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U.S. SBO BBCS Qualifier Results!

By Guest, in Home,

Congratulations to your U.S. SBO BBCS Arcade UFO representatives,

GMMA_Jan (Tager) and Hsien Chang (Ragna)!

They will enter the main bracket at the main stage of the Tougeki SBO BBCS 2v2 tournament this September in Japan.

2nd Place - Pozerwolf (Ragna) and Kenneth (Bang)

3rd Place - Goryus (Lambda) and CopperDabbit (Arakune)

4th Place - Render (Jin) and Dacidbro (Bang)

5th Place - Zong_1 (Carl) and Spark (Hakumen) / Marcell (Jin) and JDR (Bang)

Full results and brackets posted here: http://challonge.com/blazbluesbo2010

Guest
On July 31 (this weekend), Arcade UFO in Austin, TX will be hosting Tougeki qualifiers for the BlazBlue: Continuum Shift 2v2 team tournament! The winning team will be selected to represent the U.S. at the upcoming Super Battle Opera tournament this September in Japan.

Arcade UFO will also hold tournament/exhibitions for Melty Blood Actress Again: Current Code as well as other games, and a live stream will be provided by Team Spooky if you're unable to physically make it to Arcade UFO yet still want to catch the action.

The stream will start at 3 PM EST/12 PM PST, and the SBO Qualifiers will start at 6 PM EST/3 PM PST, and will be shown in the link below.

http://www.ustream.tv/channel/teamspooky

Or if you're around the Austin area, come out and support the scene by heading down to Arcade UFO in the address below.

Arcade UFO
3101 Speedway
Austin, TX 78705
http://www.arcadeufo.com/map.html

If you're interested in participating, here's a link to the thread.

http://www.dustloop.com/forums/showthread.php?8694-Blazblue-U.S.-SBO-Qualifier-Arcade-UFO-Austin-TX-Sat.-July-31-2010

If you want the nitty gritty and just want to see who's participating so you'll know what kind of matches to expect, here's a partial list:

CopperDabbit (Arakune) / Goryus (Lambda) [NorCal]
Zong_1 (Carl) / Spark (Hakumen) [soCal + NorthWest]
Render (Jin) / DacidBro (Bang) [soCal]
Hsien (Ragna) / Jan (Tager) [Texas]

And many more!

Don't forget to thank fubarduck for hosting the qualifiers and Sp00ky for providing the stream!

Guest
This is an article about how I discovered high-level fighting games and high-level fighting game players to be an amazing and integral part of the past five years of my life. To give you guys a small amount of back-story, I started my fighting game adventure much the same as any other teenager in the United States. I lived in a little town in south-west Ohio and I was an avid BMX rider. My friends and I would wake up every summer morning, hop on our bikes and ride around doing whatever crazy tricks we could do with the mundane architecture around sub-urban Ohio. We continued doing this throughout every summer (we had been friends since grade-school) and would always sustain a few injuries due to in-experience, but nothing major. It was amazing having a group of friends with a similar interest helping each other further our skills and understanding of our sport. We also didn’t realize it at the time, but we helped each other mature and gradually grow into smart, understanding, athletically built men.

Eventually, as we were hitting our late teens, we started becoming interested in other things. With the help of my knee exploding and having to go through a year of physical therapy, I started getting more and more serious about practicing my Kilik combos in Soul Calibur 2. As my interest was growing and my skills stayed the same, I started looking around the internet for more information. Inevitably I stumbled across soulcalibur.com which was the main place for information for the Soul Calibur series and community. I was overwhelmed. Needless to say, the amount of initial learning was a tad bit daunting due to the myriad of notations, forum rules and regulations that I had to learn. I was a scrub, I talked trash and nobody took any of the information I posted to heart. I quickly learned my place when I competed in my first tournament. Obviously, I was humbled. I felt like I sucked and shouldn’t ever play games again, but then, the people who were playing in the tournament asked me if I wanted to go back to the hotel room and play casuals. Of course I wanted to, so I followed them and proceeded to have my ass handed to me for a few hours. They were very helpful and understanding though, they showed me where I was doing things wrong and how to fix it. I left that hotel feeling way better than I did after I played in that tournament. Then and there was when I realized that I had found another group of people that shared a common interest and helped each other to better their understanding and skill with the game. I felt like I had found something worth-while.

With the eventual death of Soul Calibur with the release of SC3, I started looking for other games to play. I played Smash Brothers Melee, tried to play 3rd Strike casually and generally just played Soul Calibur 2 with a tight-nit group of friends here in Cincinnati. Then, on that fateful Friday night, I was at my favorite game store at the time. The store was called Game Junkie and allowed the kids around town to come in on Friday nights, pay ten dollars, get a free Bawls and play games until the wee hours of the morning. There were always people playing really obscure games from Katamari, Naruto, SSBM to Guitar Hero. This Friday, though, there was a 2d fighting game on the big screen that seemed so interesting, when I first looked at it I could not look away. I was enamored with the art style, the music and how I thought the system worked. I called next and asked what the game was called and they replied “Guilty Gear XX: #Reload.” I had heard about the series before but never really got interested enough to research what it was and I had always heard that, “Guilty Gear is nuts. You have to be crazy to be good at it.” I took that as a challenge and played that game with those guys all night long. The character I picked first was not Slayer. It was quite the opposite, actually. I picked the cute little blonde girl wearing the nun outfit and used a yo-yo and a teddy bear for a weapon. What went through my mind is this: “Wait… I can put this on the screen and either call it back to hit someone, or TURN IT INTO A FUCKING BEAR?!” Instantly I realized the amount of options and movements were possible in the game and obviously this was the most complex piece of amazing metal blaring art I had ever have the pleasure of controlling.

