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The team over at Chemical Lovers has undertaken a project to help acclimate beginner players to the nuances of Guilty Gear which seem to hold them back from understanding the core principles underneath all of the flash and fast paced action. 

Crash_Course.jpg

Alongside special consultant Ruu - Japanese GG legend and recent ambassador to the US regarding American Guilty Gear exposure in Japan, the series begins by starting at the most basic principle which is consistent across all games in the genre: Space Control.
Also present is more of an interactive approach in which the watcher is encouraged to participate actively in the process by practicing alongside the video immediately after watching, and also to research high-level match videos and look specifically for the concept in which the video described at length.
Reaching beginner and low-intermediate players has been largely relegated to tutorial videos, and/or short overviews, so this fresh approach of interactive research and application could breathe some fresh new life into the strategy of attracting and keeping new players interested, and helping them to bridge the gap as fast as possible without overlooking fundamental concepts and principles which are essential at all levels of gameplay.
Finally, in an effort to reach as many players around the world as possible, the episode has been subtitled in French, as well as Japanese. You can toggle the subtitled transcripts from the YouTube options at the bottom-right of the video.
Check out the first episode of the series below:

Kuuhaku

GGXrd Logo.png

As a follow up to both the West Coast Round-Robin and the East Coast Round-Robin, the collaboration between American and Japanese GGXrd players continues, this time featuring players from the Midwest.  The broadcast will take place Saturday 9/26 at 7pm PDT/10pm EDT.

The invited players are ElvenShadow (FA), BlackSnake (VE), SymVicious (MI), KBNova (BE), and BloodWolf (MA).
Like the previous events it will be simulcasted on both Twitch by Mr. Biscuits and NicoNico by efttake.
 
NicoNico Stream
Twitch Stream
 
 
Source: Shoryuken, Zidane

Kuuhaku

2Q==

Recent iterations of Arc System Works and other airdasher games have come with robust tutorials on how to play the game, but very few of them approach how to effectively make use of Training Mode.

Lord Knight posted a general guide for beginner and intermediate players on how to approach Training Mode. It goes over not only using Training Mode to grind out combos, but also using it to improve one's knowledge of match ups and problem-solving difficult to deal with situations.

Original Document
Re-posted Transcript
Training mode for beginner and intermediate players:
Things you can practice in training mode
 
1) Combo practice - Obvious function. 
- Combos are integral to modern fighting games. - Consistency is key. Generally, I aim for around 95%+ consistency on standard combos, 70%+ on "hard" stuff. - Keep in mind that "hard" is subjective depending on your execution level. 
- If you're trying to learn something difficult or unusual, practicing a lot is good, but give yourself a breather every once in a while. Give your hands time to recover and ingrain what you've practiced. For example, when I picked up Valk in CP 1.0, I couldn't do his wolf 5C > wolf 5C, which is pretty much necessary to play him. When I did grind combos, I'd always dedicate an arbitrary amount of time (let's say, an hour or so) to work on this specific motion - and no more. I try to allocate a specific amount of time because personally, if I don't get something after practicing it in one sitting for a while, I get frustrated. Basically, include breaks in your practice time so that you don't burn out.
- Consider combo selection. The "goal" of combos can vary depending on the game, but generally your goal is to maximize while maintaining an advantageous position. If your game has a burst, you can try to explore more burst safe routes as well. 

2) Match Up Strategy Development - I spend a ton of time doing this.
- Perfecting and practicing Setplay. You should know exactly what to do against whatever character when you knock them down, and what options they have to defend against you. This is a highly advantageous situation for you, and you should try to maximize your return as much as possible. Depending on the character you're playing, you might not get mixup per se, but you should be able to establish a safe offense. If you don't know what to do, you should definitely take the time to figure it out.
- Move/hitbox exploration - Sounds simple, but actually takes time and has many variables. At the beginning, you want to get familiar and comfortable with your character's moveset. As fighting game players, we're quick to identify uses for attacks and label them as useful or useless, but as time goes on, a move can evolve. Depending on the game, you can test your moves against different universal defensive options, how different system mechanics work against each other, etc. For example, in Arc Sys games, I always try to find ways to make my opponent's Counter Assault (or Dead Angle, or Alpha Counter, or w/e) whiff using an attack, instead of hard baiting. 

