While certainly unexpected, Guilty Gear Xrd: Revelator will be getting quite the timely release this spring across the European territories.
Revelator will launch on June 10th 2015, 3 days after the North American release date of June 7th.
The teaser trailer for the release has been recently updated to reflect the E.U release...
Handling European publishing will be PQube; the same group who handled Blazblue: Chrono Phantasma's Europe release, and the news cannot be more sweet for European fans of the series.
Initially reported by Rice Digital; Guilty Gear Xrd Revelator will feature 6 new characters (2 left to be revealed), and many eyes are looking to series favorite Dizzy and antagonist Raven
to make their playable debut. The title update will also offer the new "Stylish" mode control scheme - garnered towards beginner players with simplified controls; as well as significantly
upgraded graphics, a revamped online lobby system, as well as an updated continuing story mode.
There are tons of high level of Japanese Arcade matches available on various online media platforms, so in the interim until consumer release, be sure to check out our English and Japanese
databases to view the action before it drops for the home market.
Guilty Gear Xrd: Revelator will be available as a cross-platform play for both the PS3 and PS4 systems.
Also, be sure to check out the absolutely stunning hi-res visuals for the upcoming game below in the picture gallery.
A trailer for Act 2 boss Hades Izanami has been revealed. She will become available for play alongside the Act 2 update on January 28th. She possesses boss-like abilities such as floating and form-switching among others.
Act 2 of BlazBlue Central Fiction is scheduled for a January 28th release. As you can see from the updated opening, series antagonist Izanami is hinted to be the new final boss of this arc.
Apart from the additional story content, the Act 2 update also includes numerous additions such as the ability to select a "VS CPU" character in Arcade and Sparring, a brand new game mode called "Speed Star", a new course for Score Attack and a number of added features in Sparring.
BlazBlue Central Fiction's second act is scheduled for a Late January release and with it comes various gameplay additions including the new "Speed Star Mode". It does not include any balance changes.
In Act 2, Nightmare Memory, the characters are gradually becoming aware of the "out of place feeling" of the world. Just what is the source of the unending tragedy's repetition? A shocking truth will become known.
In Speed Star Mode, the player must defeat random enemies within a time limit. The player character is "invincible", they do not take damage when they are hit with attacks, but when the time reaches zero it's game over. Time can be extended by performing various feats such as activating Overdrive, entering Active Flow or doing 3000 damage in a combo. There is a chance for encountering a "bonus character" that will give higher amounts of additional time when performing such actions.
Another new feature is the ability to select a "VS COM" character in Arcade Mode and Sparring Mode. Using this feature, a player could be playing with Nine in Sparring Mode but can fight off against any challengers using Ragna. The VS COM character can be changed on the Arcade Mode Act selection screen or the Sparring Mode selection screen by pressing the Start button. You can not change the "VS Human" character from what was initially selected however.
Score Attack Mode's "Course D" will be unlocked and Sparring Mode is receiving a substantial expansion. Among the additions to Sparring are the ability to show command lists (for both the player and the opponent), a restart button and the ability to change the dummy's posing between standing, crouching and jumping.
Arc System Works is releasing Guilty Gear Xrd -SIGN-, BlazBlue Chrono Phantasma Extend, Under Night In-Birth EXE:Late, and Melty Blood: Actress Again Current Code on Steam in the West! This is a big step for ASW, as they have been reluctant to release games on PC in the past.
First up is Xrd -SIGN-, coming on on December 9 for $30 USD. They're even having a special offer where if you buy the game in the first month, they'll throw in all the DLC (characters, colors, system voices) for free.
Japnese video game news site 4gamer published today and article with a round table discussing fighting games including Mr. Kazuto Sekine aka "Pachi (Blazblue series, Guilty Gear series)," Mr. Ryohei Endo (Guilty Gear 2 Overture, Blazblue Chrono Phantasma), Mysterious Masked Man No.1 (P4U Series), along with Atlas' Masked Man No. 2 (Persona 4 The Ultimax Ultra Suplex Hold), and soft circle French-Bread's Mr. Kamone Serizawa (Under Night In-Birth, Dengeki Bunko: Fighting Climax).
The article is provided in English and Japanese, English link below.
Central Fiction's third new character arrives in an update coming in December. Her name is "Nine the Phantom". Nine is the first character in the series to not have a "Drive" ability; she instead uses magic.
Some complained that Ragna 'suddenly become strong' in CF as he kicks everyone's ass there but for fans he was mostly known as 'underdog' before CF. Is it just because of him being talked down a lot despite his feared reputation or his 'many losses'? This is his battle breakdown, story mode canon ones:
NOTE: 'Base' Ragna = Ragna without active Grimoire (usual non Unlimited Ragna, not the crippled one)
Before CP True Ending (more details on Quote below)
TLDR/Conclusion for pre-CP True Ending:
All of his struggles are against an enemy that has equally or even more fearsome reputation such as (mentioning from CT to CP ones):
Rachel (Daughter of famed Clavis and dubbed the Onlooker of the world)
Hakumen (Leader of legendary Six Heroes who slayed Black Beast)
Hazama (Which houses Terumi)
Kagura (Head of Mutsuki, most powerful Duodecim in NOL, also ranked General)
Azrael (Have many, nicknames that each one sounds as dangerous as "Grim Reaper")
Then, most of his struggles/loses are also when Ragna is handicapped
And in conclusion for Ragna, base Ragna is actually stronger than you think. The only ones matching him/stronger back in CT was Rachel, 20% Hakumen (Ragna's stronger with Grimoire active), and Nu. And since CP he's not below 20+% Hakumen, contrary to popular belief. He's already matching him without active Grimoire and the other losses of his was only because Celica crippling him.
Post-CP True Ending and CF (more details on Quote below)
TLDR/Conclusion for post-CP True Ending and CF:
CF Ragna isn't Ragna suddenly becoming powerful for no reason. Ragna is just being the same Ragna in CP True Ending before (In which Ragna improved himself with skill).
Also, Ragna isn't winning because of Doomsday effect, because Ragna is already stronger than most Qualifieds (such as Litchi, Makoto, Bullet, etc.) since even first game and Ragna without active Grimoire have become on par with the Qualified powerhouses like Kagura or 20+% Hakumen since CP True Ending.
You did say above that "some returning characters won't be playable like Jin because he can't fight anymore."
But I'm just pointing out there that we lost more CF casts than you think. I mean that yeah BB5 can happen, but how about the loyal fans of the series who only play for fighthing part (which I think 80% of BB playerbase)? They'd probably be mad for the loss of the casts, due to "BS story reasons".
Mori originally wanted Nu and Lambda to stay dead, but due to fighting game demands (complete playable cast), Mori revives them and brought them back and Mori doesn't want characters to be playable for the sake of being playable.