I went through the same process as I did with Soul Calibur and Smash Brothers. I scoured the internet for a place where people posted relevant information, obviously, that led me here. At that time, Slash was on it’s way in and I had to import a copy, rape my playstation and get learning. I learned my BnB’s (THANKS JAIS!!!), tried to understand how the system worked and started my long, arduous journey into the world of Guilty Gear. The sad thing was, no one wanted to get serious about the game in my town. They all had the same argument which was, “It’s too complex to learn and take seriously. I’m too lazy to put the effort in.” So there I was. Sitting in my basement, doing Bridget combos and FRC’s and having little to no success at improving my game due to lack of competition that knew what was going on.

Then Game Junkie decided to put on a Guilty Gear tournament along with a few other games. This was the day, much like my first Soul Calibur tournament, that I was put into my place and humbled. The humbling of Yo-Yo Holla (my old username here) was dealt to me initially by two players, doragonkoroshi and SH_. During casuals, they mopped the floor with my shitty Bridget and the ass whipping just made me more and more hungry to learn what I should be doing and why. Eventually after learning Bridget’s combos pretty well and getting a little bored of not doing a lot of damage for the amount of work I had to put in (Again. Jais is a MAN) I started looking for another character to learn. Sol was the first character I tried besides Bridget and I learned a few sidewinder combos, learned how to VV like a scrub and maybe do a command throw. Needless to say, Sol wasn’t working for me. I then moved the cursor over a well dressed, bearded man who was very tall and very stylish. Instantly I fell in love with this character model and delved into learning him as a side character. This is where the story of Yo-Yo Holla ends and the journey of MacArthur Blunts begins.

Guest

Dustloop has articles! Want to contribute?

By Guest, in Home,

Hello everyone with our upgrade to vBulletin4, one of the perks is we now have a front page. The staff has been writing articles well before our upgrade so we'll be bringing them out as they are edited and made readable.

If you want to write an article, please post your submissions in the article subforum and we will go over it with a fine-tooth comb.

Guest
Burst is easily one of the more characteristic features of Guilty Gear (and games inspired by it). At first glance, it's a renewable, separate meter bar that gives you an occasional “Get out of combo free card” that you can use approximately once a round. If you use it when you're not getting hit, you can even fill your meter with it! This is how most inexperienced players see it, and it makes sense, from a design standpoint, why that may be a useful thing. Unfortunately for inexperienced players (And fortunately for the metagame), it's not that simple.

If you don't care about higher-level mind games in Guilty Gear and want to stop reading here, just take this advice: Never burst against anyone good. You'll probably win more than if you burst like a scrub.
[PRBREAK][/PRBREAK]
The True Face of Burst:
Still reading? Okay, here's the ugly truth about burst: It's just an attack. It animates like an attack. It has startup and active and recovery frames like an attack. To get technical, it's actually two attacks, but blue burst is more interesting, we'll talk about gold burst later. The cool thing about blue burst, of course, is that it's the only attack you can do during hitstun. It also has some invulnerability because, well, it would kind of suck if it didn't. In fact, as it turns out, it has invulnerability all the way up to and through the active frames. However, there are some problems with burst: It's not throw-invincible, it's kind of slow, it's blockable, and it's got a lot of recovery. Therefore, just like dragon punches and throws and just about any other attack in the game, it can be baited, and it can be punished.

Ancient Kung-Fu Secrets: How to see a burst
Just like anything else, to beat a burst, you have to know it's happening. The startup are generally very subtle animations, so they are visually hard to confirm, even though they have 19 frames of startup. Sometimes, you can do this with a lucky guess, but I can't teach you how to be psychic. What I can teach you how to do is know what to look out for. There are three good indicators that a burst is happening:


Momentum stops. One of the weird properties of burst is that the character completely stops their momentum and stays in one place to do it. In a game like Guilty Gear, where momentum is usually preserved, this can be very weird and obvious.
Invulnerability is immediate. Even if you don't see the burst happening, you might notice that your attack went through the other character mid-combo. If you see this happen, though, it might be too late to do anything.
The Burst meter disappears. This is the best indicator of a burst. It is the FIRST thing to happen when the other player presses burst, and it's obviously very visually distinct. If you watch the burst meter, you can visually confirm a burst when the meter disappears.
OH GOD WHAT DO I DO NOW?:
Now that you've seen/predicted the burst, you probably want to do something about it. Since a burst is just an attack, there are obviously some things you can do to avoid them:


BLOCK. If you can get to neutral by the time a burst hits, you can block it (Preferably instant-block). Generally you will be neutral if:

You were doing a short move/not doing a move when the burst happened.
You can cancel whatever you were doing, with a jump, an FRC, whatever

[*]DODGE. If you're not where the burst is going to hit you, when it's going to hit you, you're obviously not going to get hit. To do this, you can generally:

Actually be/move out of the way.
Do something invincible through it.

[*]BEAT IT CLEAN. Bursts are strike-invincible all the way up through the active frames. You will never stuff a burst, and you will never trade with a burst. It just doesn't happen. If you want to beat a burst, be neutral and airthrow it. Bursts are always considered airborne, and they're never throw-invincible.