3) General problem solving - I spend a lot of time doing this as well. This ties into match up strategy development, but sometimes as soon as a set of online matches are over, I'll go straight into training mode to try to replicate what happened and flesh out potential responses. I know that training mode varies by game, but there's (probably) a way to replicate the situation. If there's something you don't know how to do, ask someone for help! Don't be afraid to reach out to other players to get an explanation on how to do things. It's much better than half-assing your recording and getting answers that are essentially wrong. 
- This also ties into experimentation. In my mind, "match up strategy development" and "general problem solving" are a little separate. So when I'm trying to solve a problem, sometimes I'll try really unusual things to see whether or not it will work. As in, when you're trying to solve a problem, it's kind of easier to "experiment" than just going in and messing around (although there's nothing wrong with that).
- Finally, I want to add that while you can't practice neutral alone, you can definitely use training mode to find answers to specific neutral tools. This is kind of simple process - you play > you have a problem against x ground normal or jump in > you go to training mode to figure out how to respond if your initial response doesn't work > repeat.

tl;dr
1) Combo practice
2) Match up strategy development
3) Problem Solving/Experimentation

Kuuhaku

GGXrd-R Logo.png

Pachi recently posted on the official GGXrd website regarding the returning character election for GGXrd. Players in Japan who complete arcade mode will get to vote on which character they would like to see return next. You can read the original article about the election here.

The page mostly covers his thoughts on how he thinks the characters will play like. GREATFERNMAN has taken the time to translate it into English.

Translated Document
Re-post of Translated Document 
** Editor's Note: Added pictures for each character.
Translated by @GREATFERNMAN
Translated pretty roughly just to get the info across so...
also please forgive any possible mistakes I rushed through this kinda
  Pachi's comments on how each character would play if voted into Xrd.
Everything stated by Pachi here is tentative
 
A.B.A
First Appearance: GUILTY GEAR ISUKA
  A character that uses both a weak normal mode and a strong, high-risk high-return Moroha mode. Blood packs are limited, so you have to decide when is a good time to use it and when it isn't. It might be interesting if her (or paracelsius'??) personality changed based on the blood type of the blood pack.
 
IZUNA
First Appearance: GUILTY GEAR 2
  A relatively all-rounded character, but because he has a special step called the Namba Step (I think this may be referencing Namba Aruki, which is a traditional Japanese walking style used in stage performances and martial arts etc.) and he has short range, he would probably be a character who uses his step to hit & run. I would like him to set a daruma on the opponent's wake up and get pressure that way.
 
VALENTINE
First Appearance: GUILTY GEAR 2
  She is originally a long ranged projectile character, the other Valentines took things like Zest and Calvados from her (lol), but if she is voted in I'd like to change her play style. She would have many aerial mobility options, so she would have a weak ground game and would specialize in the aerial game.
 
KLIFF UNDERSN
First Appearance: GUILTY GEAR 
  He is a long ranged, high damage, slow movement character, and it might be interesting to give him a stamina meter. He is old after all. Personally, I'd like to add in more young Kliff moves because I'd like to see young Kliff in the new 3D graphics.
 
ZAPPA
First Appearance: GUILTY GEAR XX
  A tricky character who uses his 3 summons: triplets, dog and sword, with the objective of getting Raoh. I'm thinking that I'd like to maintain his trickiness, but I might redesign his three summons.
 
JUSTICE
First Appearance: GUILTY GEAR
  In GGACPR she was a pure projectile character, but if she is coming to Xrd, I'd like her to have a more mobile play style. She wouldn't have completely free movement, but it would be something like being able to pressure off N.B.
 
HOLY ORDER SOL
First Appearance: GUILTY GEAR XX SLASH
  A speedy character who continuously attacks with his specials powered up by his charge mechanic. While keeping his base that of a continuously offensive character, it would be interesting if his roman cancel made his charge bar reduction slower, so he could use more powered up moves.
 
DIZZY
First Appearance: GUILTY GEAR X
  A character who has a variety of projectiles that are good are beginning pressure and who also has mobility. She has been a setplay character and she probably has good affinity with the roman cancel system, but rather than backing off, I want her playstyle to involve more aggression. Also, she's a mother now, and her move names are amazing (lol).
 
TESTAMENT
First Appearance: GUILTY GEAR
  A character who plays at his own pace using his various traps while throwing the opponent into disorder with poison and his crow summon. His complexity has increased with each new version, so I'd like to make him easier to understand, by doing things like making it easier to make a decision of what to do while working together with the crow.
 
DR. PARADIGM
First Appearance: GUILTY GEAR 2
  In GG2, he was a character that depended on his tribe to fight while he ran away, but it would be interesting for him to fight with his tribe.  Something like a charging move with Roller, an anti-air with Bower, or a delayed attack with Bonnie would be interesting. 
 
