Huey253 held a group interview over Skype with players Kid Viper, Bananaken, Nakkiel, Dsmoove12, and SKD. These are players who ranked high in Blazblue CPE, Guilty Gear Xrd, and Persona 4 Ulimax. The interview covers what preparation they did prior to EVO, their thoughts during the event, and some thoughts as to how other players can improve.
**Chatlog has been slightly edited for grammar.
Huey253: "Okay I'm starting now." Huey253: "For the people entered in GG or P4 (offical evo games), what did you do to prepare for your pools (if you did)?" Kid Viper: "Would you like to start with someone first? lol" Huey253: "Yeah." Kid Viper: "Like direct it to someone." Huey253: "Let's start with you." Kid Viper: "Oh, ok. haha" Huey253: "Please feel free to comment on responses as well (everybody else)." Bananaken: "k." Kid Viper: "So as soon as beta pools started showing up. Of course, the first thing I think is, "Oh hey look it's Ogawa. Who would have guessed with my bracket rng lol?", but then I saw the rest of the bracket and its like “Wow, there's Shine and Alex Smith and others.” I thought, “Wow this pool is pretty rough” but obviously I need to focus on Ogawa so I asked Julian (Beautiful Dude) to play with me a lot. We actually would play for hours until like 4 or 5 so like 6 hours on end lol. I felt somewhat comfortable but Ogawa was another level " Huey253: "Ogawa ended up becoming the EVO champion, so it's not a bad person to have send you to losers. Did it feel close?" Kid Viper: "Not even lol. The match was on stream but I never want to go back and look at it. I actually never got to play and as soon as ogawa misplaced something he already had a counter waiting. He was the only player I fought in bracket where I completely felt helpless." Kid Viper: "Ayyyyyeeee." Nakkiel: "Gotta keep it easy." Huey253: "What about you Bananaken?" Bananaken: "Before anything else, we (usually me, Bace, Colpevole, mixedmethods, among others) looked at the list of JP players going to EVO and got all the online footage available for each of them. If there was anything noteworthy from the footage we would write it down. From there I worked on matchups starting from where I felt the weakest." Kid Viper: "Wow, that's a strong unity there." Bananaken: "Looking at pools one of the first threats was Pet, an Adachi player. Unfortunately Adachi was one of the biggest holes I had in terms of matchup experience, there just weren't enough Adachi players to prepare adequately. Because of this, Pet sent me to losers " Huey253: "Who ended up eliminating you?" Kid Viper: "It's really hard to go into tournaments knowing what to expect but not being able to prepare adequately enough huh?" Bananaken: "Aguro, the Narukami player." Huey253: "Bancho!" Dsmoove12: "Aguro was like....super gdlk hahaha." Kid Viper: "He was so crazy haha." Bananaken: "Yes, he's very strong, he's cool though." Bananaken: "According to him his favorite animal is a baby duck." Huey253: "Hahaha "baby"." Huey253: "I feel like that's cheating." Huey253: "What about you Dsmoo.... Bobby? I saw a clip on youtube of you saying Bananaken was free." Huey253: "Did you ever end up fighting him?" Nakkiel: "Whoops." Dsmoove12: "Hey to be fair I said I was kidding after!" Bananaken: ":rage4:" Dsmoove12: "Yeah he ended up knocking me out of the tournament ;_;" Huey253: "Did you prep for your pool at all?" Kid Viper: "He was too busy prepping the gorilla suit lol." Huey253: "GORILLA! Japan was entertained lol." Nakkiel: "It was worth it." Bananaken: "Gorilla dsmoove vs Frieza cosplayer." Kid Viper: "Did that actually happen? Haha." Huey253: "That happened!?" Dsmoove12: "Yeah, when prelim pools were announced I saw that BLEED and Rsquared were in my pool and if I could get out I would have a pretty good chance making top 16. I studied Bleed really hard but ended up losing still. In GG, no prep just went wild (went surprisingly well)." Dsmoove12: "And I did not see the frieza sadly hahaha." Bananaken: "No, but it should have." Huey253: "You could've stopped Frieza's revenge!" Kid Viper: "I didn't know BLEED plays. What character dies he use?" Kid Viper: "Does*" Bananaken: "I even took a picture with Frieza <https:twitter.com/BananaKen/status/622506909686366208>"
Dsmoove12: "He played Margaret." Bananaken: "(sorry if this is off topic)" Dsmoove12: "People were saying he was the weakest of the Jps, but I highly disagree haha." Dsmoove12: "I must meet that cosplayer in the future hahaha." Nakkiel: "Who do you think was the weakest, then?" Bananaken: "Of the JP players?" Bananaken: "JP P4AU*" Nakkiel: "Yeah." Kid Viper: "I only knew BLEED as a GG player so I honestly would have thought he would be the weakest." Huey253: "Eh, I knocked some JP Minazuki players out of the tournament, but I think they were focused on other games (I hope)." Dsmoove12: "Hmmmm." Bananaken: "That's hard to call, honestly. I played a lot of them but they all felt at least knowledgeable." Dsmoove12: "I think Ui/Moja were weakest. They were pretty good but didn't feel a "WOW" when I saw them play." Bananaken: "Uinyan the Rise player probably would have had a pretty rough time against me and Bace though, we have two strong Rise players that we play with constantly." Bananaken: "And yeah, same." Dsmoove12: "Strangely though he was one place away from top 8." Bananaken: "Yeah, I got 13th so I can't really say anything hahaha." Dsmoove12: "Maybe he powered up in tournament haha." Kid Viper: "Momentum is a powerful thing." Huey253: "SKD, what was your toughest or closest match of the weekend (any tournament)?" Bananaken: "Pad vs Thumb matchup is 10-0." Huey253: "Hahahaha." Nakkiel: "Obviously not anything regarding the qualifier!" Kid Viper: "So ez." Dsmoove12: "BackPack Boyzzz." Huey253: "I don't know if (SKD) entered anything outside of BB singles and teams." SKD: "Hmm, well, it would be pretty obvious but I think Dogura in the second set, but I think it was difficult for a lot of personal reasons?" SKD: "Yeah, just BB singles and teams for me." SKD: "I think I also had a similar issue against Koji Kog." SKD: "Going into my match against him, I kind of figured "Oh, I'll probably just win" and before I knew it, it was last round." Huey253: "Personal? As in playstyle conflicts or mentality?" Huey253: "Ah." Kid Viper: "Personal reasons? Was it something like overthinking or comfort? " SKD: "Mentality in matches, I think." Kid Viper: "Ah." Huey253: "That's a dangerous thing to do, especially if you are stronger than your opponents." Huey253: "But I'm glad it worked out! USA USA!" SKD: "Well, I'm kind of comparing it to how I felt back at NEC." SKD: "When I had to play