So Xrd has been out for a little under a month now, and it seems like a lot of new people are interested in Guilty Gear because of it, which is awesome! I’ve recently started to hear more and more that new players are having trouble with a few key things, so to help with that, I’ve decided to write about a very important topic: Throws!
Now you're wondering why I've brought you all here. The reason why I decided to create this google doc is basically for the sake of being able to find players for the matchups that you lack or wish to get more experience in. Another reason is to find and identify many of the people who play these characters to varying degrees that many people may not even know of. Since starting Guilty Gear (with Xrd) I had to play a lot of catch up and had a pretty difficult time finding certain matchups. Even OG's lack experience against some of the newer characters who can give trouble, but I noticed specifically harder for a lot to find Bedman, so hopefully an open google doc where people can input their own information will create a much quicker way to find what you're looking for. There was about 1,000 people at EVO this year for Xrd and I'm hoping at least 40 or 50% can find this doc and input info. So just keep sharing.
Also as I'm starting to notice. This is a great way to help identify people that are near your scene that you didn't even know existed. Very great way to start having people come to your casuals so hit em up.
French player Alioune-sensei is world renown not only for is amazing Street Fighter IV play, but also for his skill and love of Guilty Gear. In Xrd, this is also the case as the lab monster has been hard at work developing unblockable technology for Elphelt, a newcomer to the series and console-exclusive character. Check out this playlist after the break.
Strange, I don't think I've seen either of these happen, but I'm going to try to test them when I get off of work.
I'm assuming both of these only happen in training mode? And it only happens when dummy DI Sol is playing back a recording you made? And I've only ever seen danger time last the regular ~10 seconds, I think that's how long it should last, even in training mode.
Had a pair of weird mechanics questions:
I'm in Training Mode and when I practice against Sol in his DI mode, sometimes a 'normal' Riot Stamp or normal Breakdown will come out instead of an explosion.
Is there some factor that charges up his attacks or something, or is that a Training bug?
In addition, I had a question about Danger Time. What determines how 'long' you're actually IN Danger Time? I've seen anywhere from 5 seconds to 3 minutes.
If anything, most "tourney" players want their games to be unbalanced so they can maintain control. God forbid we have balance in fighting games. Apparently, people like seeing the same characters/players always win so those people keep racking in those earnings, no one challenges their throne and maintain those easy wins. Take away that advantage and people call foul. Most games on main EVO stage are pretty unbalanced overall (blazblue, marvel, smash bros, etc). If you don't have some dishonest/lockdown gimmick to keep your character ahead, you probably won't get far at all.
Granted, yes anything goes that is in the game and it does come down to skill as well but broken characters pushes the win in that direction. When it comes to playing strictly to win, it's all about playing odds in your favor and nothing more.
Please note that I'm all for character/game balance to keep the variety healthy and things interesting and not fall into the victim pit of the "meta" play where only select characters will always be used in tournaments which BlazBlue is definitely plagued with.