, I know I've been pretty quiet for the past few months... but for a good cause! I've been using Dantarion's hitbox viewer  to figure out frame data for BBCF! I wasn't able to figure out all values, but the majority of them are all on the frame data pages on the wiki!

http://www.dustloop.com/wiki/index.php/BBCF/Frame_Data

They're also on GunFrame (iOS/Android app).

Unfortunately, I'm going to be very busy for the next few months with personal issues, so I need help getting the frame data onto the character pages (the ones with the images), as they still have data from the old games. If you'd like to help, feel free to start updating the pages; you don't need an account to make edits on he wiki!
If you have questions on how to edit the wiki or notice wrong values in the frame data, feel free to message me.
shtkn

CDqhcf9.pngDantarion (of SFV hitbox, Kenbot and more) has released a tool that takes all the scripts that makes up character data and converts it into hitboxes. Keep in mind that this is directly from the character scripts themselves, so some data may be hard to read, but the data is all there. He also promises similar data for Xrd-R and P4AU in the future!

http://boxdox-bb.dantarion.com/#/

Be sure to thank Dantarion if you see him!
Tokkan

l_57ab28cb444f4.jpg

Famitsu has revealed that Mai Natsume, protagonist of BlazBlue spinoff mangas Remix Heart and Variable Heart, has joined BlazBlue Central Fiction's cast of characters as a DLC character.

More info on Mai, as well as some news about BlazBlue Central Fiction's Network Modes, will revealed in this week's issue of Famitsu releasing this Thursday.

Source: Famitsu
shtkn

Dengeki had an event over the weekend where they showed off the console exclusive character Es! From a quick viewing of the video, some of her attacks leave a trail in the air that become attacks after a delay. She also has a way to stock a charge that powers up her specials!

Jourdal was kind enough to record the stream and put it on youtube, so those of us without Nico Premium can see it.
shtkn

 

Heading to Evo this year? Aksys is sponsoring 2 players to go to the Toushinasai 2016 in October in Japan. Toushinasai is a spritual successor the SBO arcade tournaments of old and will be run entirely on arcade hardware (sorry pad players). You can find the rules here, but there's two ways to earn a spot:

  1. Be the highest qualifying player in the Evo Main tournament for XRD-R
  2. Win the qualifying tournament Aksys is hosting at Evo. Rules are on Aksys' website here

http://www.aksysgames.com/2016/06/21/toushinsai-qualifier-at-evo-updates/

In addition to that, people (including yours truly) will be hosting side tournaments for BB, +R, UNIEL, VS, Melty Blood, DFCI, and more! You can find more information here:

https://animevo.moe/

Hop to it! Some of these games don't have on site registration (BB and P4)
shtkn

MajinObama (aka @2djazz) is back, this time streaming a BBCF Round Robin FT5 Exhibition featuring Kaqn, Zexo, and Yutta

https://www.twitch.tv/majinobama

The fun is scheduled to start Sunday 12:05 PM JST. Which translates to Saturday 8:05 PM for the West Coast and Saturday 11:05 PM for the East Coast.

 

Commentary will be done by @guymam


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    • I don't know if this is common knowledge, or if this is shared somewhere else, but I found that you can bring out Hazama's super command grab really easily thanks to the games input leniency.  Doing 61234D and then quickly inputting 6D will cause him to do the super. 
    • Also, does anyone know when, or if, we will be getting a updated tier list once the patch comes out? 
    • Personally as a Noel main, I'm excited that she is getting some buffs finally. Bottom tier no more? The changes to her the invul on her 4D will mean she has a true defensive tool at her disposal. 214A proration buffs sound really nice, but is it for both her P1 and P2, and by how much? Fingers crossed for a decent buff to its P2 so my CH 5C, 6C, 4D and Fatal 5D meterless punish combos do a bit over 4k now. My playstyle is a little too heavy focused on baiting and heavy punishing, so the general 1.3k damage nerf on my CH 5C combo hurt quite a bit. 
    • Probably late to the party, but: Wagner mechanic notes: 22+X__________ 22+A will enhance your sword, granting a small damage buff to 66+B/C, 236+A/B (ground or air) and its follow-up. The important note here is that you also gain the ability to attack (cannot block, Assault, or Shield) immediately after doing an enhanced 236+A/B (ground or air) follow-up, where the normal version prevents you from doing anything until you land; this will open up new combo opportunities. 22+B enhances your shield which will give 214+A/B and B+C start-up super armor, which can take multiple hits but will lose to attacks still active during their own active/later frames (when super armor is lost). 214+A/B also gains projectile invulnerability (note: B+C by default nullifies projectiles, you can even Special/EX cancel after nullifying a projectile!) and 214+B is even made safe on block. 22+C will enhance both your sword and shield at the same time and even has an added hitbox (note: NOT invulnerable) and also has an interesting quirk; if you already have either your sword or shield enhanced before activating you will get both buffed, but if both are already enhanced before doing this move you will actually LOSE both and waste meter for nothing. Also the buff from 22+X has no time based duration, the only way to lose it is to either use the enhanced special associated with it (A = ground or air 236+A/B > X. B = B+C or 214+A/B) or if you get hit. Another interesting note, if you have both buffs on at the same time, when you are hit, you will only lose 1, with the 2nd buff going first, UNLESS you gained both buffs from 22+C, then you will always lose shield buff first (note: you can circumvent this by reapplying the A buff after the C buff, but really, if you have time to do that . . .)
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