Note about gold bursts: Gold bursts are strike-invuln all the way through. Most gold-burst punishes are airthrows (Although you have 3 frames to ground throw after they land, too). That's pretty much all you can do about a gold burst.

How to avoid sucking: When not to burst
There are a ton of ways to bait a burst. Listing every single one for every single character? Probably would take a zillion years. Instead I'm going to clue you in on some general places to NOT burst:


Fast moves. If there's a jab in their combo, it will bait your burst pretty well. Most jabs, for example, can start up, be active, and recover in less than 19 frames. That means by the time your burst hits, they're neutral, and you're going to get hurt.
Movement in combos. Almost every kind of movement can be canceled. If there's a run or a jump or an airdash in their combo, it's probably a bad place to burst. Also note: If it's an air combo and they're at any point going downward, there's a good chance they'll fall through your burst if you do it. That's obviously bad, even if you're near the ground.
Cancel points. If you know their move has an FRC in it, or can somehow otherwise cancel to some neutral state (Like jumping), or even a special (If they have something invincible to use), you probably shouldn't burst it.
Don't drop the soap!: Burst baiting as a reset
Getting burst baited, as anyone it's happened to can attest, can hurt like a bitch. You take a ridiculous amount of damage for it, sometimes. This is because the combo ends, the damage scaling resets, and you're in a brand new combo, from, if the other player knows how damage scaling works, what is probably an anti-air move with little or no proration. While this isn't a hard and fast rule, it's probably a bad idea to burst if the combo isn't going to do much damage (Because it's from a throw or something else that prorates like crazy). It can be the difference between a little chunk of health and your whole lifebar being gone.

Advanced Voodoo Magic: OS Burst
Some people try to bait bursts by delaying attacks in their combos. It's almost always a bad idea, but people do it. I certainly did, at one point. In fact, the first time I played Kyle Wattula, he yelled at me for it and then neutral-teched and beat me to death with a dolphin loop. Anyway, whether it's intentional or not, there will be occasions when you're unsure if you can tech, but want to burst if you can't. Like most situations where you have multiple options and don't know what's going to happen, this can sometimes be solved by an option-select. In this case, tapping a button (Not dust) and then quickly hitting Dust will option-select between teching and bursting. If you could have teched, you will tech from the first button-press. If not, you'll burst, because the input window for burst doesn't require you to hit the buttons simultaneously. The best part is, if you get the tech, the burst won't come out, because tech has recovery frames and you can't gold burst during them. This timing isn't hard, but you may want to practice it a little if you plan to use it, just to make sure you have it down.

Was that a DP?: Gold burst OS
Also notable is the throw/Gold burst option select, done by hitting 4 (or 6)+HS+D, with the D similarly slightly delayed. If done right, you will either successfully throw, or gold burst. You'll mostly use this for situations where you are unlikely to miss the throw unless the opponent does something throw-invulnerable through it.

shtkn

Page Management

By shtkn, in Pages,

The page management module interface has many powerful tools built in, designed to help you work with pages and folders in IP.Content efficiently.

Firstly, the folder navigation utilizes AJAX to load the folder contents inline without requiring you to visit a new page to view the contents of the folder.

We have also updated some common management features to utilize AJAX to help facilitate management of your pages. Actions like clearing folders and deleting folders, for instance, will now occur without page refreshes, making your managerial activities flow smoother and quicker.

Additionally, the interface as a whole has been updated to provide a nicer, smoother feel for the page management areas. In practice, we found that many administrators spend the majority of their time setting up and utilizing IP.Content in the page management areas, so we wanted to update the user interface to make this experience as easy and enjoyable as possible. Minor details like confirmation dialogs have been updated to bring everything together for a more consistent feel.

A new filter bar, utilizing AJAX to retrieve the results without the need for a page refresh, has also been added to the page management area. You can begin typing in the name of a page and a live-search action will occur in the background, showing you the results of your search as you type. If you have many pages and many folders (and many pages within those many folders), you will find that using the filter bar to locate your pages can dramatically speed up your navigation of IP.Content within the page management areas of the ACP.

Overall, we've modernized the IP.Content page management area of the ACP, polishing up the little details, in an effort to make your experience all the more pleasant.