BAIKEN
First Appearance: GUILTY GEAR
  Her range is short overall, but she can gain momentum off her strong guard cancel moves. I'd like to keep her base style the same, but it would be interesting to rework her approach, starting from her guard cancels. Something like instead of getting immediate return, just seizing the pace of the match.
 
FANNY
First Appearance: GUILTY GEAR PETIT
  She is a character with similar style moves to Faust who fights up close. But if she was in Xrd she would have a full model change so she might become a completely different character. She has a lot of medical themed attacks so she could be a character that can make herself stronger or change her opponent with medicine.
 
BRIDGET
First Appearance: GUILTY GEAR XX
  A character who specializes in setting a yoyo, then, using that as an axis, running around the screen and playing a mid to long ranged hit & run game. While maintaining his mobility options, it would be interesting to give him more yoyo tricks. I'd like to give him options like more ways to call the yoyo back, and more Roger moves.
 
ANJI
First Appearance: GUILTY GEAR X
  His specialty is simultaneously defending and attacking with his guard point moves, and his followups from his rushing move. I would like to preserve his guard point followups like Kou, but change his style. A style that forces a close-ranged fight using guard points seems good.
 
RAVEN
First Appearance: GUILTY GEAR 2
  In GG2 he was a long ranged projectile character who slowed down his opponent. In Xrd, he'll probably be changed into a mid-ranged character. Additionally, because of his personality, I'd like to include a move where he purposely takes a hit.
 
ROBO-KY
First Appearance: GUILTY GEAR XX #RELOAD
  He has a character specific electricity gauge, and his special attacks get stronger with the gauge. He's a low mobility character, but it'll be interesting if he can get stronger with his gauge. Something like a temporary mobility increase.

Kuuhaku

GGXRD Faust Icon.png

Recently, ArcSystemWorks partnered with Sony and hosted a PS4™×『‎GUILTY GEAR Xrd -SIGN-』”闘神激突” event which consisted of a team battle between Guilty Gear specialists and other fighting game players strong at various games. Original article with full footage here.

Nage outlines his thought process during his match against Kazunoko as part of a two part blog. @_tenkai has translated the first part into English. 

Original Version by @nage_pink
Translated Version by @_tenkai

Re-post of Translated Version
Hi there. I'm Nage.
This article will be about "My Thought Processes During My Toshin Gekitotsu Match"

*Annotated version by Robot SheKeiB

Original Video Here
- What I thought about before the match
- What I thought about during the match
I will be talking about these two points.
I'll be doing one match per article, so you can expect the second match onward in the next update.
This article will only be about the first match!
- What I thought about before the match
I thought about exactly what kind of player Kazunoko was.
*My Thoughts
-> At key moments, he will use his invincible reversals.
-> If he thinks that I will dash forward into his space, he will come forward and attack.
-> He will aim for reversal gold bursts.
-> He is very good at deciding whether to go for aerial attacks or ground-based attacks. (He's very good at making his jump-ins work)
These are my impressions of him that I thought about based on the previous versions we fought in.
Also, I really didn't want bombs from my item throws, but in the end, a ridiculous amount of them came out.
I will write about why I didn't want them a little later.
- What I thought about during the match
I'll be using the timestamps from the Youtube video when writing the point-by-point analyses below.

0:33 Counter throw
-> He ran towards me, so I went for a [low block -> throw -> low block] sequence. (I input it as 1 > 4 throw> 1)

0:37 Command throw
-> Since I already aimed to throw him, I tried the same method of attack twice to see how my opponent reacts and deals with it. It worked, so I was able to quickly calm my nervousness a little bit at the beginning of the match.

0:50 Burst
-> This is a guaranteed burst point against Volcanic Viper. Since it's guaranteed, I used it to keep the situation at even and neutral.

0:53 6HS
-> Here, instead of aiming to actually hit him with it, this was a 6HS just to keep the current situation. Hit or block, all I wanted was to keep the current space. ("Man, it'd be even better if hits!" is what I thought)
Also, this was a 6HS from pretty far away, so it would be difficult for him to commit to a Volcanic Viper reversal. And even if he did uppercut me, it wouldn't be that terrible of a situation. That's what I thought.
*This was a 6HS where I would get counterhit by VV, but I predicted that the followup 214K wouldn't connect.

1:03 j.2K against 2D
-> I actually talked with Kazunoko about this some time later.
This is a move that counters his habit where he uses Sol's 2D to stop Faust's approach.
The drill will end up hitting Sol instead.
This is one point where I punished Kazunoko's habits.
I didn't really aim for this specific punish, but I was pretty glad that it hit.

