PQube and Arc System Works are excited to announce that BlazBlue: Central Fiction is coming to Europe for the PS4 and PS3 in Q4 2016. The official press release can be read below clicking on "Read More...".
The console version of BlazBlue Central Fiction has been confirmed for an October 6th 2016 release in Japan. First print copies include a product code for Es. The limited edition will include a soundtrack, Memorial Book and a new Nendoroid Petit of Noel Vermillion. More details on Es's battle style are expected to revealed in Thursday's issue of Famitsu.
VMPNW is growing! I received a recent inquiry as to who the squad is, their characters of choice and overall details. The overwhelming odds of our roster use mixed social media sites. So I see an opportunity to debrief. Here we gooooo~, in order of appearance:
VMPNW is growing! I received a recent inquiry as to who the squad is, their characters of choice and overall details. The overwhelming odds of our roster use mixed social media sites. So I see an opportunity to debrief. Here we gooooo~, in order of appearance.
Jais: Jedah - Jaison started playing VSAV just before DS:R was dropped. He would meet with the usualy OG guilty gear crew and get some matches in each week. Currently, Jais's offense is very strong, his ability to make player reads is "top-player" status. His match-ups strats are minimal, but his ability to adapt helps him overcome. His current focus is expanding match up strats and tightening up his consistency with defensive Tech-Hits & GC's, His blocking and reversals dark forces are very effective.
Keough "9T9": Anakaris - Him and Jais were the two active players prior and immediately after my arrival. His offense is pretty good. His ability to make player reads is strong too. Although Anakaris is "weak" b/c of a lack of defensive options, this flaw only gets exploited at a very high level of play. Currently, Keough performs great against our scene and doesn't get cheesed too often. His attendance has been low in recent months but he does still show up from time to time. Solid-Bro.
KyleW: Morri~ w/ a sub of about 1/2 the roster. @VMP_KyleW When I relocated to Seattle, I brought my VSAV cabinet and started having weekly FGC sessions, hosted by Jais. For ~10 months it was just the three of us, but that grind was very helpful for the progress of Jais/Keough. I'll stop my introduction there b/c I'm active on Facebook/Twitter. Everyone knows me, right?
Tad: Q-Bee - Tennessee native who moved to Seattle in June of 2015. Started playing VSAV as a tangent scene to Cincy back when VMP was building. He's a very close friend of mine, so the timeliness of his involvement with VSAV has mirrored mine. IMO, his Tech-Hits and GC's are the strongest (next to mine) in our scene. His offense is very indirect and generally doesn't generally overwhelm with IAD tacticts. Tad plays a more neutral oriented spacing (Chun-Li) game. Strong Bee. Has a few match-ups to learn and is learning how to transition neutral to overwhelming offense.
Jeff "Zom~B": Q-Bee - @ZOMBMU Atlanta native who moved to Seattle in April(?) of 2015. Very strong FGC anime player. He changed his lifestyle to get a new occupation and buckle down to learn Japanese. He is heavily focused on Dota-2 and now some Overwatch. Doesnt turn up very often. Good guy, just headed in another direction. Lastly, he is an avid HITBOX player. I'm certain that Cabinet Savier is offsetting to him as much as DS:R is offsetting to us. I won't speak to the specifics of his skill level (out of a lack of grinding together), but, he is considered a strong Q-Bee desu!
Hilary "Hil~": Q-Bee - @HilaryyyPNW Texas native who has lived in Seattle for many years. Avid Skullgirls players, very patient. Has the skill set of a FGC veteran. We met Hil~ and a few others at a monthly Seattle event. They all were super into Skully~ but eager to have fun in VSAV too. After some time we had their squad over for a BBQ/gaming social. It was good times. Hil's personality and ours was very much in align. He started putting more & more time into VSAV. Training, analyzing, grinding etc. He's a "Pad" player" but fairly confident on stick! After some time, he became roommates w/ Jais & Tad. Those (3) plus the Cabinet has become the "Seattle VSAV House". ^___^ V. Hil is patient and makes very strong player reads, reactions, adaptions. His QB offense is awesome; IAD frustrating the opponent - ensured. Overall, he is working on solidifying the harder inputs on stick and combo'n into ES-C>R more often. Strong Bee.
That's a lot of bees!!!!!
Marshall "Goose": Bulleta - @Chooseagoose Portland native who moved to Seattle in February(?) of 2016. He is a skully~ player from Hil's squad. He started very new to VSAV mechanics and overall inexperienced to fighting game (Capcom) fundamentals. This player gets the "most improved" award because GODDAMN I get excited playing with him. Bulleta is a deep character with loads of options/execution and its engaging to see Marsh~ bringing new facets to his game each week. At this time, I really feel comfortable saying he is a strong Bulleta player. His Tech-Hits are consistent, his offense is mixed-up nicely and his tech-chasing is the strongest in our scene. Currently he is learning match-ups and finding ways to apply dash combos. I just want to be clear, he is not a combo-training-mode oriented Bulleta. This guy has been playing VSAV mechanics with knockdown combos, tech-hits, high/low offense and delay attacks.
