If you live or work in the NYC area, chances are you know of Battle Circuit, Next Level Arcade's weekly Wednesday tournament. Starting this Wednesday, October 28th, Guilty Gear Xrd -Sign- will make its debut to the weekly alongside staple Ultra Street Fighter IV! Be sure to come out in force in support of the title, and take full advantage of the amazing competition that the NYC scene has to offer!
Henry Cen, co-owner of Next Level Arcade in Brooklyn, NY, has been garnering community interest in the past month to whether or not to include Guilty Gear Xrd -Sign- in the weekly lineup of Battle Circuit. Luckily, the time has come for GGXrd to make its Battle Circuit debut.
This is not the first time that Anime/Airdash fighters have been featured alongside the staple Ultra Street Fighter IV at the tournament, as titles such as UNIEL, Persona 4 Arena, KOFXIII, Ultimate Marvel vs Capcom 3, MKX, and Killer Instinct have also graced the tourney halls in Sunset Park, Brooklyn.
Expect players such as TSB|mynus, TS|NerdJosh, Lost Soul, Liston the Prince, PsychoDM, Blazeu25, Tinshi, Hard Bread, TS|XAQshinor, and other NYC competitors to make a showing to the kickoff.
Hopefully GGXrd can keep up respectable entry numbers to make it a regular at the weekly tournament moving forward, so be sure to come out and lend your support of Guilty Gear Xrd!
As always, Next Level Battle Circuit is streamed by Team Spooky and/or Arturo Sanchez (TS|Sabin).
Famitsu has posted the results of the color poll for BBCF! For those that don't know, each character in BBCF is getting a handful of colors from past games that were selected by vote. The results are posted on Famitsu.
At Toushinsai 2015, Toshimichi Mori of Arc System Works gave a statement that the arcade version of BlazBlue Central Fiction, the latest title in the BlazBlue series, will be launching within the month of November.
The official website for BlazBlue Central Fiction just had its grand opening a few days ago.
Sorry we're late to the party, Chemical Lovers has recently put out 2 new videos covering more of the core principles of Guilty Gear. These two videos cover Faultless Defense, Running, and Backdashing. Click the article to see both of the new videos, or go to their playlist on Youtube to see them all.
It took a bit of time, but this article will also be about "What I Was Thinking During Toshin Gekitotsu"
Please take a look at the videos below.
(match videos linked)
Today, I'll cover the second match. I already wrote about the first one, so please take a look at that one too.
(blog post linked)
*What I was thinking during the match I'll be using the Youtube video with the key display. The second match starts from around 2:50.
3:02 Blue burst -> Here I bursted against Volcanic Viper. I took damage, but I was being mindful of avoiding getting knocked down, so I used the burst here.
3:10 Drill cancel into drill -> To throw off his antiair timing, I used the drill cancel once here. Kazunoko's 6P ends up whiffing, and the drill hits him.
Faust's ability to throw off antiair timings with moves like drill cancel and air bag throw (j.236P) is quite strong. After showing my opponents all these various air options, I'll even start going for things like jump forward j.P jumpins.
3:15 Dash blitz shield against the jump pad -> You can't throw items while the jump pad is active, so I used a dash blitz shield to get rid of it so I could throw items again.
3:16 Pogo -> It is a mystery...
3:20 Airtech j.K -> It's usually difficult getting return off of this, but you can use it to stop your opponent's dash like I did this time.
3:34 YRC -> Like I wrote in a past article, this was "inputting dead angle with 3 buttons." I ended up getting my turn back using this.
(Link to article)
3:47 IAD j.K against Gunflame -> I feel like there are situations where you can react to Gunflame (not actually sure), but this situation was basically just a read.
Faust can make Bandit Revolver whiff by crawling under it, but I think my reasoning is I felt sure he was going to do Gunflame, so I went for the IAD (not actually sure about this either lol)
Usually I keep the IAD option in mind when my opponent has less than 25% meter, but this time he just barely got 25%. I didn't confirm it at all.
After that, I was aiming for the [j.K > j.S > j.P > j.H > 2H > Pogo ... ] combo, but I was thinking I'd mess up, so I switched to an easier combo instead.
3:57 f.S into buffer YRC -> After I whiffed, I went for a 6P, but Kazunoko backed off. I feel like I overextended here and chased him too far. In the end he backdashed to put some distance between us and KO'd me.
This was the first round.
Overall, things weren't really working out, but I was able to do things that I'm usually able to do (like IADing over Gunflame), so I don't think I felt too nervous after that.
4:16 Burst -> Up until then, I was showing him that I burst after getting hit by certain moves [ed: he's talking about the Volcanic Viper burst point from earlier], so I foresaw that he wouldn't read my burst in that particular situation.