1:19 Antiair 5K into air IB ground throw
-> This is where I react to his IAD with 5K. Then I confirm the start of the divekick motion and change my antiair plan to air IB land ground throw.
I wasn't so sure if I would get the air IB in this situation, but it ended up becoming a situation where I was able to switch from trying to punish an IAD approach into punishing his attempt at baiting my anti-IAD antiair with divekick.

1:37 YRC
-> I had the lifelead and I wanted to make it more guaranteed that he would have to block the meteors (the YRC would make it difficult for him to get out of the way).
During the YRC, I reacted to his 2D and went for an FD.

1:41 6HS
-> I wasn't actually aiming for this 6HS.
If you look at the input display, I was aiming for an airthrow at 1:40, then I messed up and got 6HS instead.
I'm not too sure what I was thinking here, but it was something like
"Wait, 6HS came out... wait, it beat divekick...?"
And then in the next instant I won the round! lol
This was the end of round 1.
Overall, I was paying careful attention to not retreat too much if possible. (I wanted to keep a mid-to-far distance from my opponent at the middle of the stage)
Watching this match again, it looks like I spent a lot of time around the circular part in the middle of the stage.
I was also thinking about the point I mentioned where if he thinks I'll move forward into his space, he'll come forward and attack me. So I feel like I was trying to keep my space in the middle of the stage more than I usually do.

2:00 j.2K against 2D
-> The same as what happened at 1:03

2:12 Scalpel Pull RC
-> Here I thought far slash > hammer hit > scalpel pull would hit, so I did an RC but it didn't actually end up connecting.
I did dash into item throw after this. This was a situation it would've been difficult for him to counterattack me from a forward airtech

2:16 Forward crawl 2S against Bandit Bringer
-> This doesn't come up very often, but this is a situation where as I'm throwing out 5P, I'm watching my opponent and the current situation, so I was able to get the proper punish.
I think Kazunoko did Bandit Bringer because he was aiming for me throwing out a far slash.

2:20 Mashing 6P+6HS throw OS
-> You can see I'm mashing 6P+6HS here from the input display.
Whenever I choose to not block, I fully commit to whatever move I decide to do.

2:21 5P losing to Gunflame
-> I was too close, so the Gunflame hit.
If I was a little bit farther, I could hit 5P and still block the Gunflame.

2:25 Mashing j.6P+6K
-> When I try to airtech forward, I'm mashing P and K.
This makes it so when I actually tech, I can get j.P into j.K if it connects, so I can easily blockconfirm or hitconfirm into a combo.
If you hit P and K at the same time, P takes priority, so j.K won't come out and instead j.P into j.K is what will happen if it makes contact.

2:28 Downburst after the VV>214K
-> I was being wary of VV>214K into red RC, so I went for a downburst.

2:30 Blocked 2HS>Blocked Poison>Item Throw
-> There are situations where if 2HS hits, poison into scalpel pull would combo.
So I went for 2HS>buffer scalpel pull input. If 2HS is blocked, I hit the button for item throw. If 2HS hits, I hit the button for the scalpel pull.
Don't mind my sloppy 9 and 8 inputs when I did the item throw.
A similar situation also happened at 1:30.
But in this situation, the 2HS hit at roughly the same time as the poison, so I don't think the scalpel would've connected.
So I still did the scalpel, but it's a situation where it's like "There's no time to hitconfirm, so just do it! (It probably won't connect, though...)"
I thought it wouldn't work out, but I just kind of did it anyway. It was a mistake.

2:34 I got airthrown
-> This is the reason why I didn't want bombs. Kazunoko is very good at airthrowing Faust players who jump to escape the bomb explosion.
Even during the match, after it happened I was like "Ah, yeah... I thought that would probably happen."

2:40 Scalpel Pull (Buffer YRC)
-> Here I buffer YRC just in case he uses Grand Viper or IAD to get past my scalpel pull. It got blocked, so the YRC didn't come out.

2:42 2HS hits
-> This 2HS is a frametrap. I think I just went for the scalpel after it without really confirming. And then the combo into RC into victory.

The first match went kinda like this!
(Writing it was more tedious than I thought!)
The second match onward will be coming next.
Until next time!