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    • It's been nearly three years since anyone posted in here. There's a bit of a resurgence in some +R communities, so I figured I should make a "check-in" post.   I have been actively updating I-No's +R wiki pages for the last several years. On the main page: Overview Section is more robust with detailed explanations of her strengths and weaknesses. Suggested Video section including tutorials/basics and some highlights of what the character can do at high level. Move explanations are more detailed with tips on how to use them effectively. In Progress: Links to images with hitboxes for every frame of I-No's moves (click the notation of the move itself directly above the image to go to one). I have a couple on there like 5P, 6P, 5K. It takes a lot of work to do, so this is slow going. That 5K dodging slidehead is confirmed by the hitbox viewer. On the first frame her hurtbox rises slightly - only really enough to dodge Slidehead and nothing else (I've tested with other moves). Still cool to know about. Combo Page: Haven't touched this very much yet. There's some good carryover stuff that Mynus and some others posted. I'll get around to adding to this eventually, but it's way lower on priority compared to other things since it's already pretty good. Strategy Page: Added some stuff like HCL:E and VCL:E. More details on j.D FDC. I wrote up a big thing about Fastfall j.D last year, but the post got eaten for some reason (I just couldn't post it, and then I couldn't go back to save it). I'll have to rewrite that. It's in the plans. Also planned: Matchup specifics. Other: Thanks to the hitbox viewer and OBS I've been testing some system mechanics and making updates to those parts of the wiki as well. We can confirm that the window to Instant Block is 8 frames wide, and that the window to Slashback is 2 frames. Need to check if the SB window gets bigger on success (since that was a thing for one of the Loketest builds prior to +R's launch), among other things.   Here's hoping the next version of Guilty Gear is awesome. Based on the recent announcement that it's in development, but not far enough along to talk about, along with the "Releases in 2019" thing on ArcSys's booth at EVO this year saying "Kill la Kill" and "???", and the fact that DBFZ is running Unreal 4 whereas Xrd runs Unreal 3, I'm going to guess that the next GG release will be a major overhaul and not just another patch.
    • Club SEGA Shinjuku Nishiguchi 29.07.2018
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      https://www.youtube.com/watch?v=1IobJfHixOU Daytona Shiki 11.08.2018
      https://www.youtube.com/watch?v=0_FLQSk1x8c EVO2018
      Pools https://www.twitch.tv/numakie/video/292805493
      W Semifinal 1 https://www.youtube.com/watch?v=zrnicBl0oHc
      W Semifinal 2 https://www.youtube.com/watch?v=Fir2_Xbe1T8
      W Final https://www.youtube.com/watch?v=5CMIx0w_478
      L Quarter 1 https://www.youtube.com/watch?v=3wGibUzy-sc
      L Quarter 2 https://www.youtube.com/watch?v=1_Madc-EI3o
      L Semifinal 1 https://www.youtube.com/watch?v=xEylD1t3Ox0
      L Final https://www.youtube.com/watch?v=T1PTzE-p2bE
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      https://www.youtube.com/watch?v=2MLH7Azqfvs 19.07.2018 singles
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      https://www.youtube.com/watch?v=5R--oKZu73I Ver.2.10 7/14 Sabamiso(BE) Mikado Mix Volume 49
      https://www.youtube.com/watch?v=mM1YbJsM9pQ Ver.2.10 7/14 Nage(FA) Mikado Mix Volume 50
