With the Japanese release of Under Night In-Birth: EXE Late [uNIEL] imminent this evening (7/24/14) in Japan, there is sure to be a flood of interested players descending on various forums, wikis, and match vids looking for information so that they may better learn and understand the system and facets of this new IP.
Luckily, the players at Japan's Akihabara Leisureland Arcade in Tokyo, Japan have put together an amazing clinic showcasing the intricacies of the title; breaking down various game systems for the beginner as well as delving into some pretty impressive advanced strategies and offensive/defensive option selects. Hit the jump to get more info as well as to check out the videos!
With Guilty Gear Xrd now available for both Japan as well as North America, plenty of videos and tech have come in for various characters.
On the tutorial side of things, I-no, a character notorious for being extremely execution heavy and requiring demanding play has been broken down for beginners looking to try her out. Check out these community created I-no tutorials after the jump.
With Evo approaching and a hit squad of Japanese players heading our way, the Persona community has its work cut out for it in the coming months. In order to improve match-up knowledge, I worked with BananaKen to create a quick (or perhaps lengthy?) overview of some of Shadow Labrys's nastiest set-ups and how to escape them.
Under Night In-birth: EXE Late [st] ( UNIEL [st] ) has been given an arcade release date of July 23rd 2015 by Arc System Works, complete with new introductory trailer and opening theme to accompany the arrival news.
This weekend in the world of Guilty Gear sees the 2nd Loketest of the Xrd 1.10 update going down in Japan. You can find all of the details in the official Arc System Works change list PDF here, if you read Japanese. All new changes in the 2nd loketest are highlighted in red, and reversions have been crossed out. All other changes are carrying over from the 1st loketest. Hit the jump for info on how to find English translations.
This past weekend, Mr. Biscuits from TSB/TEC, in conjunction with Mikado's Satou (Satu) held an open Japanese lobby to tease some of the competition coming from Japan to EVO, and how there training has come so far. These are some great sets, so check them out after the break!
The seventh installment of Frosty Faustings is getting set to kick off today at 8pm at The Crowne Plaza Chicago-Northbrook Hotel right outside of Chcago IL. Guilty Gear AC +R will be the first up to bat.
Plenty of killers from a multitude of games will be congregating to compete tonight, and the competition could not be fiercer, with some of the best the Mid-West, Texas, and West Coast have to offer.
Hit the jump for more info, including the stream schedule!
The makers that have brought you Guilty Bits and Airdash Academy are already setting their sights on their next endeavor...appropriately titled BlazBits. However, this undertaking will be on a massive scale the likes that Guilty Bits did not see, and will even be tailored to accommodate an international audience. In order to accomplish this, the team is asking for Your help to make this dream a reality.
Click the jump to learn more about this exciting project.
The community responses to our outreach have been overwhelming. So overwhelming in fact that we need a new thread just for them.
There is now a General Revamp Brainstorming thread to carry any discussion about the totality of Dustloop and how to improve it. Please drop by and give us your thoughts on how to increase community involvement at Dustloop, encourage discussion, bring in new players, and whatever else you think needs fixing here.
Similar to the one created by ChosenNinja for Guilty Gear, a Blazblue Player Database is now available to help find players for matchup training. If you would like to add your player info, please fill out the form here The full list of players can be found here
GameNow runs off of a monthly subscription, and for at the very least these 2 games are set at 450 yen (~$5.00 USD). Check the jump for more info regarding these two nostalgic titles, as well as the cloud based service model!
One of the struggles with the AFGC scenes outside of Japan is that due to the focus on arcade releases, other scenes often do not get access to a game until months, if not almost a year after arcade release.
However, Round 1 Arcade, a large arcade franchise in the United States, has announced that they have Nesica x Live cabinets at their location in Puente Hills, CA.
Mad Tea Party has come up with quite the Chipp video showing off his potential with his new tools in +R. Get ready to see Chipp do amazing acrobatic feats like combos into and from shuriken and more alpha blades than you can count!
Looking to take your Guilty Gear Xrd frame data on the go? Don't want to sift through a clumsy mobile web browser to access the Japanese & Dustloop Xrd wikis on your mobile phone or tablet?
Well then, Community Member AnBi2199 (Twitter: @AnBi2199) has developed a mobile app for Android Platforms deftly named: GunFrame.
All that you need to know is contained after the jump, including a recent update which has added Leo Whitefang to the roster. It should be noted that as of this writing there are no immediate plans to develop the application for iOS platforms. iOS users can only hope that changes with a bit more exposure, including community input and assistance.
Check out the jump for preview screenshots of the app, as well as a few developer's notes.
Let's take a moment to talk about One Frame Jumps.
The fact is, what most of us understand One Frame Jumps to be simply isn't the case. Actually, a lot of what we know about the first few frames of jumping is wrong! Here I'll attempt to demonstrate how jumping really works, and how it impacts the game.
Jourdal has been steady at work uploading new footage on his YouTube channel over the past weeks. Most notably for Guilty Gear fans are 6 first to 7 showcases all featuring Tomo (Leo) against some of Mikado's finest, including the EVO World Champion himself - Ogawa (Zato).
Check out the matches and more info after the break.
I mean, they already released the patch with the actual data in it. I don't see why they wouldn't just put it on the store when PSN updates today.
Or, maybe they weren't sure the patch would've made it out by now.
The startup and recovery of Azami is making it look kinda weak so far. Haven't played the matchup yet, but players are still struggling to make optimal use of it, and opposing players have little reason to respect it.
I can barely call Baiken a defensive character so far from the footage I've seen.
I live in Columbia, so some visits to your community are within the realm of possibility for me, especially as I have friends who live in STL. I'll hook myself up to your twitter feed, and if a likely event appears there, I'll drop on by. Thanks for posting this here!
its been a LONG time since ive played GG, in ggac sol had specific combos against lights, medium and heavy characters
is there a video to see optimal punishes and combos to do against the enemy ??