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      https://www.youtube.com/watch?v=UbCgJKBL444
      https://www.youtube.com/watch?v=3KLliJI1Y7s
      https://www.youtube.com/watch?v=QqwN0I_uUqU Gamechariot 11.05.2019 - Member Selection 1
      https://www.youtube.com/watch?v=oWgX2fLUcXI
      https://www.youtube.com/watch?v=0E_qZ5IRzKA
      https://www.youtube.com/watch?v=1sGUaiaxF9Q
      https://www.youtube.com/watch?v=KeYI3vwCOFo GWB316 しばけん VS ハロウィン
      https://www.youtube.com/watch?v=q33xoLu8aAQ しばけん(PL) VS NAKK(BU)
      https://www.youtube.com/watch?v=i2BW5FXTipI ノア(SU) VS はずれ(NA)
      https://www.youtube.com/watch?v=eNypDXMqs5A かげつ(HZ) VS はずれ(NA)
      https://www.youtube.com/watch?v=zlhOr3-UvUE かげつ(RC) VS はずれ(NA)
      https://www.youtube.com/watch?v=FlPh8fkX9Fg あっと(LI) VS 鳥飼(BA)
      https://www.youtube.com/watch?v=q72qj0dqjxA 野試合いろいろ Nakano TRF 11.05.2019
      https://www.youtube.com/watch?v=X-vzTtFdq-s
      https://www.youtube.com/watch?v=ium7LDUgGGY
      https://www.youtube.com/watch?v=tc-9AQZAKWA Nakano TRF 18.05.2019
      https://www.youtube.com/watch?v=cFxMDIo8oC8
      https://www.youtube.com/watch?v=2WUe2SQz6lY Nakano TRF 20.05.2019
      https://www.youtube.com/watch?v=BXYbQtDmOLo Gamechariot 18.05.2019 - Member Selection 2
      https://www.youtube.com/watch?v=p-i6eF0cLWw
      https://www.youtube.com/watch?v=FuEEUItOi3s
      https://www.youtube.com/watch?v=99famTBynAY GWB317 あぼん VS ゆーむら
      https://www.youtube.com/watch?v=4PRh-mC32Wo GWB318 かげつ VS りょーた氏
      https://www.youtube.com/watch?v=r0k3iPhKCFQ 妹☆星(Λ) VS あっと(LI)
      https://www.youtube.com/watch?v=pf4mo6V6nG4 妹☆星(Λ) VS ゆーむら(IN)
      https://www.youtube.com/watch?v=E7NTdY0Cxhg 妹☆星(Λ) VS かきゅん(TE)
      https://www.youtube.com/watch?v=AcgBXCkZWzc 野試合いろいろ Nakano TRF 25.05.2019
      https://www.youtube.com/watch?v=Djuaorh__YI
      https://www.youtube.com/watch?v=ITb6--Z0CCA Gamechariot 25.05.2019 - Member Selection 3
      https://www.youtube.com/watch?v=OUhlg6drqPU
      https://www.youtube.com/watch?v=MEAmZygHZfc
      https://www.youtube.com/watch?v=y7pGIdUzWzA GWB319 ゆーむら VS めしどき
      https://www.youtube.com/watch?v=d0QeQ6Eeba4 GWB320 わっふる VS めしどき
      https://www.youtube.com/watch?v=fjd2NGtSkHY ハロウィン(PL) VS 妹☆星(Λ)
      https://www.youtube.com/watch?v=m1ppxwXgVZ0 まち(MA) VS 妹☆星(Λ)
      https://www.youtube.com/watch?v=fqYDMPMCrPw まち(MA) VS かげつ(RC)
      https://www.youtube.com/watch?v=vALwNtWjAuw まち(MA) VS めしどき(RG)
      https://www.youtube.com/watch?v=dDVVJdK31Ok まち(MA) VS あっと(LI) Nakano TRF 27.05.2019
      https://www.youtube.com/watch?v=E3FXgy2ydOM Nakano TRF 31.05.2019
      https://www.youtube.com/watch?v=QN4lZZA8Hds Gamechariot 01.06.2019 - Member Selection 4
      https://www.youtube.com/watch?v=kDdFsDQfo20
      https://www.youtube.com/watch?v=xQ9ZQ3z-3E4
      https://www.youtube.com/watch?v=IJhfJkIN7ko GWB321 まち VS あっと
      https://www.youtube.com/watch?v=e99QekTm35E みーや(IN) VS まち(MA)
      https://www.youtube.com/watch?v=f349Mi8Kp6s みーや(IN) VS VER(MA・AR)
      https://www.youtube.com/watch?v=W408EvD3h-M VER(AR) VS ゆーむら(IN)
      https://www.youtube.com/watch?v=qha5TATIuU0 VER(いろいろ) VS まち(MA)