(Link to another article: "Nage's Philosophy on Blue Burst")
4:32 Getting airthrown after airteching -> I knew this was a situation where he could pick me up with 5K after airthrowing me, but unfortunately I was just kinda mashing airtech here.
Basically, since these two rounds weren't going so well and I was already up by a game, I wanted to see if I could challenge him with that airtech. These were a couple of reasons I did it.
In this situation, I wanted to confirm if he could actually do the 5K pickup, but I wasn't looking at his meter, so it was a very "ah crap" moment when he did the RC.
Seeing me suddenly stop spinning the stick around at 4:38 is kinda funny.
The second match happened kinda like this. I got pushed into the corner, and even midscreen, I found myself kinda falling back and giving up my space. Bearing this in mind, I started the third match.
I'll write about the third match onward in the next update. Until next time!
The team over at Chemical Lovers has undertaken a project to help acclimate beginner players to the nuances of Guilty Gear which seem to hold them back from understanding the core principles underneath all of the flash and fast paced action.
Alongside special consultant Ruu - Japanese GG legend and recent ambassador to the US regarding American Guilty Gear exposure in Japan, the series begins by starting at the most basic principle which is consistent across all games in the genre: Space Control.
Also present is more of an interactive approach in which the watcher is encouraged to participate actively in the process by practicing alongside the video immediately after watching, and also to research high-level match videos and look specifically for the concept in which the video described at length.
Reaching beginner and low-intermediate players has been largely relegated to tutorial videos, and/or short overviews, so this fresh approach of interactive research and application could breathe some fresh new life into the strategy of attracting and keeping new players interested, and helping them to bridge the gap as fast as possible without overlooking fundamental concepts and principles which are essential at all levels of gameplay.
Finally, in an effort to reach as many players around the world as possible, the episode has been subtitled in French, as well as Japanese. You can toggle the subtitled transcripts from the YouTube options at the bottom-right of the video.
Check out the first episode of the series below:
The Blazblue community of the Middle East created a BBCPE community combo video showing off ridiculous thing various characters in the cast can do. You can also check out their Youtube channel is where they collect community produced videos as well as footage of their weekly meets.
As a follow up to both the West Coast Round-Robin and the East Coast Round-Robin, the collaboration between American and Japanese GGXrd players continues, this time featuring players from the Midwest. The broadcast will take place Saturday 9/26 at 7pm PDT/10pm EDT.
The invited players are ElvenShadow (FA), BlackSnake (VE), SymVicious (MI), KBNova (BE), and BloodWolf (MA).
Like the previous events it will be simulcasted on both Twitch by Mr. Biscuits and NicoNico by efttake.
Thanks much for the reply. It seems I have a lot to learn.
As for what you asked about in regards to a Desktop environment, I am actually trying to save up for a high-end PC that is suited towards Game Design (3D rendering, Animation, Art, and Programming) rather than simply a Gaming PC. So assembling a good PC would probably be more reasonable for me.
The main reason I had considered a Steam Console is because of DRM and my overall lack of knowledge on Steam.
It's been said that Gaming PCs and Game Design PCs are the same in spec, though I'm not so sure about that (also I originally planned on not distracing myself with games if I plan to be a developer).
Still, yes, I am interested in games like BlazBlue and Guilty Gear 2 Overture, as well as a few other titles I missed on Xbox and Xbox360.
I have been around in the PC gaming realm for somewhat longer than I have the console one, so I can probably give you at least a little bit of guidance here.
Steam is the PC gaming realms most preeminent game distribution service. At a high level, it works much the same way as the Xbox or PSN distribution services. You have a storefront, you have your library of games, and you have some social tools (friends lists, text and audio chat, etc). Like the console distribution platforms, it does use digital rights management software (DRM) to make sure you aren't hacking things or stealing stuff. Steam also tends to provide at least the option for games to use its Steamworks service for multiplayer, though not every game uses it. Keep in mind that when you use it, you are basically going straight digital. Most games that use Steam as the primary platform don't have physical versions, and even if they do, Steam doesn't really need the disc you have. It's going to install everything off the disc to your hard drive, and then run updates on its own on it. Once you've registered the Steam key to the Steam client, you don't even need the disc anymore, as Steam can install all the files you need from it's own servers.
I do not know a ton about Steam Consoles (so take the following with a grain of salt). However, it is to my understanding that a Steam Console is basically a mini gaming PC designed mostly to run Steam games, and not much else. It's operating system is SteamOS, which is basically a customized version of the Linux PC operating system. The primary focus of the Steam Console is to replicate the overall feel of a console (designed for the living room with a controller and a TV), rather than the traditional PC gaming feel (I sit at a desk with a keyboard and mouse, and an actual computer monitor).