Dora, I didn't know if I could do it, and I think it helped me play better." Bananaken: "I feel like that mentality was creeping up on me in grand finals at CEO." SKD: "In the second set, I started taking liberties that I felt like I had." Bananaken: "I snapped out of it after the reset vs Souji though." SKD: "Dogura in winners, I started out very nervous but I picked it up quickly." Bananaken: "I wish it didn't take a reset. " Kid Viper: "So was it complacency in grand finals at first?" SKD: "Then by the time I beat him, I already felt like I had won, almost. Pretty dangerous! " Kid Viper: "In a sense? " Bananaken: "For me, yea." SKD: "Yeah, honestly I spent the first set really thinking about how to specifically target him in the second set." SKD: "And change it up, I had the chance to get a lot of information." SKD: "But kind of, again but the other way." SKD: "Before I knew it, I was on tournament point." SKD: "I don't really think it's good at all to feel like that." Huey253: "Did you feel any sort of mental tax during the grand finals set? Playing important games in a row can be stressful. :| " SKD: "So I'm kind if disappointed in myself for playing like that in a way, despite the result." SKD: "Actually, it was kind of relaxing! I was mainly worried about the 3v3 and wanted to make sure I was warmed up and focused before it." SKD: "So when I played him and made those mentality mistakes, it was nice because I got a chance to really check myself before the 3v3." Huey253: "Awesome." Kid Viper: "Not like to needed it for the 3v3 in the end though lol." Kid Viper: "You*" SKD: "Kind of a strange way to look at it, definitely don't want to be overconfident..." Huey253: "What about you Nakkiel? What was the toughest/closest match you played EVO weekend?" Dsmoove12: "Overconfidence......can be very fatal." Huey253: "Hahaha" Bananaken: "Go ahead." Nakkiel: "My toughest match was probably in my GG pool, there was a JP Bedman player and he was solid on top of me not knowing the matchup well enough. He was my match in Winner's Finals of the pool and after I lost and finished out in loser's side I decided to just DQ myself so I could focus on BB." Nakkiel: "He 2-0'd me for context, lol." Dsmoove12: "EVERYONE SLEEPIN' ON BEDMAN!" Huey253: "Hahaha." Nakkiel: "I was also kinda sad I couldn't close it out vs Blacksnake in the team tournament. We were both down to last hits, but I could have kept it from getting to that point. I want to do better in GG but it's on the back burner until we're back from Arc Revo, at the very least." Huey253: "What's this I hear about you not choosing team order? Is it related?" Huey253: "Seemed like a light hearted joke?" Nakkiel: "Haha, not particularly. LK really wanted to fight Shingo, the Bullet player first but we both lost due to a lot of personal errors, in my opinion." Nakkiel: "For the qualifier, Lich, SKD, and I mostly agreed on the team order as 3 people rather than one person deciding." Huey253: "Ahh last year Arc Revo. Are there any things you feel seperate you as a player from last year's Arc Revo?" Nakkiel: "Mostly experience, I guess? I've fought a larger portion of the cast and I've also been exposed to a really high pressure single elim, 1 match format a couple times now." Huey253: "Sweet! Good luck out there! (you too SKD)" Huey253: "Dsmoove12, how do you balance playing multiple games and being competitive in most of them?" Dsmoove12: "Before I answer." Huey253: "From memory, you played BB, GG, P4, and Uniel?" Dsmoove12: "What did YOU do to prepare for evo weekend?" Bananaken: "Damn." Huey253: "Ooo." Bananaken: "He put you on the spot, Huey." Kid Viper: "I also wanted to hear this." Dsmoove12: "I always saw on Twitter you holding offline training sessions." Dsmoove12: "I'm like... man Huey must be grinding super hard." Kid Viper: "And wanted to know his personal experience in terms of the tournaments he entered." Huey253: "When BBCPExtend came out on console, I spent about 3 weeks researching combos so I could find the right ones to do in tournament matches." Huey253: "It's really hard to pull off super optimal combos in a 1 game format!" Huey253: "After that, I had people come over two to three times a week and I would just play while taking mental notes." Huey253: "That's pretty much it, I had some other personal things going on but I did the best I could." Dsmoove12: "2-3 times a week is still alot haha." Kid Viper: "Much more than me haha." Nakkiel: "My prep for EVO and for Arc Revo has been really sporadic. Hard to get people to come over lately!" Huey253: "For Persona, I didn't expect much out of it, so I didn't practice." Huey253: "I had the easiest pool by far, and I was expected to get out in winners." Huey253: "I ended up getting to the last round last match and I pulled a Momochi." Huey253: "So I lost" Huey253: "to a ken play" Huey253: "player*" SKD: "Hmm, from 1.1 I understood a lot of things about my character and important ideas that I needed to flesh out, so I ended up exploring them in Extend. I started about a month before the tournament, but it was more of me thinking about the game than playing." Bananaken: "Honestly, even though we only played once I think you could be our best aigis player." Bananaken: "Huey253" Bananaken: "You just had to keep playing." SKD: "I usually don't get to play at our locals so thought exercise was my big way of practicing." Huey253: "Hahaha I'm so weak though. I have ideas but I think the character is incompatiable with me" Huey253: "I switched back to Junpei." Bananaken: " " Dsmoove12: "RIP" Huey253: "My Junpei hero has inspired me! NinjaElephant!" Dsmoove12: "Well...you could channel NinjaElephant." Huey253: "Did you guys see him play?!?!?" Kid Viper: "Even though I grinded a lot with Julian outside of that I didn't really spend as much time as I imagined practicing". Huey253: "He defeated the strongest US Narukami (Grover)." SKD: "No, but I did think it was great that he beat him lmao." Dsmoove12: "That upset was......insane." Dsmoove12: "I thought it would be impossible for Grover to lose." Kid Viper: "I didn't see that but it sounds crazy. Was it on stream by chance?" Huey253: "Yeah, and he's the smallest 16 year old i've ever seen. He's going to destroy us all in 3 years." Huey253: "No, it was off stream. " Huey253: "For BB, I felt like I could beat anybody in one game format, but I wanted to avoid playing." Dsmoove12: "He also saved me in P4 pools hahaha." Huey253: "I was the predetermined anchor." SKD: "Not to take away from it, but a lot of it was Grover "losing"." Huey253: "So I wanted to avoid the stress of having one life." SKD: "Oh? Our team order was