Severine "Sev": Aulbath w/ a sub Bishamon (W.I.P.) @____Severine Sev~ moved to Portland in February(?) of 2016. Marshall, Sev, Ada & Thor are all roommates & Skully players. Sev is a very strong Anime player. Her execution, ability to implement strats and make player reads is proof of her "top player" status in Skully~. So yeah, Strong Fish and recently learning Bishamon. Her Aulbath has about maxed out of execution/tactics and now the Bishamon grind has her in her normal execution heavy, stimulated game play.
Thor "Domo": ??? - @DangoPNW Recently started to be more invested in VSAV, still learning mechanics and deciding on a character. Has a play style he wants to focus on and still soul searching for the right way to play how he wants in this new game environment. He has a house full of eager players and a scene full of experience, the potential is there for him to become very competitive. We'll see what becomes in the upcoming months.
Raco "Rocco": Sasquatch - @PITBUSTAR She is a Seattle native who comes to our gatherings, especially weekend events. She's a great artist and always wonderful company. Hopefully I can commission her to creating promotional content for our events. She is just beginning to be exposed to competitive FGC play and Capcom fundamentals. She is currently in that early FGC grind & enjoying the ride.
Ada Stark "Ada" / "Adele": Bell - @AdelheidStark Her VSAV involvement is very very similar to Thor's story, except she has a lot more longevity in the FGC as a whole. Up and comer or sleeper? We will wait and see.
Sean "GBursine" / "G.B.": Aulbath/LeiLei w/ a sub Shadow - @Gbursine GeeBee!!!!! Awesome guy. Great friend of mine. Recently moved to Portland from New Jersey. March(?) 2016. He is the "Uncle Savior" of western VSAV. His efforts for hosting east coast events, information gathering & documentation (@SRK forums prior to the wiki) was instrumental to the growth of western VSAV. He was doing god's-work just because he liked the game! very O.G., well-rounded FGC player who's biggest flaw in competitive VSAV progress is character indecisiveness. I firmly believe if he stuck w/ two heros he could make the "player read" adjustments rather than falling back to the match-up strategy adjustments. although, We have a different philosophy for approaching fighting games.
Hive After Hive: Q-Bee - I can't say much as we met him once for the duration of NWM-2016. He moved from Cali within the last year, he was fairly active on FightCade/GGPO, he seems to know about the mechanics. Personality wise, he's great company and folds well into our mix. As we continue to have weekend events, i suspect we will see him more. Unfortunately, the routine Monday nights does not work well for his attendance.
Finally, regarding the future of our crew; I am happy to say that we are installing additional hardware into the VSAV cabinet this week. (2) agendas:
1.) Undamned USB inputs. This will allow Hil~ to commit to a pad, invite HITBOX-Zom~B to join us more often and overall be accommodating to pad/console players. This will help bridge the hardware gap of VSAV & the PNW-FGC.
2.) JROK Video Encoder - Video Out. We can start recording from the cabinet, archiving matches, analyzing our own previous play and stream events. Once the stream setup is in motion, we can have a weekly tournament and analyze our wins/losses to more widely gauge players skills & match-ups. In contrast, we currently have long casual session with me getting boozy and me bantering at players about what to do.
Forbes has put up a lengthy article/interview with Daisuke Ishiwatari (Guilty Gear creator) and Toshimichi Mori (Blazblue creator) where they cover a wide variety of topics, from their entry point to the video game development industry to their favourite fighting game among other things. You can access the article clicking on the link below.
Mikado is having a double dose of sets to commemorate the console release of Revelator! This weekend's sets will be Civil War: En (Slayer) vs Mocchi (Sol) [Former Tougeki/SBO teammates] face off in a FT7!
After that match, it's Evo 2015 finalist Rion (Ky) face off against Endou (Chipp)! As usual, 2djazz will be commentating the matches (in English!) on Jonio's channel at twitch.tv/joniosan around 5:30 JST on Saturday May 21! Follow jonio on twitter @jonio_mikado, and 2djazz at @2djazz.
Also if you missed last week's exhibition of Machaboo (Sin) vs Nage (Faust) then you can check out the recording on youtube here
Community member Baf0 has provided links to all the current character specific Discord servers. For those uninitiated, Discord is the spiritual successor to the archaic but fond-remembered IRC web platform, albeit with a more streamlined and 21st century feel. The app is available on Android and iOS and has been a recent boon within the community of SFV, and also with a General Guilty Gear Xrd -Sign- & Misc. server by way of Mr. Biscuits.