      https://www.youtube.com/watch?v=0wA9cp14q2U VER(AR) VS まち(MA)
      https://www.youtube.com/watch?v=zasgSP6VbPg かきゅん(HZ・CE) VS まち・VER
      https://www.youtube.com/watch?v=aavrq04z2QU かきゅん(TE) VS まち(HZ) Nakano TRF 01.06.2019
      https://www.youtube.com/watch?v=XgJ2w6TCCVI Athena Nipponbashi 01.06.2019 - Less than a dan of 25 Casual
      https://www.youtube.com/watch?v=3GRJNFHQ7O0 Amipara Technoland 01.06.2019
      https://www.youtube.com/watch?v=UQjGZb5qCT4 Central Hachiouji 01.06.2019
      https://www.nicovideo.jp/watch/sm35218925 ちろる(KK) vs ゴンザレス(NA)
      https://www.nicovideo.jp/watch/sm35218993 ちろる(KK) vs 杉山(VL)
      https://www.nicovideo.jp/watch/sm35219080 + https://www.nicovideo.jp/watch/sm35219160 ゴンザレス(NA) vs 杉山(VL) Nakano TRF 03.06.2019
      https://www.youtube.com/watch?v=3nxS5ZrNl64 Game DINO Tochigi 04.06.2019
      https://www.youtube.com/watch?v=sxst9H570ts Shinjuku Sportsland 05.06.2019 - singles
      https://www.youtube.com/watch?v=wuy7QV6lKXc Amipara Technoland 05.06.2019
      https://www.youtube.com/watch?v=-UFINe-bBLg Max Plaza Zentsuji 07.06.2019
      https://www.youtube.com/watch?v=vfHs7nM0edc Game Center WILL 07.06.2019
      https://www.youtube.com/watch?v=1Kl3-DCIeAo Athena Nipponbashi 07.06.2019 - 2on2
      https://www.youtube.com/watch?v=-YWpALu2qOM Nakano TRF 08.06.2019
      https://www.youtube.com/watch?v=agVUoTKhvS8
      https://www.youtube.com/watch?v=A_q9pxKgksk Gamechariot 08.06.2019 - Member Selection5
      https://www.youtube.com/watch?v=U26jb9hc29k
      https://www.youtube.com/watch?v=YfvouYB6Jh4
      https://www.youtube.com/watch?v=pIJdBAbXTe4
      https://www.youtube.com/watch?v=3_gyzao4Y9w
      https://www.youtube.com/watch?v=-NcQ4ZRCQ5w
      https://www.youtube.com/watch?v=OK76rnU8Tvo
      https://www.youtube.com/watch?v=7_YWvBQZGug
      https://www.youtube.com/watch?v=D8cQaATzUeU まち(MA) VS みーや(IN)
      https://www.youtube.com/watch?v=OtS70Ub1-LA まち(MA) VS かげつ(RC) Amipara Technoland 08.06.2019
      https://www.youtube.com/watch?v=1qsCDIwM71M Central Hachiouji 08.06.2019 - singles + Tachikawa/Hachiouji member selection 1
      https://www.nicovideo.jp/watch/sm35250931
      https://www.nicovideo.jp/watch/sm35251095
      https://www.nicovideo.jp/watch/sm35251285 Athena Nipponbashi 09.06.2019 - Less than a dan of 19 Casual
      https://www.youtube.com/watch?v=JJmlO12hIfc Shinjuku Sportsland 09.06.2019
      https://www.youtube.com/watch?v=rwh0OWcWe5M - FT5
      https://www.youtube.com/watch?v=O3Xmk_lf_0I - ladies Athena Nipponbashi 11.06.2019 - casuals
      https://www.youtube.com/watch?v=FcAGi-b_NDo Game DINO Tochigi 11.06.2019
      https://www.youtube.com/watch?v=sCWaIEFPXt0 Shinjuku Sportsland 12.06.2019 - singles
      https://www.youtube.com/watch?v=mA4qBUVgFec Amipara Technoland 12.06.2019
      https://www.youtube.com/watch?v=OJXKZAsD6ps Shinjuku Sportsland 13.06.2019 - FT5
      https://www.youtube.com/watch?v=JhPQuTkfdgY Max Plaza Zentsuji 14.06.2019
      https://www.youtube.com/watch?v=lRWVFIlclwA Game Center WILL 14.06.2019
      https://www.youtube.com/watch?v=36T8RfBmCe8 Amipara Technoland 14.06.2019
      https://www.youtube.com/watch?v=9e_NiL61d_c Athena Nipponbashi 15.06.2019 - Less than a dan of 25 Casual