pretty flexible." Huey253: "Yeah, it's a good strategy normally, but I don't think my teammates felt as confident switching around." SKD: "Usually we'd talk about me being anchor, and that's how it panned out." Nakkiel: "Yeah, I agree. The only thing I wanted to avoid was playing anchor. I always have before in team tournaments so I can handle the pressure but I feel like v-13 is fairly unreliable as a final character." Huey253: "I ended up playing 5 games in a row with one life, which made me lose a couple years of my life." SKD: "But initially I thought we'd send Lich first, but Nakkiel first made a bit more sense to us on the spot." Dsmoove12: "Hahahaha sorry about that." Kid Viper: "I actually talked to Derek and you about the flexibility of your team. It's actually insane." Huey253: "It was a friendly reminder that mental endurance is important. I've forgotten about it." Kid Viper: "A lot of people don't realize how much mental fatigue happens in tournaments." Dsmoove12: "Day 1, I felt really good and overconfidence carried into day 2." Dsmoove12: "Which ended up in ultimate despair." Huey253: "In the past, I've usually gotten first or third place at tournaments, so getting second was actually odd (also a first iirc?)." SKD: "Haha, it may seem a bit rude but going into Evo, I was much less confident than when I actually was there and playing." Huey253: "No, no. I completely understand." Huey253: "I mean, your play showed it." Huey253: "!!!" Kid Viper: "I think that's probably how most people would go into it." SKD: "My play in the 3v3 that never happened." Kid Viper: "There's so much you don't know until you get there." SKD: "I was a bit excited to go in, honestly, but better safe than sorry." SKD: "Coming off the match with Dogura, I don't think I could have been in a better place." Huey253: "One game vs Valkenhayn is scary." Huey253: "But" SKD: "I felt confident against Jona for a few reasons, but the character is very scary." Huey253: "Yeah... I understand." SKD: "Ds I think was the most unpredictable haha." Nakkiel: "Yeah, I was most worried about you (Huey) and Bobby in the 3v3. In really long sets, Jona could go close to even with me but the first 6~ games or so I would always win." SKD: "I felt like I understood how he grasped neutral and stuff, so I wasn't scared, but he didn't have any GLARING weakness." Huey253: "To everybody: Do you think you have a player matchup advantage or weakness ? Like someone who gives you a lot or little trouble?" Huey253: "Bobby is really strong!" Huey253: "I think he was a bit nervous at the time hahaha." Huey253: "Azreal almost ended us" Dsmoove12: "Yeaaaahh....pressure was insane haha." SKD: "Yeah watching that was surreal." Huey253: "It was odd, I didn't expect it at all." Nakkiel: "I had made a bet with Lich that I would give him $100 if your team lost to Danke's team, since I was so confident you would win. I kept saying, "I can't believe this is happening." when Sunfish was beating Jona and Bobby, haha." Huey253: "LOLLLLLLLLLLLLLLLLLLLLLLLLLLL" Dsmoove12: "I thought it was team randoms + Danke but Plectrum (Sunfish) was there." Huey253: "Speaking of which: How does everybody overcome nerves in a high pressure situation?" Dsmoove12: "Delta told me after that he had been hunting me for what happened at Blue Arc Revo." Huey253: "I know the answer for you Bobby :P " Huey253: "Jk jk." Dsmoove12: "And for nerves.....sounds silly but I scream hahaha." Dsmoove12: "No you were prob right lmao." Nakkiel: "I've taken to just focusing as hard as I can if I feel nervous... it's why I looked kind of angry while I was playing the matches during the team tournament. It helps to just block everything out." Huey253: "THATS WHY YOU SCREAM??? I thought you were just being silly." Dsmoove12: "It actually helps relieve pressure also haha." Dsmoove12: "Reminds me that instead of being nervous I should be having fun." Huey253: "Intesting?" Huey253: "*Intresting." Nakkiel: "Interesting." Huey253: "Failure." Nakkiel: "Didn't you go to college?!" Huey253: "Where are the auto correct gods?" Kid Viper: "Before GG specifically I feel like my big flaw was against wild players. During the downtime between Evo last year and GG's release I actually started hanging out with Hamad (the SF4 player) a bunch so I would play SF4 with him so much. He actually taught me a lot about myself as a player and what I needed to do to improve. So going into GG I feel like my whole mentality got stronger as well as my overall play. The more I kept playing GG the more I felt I understood the players I fought against frequently more themselves." Dsmoove12: "LMAO." Bananaken: "I think I don't particularly have a player disadvantage, but since I don't go to tournaments as often lately, I think I've gotten worse in terms of how I adjust in short sets." Huey253: "I'm a CS major homie." SKD: "I think I'm great under pressure." SKD: "But I never realized I was." SKD: "Until I was in tournament situations often." Bananaken: "I know some people will do really bad against me because it's me, it's kind of unfortunate that it happens but I can't exactly complain." SKD: "Yeah, one of my thoughts going into Arc Revo." Huey253: "Personally, I have a really difficult time beating Spark and to a lesser extent Kid Viper. I don't think I can defeat them unless i'm at 100% strength." SKD: "Is that I'm not practiced enough as far as my critical thinking within short sets." Bananaken: "In high pressure situations if I prepared properly I have no problems executing my gameplan regardless of pressure." Huey253: "I think I'm really strong versus wild players." Bananaken: "If you practice enough that doesn't betray you (at least in my case)." Huey253: "That would be my good matchups I guess." Bananaken: "If I need to calm down then I find listening to hype ass music beforehand helps." Kid Viper: "For dealing with nerves it kind of stems back to SBO for CT. When I got there I said to myself, "You're already here so you may as well play your best and without worries.". So I constantly remind myself when I go to tournaments of that fact. I also have a pre-match ritual where I sit on my legs and adjust my volumes on headsets (if they have it) as well as hit the buttons to specific rhythm haha." Huey253: "2 x SBO Qualifier!!!" Bananaken: "Or in between matches just slow and deep breaths." Huey253: "I always wanted to go to SBO. " SKD: "Maybe I'm not thinking about the situation enough haha." SKD: "I like to just get it going." Kid Viper: "SBO was hype but I feel like Arc Revo really carries the torch of the SBO feel." Kid Viper: "I get a huge sense of nostalgia watching Arc