      https://www.youtube.com/watch?v=MzdhuShhJe8 Ver.2.10 7/17 Tomo(LE) Mikado Mix Volume 51
      https://www.youtube.com/watch?v=TpjFj4onfHI Ver.2.10 7/20 Tomo(LE) Mikado Mix Volume 52
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      https://www.youtube.com/watch?v=vOlh_ZzYaQ4 Ver.2.10 7/28 Omito(JO) Mikado Mix Volume 54 Mikado Casuals Mix
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      https://www.youtube.com/watch?v=6k26v4TIXf4 Ver.2.10 7/28 Special Match Omito(JO)  VS Mocchi(SO)
    • Some entries are just "normal words", not necessarily terms: 1. 判定/hantei, 攻撃判定/kougeki hantei, 当たり判定/atari hantei: hitbox 2. 喰らい判定/kurai hantei, やられ判定/yarare hantei: hurtbox 3. 空中判定/kuuchuu hantei: airborne 4. 発生/hassei: startup 5. 持続/jizoku: active 6. 硬直/kouchoku: recovery 7. 上段/joudan: mid 8. 中段/chuudan: overhead 9. 昇り中段/nobori chuudan: instant overhead 10. 二段中段/nidan chuudan: double overhead 11. 下段/gedan: low 12. 入力/nyuuryoku: input 13. 受け時間/ukejikan: input window 14. 立ち/tachi: standing 15. しゃがみ/shagami: crouching 16. ジャンプ/janpu: jumping 17. ハイジャンプ/hai janpu: high jump 18. 二段ジャンプ: double jump 19. 前ジャンプ/mae janpu: forward jump 20. ジャンプ昇り/janpu nobori: rising 21. ジャンプ下り/janpu kudari: falling 22. 空ジャンプ/kara janpu: empty jump 23. ジャンキャン/jankyan: jump cancel 24. 着地/chakuchi: landing 25. 着地投げ/chakuchi nage: empty jump throw 26. 空か/suka, 空振り/karaburi, 空を斬る/kuu wo kiru: whiff 27. 空かし下段/sukashi gedan: whiffed jump low 28. 着地硬直/chakuchi kouchoku: landing recovery 29. ダッシュ/dasshu: dash 30. 空中ダッシュ/kuuchuu dasshu, 空ダ/kuuda: airdash 31. バクステ/bakusute: backstep 32. バクステ狩り/bakusutegari: backstep bait 33. 低空/teikuu: tiger knee, very low to the ground 34. 低空ダッシュ/teikuu dasshu, 低ダ/teida: instant airdash (IAD) 35. 打撃/dageki: strike 36. 連打/renda, 擦り/kosuri: mash 37. 投げ/nage: throw 38. 投げ間合い/nage maai: throw range 39. 打撃投げ/dageki nage: strike throw 40. 空投げ/kuunage: air throw 41. ダッシュ投げ/dasshu nage: run up throw 42. コマ投げ: command throw 43. 当て投げ/ate nage: tick throw 44. 投げ抜け/nagenuke: throw tech 45. 投げ相殺/nage sousai: (Guilty Gear) throw clash 46. 投げ仕込み/nage shikomi, 遅らせグラッブ/okurase gurabbu, グラ/gura: option select throw, delay tech 47. 遅らせ投げ/okurase nage: delayed throw 48. 遅らせ下段/okurase gedan: delayed low 49. 投げ釣り/nagetsuri: throw bait 50. ガード/gaado: block 51. 削り/kezuri: chip damage 52. 直前ガード/chokuzen gaado, 直ガ/chokuga: instant block 53. ガード不能/gaado funou, ガー不/gaafu: unblockable 54. ガード硬直/gaado kouchoku: blockstun 55. 連続ガード/renzoku gaado, 連ガ/renga: blockstring (gapless) 56. ガーキャン/gaakyan: guard cancel 57. 喰らい硬直/kurai kouchoku: hitstun 58. よろけ/yoroke: stagger (stun state) 59. 膝崩れ/hiza kuzure: crumple 60. 気絶/kizetsu: dizzy 61. ダウン/daun: knockdown 62. 強制ダウン/kyousei daun: hard knockdown 63. ダウン追い討ち/daun oiuchi: OTG follow-up 64. 浮かせ技/ukasewaza: launcher 65. 拾い/hiroi: pick up, conversion 66. 壁バウンド/kabe baundo: wall bounce 67. 壁貼り付け/kabe haritsuke: (GG) wall stick 68. 位置の入れ替え/ichi no irekae: sideswap 69. 組み合わせ/kumiawase: match-up 70. キャラ限/kyaragen: character specific 71. 対策/taisaku: counter-measure 72. バースト対策/baasuto taisaku, バー対/baatai: burst bait 73. 即バ/sokuba: instant burst 74. 画面中央/gamen chuuou: mid screen 75. 画面端/gamen hashi: corner 76. 間合い/maai, リーチ/riichi: range 77. 近距離/kinkyori: close (near) 78. 遠距離/enkyori: far 79. 密着/micchaku: point-blank 80. 通常技/tsuujou waza: normal 81. 特殊技/tokushu waza: command normal 82. 必殺技/hissatsu waza: special 83. 波動/hadou: 236 84. 竜巻/tatsumaki: 214 85. 昇竜/shouryuu: 623 86. 超必殺技/chou hissatsu waza, 超ヒ/chouhi: super 87. 覚醒必殺技/kakusei hissatsu waza: (GG) Overdrive 88. 一撃必殺/ichigeki hissatsu: instant kill 89. 足払い/ashibarai: sweep 90. 挑発/chouhatsu: taunt
       