Check below for links to each characters' respective server. Note that there are also links to a Europe FG community server, as well as Xrd predecessor Guilty Gear XX AC +R.
Rice Digital announced today the release of a special edition of Guilty Gear Xrd -REVELATOR- for Europe. The price of this edition called Let's Rock! Edition will be 94.99€ or £69.99 for Playstation 4 and 89.99€ or £64.99 for Playstation 3 and exclusively sold at the Rice Digital Online Store. Guilty Gear Xrd -REVELATOR- will be released on June 10 in the European continent, 3 days after the North American release.
Guilty Gear Xrd -REVELATOR- Let's Rock! Edition with come with the following items:
Limited Edition GUILTY GEAR Double Red Vinyl with Art Sleeves – Guilty Gear Sound live 2014 Archives.
Full official CD Soundtrack
GUILTY GEAR Xrd Visual Book
Bonus Character: Raven DLC code
They are offering free worldwide shipping.
Playstation 4 Preorder.
Playstation 3 Preorder.
A campaign supporting Mikado Game Center, well known for its guilty gear play, has recently appeared on Teespring. The campaign, posted by joniosan, has 7 different colors available until May 12th. The price of each shirt is $24.99 with $3.99 shipping.
The proceeds from the campaign are said to go to bringing more JP footage/players stateside. You can view the different colors and the t-shirt design below.
Anyone know where I can get the link for the backgrounds that appear when you use a Distortion, Overdrive Distortion, and Astral finish for Naoto specifically? There are two of the distortion backgrounds I'm looking for the blue and the red one (When in Overdrive). As for Astral's it's a red background with a black transition on the top portion of the screen. I would also like a link for the effects for Naoto's blood drives when he's charging 5D, 2D, or-J-D, etc.
(Left three pictures on the bottom to be more specific with my question.)
It's been nearly three years since anyone posted in here. There's a bit of a resurgence in some +R communities, so I figured I should make a "check-in" post.
I have been actively updating I-No's +R wiki pages for the last several years. On the main page:
Overview Section is more robust with detailed explanations of her strengths and weaknesses.
Suggested Video section including tutorials/basics and some highlights of what the character can do at high level.
Move explanations are more detailed with tips on how to use them effectively.
In Progress: Links to images with hitboxes for every frame of I-No's moves (click the notation of the move itself directly above the image to go to one). I have a couple on there like 5P, 6P, 5K. It takes a lot of work to do, so this is slow going.
That 5K dodging slidehead is confirmed by the hitbox viewer. On the first frame her hurtbox rises slightly - only really enough to dodge Slidehead and nothing else (I've tested with other moves). Still cool to know about.
Combo Page: Haven't touched this very much yet. There's some good carryover stuff that Mynus and some others posted. I'll get around to adding to this eventually, but it's way lower on priority compared to other things since it's already pretty good.
Added some stuff like HCL:E and VCL:E.
More details on j.D FDC.
I wrote up a big thing about Fastfall j.D last year, but the post got eaten for some reason (I just couldn't post it, and then I couldn't go back to save it). I'll have to rewrite that. It's in the plans.
Also planned: Matchup specifics.
Other: Thanks to the hitbox viewer and OBS I've been testing some system mechanics and making updates to those parts of the wiki as well. We can confirm that the window to Instant Block is 8 frames wide, and that the window to Slashback is 2 frames. Need to check if the SB window gets bigger on success (since that was a thing for one of the Loketest builds prior to +R's launch), among other things.
Here's hoping the next version of Guilty Gear is awesome. Based on the recent announcement that it's in development, but not far enough along to talk about, along with the "Releases in 2019" thing on ArcSys's booth at EVO this year saying "Kill la Kill" and "???", and the fact that DBFZ is running Unreal 4 whereas Xrd runs Unreal 3, I'm going to guess that the next GG release will be a major overhaul and not just another patch.
Club SEGA Shinjuku Nishiguchi 29.07.2018
Daytona Shiki 11.08.2018
W Semifinal 1 https://www.youtube.com/watch?v=zrnicBl0oHc
W Semifinal 2 https://www.youtube.com/watch?v=Fir2_Xbe1T8
W Final https://www.youtube.com/watch?v=5CMIx0w_478
L Quarter 1 https://www.youtube.com/watch?v=3wGibUzy-sc
L Quarter 2 https://www.youtube.com/watch?v=1_Madc-EI3o
L Semifinal 1 https://www.youtube.com/watch?v=xEylD1t3Ox0
L Final https://www.youtube.com/watch?v=T1PTzE-p2bE
Grand Final https://www.youtube.com/watch?v=AFLiysjRljA
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