Revo, honestly." Bananaken: "Yeah I agree, Arc Revo feels that way." Bananaken: "Including the format, for better or worse." Bananaken: "Lol." Kid Viper: "I love team formats, honestly. lol" Huey253: "The matches end up super hype." Bananaken: "STRESS!" Kid Viper: "It kind of feels like..." Huey253: "The only real exception I can say to single game being more hype is BBCP EVO GF." Huey253: "That was amazing." Kid Viper: "Oh my God haha." Huey253: "I'm so grateful to have watched it in person." Kid Viper: "I rewatch that set many times and still freak out and some of the stuff that happened." Huey253: "I might be slightly biased (I love Blazblue) but that was the best tournament GFs i've ever seen." Huey253: "In any game." Kid Viper: "Like "Holy shit that confirm was crazy. How was he ready for this situation? Oh my God how did he do this!"" Dsmoove12: "and" Dsmoove12: ""OMG WHY DID HE LET GO OF BLOCK?!"" Kid Viper: "I think i would agree to be honest Huey. I still have yet to see a finals better than that." Dsmoove12: "when Galileo reset him into OD super." Huey253: "What games are you focusing on in the next year? Assuming Revelator is out but BB and P4 are not." Huey253: "Let's start with Bananaken." Bananaken: "Probably SFV first, then Revelator once that comes out." Huey253: "Mmmm It's probably safe to assume most/all of you will be doing that. Are there any exceptions to this?" Bananaken: "Jack-O seems like an interesting character design so I really wanna try her. I might play BB/GG in the meantime but I haven't decided." Nakkiel: "I'll probably still be focusing on BlazBlue, to be honest." Dsmoove12: "I'll continue to focus on BB also." Dsmoove12: "After EVO I got motivated to play again and to become a better player." Kid Viper: "I have actually been playing BB a lot more lately. I wanted to catch up again but the level of play among the top players has increased so much. I feel so left behind lol. " Kid Viper: "I do plan on playing SFV and GG though but I'm not sure if I'll be sticking to Elphelt by that time." Dsmoove12: "But" Dsmoove12: "She got that hot new outfit doe." Dsmoove12: "Dont tell me you dont like it?!" Kid Viper: "Dude I love that look. After Evo though I've been character hopping starting with Ky to better understand my loss to Rion. It seriously still haunts me even now. Today I started playing Ram (my original pick before elphelt got announced) and she's a lot of fun! " Huey253: "How would you suggest new/intermediate/strong players to discuss character matchups? I know this is a hot topic lately and your inputs could really help out everybody!" Kid Viper: "After Evo it really struck me how influential the lack of experience plays in GG so that's my main goal for character hopping. I feel by understanding the character by playing them it will only help me for my main." Huey253: "Like suggestions or guidelines (i.e. be objective as much as possible)." Kid Viper: "So, the first thing I would say is to disregard discussion for the most part. " Huey253: "I use that technique too! Especially for the hardest of matchups." Kid Viper: "I don't feel like the at the moment many people are able to fully understand their character enough to be able to discuss much haha." Huey253: "How do you think people should communicate with others to learn? Or...." Kid Viper: "A lot of matchup discussion has to first come from within your own objective critique of your play and how things went bad first." Kid Viper: "If you can understand that then it will narrow down errors to the point where you can start objectively pointing out matchup specifics." Bananaken: "I think for beginners specially, the easiest thing is to just discuss situations you encounter and give you trouble one at a time." Kid Viper: "^^" Kid Viper: "I guess my advice is more towards intermediate play trying to make the jump to strong /advanced play? " Bananaken: "Some things might not be matchup specific, but the overall intent is to improve through the discussion anyway. Like if you're Ryu and a character jumps at you a lot and you ask how to deal with it, someone would tell you, "Do a DP"." Bananaken: "It's an obvious example of course, but being able to break things down and narrow it to specific situations helps a lot in getting an overall picture of how a matchup works." Kid Viper: "(Haha I guess I'm more of a loner when it comes to improvement! Sorry if I'm kind of useless on this question.) " Nakkiel: "I think something I see a lot when discussion happens is weaker players have trouble finding the next step, or expect an answer to work every single time no matter what." Kid Viper: "Ah yeah that's a huge deal." SKD: "Yeah, I'm also very situated around improving on my own so I think I have a hard time really putting myself in beginners shoes." SKD: "It's a bit difficult to convey what I'm thinking too, but that's my fault haha." Kid Viper: "I think players also should be able to start out initially on one problem but constantly expand that problem." SKD: "I think discussion at high level about character matchups is really easy actually!" SKD: "Because we're all on general consensus for the most part." Kid Viper: "As in, "Is there anything they can do to stop this answer?”. “Is there some way for me to stop this answer of his?" and so on." Huey253: "Is there any advice or shoutouts that you guys wanna do?" Dsmoove12: "RESPECT YOUR OPPONENT." Bananaken: "Shoutouts to all the roleplayers in the Junes lobby!" Dsmoove12: "Shoutouts to Banhordan!" SKD: "I want to give Brian Tom a shoutout!" Kid Viper: "Shoutouts to ShakeLord Steve for making it possible for me to travel to all these events over the past year. Also everyone in Houston as well as our newest Arcsys player Hamad! " Nakkiel: "Stay easy!" Dsmoove12: "Hope to see everyone at CEOtaku!" Kid Viper: "Everyone should try to make it to that tournament! I'm trying my hardest to make it but we'll see how work ends out! ;;" Huey253: "My shoutout is for everybody that has or is using Dustloop. Thank you for your patience and please continuing supporting it." Huey253: "Thanks for joining everybody." Huey253: "i really appreciate you spending time to have this type of discussion." Kid Viper: "I'm sorry I talked too much." Bananaken: "yeah, no problem!" Huey253: "I think it could create some sparks for players or even future discussions." Dsmoove12: "No problem mayne thanks for putting it on." Huey253: "So I really really appreciate it." SKD: "100!" Bananaken: "Start some fires, even?" Nakkiel: "Thanks!" Huey253: " :P " Huey253: "I'm just trying to help the community grow." Huey253: "Forgive me, onegai." Huey253: "See ya!" Bananaken: "Cya!"