      https://www.youtube.com/watch?v=mQLeZuQ-Tok Game DINO Tochigi 18.06.2019
      https://www.youtube.com/watch?v=S8NaCGYUTjk Athena Nipponbashi 18.06.2019 - Casuals
      https://www.youtube.com/watch?v=wzTARK_UkyA Central Hachioji 18.06.2019
      https://www.nicovideo.jp/watch/sm35281768 + https://www.nicovideo.jp/watch/sm35281855 ゴンザレス(NA) vs まぶかぷ(RE) Amipara Technoland 19.06.2019
      https://www.youtube.com/watch?v=HT0NkUSY2-4 Shinjuku Sportsland 19.06.2019 - singles
      https://www.youtube.com/watch?v=9NIzAV1JEPc Game Center WILL 21.06.2019
      https://www.youtube.com/watch?v=3cRR5pBG7i4 Athena Nipponbashi 21.06.2019 - Singles
      https://www.youtube.com/watch?v=5038ZEpqJ-s Max Plaza Zentsuji 21.06.2019
      https://www.youtube.com/watch?v=zVSh0y8rHrk Amipara Technoland 21.06.2019
      https://www.youtube.com/watch?v=_38xA_fGj3c Central Hachioji 22.06.2019 - singles + Tachikawa/Hachiouji member selection 2
      https://www.nicovideo.jp/watch/sm35314056
      https://www.nicovideo.jp/watch/sm35314364
      https://www.nicovideo.jp/watch/sm35314598 Central Hachioji 24.06.2019
      https://www.nicovideo.jp/watch/sm35314698 + https://www.nicovideo.jp/watch/sm35314751 ベンガル(MK) vs ゴンザレス(NA)
      https://www.nicovideo.jp/watch/sm35314799 + https://www.nicovideo.jp/watch/sm35314824 ベンガル(MK) vs まぶかぷ(RE)
      https://www.nicovideo.jp/watch/sm35314861 + https://www.nicovideo.jp/watch/sm35314917 ゴンザレス(NA) vs まぶかぷ(RE) Game DINO Tochigi 25.06.2019
      https://www.youtube.com/watch?v=gr1FSSJaB6k Game Chao Matsutaka 22.06.2019 -> wrong title ?
      https://www.youtube.com/watch?v=sdQ9ut2_FbY Amipara Technoland 26.06.2019
      https://www.youtube.com/watch?v=eVSbmEX01_Q Shinjuku Sportsland 26.06.2019 - singles
      https://www.youtube.com/watch?v=24W8U_AHUeU Shinjuku Sportsland 27.06.2019 - FT5
      https://www.youtube.com/watch?v=jtMwOL_rU7A Game Center WILL 28.06.2019
      https://www.youtube.com/watch?v=NrfCIMpHf7E Max Plaza Zentsuji 28.06.2019
      https://www.youtube.com/watch?v=70dEDZU_Gu0 Max Plaza Zentsuji 29.06.2019
      https://www.youtube.com/watch?v=Rc8f0zTlZ04 Shinjuku Sportsland 29.06.2019 - 対抗戦1発抜けシングル大会
      https://www.youtube.com/watch?v=1cHrlQ7qwho Amipara Technoland 29.06.2019
      https://www.youtube.com/watch?v=7IvyLLAjwk8 Game DINO Tochigi 02.07.2019
      https://www.youtube.com/watch?v=yZkslNfuWNA Shinjuku Sportsland 03.07.2019 - singles
      https://www.youtube.com/watch?v=BtxvM2MRcko Max Plaza Zentsuji 05.07.2019
      https://www.youtube.com/watch?v=ZWksFe2xxMw Athena Nipponbashi 05.07.2019 - 2on2 + BBCP2
      https://www.youtube.com/watch?v=wKB6x3fucBs Game Center WILL 05.07.2019
      https://www.youtube.com/watch?v=NnW_QfdqXIY Shinjuku Sportsland 06.07.2019 - Shinjuku Sportsland vs Gamechariot vs Central Hachiouji/Game Center Will Tachikawa
      https://www.youtube.com/watch?v=WEybl1kRWdw Athena Nipponbashi 06.07.2019 - Less than a dan of 25 Casuals
      https://www.youtube.com/watch?v=dLl-lm5057s Game DINO Tochigi 09.07.2019
      https://www.youtube.com/watch?v=EB8-zTkwbgY Athena Nipponbashi 09.07.2019 - Casuals
      https://www.youtube.com/watch?v=TqMtejCmZOE Shinjuku Sportsland 10.07.2019 - Singles