      91. 突進技/tosshin waza: rushing attack 92. 多段/tadan waza: multi-hit 93. 跳ね返し/hanekaeshi: reflect 94. 単発/tanpatsu: single hit 95. 溜め/tame: charge, IC 96. 派生/hasei, 追加/tsuika, 追撃/tsuigeki: follow-up attack 97. 前転/zenten: forward roll 98. 前転狩り/zentengari: forward roll bait 99. 後転/kouten: backward roll 100. 後転狩り/koutengari: backward roll bait 101. 転移/ten i: teleport 102. 相打ち/aiuchi: hit trade 103. 相殺/sousai: clash 104. 飛び道具/tobidougu: projectile 105. 無敵/muteki: invincibility 106. 投げ無敵/nage muteki: throw invincibility 107. 打撃無敵/dageki muteki: strike invincibility 108. 弾無敵/tama muteki: projectile invincibility 109. 上半身無敵/jouhanshin muteki, 頭無敵/atama muteki: upper-body invincibility, head invincibility 110. 低姿勢/teishisei: low-profile 111. 当て身/atemi: parry, catch and counter 112. アーマー属性/aamaa zokusei: armor 113. 対空/taikuu: anti-air 114. 対空ずらし/taikuu zurashi, 対空潰し/taikuu tsubushi: anti-anti-air 115. 空対空/kuutaikuu: air-to-air 116. 被せ/kabuse: air-to-ground 117. 浮遊/fuyuu: float 118. 滑空/kakkuu: air glide (Merkava, Raven) 119. ガードさして有利/gaado sashite yuuri: plus on block 120. ガードさして不利/gaado sashite furi: minus on block 121. ガードさして五分/gaado sashite gobu, プラマイゼロ/puramai zero: even on block 122. 確定反撃あり/kakutei hangeki ari, 確定/kakutei, 反確/hankaku, 確る/kakuru: guaranteed, punishable 123. お咎め/otogame: punish 124. 受け身/ukemi: tech/recovery 125. 空中受け身/kuuchuu ukemi: air tech 126. 立ち回り/tachimawari: neutral game 127. 間合い管理/maai kanri: space control 128. 読み/yomi: guess 129. ぶっぱ/buppa: random, yolo 130. 地上戦/chijousen, 刺し合い/sashiai: ground game, footsies 131. ガン攻め/ganzeme: rushdown 132. ガン待ち/ganmachi: turtle 133. 攻め込み/semekomi, 刺し込み/sashikomi: get in and apply pressure 134. 牽制/kensei: poke 135. 刺し返し/sashi kaeshi: whiff punish 136. 設置/secchi: set-up, trap 137. 暴れ/abare: mash out of pressure 138. 割り込み/warikomi, 切り返し/kiri kaeshi: retaliate 139. リバーサル/ribaasaru, リバサ/ribasa, 最速/saisoku: reversal 140. ファージ/faaji: fuzzy, the action on a would-be blockstun timing 141. ファージ潰し/faaji tsubushi: anti-fuzzy 142. しゃがグラ/shagagura: crouching throw tech 143. ジャングラ/jangura: fuzzy jump throw 144. グラ潰し/gura tsubushi: anti-throw-OS 145. 仕込み/shikomi: option select 146. 連携/renkei: attack sequence 147. ヒット確認/hitto kakunin: hit confirm 148. 入れ込み/irekomi: a hit-confirmable sequence of attacks 149. 固め/katame: pressure 150. 暴れ潰し/abare tsubushi: frametrap 151. 崩し/kuzushi: mix-up 152. 2択/nitaku: 50-50 mix-up 153. 逆択/gyakutaku: reverse mix-up 154. 起き上がり/okiagari: wake up 155. 起き攻め/okizeme: tactics against a waking-up opponent 156. 復帰攻め/fukkizeme: means both okizeme and tactics against an air-teching opponent 157. 寝っぱ/neppa: not wake up from being knocked down 158. 重ね/kasane: meaty 159. 持続当て/jizoku ate: connect an attack (hit or block) on a late active frame 160. フレーム消費/fureemu shouhi: frame kill 161. 詐欺飛び/sagitobi: safe jump 162. 捲り/mekuri: cross-up 163. 潜り/moguri/kuguri: cross under 164. 表裏/hyouri: left-right 50/50 165. F-式/F-shiki: American fuzzy overhead (MBAACC H-Len, BBCF Mai, Chaos Code Ceberus, UNIST Carmine) 166. 始動/shidou: combo starter 167. 補正/hosei: proration 168. 補正切り/hosei giri: reset 169. 喰らい逃げ/kurainige: get hit and run away rather than blocking a projectile then having to guess the upcoming mix-up 170. 轢き逃げ/hikinige: hit-and-run 171. 暗転/anten: super freeze 172. 暗転返し/antengaeshi: counter a super 173. 黒ビ/kurobi: invalid combo 174. 最低保証/saitei hoshou: minimum damage 175. 発生保証/hassei hoshou: startup protection 176. コンセ/konse: concentration (UNIST) 177. VO狩り/VO gari: Veil Off bait (UNIST) 178. 滑走/kassou: Phonon's 236X and j236X 179. 金投げ/kinnage: gold throw (UNIST) 180. 微ダ/bida: micro dash 181. 空キャン/karakyan: whiff cancel 182. 永パ/eipa: infinite combo, infinite loop 183. コパ/kopa: light punch 184. コア/koa: light kick 185. 刻み/kizami: repeatedly pressure with light attacks 186. 遅立ち/osodachi: late stand 187. その場起き/sonoba oki: neutral tech 188. 受け身狩り/ukemigari: tech trap
    • GATEWAY TO BLAZBLUE II ---> http://www.dustloop.com/forums/index.php?/forums/topic/12128-cf-video-posting-thread/&page=2&tab=comments#comment-967104 Central Hachiouji 18.06.2018 - HWB
      http://www.nicovideo.jp/watch/sm33614192 + http://www.nicovideo.jp/watch/sm33614272 アジフ(MA) vs コレル(IZ)
      http://www.nicovideo.jp/watch/sm33614349 + http://www.nicovideo.jp/watch/sm33614454 ファアル(TK) vs アジフ(MA)
      http://www.nicovideo.jp/watch/sm33614576 + http://www.nicovideo.jp/watch/sm33614802 まぶかぷ(RE) vs みずき(CR)