This coming October 17th-18th in Orlando, @CEOJebaily is hosting the first major entirely dedicated to anime and airdasher games. The roster features an impressive 16 total games ranging from Blazblue Chronophantasma Extend, UNIEL, Persona, Skullgirls, Yatagasaru, and even Chaos Code.
Check out their promotional trailer, website, and get all the information you need including registration information, registration form, hotel information, etc. Please support the event, and we hope to see you there!
Information and Rules Here
Blazblue Chronophantasma Extend
Degenki Bunko Fighting Climax
Under Night In-Birth Exe Late
Guilty Gear Accent Core +R
Guilty Gear Xrd -SIGN-
Melty Blood Actress Again Current Code
Persona 4 Arena Ultimax
Skullgirls 2nd Encore
Ultimate Marvel vs. Capcom 3
Arcana Heart 3 Love Max
Naruto GNT: 4
Early Bird until September 1st $25
Registration until October 1st $30
Late Registration Until Online Registration Closes October 11th $35
On Site Emergency Tournament Registration with only available byes being filled and no seeding $40
Registration Form and Info Here
CEOtaku takes place at the Orlando Wyndham Resort. They currently have a special going at $99 per night.
Further Hotel Information
Book Your Room Here
It's fairly common for top players to post their own thoughts as to how strong they feel a character is when relative to the whole cast, but rarely does it also come with a long analysis as to why. Recently Nage has posted one on his personal blog and it has been translated by @GREATFERNMAN
Original Post Translated Document
Repost of translated document below
Once again anything in italics are my own addons (@GREATFERNMAN)
Hi, it's Nage. The topic of this report is "my GGXrd tier list". I will write about the details and important points of each character and what I think about it overall. I apologize as the preface will probably be long; after reading, I hope you will arrive at your own ideas. ■ Why I wrote this The biggest reason is that I wanted to try and see what would happen if I compiled my own thoughts (on all the characters). Conversely, one reason why I have not written about this yet was because I thought " I can't write all I want with Twitter's character limit. I want to use a picture and explain as well, and I don't l want to separate them into multiple tweets." These problems weren't an issue once I started my blog, and there was the added merit of "clearly establishing the fact that the information originated from me", so I wrote this. Also, really fun events like Arc Revo 2015, Toushin Gekitotsu and a-cho anniversary are coming up, so this could function as collection of information for people who don't play Guilty Gear but are watching it to reference, or as a way for people starting Guilty Gear to choose a character. In that manner, because of the various reasons... I am writing this.
■ Important Point When you get down to it, I'm a Faust player. I can't use every character, and this is just the opinion of one Faust player. This is just "me compiling my thoughts". I do not know every matchup in detail. However, I have watched strong players of each character, and have had many opportunities to play against said players; those is the foundation of my thoughts.
■ My Tier List It looks like this when compiled into a picture
I thought of the grouping myself. There are also parts where I wrote more, so I apologize if it's hard to understand. ・Hard to use but the strongest characters: Millia, Zato →Elphelt, Faust and Sol are also considerably strong, but Millia and Zato's maximum potential control over the game is slightly higher in my opinion. It's not that they're by far the strongest. Because of their low defense and executional difficulty, the possibility of the momentum being snatched away because of one mistake is not low. They would have a high win rate over ten or twenty games, but in one or two games, it may be difficult
・Considerably strong: Elphelt, Faust, Sol →Elphelt's explosiveness in the corner is close to Millia and Zato's, but she has to get you to the corner from midscreen. She has strong hitboxes and an option to force the opponent to move (rifle), but she has to feel it out on her own, and she cannot prevent a 1v2 situation (she has to take risks). (Sorry I have no idea what Nage means by 1v2) Sol has excellent normals and specials, can turn the situation in his favor with an invincible move, and has explosiveness in the corner, but he has to work to get in. Faust has the strength of his suppressiveness, his mixup, pokes, and antiairs, but compared to the other four characters, he doesn't have as many opportunities to do that kind of damage. He also the "random factor".
・Sufficiently strong: many Bedman has his setplay and confusion of his 8 way dash from his float, and his defense is high. However, his hurtbox is big, and if he gets caught it's hard for him to get out. Ky has all the standard moves. His pokes, antiairs, and frame traps are excellent, and he can continue his offense with Dipper RC or Stunedge YRC. However, in this game where many characters are strong, it's hard to have to act without ever breaking your concentration. Ky is not deceptive. I wrote the above, but even when compared to characters like El, Sol and Faust, Ky is a good character. Sin's strength is the damage he gets from his pokes. He also can gain momentum with his backdash and dp. After doing big damage, the opponent has to deal with Sin's pokes and antiairs. Calorie gauge management, lack of strong jump-ins (he has an anti-antiair), and his trouble with small movements(more detailed space adjustment I think, not sure about this) seem difficult. May can engage in both zoning with her set projectiles, or the close ranged battle. Her backdash is also excellent at getting out. However, it seems easy for her to lose momentum even after establishing it. When she competes against other projectile characters by zoning she loses because of the rate at which she can shoot her projectiles, and she has to work hard to get in close; she seems to have tough situations. She covers this by having damage, setplay and strong jump-ins. With his corner okizeme, find me, teleport YRC, alpha blade, jump-ins, and supers, Chipp can dictate the pace of the match with his strong options. In spite of that, if the opponent gets him once it hurts, and he has many situations where he has trouble getting the knockdown midscreen. He also has to deal with whether or not the opponent will blitz more than other characters. Axl has strong pokes, and an invincible reversal for when the opponent gets in. He has strong moves to force the opponent to act in the mid to long range battle such as Rensen YRC and Haitaka(sparrowhawk stance). However, he has trouble opening up the opponent, Axl's pokes are strong, but he has to get close to open the opponent up with not-so-great options. He also has trouble following up after running away, and has a problem when the opponent forces him back. I-no's specialty is her explosiveness after she sets up an extremely hard to escape situation (her setplay). Even if the opponent doesn't get opened up, after I-no builds meter on her offense, she can continue her offense with her super or note/HCL YRC. However, I-no uses her meter in neutral to catch the opponent and she cannot continue her offense if she doesn't have meter, so she can be meter dependent. Her dash is a hover, so it's hard for her to adjust space. Venom's stronger neutral thanks to YRC, ability to push the opponent to the corner after a knockdown and setplay, ability to use the meter he built up in neutral even if the opponent gets out... these are his strengths at setting the pace of the match. However, no matter who the opponent is playing, Venom has to keep the game in neutral (furthermore, in a slugfest, Venom's strengths are hard to demonstrate), and in situations where he used his meter in neutral but then gets caught, he has trouble getting out.