My own personal opinion is that if you're wanting to step in to the realm of PC gaming via the vehicle of Steam, a Steam Console is not the way I would go about it. Here are the reasons why I think this way:
1. It seems to me that the Steam Consoles are pretty expensive for what they offer. As is usual for this kind of thing, if you were willing to build a desktop PC for yourself (or by the parts, and find somebody to assemble it for you that won't charge you a huge amount for it), you would get a lot more capability for the money.
2. I don't think that there is a way to upgrade the hardware of a Steam Console once you have it. Keep in mind that unlike the console world, there's nobody that enforces hardware standards for PC gaming. That means that eventually, the hardware requirements for modern PC games will outpace what your Steam Console can do. This is a problem for all PCs, but with a desktop (non-laptop) PC, you at least have the option of upgrading components in the PC, rather than having to buy a whole new unit.
3. The Windows operating system is the operating system that most PC games support by far. While there are a growing number of PC games that support the Linux (and SteamOS) operating system, the number is much smaller than what is supported on Windows. So you may find your selection of games is limited somewhat on the Steam Console.
4. You are artificially restricting yourself to just the Steam ecosystem. Keep in mind that there are other distribution services on the PC (such as Electronic Art's Origin service and Good Old Games Galaxy service), and if you run a Steam Console, you won't have access to them. Heck you can often buy game directly from the publisher without using a distribution service! In addition, if you have a Steam Console, you'll be running what is essentially a PC, but one that has a restricted ability to do the things that most modern PCs can do (web browse, office productivity software, video and graphic editing, etc).
Given, well, the place you're posting on, I would sorta assume you're interested in the Steam ports of Arc Systems Works fighters. If so, be aware of a couple of things. Firstly, ASW doesn't, to my knowledge, port the games to PC themselves, but go through 3rd party developers. Secondly, the PC ports tend to lag behind the console releases by at least several months (example, Blazblue CF came out on console in Nov 2016, and its Steam port will show up on April 26, 2017. We do not yet have a release date for a PC version of GGXrd Rev 2). However, the PC ports, from what I have seen and heard, are still capable products, with some extra benefits such as variable screen resolutions, the potential for mods, and in the case of Revelator, supposedly less input lag than the PS4 version (though that's not something I can confirm).
I can try to answer more questions you have, especially if you can give me a better idea of what gaming you are specifically interested in. You might also check out the PC Master Race reddit at https://www.reddit.com/r/pcmasterrace/. It's a PC-gaming focused reddit, and there are people on there who are frankly waaaay more experienced than I when it comes to PC gaming, and they might be able to answer more questions that I can. But, let me know if I can help further!
Momocon is back again this year with even more tournaments.
Smash 4 Doubles - Pot bonus of $500
Melee Doubles - Pot bonus of $500
Under Night in Birth – Pot guarantee of $150, pot bonus of $150 provided by United Gaming League
Mortal Kombat XL - Pot guarantee of $150, pot bonus of $150 provided by United Gaming League
Pokken Tournament – Pot guarantee of $150 + $1000 pot bonus, provided by EVO
BlazBlue Central Fiction – Pot guarantee of $150
Tatsunoko Vs Capcom - Prizing provided by United Gaming League
Samurai Shodown 6 - Pot bonus of $100 provided by United Gaming League
Garou Mark of the Wolves - Pot bonus of $100 provided by United Gaming League
Rivals of Aether - Pot bonus of $150 provided by United Gaming League
Ultimate Marvel Vs Capcom 3 - Pot bonus of $150 provided by United Gaming League
Smash 4 Singles Pools - Pot bonus of $5000
Smash Melee Singles Pools – Pot bonus of $2500
King of Fighters 14 – Pot guarantee of $150, pot bonus of $150 provided by United Gaming League
Tekken Tag Tournament 2 - Pot guarantee of $150
Guilty Gear XRD Revelator – Pot guarantee of $150
Street Fighter V – Pot guarantee of $200
Nitroplus Blasterz - Pot bonus of $100 provided by United Gaming League
Dengeki Bunko Fighting Climax Ignition - Pot bonus of $150 provided by United Gaming League
Melty Blood Actress Again Current Code - Pot bonus of $100 provided by United Gaming League
Injustice 2 - Pot bonus of $150 provided by United Gaming League
Brawhalla - Pot bonus of $150 provided by United Gaming League
Registration and other information for all of these tournaments can be found at https://smash.gg/momocon2017.
Momocon membership information can be found at momocon.com/momocon-2017-registration/.
Momocon hotel information can be found at momocon.com/hotels/.
I don't really think this is needed, it doesn't help to be strict like this right now - I believe it'd be best to just let us run rampage to get some more activity going. If it works, you can start being a good mod again.
I'm not 100% sure that's the right course of action, but it would be a start.