      http://www.nicovideo.jp/watch/sm33614905 + http://www.nicovideo.jp/watch/sm33615987 みずき(CR) vs ゴンザレス(NA)
      http://www.nicovideo.jp/watch/sm33616187 + http://www.nicovideo.jp/watch/sm33616286 朱獅(AZ) vs アジフ(MA)
      http://www.nicovideo.jp/watch/sm33616101 みずき(CR) vs 服部(SU) Central Hachiouji 23.06.2018 - Gamechariot vs Hachiouji vs Sportsland: Central Hachiouji members qualifier
      http://www.nicovideo.jp/watch/sm33616335
      http://www.nicovideo.jp/watch/sm33616474
      http://www.nicovideo.jp/watch/sm33616654 Central Hachiouji 25.06.2018 - HWB
      http://www.nicovideo.jp/watch/sm33629959 + http://www.nicovideo.jp/watch/sm33630074 カザト(AR) vs 服部(SU)
      http://www.nicovideo.jp/watch/sm33630142 ゴンザレス(NA) vs コレル(IZ) Central Hachiouji 30.06.2018 - Gamechariot vs Hachiouji vs Sportsland: Central Hachiouji members qualifier
      http://www.nicovideo.jp/watch/sm33616777
      http://www.nicovideo.jp/watch/sm33616844 Namco Phoedra P&D Sano 30.06.2018
      http://www.nicovideo.jp/watch/sm33604692
      http://www.nicovideo.jp/watch/sm33604796 Round One Kumamoto feat. Le Gaime 30.06.2018
      https://www.youtube.com/watch?v=Fm7ezG7RqSk
      https://www.youtube.com/watch?v=LCfjk4dthNk Central Hachiouji 02.07.2018 - HWB
      http://www.nicovideo.jp/watch/sm33630185 アキラ(SU) vs ベンゾー(HZ)
      http://www.nicovideo.jp/watch/sm33630698 コレル(IZ) vs がーすー(JI)
      http://www.nicovideo.jp/watch/sm33630789 カザト(AR) vs びこーず(AZ)
      http://www.nicovideo.jp/watch/sm33630277 + http://www.nicovideo.jp/watch/sm33630490 KENZAKI(NA) vs ゴンザレス(NA)
      http://www.nicovideo.jp/watch/sm33630537 + http://www.nicovideo.jp/watch/sm33630611 戦争屋(LT) vs KENZAKI(NA)
      http://www.nicovideo.jp/watch/sm33630899 + http://www.nicovideo.jp/watch/sm33630968 ゆにへむ(JI) vs KENZAKI(NA)
      http://www.nicovideo.jp/watch/sm33651457 + http://www.nicovideo.jp/watch/sm33651686 千尋(HZ) vs 8C(PL) Central Hachiouji 05.07.2018 - Intrasquad Battle
      http://www.nicovideo.jp/watch/sm33651733
      http://www.nicovideo.jp/watch/sm33651844
      http://www.nicovideo.jp/watch/sm33652019 Gamechariot 08.07.2018 GTBII casuals
      https://www.youtube.com/watch?v=7FRVNgpeC6g かめりあ( ◇) VS まち(MA)
      https://www.youtube.com/watch?v=uPWiALav1Jc かめりあ( ◇) VS ワタッコウ(SU)
      https://www.youtube.com/watch?v=4MCUBcF88R4 かめりあ( ◇)詰め合わせ
      https://www.youtube.com/watch?v=kOtMBXcdyxo モカ(HZ) VS かめりあ( ◇)
      https://www.youtube.com/watch?v=khR1JwPzjEA モカ(HZ) VS まち(MA)
      https://www.youtube.com/watch?v=tJTjBsD5E1Q モカ(HZ) VS ワタッコウ(SU)
      https://www.youtube.com/watch?v=OHY1P0tcEKk モカ(HZ)詰め合わせ
      https://www.youtube.com/watch?v=6t5Xb03MQ68 iwasi(Λ) VS まち(MA)
      https://www.youtube.com/watch?v=6-Wojh2QYEY がーすー(JI) VS ワタッコウ(SU)
      https://www.youtube.com/watch?v=OP-bB90CWuc ゴンザレス(NA) VS 五井チャリ勢
      https://www.youtube.com/watch?v=2q-4BnPnhFc ジュノ(KG) VS がーすー(JI)
      https://www.youtube.com/watch?v=n03L2BFETZ8 でくの(BU)詰め合わせ
      https://www.youtube.com/watch?v=ZRbDst9Z-uk 野試合いろいろ Central Hachiouji 09.07.2018 - HWB
      http://www.nicovideo.jp/watch/sm33652533 KENZAKI(NA) vs がーすー(JI)
      http://www.nicovideo.jp/watch/sm33652126 + http://www.nicovideo.jp/watch/sm33652416 服部(SU) vs きよし(ν)
      http://www.nicovideo.jp/watch/sm33652614 + http://www.nicovideo.jp/watch/sm33652672 KENZAKI(NA) vs きよし(ν)
      http://www.nicovideo.jp/watch/sm33653274 + http://www.nicovideo.jp/watch/sm33653274 KENZAKI(NA) vs コレル(IZ)
      http://www.nicovideo.jp/watch/sm33653555 + http://www.nicovideo.jp/watch/sm33653730 KENZAKI(NA) vs 服部(SU) Central Hachiouji 14.07.2018
      3on3
      http://www.nicovideo.jp/watch/sm33653800
      http://www.nicovideo.jp/watch/sm33653948
      http://www.nicovideo.jp/watch/sm33654031
      http://www.nicovideo.jp/watch/sm33654125
      http://www.nicovideo.jp/watch/sm33654164
      HWB
      http://www.nicovideo.jp/watch/sm33667940 + http://www.nicovideo.jp/watch/sm33668005 camellia(HK) vs 戦争屋(LT) Gamechariot 14.07.2018
      https://www.youtube.com/watch?v=rQRbmO9rYjs
      https://www.youtube.com/watch?v=rgrOAqpEmfo
      https://www.youtube.com/watch?v=SZgyGSxuHXo GWB253 KENZAKI vs まち
      https://www.youtube.com/watch?v=F9QiW0jtlWo GWB254 KENZAKI vs かきゅん
      https://www.youtube.com/watch?v=gkmx7V-QDns GWB255 マイスター vs あっと Nakano TRF 19.07.2018
      https://www.youtube.com/watch?v=v0cIhvbyB64
      https://www.youtube.com/watch?v=Wh0RorGYn5I Nakano TRF 21.07.2018