・Characters that have destructive power off one attack: Leo, Ramlethal, Slayer, Potemkin Leo is the only character with a meterless reversal in this group, and he also has high damage, so he's a little stronger than the other three characters. His jump-ins and rushing move is strong, and he has many options to open up the opponent. He has two different projectiles to use, and has considerably strong pressure with his very active moves. He has trouble getting in, and while his mixup in stance is strong, he always has to take risks. I think that while the opponent cannot relax, Leo is limited by the fact that he too cannot relax. Ramlethal, Slayer and Potemkin each have their strengths (Ramlethal has high low setplay and the option to set or not set swords, Slayer has high damage, invincible jumps (presumably from bdc) and making the opponent whiff with dandy step, Potemkin has his high single hit damage and his decisive power in the corner), and they can use those to decide the match. However, compared to the other characters, I think that there are many situations where they get dominated in a matchup. Because of that, they have to take risks alot, and having a stable win rate is hard. Leo is close to them, so he seems like he's just hanging there (on the tier list picture)
■ Overall thoughts I think every character has strong points, and hard points that can become a challenge. They're all worth playing. ........ That was my tier list, that's about it. Thank you very much for reading up to now. Bye.
Guilty Gear Xrd -Revelator-'s arcade version has been confirmed for a release on the 25th of August. This follow-up to Xrd -Sign- brings returning character Johnny and newcomer Jack-O' to the playable roster and adds new system mechanics to the game.
Jam Kuradoberi has also been confirmed to joining the playable cast in a future update to the game.
View the full arcade opening and teaser for Jam below:
NthGen Interactive the group that brought to you Europe's highly successful event Revolution 2015 and Sakura Fight Festa are back again this year with Revolution 2015!
These are the tournament line up, entry is £5 per tournament with Aquapazza being the only exception.
Friday Aquapazza Aquaplus Dream Match (PS3) - FREE Entry - Win Raffle Tickets! Melty Blood Actress Again Current Code (PC)
Saturday Arcana Heart 3 Love Max!!!!! (PS3) Dengeki Bunko Fighting Climax (PS3) Guilty Gear Xrd Sign (PS3)
Sunday Under Night In-Birth Exe:Late (PS3) Persona 4 Arena Ultimax (PS3) BlazBlue Chronophantasma Extend (PS3) Raffle will also be on Sunday
Venue Fee and Location
Location: Bolney Meadow Community Center, 31 Bolney Street, Vauxhall London, SW8 1EZ England, UK Dates: 6-8th of November 2015
Advance Payment - If you know you are coming and you want to support by putting your name on the guaranteed list, prices are
1 day pass - £7.50 Yes we have a single day pass now. If you are sure you just want to come for a single day you can go for £7.50. That being said, anime tournaments do not happen often, especially in Europe, please try come for multiple!
Weekend Pass - £20. This covers all 3 days
On the day pass - Just randomly decided to turn up? £30 On the Door Weekend Entry (All 3 Days) £12 On the Door Single Day Entry
There is an Image uploaded but here it is in Text Form. each individual tournament start and finish on the same day.
Friday 1000 - Open 1200 - Aquapazza Groups 1330 - Melty Blood Groups 1600 - Aquapazza Top 4 1730 - Melty Blood Top 4 2130 - CLOSE
Saturday 0930 - Open 1200 - AH3LM Groups 1300 - Dengeki Bunko Groups 1400 - Xrd Groups 1600 - AH3LM Top 4 1730 - Dengeki Bunko Top 4 1900 - Xrd Top 4 2130 - CLOSE
Sunday 0930 - Open 1100 - UNIEL Groups 1200 - P4AU Groups 1300 - BBCP Groups 1500 - UNIEL Top 4 1630 - P4A Top 4 1800 - Raffle 1900 - BBCP Top 4 2100 - CLOSE
For more information, you can tweet at @Frostybolty @Rayokarna or @Firei_UK Email email@example.com Website NthGen Interactive Revolution 2015 Stream NthGen Media
One of the struggles with the AFGC scenes outside of Japan is that due to the focus on arcade releases, other scenes often do not get access to a game until months, if not almost a year after arcade release.
However, Round 1 Arcade, a large arcade franchise in the United States, has announced that they have Nesica x Live cabinets at their location in Puente Hills, CA.
Nesica x Live is the system that hosts the Blazblue and Persona franchises, but also features games like Arcana Hearts and Aquapazza.
Nesica Full Games List
With the release of the Nesica x Live arcade cabinets in the US, that means that the US will finally have access to games like Blazblue Central Fiction at the same as Japan. There has been no formal announcement as to whether the machines will be hosted at other Round 1s, but one can be hopeful. See a list of Round 1 locations here.
Jyosua has stated that there are two head to head arcade cabinets at Round 1 which do have full access to all the Nesica games and are in the process of downloading and installing them. If you live near Puente Hills, be sure to check it out.
UPDATE: Due to licensing issues, for now the Nesica x Live machines at Puente Hills will only have Ultra Street Fighter 4 and Blazblue Chronophantasma Extend. However, Dustloop users are still planning on gathering and supporting the arcade in hopes that future opportunities will open up.
Credits to Jyosua for gathering information. Credits to Daryl for posting the full list of Nesica games. Credits to MechaMacGyver for starting the thread and showing support to Round1.
Earlier today Nage, a strong Faust player who placed 2nd at this year's Evolution 2015 and 2nd at last year's Arc Revolution Cup 2014 in GGXrd, posted a long document outlining his thought process when it comes to analyzing his losses in games in order to improve. The post has been translated and provides really insightful information to how players can productively approach losses. The scope of the post is with Guilty Gear Xrd in mind, but is general enough to be applicable to anyone to plays fighting games.
