mynus

If you live or work in the NYC area, chances are you know of Battle Circuit, Next Level Arcade's weekly Wednesday tournament. Starting this Wednesday, October 28th, Guilty Gear Xrd -Sign- will make its debut to the weekly alongside staple Ultra Street Fighter IV! Be sure to come out in force in support of the title, and take full advantage of the amazing competition that the NYC scene has to offer!

 

 

 

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Henry Cen, co-owner of Next Level Arcade in Brooklyn, NY, has been garnering community interest in the past month to whether or not to include Guilty Gear Xrd -Sign- in the weekly lineup of Battle Circuit. Luckily, the time has come for GGXrd to make its Battle Circuit debut.
 
This is not the first time that Anime/Airdash fighters have been featured alongside the staple Ultra Street Fighter IV at the tournament, as titles such as UNIEL, Persona 4 Arena, KOFXIII, Ultimate Marvel vs Capcom 3, MKX, and Killer Instinct have also graced the tourney halls in Sunset Park, Brooklyn. 
 
Expect players such as TSB|mynus, TS|NerdJosh, Lost Soul, Liston the Prince, PsychoDM, Blazeu25, Tinshi, Hard Bread, TS|XAQshinor, and other NYC competitors to make a showing to the kickoff. 
 
Hopefully GGXrd can keep up respectable entry numbers to make it a regular at the weekly tournament moving forward, so be sure to come out and lend your support of Guilty Gear Xrd!
 
As always, Next Level Battle Circuit is streamed by Team Spooky and/or Arturo Sanchez (TS|Sabin).
shtkn

After a bit of a hiatus, Nage's back with his interesting series where he tries to break down his decision making process during his match against Kazunoko at Toshin Gekitotsu

thanks to @_tenkai for translating it into English. 

if you missed part 1, you can find it here: http://www.dustloop.com/forums/index.php?/index.html/home/guilty-gear/nages-thoughts-during-toshin-gekitotsu-match-vs-kazunoko-part-1-r557/

 
Long time no see. This is Nage again.

It took a bit of time, but this article will also be about "What I Was Thinking During Toshin Gekitotsu"

Please take a look at the videos below.

(match videos linked)

Today, I'll cover the second match.
I already wrote about the first one, so please take a look at that one too.

(blog post linked)

*What I was thinking during the match
I'll be using the Youtube video with the key display. The second match starts from around 2:50.

3:02 Blue burst
-> Here I bursted against Volcanic Viper.
I took damage, but I was being mindful of avoiding getting knocked down, so I used the burst here.

3:10 Drill cancel into drill
-> To throw off his antiair timing, I used the drill cancel once here.
Kazunoko's 6P ends up whiffing, and the drill hits him.

Faust's ability to throw off antiair timings with moves like drill cancel and air bag throw (j.236P) is quite strong.
After showing my opponents all these various air options, I'll even start going for things like jump forward j.P jumpins.

3:15 Dash blitz shield against the jump pad
-> You can't throw items while the jump pad is active, so I used a dash blitz shield to get rid of it so I could throw items again.

3:16 Pogo
-> It is a mystery...

3:20 Airtech j.K
-> It's usually difficult getting return off of this, but you can use it to stop your opponent's dash like I did this time.

3:34 YRC
-> Like I wrote in a past article, this was "inputting dead angle with 3 buttons."
I ended up getting my turn back using this.

(Link to article)

3:47 IAD j.K against Gunflame
-> I feel like there are situations where you can react to Gunflame (not actually sure), but this situation was basically just a read.

Faust can make Bandit Revolver whiff by crawling under it, but I think my reasoning is I felt sure he was going to do Gunflame, so I went for the IAD (not actually sure about this either lol)

Usually I keep the IAD option in mind when my opponent has less than 25% meter, but this time he just barely got 25%. I didn't confirm it at all.

After that, I was aiming for the [j.K > j.S > j.P > j.H > 2H > Pogo ... ] combo, but I was thinking I'd mess up, so I switched to an easier combo instead.

3:57 f.S into buffer YRC
-> After I whiffed, I went for a 6P, but Kazunoko backed off.
I feel like I overextended here and chased him too far.
In the end he backdashed to put some distance between us and KO'd me.

This was the first round.

Overall, things weren't really working out, but I was able to do things that I'm usually able to do (like IADing over Gunflame), so I don't think I felt too nervous after that.

4:16 Burst
-> Up until then, I was showing him that I burst after getting hit by certain moves [ed: he's talking about the Volcanic Viper burst point from earlier], so I foresaw that he wouldn't read my burst in that particular situation.

(Link to another article: "Nage's Philosophy on Blue Burst")

4:32 Getting airthrown after airteching
-> I knew this was a situation where he could pick me up with 5K after airthrowing me, but unfortunately I was just kinda mashing airtech here.

Basically, since these two rounds weren't going so well and I was already up by a game, I wanted to see if I could challenge him with that airtech. These were a couple of reasons I did it.

In this situation, I wanted to confirm if he could actually do the 5K pickup, but I wasn't looking at his meter, so it was a very "ah crap" moment when he did the RC.

Seeing me suddenly stop spinning the stick around at 4:38 is kinda funny.

The second match happened kinda like this.
I got pushed into the corner, and even midscreen, I found myself kinda falling back and giving up my space. Bearing this in mind, I started the third match.

I'll write about the third match onward in the next update.
Until next time!
mynus

The team over at Chemical Lovers has undertaken a project to help acclimate beginner players to the nuances of Guilty Gear which seem to hold them back from understanding the core principles underneath all of the flash and fast paced action. 

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Alongside special consultant Ruu - Japanese GG legend and recent ambassador to the US regarding American Guilty Gear exposure in Japan, the series begins by starting at the most basic principle which is consistent across all games in the genre: Space Control.
Also present is more of an interactive approach in which the watcher is encouraged to participate actively in the process by practicing alongside the video immediately after watching, and also to research high-level match videos and look specifically for the concept in which the video described at length.
Reaching beginner and low-intermediate players has been largely relegated to tutorial videos, and/or short overviews, so this fresh approach of interactive research and application could breathe some fresh new life into the strategy of attracting and keeping new players interested, and helping them to bridge the gap as fast as possible without overlooking fundamental concepts and principles which are essential at all levels of gameplay.
Finally, in an effort to reach as many players around the world as possible, the episode has been subtitled in French, as well as Japanese. You can toggle the subtitled transcripts from the YouTube options at the bottom-right of the video.
Check out the first episode of the series below:
Kuuhaku

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As a follow up to both the West Coast Round-Robin and the East Coast Round-Robin, the collaboration between American and Japanese GGXrd players continues, this time featuring players from the Midwest.  The broadcast will take place Saturday 9/26 at 7pm PDT/10pm EDT.

The invited players are ElvenShadow (FA), BlackSnake (VE), SymVicious (MI), KBNova (BE), and BloodWolf (MA).
Like the previous events it will be simulcasted on both Twitch by Mr. Biscuits and NicoNico by efttake.
 
NicoNico Stream
Twitch Stream
 
 
Source: Shoryuken, Zidane


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