      https://www.youtube.com/watch?v=VXmvmqpykX0 Shinjuku Sportsland 11.07.2019 - FT5
      https://www.youtube.com/watch?v=2JSFKRlVI3s Max Plaza Zentsuji 12.07.2019
      https://www.youtube.com/watch?v=Ym25LOZ5-DE Game Center WILL 12.07.2019
      https://www.youtube.com/watch?v=5US0fj8eJYI  
    • Koenji CUBE 12.06.2019
      https://www.youtube.com/watch?v=4v7fxZ7jk5s
      https://www.youtube.com/watch?v=kBupU6r5VXA Space Shuttle 15.06.2019
      https://www.youtube.com/watch?v=XXuURkGDL1w
      https://www.youtube.com/watch?v=MQRMccEy9h4
      https://www.youtube.com/watch?v=giwHwDMNjGA
      https://www.youtube.com/watch?v=mWb9riQO4WQ Okayama Fantasista 16.06.2019
      https://www.youtube.com/watch?v=9ttofwrimJY Playspot Big One 2nd 18.06.2019
      https://www.youtube.com/watch?v=Zkb39TkEb2E Space Shuttle 22.06.2019
      https://www.youtube.com/watch?v=Ts837JUPBnY
      https://www.youtube.com/watch?v=Fn5SLhgf6pc
      https://www.youtube.com/watch?v=6qPwBSXye_g Takadanobaba Mikado 22.06.2019
      https://www.youtube.com/watch?v=sa3gysu8LH4
      https://www.youtube.com/watch?v=OghM01zzALk Playspot Big One 2nd 23.06.2019
      https://www.youtube.com/watch?v=1nxejcF9GsA Playland F1-R 23.06.2019
      https://www.youtube.com/watch?v=oBJb7DuUD_E Playspot Big One 2nd 25.06.2019
      https://www.youtube.com/watch?v=xpg4Zm3wdU0 Koenji CUBE 26.06.2019
      https://www.youtube.com/watch?v=MXpG9mjxoDI Space Shuttle 27.06.2019 - 50先 アズワンvsあつた
      https://www.youtube.com/watch?v=X4EkmvB0AFI
      https://www.youtube.com/watch?v=psS0nVlVPB4 Space Shuttle 29.06.2019
      https://www.youtube.com/watch?v=gsRKaSHIrDM
      https://www.youtube.com/watch?v=_HoaOdX8j8o Space Shuttle 30.06.2019
      https://www.youtube.com/watch?v=XBu5fbxNq1Q
      https://www.youtube.com/watch?v=sq5NAqiYLgk
      https://www.youtube.com/watch?v=b_fRCbdSV5o
      https://www.youtube.com/watch?v=gHfZV_shwFA
      https://www.youtube.com/watch?v=Etjbvaon5_Y
      https://www.youtube.com/watch?v=TjQZRJUiqmY
      https://www.youtube.com/watch?v=lrQLHbl_rXs
      https://www.youtube.com/watch?v=lNbqIz3on04
      https://www.youtube.com/watch?v=KvSqofY-10M Playspot Big One 2nd 02.07.2019
      https://www.youtube.com/watch?v=gn0FPBpbJis
    • GG 20th anniversary Arc System Works stream 14.05.2019
      https://www.twitch.tv/videos/424692211 feat. mocchi, kazunoko, domi, nemo
      https://www.youtube.com/watch?v=EiZ1zsG3Pyo (summary) Game Daytona Shiki 08.06.2019
      https://www.youtube.com/watch?v=81zPrPdFpeI Club SEGA Shinjuku Nishiguchi Battle Arena 30.06.2019
      https://www.youtube.com/watch?v=pt4eQGzlPXo
      https://www.youtube.com/watch?v=WecJL94BcEY
      BONUS
      B-Side Battles 01.06.2019
      https://www.youtube.com/watch?v=s0nJaO7suG4 SoCal Salty! Bi-Weekly Tournament at Game Realms 07.06.2019
      https://www.youtube.com/watch?v=jk5lfxEy3Yc Warriors Path Bi-Weekly Tournament at Worlds Coliide 08.06.2019
      https://www.youtube.com/watch?v=4e0eNWj1Ago B-Side Battles Bi-Weekly at Super Arcade 15.06.2019
      https://www.youtube.com/watch?v=2BjrcsG96Ag
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