Credits to TENMA for the translation
Here I compile how I analyze ‘Why I Lost’, and what I do to fix them.
I divide this note to: figuring out ‘Why I lost’; ‘when do I think about it’; and ‘philosophy on how to fix problems’.
This is my thought as a ‘Player who wants to leave results at a tournament’. It’ll be great if this note can inspire other theories.
Figuring out ‘Why I Lost’
I’m ‘continuously digging for reasons I lost’.
Why I continue searching is due to these 3 points:
What leads to ‘losing’ is due to multiple factors within a single match, and I want to find as many of those factors.
To avoid difficult situations, theorize tactics that can prevent said situations.
By determining the fine detail of the problem, be able to find counter tactics easier.
For example: ‘First round, got setplayed to death and lost the round’.
‘Got setplayed to death’
= ‘got knocked down and lost’
-> What move caused me to get knocked down?
-> Why did I get hit by that move?
-> What can I do to prevent getting hit by this move?
‘Got setplayed to death’
= ‘Couldn’t get out of the setplay situation’
-> Why couldn’t I get out?
-> Was there anything I could do get out?
-> Where should I have used the burst?
-> How did I use my meter?
-> Could I have changed the situation if I prioritized on getting meter?
Like so, even in a round that finished quickly, I try to think of multiple points that could have been improved. If the round didn’t end instantly, then there’s more to think about.
Before analyzing ‘what to do in a difficult situation’ I think of ‘what to do before I’m in a difficult situation’.
This example goes outside the game, but if you ‘overslept and got to work late’, before thinking about ‘how to prepare faster after waking up’, it’s better to think ‘how to avoid sleeping in’. Which then you can think of what to do after sleeping in, which may calm you down a bit too.
I think about how to avoid dangerous situations, and then think of what to do when you’re in the dangerous situation.
After generating few points, I pinpoint what should be fixed first, and then consider what the protocol should be. There are limits to how much I can think at once, so I prioritize on what I think are effective.
When to think about ‘Why I Lost’
During the match (be aware).
When re-watching the match to discover.
Regardless of time and place, idea comes out of no where.
Have someone else tell you.
For me it’s just those four.
(1) happens during a match, so usually leads to a loss.
With (2), I find being able to watch yourself from 3rd person perspective is beneficial. Watching your own matches allow you to realize ‘what I should have done instead’.
(3) happens randomly. When it does I take notes so I don’t forget, and when I get the chance I test it out.
I do my best to come up with the solution(s) myself, but if you think your perspective is narrow, have a trusted player watch over your back.
Also there are times losses cumulate (and become depressed about it), and you won’t be able to logically think of ‘Why I Lost’. When this happens (1) becomes impossible to do.
When aggravated you can attempt to calm yourself by digging for reasons, but if that doesn’t work I take a break. Do other things to calm down, then think of ‘Why I Lost’.
Even if I’m winning, I sometimes think about ‘If I do this and they do that I might lose, so I should think about what to do when they do that’.
What I’m Conscious of When Fixing the Issue
First, fixing the reason for losing does not directly lead to ‘winning’.
As stated earlier, “What leads to ‘losing’ is due to multiple factors within a single match”. Even if you fix one problem, sometimes you’ll lose due to different reasons.
Winning is great, but even if you lose again it’s best to tell yourself ‘I’m able to do something I couldn’t do before’, and appreciate your own development.
I think the mentality of ‘I’m grinding but doesn’t feel like I’m improving’ comes from the disruption of the core motivation of ‘fun’, so regardless of win/loss, being positive about your improvement is key.
If you eliminate reason of losing one by one, even if the results don’t come immediately, in the future your win rate stabilizes, and you become more confident in your decisions (have wider perspective).
Think “You can’t never lose”
No matter how much you fix, if you are facing a human, it’s impossible to have a 100% win rate. (This will be discussed in detail on another day).
With that in mind, to be able to win at a tournament and other high stakes moment, it is important to eliminate uncertain situations (have countermeasures) one by one.
My goal is to ‘leave results at a tournament’, so to achieve that I practice critical thinking during casuals, and be able to make confident decisions during tournaments.
That’s about it for this time.
TLDR: ‘I play games with longevity in mind’.
With Arc Revolution 2015 right around the corner, Arc System Works has posted the brackets for Blazblue Chronophantasma Extend, Guilty Gear Xrd -SIGN-, Persona 4 Ultimax Ultra Suplex Hold, and Under Night In-Birth Exe Late on their website. The official site is entirely in Japanese, but translations are now also available.
Check out which teams are competing and be sure to watch them on the official Nico Nico Douga livestream August 15th 10am-9:30pm JST.
BBCPE Teams Translation
BBCPE Bracket with Character Count
BBCPE Character Count Translation
GGXrd Teams Translated
GGXrd Character Count
P4U2 Teams Translation
The Rev 2.10 patch has been out on Steam for a while, and my thoughts on Axl changes are so far really positive.
2H lost its stagger, but in turn gained special cancel. Normal hit connects to Rensen at all ranges (as long as the second hit connects). On counterhit the the second hit sometimes whiffs (especially on lightweights and jumpers), but that is a small price to pay for a fullscreen low poke that hitconfirms easily into meterless damage + knockdown. And while Rensen is obviously great on hit, it's also good on block, resulting in huge pushback, and the 6H/5D and other special moves can be used for a variety of legit options (as opposed to before where you only had a fifty-fifty between doing nothing for -4 or going for +20F startup overheads) .
The startup is also now slower, but in ranges where you have to worry about that you should be using 2P in the first place, not to mention it makes frametraps with 3P > 2H and cS > 2H (possibly as late cancel) more effective. There are less gatlings into it than before, but its a fair tradeoff for 2H being so much stronger.
214P now combos on succesful counter, but recovers slightly slower on whiff. Unless you were using this move for taunting to distract the opponent, it's a huge buff, making the reward for a proper reaction or read way better. It's actually really good as an antiair in some situations; it was already good against really strong moves like Chipp jD or Ram sword jH, but now with the combo reward you might want to use it for any kind of antiair situations, though it still requires the opponent to make the first move and good execution to pull the command in time (ie. picking a right antiair for the correct situation is more relevant than before).