      https://www.youtube.com/watch?v=OPp3HyPwccA Shinjuku Sportsland 25.07.2018
      https://www.youtube.com/watch?v=_YGcXEg2hjI Nakano TRF 26.07.2018
      https://www.youtube.com/watch?v=fSLrChfj1vs
      https://www.youtube.com/watch?v=BZF8ZvrFs6c Nakano TRF 28.07.2018
      https://www.youtube.com/watch?v=z84F0qBJ3_Q
      https://www.youtube.com/watch?v=ETeRiDUA7dU Round One Kumamoto feat. Le Gaime 28.07.2018
      https://www.youtube.com/watch?v=V-6YV1EZL0I Athena Nipponbashi 31.07.2018
      https://www.youtube.com/watch?v=0D2WmJruX2A casuals Amipara Technoland 01.08.2018
      https://www.youtube.com/watch?v=lyYcoKoCX88 Taito Station Mizonokuchi MEGARAGE 02.08.2018
      https://www.youtube.com/watch?v=_rPJPkJOwSE Taito Station Sendai CLISROAD 02.08.2018
      https://www.youtube.com/watch?v=7-FxoEpKHBY Nakano TRF 02.08.2018
      https://www.youtube.com/watch?v=r-ArCamWGWs
      https://www.youtube.com/watch?v=1sW6Gi1ZCG0 Tokyo Leisureland 2nd Akihabara store 03.08.2018
      http://www.nicovideo.jp/watch/sm33643686
      http://www.nicovideo.jp/watch/sm33643747
      http://www.nicovideo.jp/watch/sm33643827 Athena Nipponbashi 04.08.2018
      https://www.youtube.com/watch?v=TzpnaJ5ZzHs Beginner and Intermediate Casuals Game Dino Hikone 04.08.2018
      https://www.youtube.com/watch?v=pk_19GaWyuQ Game Dino Hikone 05.08.2018
      https://www.youtube.com/watch?v=8nPG3bvpso4 MAXIM HERO 05.08.2018
      https://www.youtube.com/watch?v=8V_GVUxd8Zo FPWAR 鈴子(ヒビキ) VS ねぎし(ハクメン) Athena Nipponbashi 07.08.2018
      https://www.youtube.com/watch?v=WjvJ6Z5sROc casuals Amipara Technoland 08.08.2018
      https://www.youtube.com/watch?v=Bza3hi8SVp4 Athena Nipponbashi 09.08.2018
      https://www.youtube.com/watch?v=oLkcgwVlJAw casuals Athena Nipponbashi 10.08.2018
      https://www.youtube.com/watch?v=AAC49XvMKFI singles MAXIM HERO 12.08.2018
      https://www.youtube.com/watch?v=g6Ef8VP4JKs Console vers.
      CYCLOPS athlete gaming
      30.07.2018
      https://www.youtube.com/watch?v=5zKOoWcb880 Le Gaime Kumamoto
      06.06.2018
      https://www.youtube.com/watch?v=Azh31UCLRpw
      https://www.youtube.com/watch?v=EW_axM3K4eQ こてる(プラチナ)VS鳴海(ラグナ)
      https://www.youtube.com/watch?v=jO1rln1D4sk
      https://www.youtube.com/watch?v=bzI6aV0JVoY タク(アズラエル)VSナカシマ(ライチ) 13.06.2018
      https://www.youtube.com/watch?v=0q0I73grtwg
      https://www.youtube.com/watch?v=jWvuObZHGlw いっつう(ラグナ)VS鳴海(ラグナ)
      https://www.youtube.com/watch?v=C-DeJ81JHxI
      https://www.youtube.com/watch?v=U8xFmGLeIpQ いっつう(ラグナ)VS鳴海(ラグナ) 20.06.2018
      https://www.youtube.com/watch?v=5pE9A-Ro9dg
      https://www.youtube.com/watch?v=B5aW_qPLIwA 教授(ハクメン)VSうた(イザナミ)
      https://www.youtube.com/watch?v=my06hXbSNLw
      https://www.youtube.com/watch?v=esENXKr5UTY 教授(ハクメン)VSうた(イザナミ) 27.06.2018
      https://www.youtube.com/watch?v=pEVUUlEobw8
      https://www.youtube.com/watch?v=A5KZktqVzIo EGO(タオカカ)VSかっぱみ(ヴァルケン)
      https://www.youtube.com/watch?v=GoOm78vxMGo
      https://www.youtube.com/watch?v=d3rKPn_bHWI EGO(タオカカ)VSかっぱみ(ヴァルケン) 04.07.2018
      https://www.youtube.com/watch?v=tbogKGtvKgc
      https://www.youtube.com/watch?v=bj_Cee8T5fM うぃんぐ(獣兵衛)VSへろのっぽ(バレット)
      https://www.youtube.com/watch?v=tDxl7-mrr-A
      https://www.youtube.com/watch?v=AYa8_mfB7aY うぃんぐ(獣兵衛)VSへろのっぽ(バレット) 11.07.2018
      https://www.youtube.com/watch?v=OyI0KdtjI1Q
      https://www.youtube.com/watch?v=HoEmEaLHDGs テラルナ(ツバキ)VSすーや(ヴァルケン)
      https://www.youtube.com/watch?v=Dsifs91Aapc
      https://www.youtube.com/watch?v=vPy4tn0SwkE テラルナ(ツバキ)VSすーや(ヴァルケン) 18.07.2018
      https://www.youtube.com/watch?v=TvmwIa4C0lI
      https://www.youtube.com/watch?v=YJtKXHh51OQ ノルフォ(ナイン)VS夕立(ラムダ)
      https://www.youtube.com/watch?v=dm4SY2NjnAc
      https://www.youtube.com/watch?v=vr-8m7fB_JY ノルフォ(ナイン)VS夕立(ラムダ)
       
      25.07.2018
      https://www.youtube.com/watch?v=LwiJOH0Oi8A
      https://www.youtube.com/watch?v=-O7Gh2igYdo うた(イザナミ)VSナカシマ(ライチ)
      https://www.youtube.com/watch?v=zVlsocy3D4o
      https://www.youtube.com/watch?v=aZ-wsIrYneY うた(イザナミ)VSナカシマ(ライチ) 08.08.2018
      https://www.youtube.com/watch?v=fzqoW7oFcFA
      https://www.youtube.com/watch?v=-WL-OeS2PQM めっきー(カルル)VSきよし(ニュー)
      https://www.youtube.com/watch?v=cy7Hf5PcyWw
      https://www.youtube.com/watch?v=H0BeST4YZEw めっきー(カルル)VSきよし(ニュー)  
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