2363214H (ie. "Rensen-super") was modified to be punishable more easily (startup of second part was made slower, hitboxes modified) , so using it carelessly is now riskier. The hitbox modifications made it easier to connect more hits in some combos, but on the other hand harder in some combos; in long bomber loops into super finish it was easier to get 1-3 more than before even on light characters, but on Venom the very BnB-ish combo cS > 5H > 2D > 2363214H ´whiffs one hit (ie. the combo has 9 hits instead of the usual 10, though I'm not 100% if that's how it worked on Venom before as well). It might be more useful as a round finisher now, but without heavy labbing it's hard to tell the difference.
Overall, these changes made Axl stronger. They weren't anything revolutionary that would turn around bad matchups into good, but were solid buffs for his existing strenghts. Combined with new Rev2 jump normals (which really helped is floaty air game), I think Axl has become much more complete as a character when compared to -Sign- 1.10 and Rev1 times. While there are still characters that you might want to pick for objectively stronger overall properties and toolset while being strong in the long range as well (ie. Johnny), his niche of "strong long range moves + unorthodox complementary tools" feels really fun to use now. Personally, at this point I would rather have fixes for small Axl problems and nerfs for the obvious S-tiers than any new big changes for Axl. The last missing piece that would truly feel great would be the holy Rashousen feint, but honestly the 2H changes were more than enough to satisfy me for now.
Yeah, unexpected, but that's how it is, anyways, the game has also now been announced for EU/PAL regions none other by the usual publisher P-Qube. All but beyond a "Summer 2018" release timeframe, however, if its anything like previous ASW releases, probably within the same week as the NA/US version. As UNIEL was released same day for NA/EU.
Well, anyways, besides that, not only is BBTAG going to be playable at Anime Ascension in California, 2 other locations across the US will have it on the same weekend (March 31st-April 1st). Anime Boston in Boston, Mass. and Sakura-Con in Seattle, Washington. For the EU crowd, it will be playable at Bavaria Burst in Munich next weekend (March 23rd-25th).
I had Carmine being one of the 40, possibly being revealed today on a bet I had w/ a buddy. I also thought Jubei had a strong chance to be in the 40, but definitely didn't see him getting revealed this early.
Aigis? Wouldn't have guessed at all that she'd be in the 40. Really surprised a non-Investigation Team character got revealed this early/at all.
IF YOU HAVE MORE INFO AND/OR CORRECTIONS, REPLY TO THIS THREAD !
Place / date: Leisureland Fujie 17.12.2017
Winners: Rarigo(RE), Tsugura(VA), Pikanya(NI)
Place / date: Yu Space Magical 23.12.2017
Winners: N-O(RA), Fenrich(JI), Itou Sae(CA)
Place / date: Max Plaza 23.12.2017
Winners: Kogatan(HI), Kyoju(HK), Bunker(AR)
Place / date: Game Chao 13.01.2018
Winners: Oka(HK), Terraluner(TS), Rusk_Grandia(TA)
Place / date: Omiya Spica 14.01.2018
Winners: Sensoya(LI), Hayashi(KA), Chiri(CA)
Place / date: Playland Circus 19.01.2018
Winners: Tennti(IZ), Suya(VA), Rikutoe(IN)
Place / date: Central Hachiouji 20.01.2018
Winners: Ronitta(Es), Mokemoke(RE), Naoto(RC)
Place / date neo amusement space a-cho 20.01.2018
Winners Koike(LI), Makki(RC), Esuke(CA)
Place / date Mangasouko Kagoshima 20.01.2018
Winners Nakashima(LI), Mekki(CA), Isao(KA)
Place / date: Taito Station Machida 21.01.2018
Winners: Souji(AR), Dora(BA), Isa(IN)
Place / date: Apina Amusement Place Matsumoto 27.01.2018
Winners: Momoiro(MA), Koreru(IZ), Mabukapu(RE)
Place / date: The Third Planet OZ 28.01.2018
Winners: Yamashita(IN), Tamaisan(HI), Kinji(CA)
Place / date: Taito Station Sendai Clisroad 03.02.2018
Winners: Inagi(AM), tetsu(RG), Suna(AZ)
Place / date: Game Fantasyan Okazaki 03.02.2018
Winners: J Anson(HA), Nuka(Mu), Batako(JI)
Place / date: Taito Station Fukuoka Tenjin 03.02.2018
Winners: Ryota(Es), Gouda(IN), Kanayahama(AR)
Place / date: College Square Yamagata 04.02.2018
Winners: Dango(HI), EGO(TA), Iwasi(LA)
Place / date: Kanagawa Leisure Land 10.02.2018
Winners: Hukku(BA), Uru(RG), Camellia(HK)
Place / date: Taito Amusement Koriyama 17.02.2018
Winners: Mio(LI), Nezu(HI), Yoshiki(NU)
Place / date: Amusement Pale Pale 17.02.2018
Winners: Matoi(KO), Kikuchiyo(LI), Chourou(RA)
Place / date: P&D Urban Square 17.02.2018
Winners: Inu(PL), Watagashi(Es), ひゃくはち(KA)
Place / date: MAXIM HERO 18.02.2018
Winners: Genbu(NI), take(AR), Ikamen(AZ)
Place / date: Game Paddock +1 18.02.2018
Winners: Uma No Hone(VA), Shino(NO), Kitsune(AR)
Place / date: Mag Max Kawagoe 18.02.2018
Winners: Zekuso(AZ), Shiro(VA), Senchou(NI)
Place / date: Taito Station Kamiyacho 24.02.2018
Winners: Itsuki(CA), Ittsuu(RG), wara(TS)
Place / date: Hey Akihabara 03.03.2018
Winners: Razu(CA), Seiji(NA), Judo(BA)
Place / date: Gamechariot 04.03.2018
Winners: Asaha(HZ), Fumi(LI), Yutta(Es)
Place / date: Apina Amusement Place Toyama 04.03.2018
Winners: Inunyako(KA), Kamikaze(NA), ミッカ(SU)
Place / date: Athena Nipponbashi 04.03.2018
Winners: Yukyan(NI), Poropiccho(HK), Mikan Yarou(CA)
Place / date: Shinjuku Sportsland 10.03.2018
Winners: Fuitan(CA), Fin(IZ), VER(AR)
Place / date: Taito Station Mizokuchi 11.03.2018
Winners: Minami(IZ), Gentarou(NU), Kyaro(MA)