So Xrd has been out for a little under a month now, and it seems like a lot of new people are interested in Guilty Gear because of it, which is awesome! I’ve recently started to hear more and more that new players are having trouble with a few key things, so to help with that, I’ve decided to write about a very important topic: Throws!
Hungry for information for the recent UNIEST loketest which took place May 22nd -24th, 2015 in Japan?
Dustloop community members have been hard at work scouring twitter, other forums and community outlets for the information your looking for! A big shout-out goes to DL community member RurouniLoneWolf for compiling all of this information for us over on the Under Night In-Birth forums here on this site.
Hit the jump for a breakdown of the rebalance and update, and see for your self if your character is getting a much needed boost, or unfortunate nerf!
Looking to take your Guilty Gear Xrd frame data on the go? Don't want to sift through a clumsy mobile web browser to access the Japanese & Dustloop Xrd wikis on your mobile phone or tablet?
Well then, Community Member AnBi2199 (Twitter: @AnBi2199) has developed a mobile app for Android Platforms deftly named: GunFrame.
All that you need to know is contained after the jump, including a recent update which has added Leo Whitefang to the roster. It should be noted that as of this writing there are no immediate plans to develop the application for iOS platforms. iOS users can only hope that changes with a bit more exposure, including community input and assistance.
Check out the jump for preview screenshots of the app, as well as a few developer's notes.
One of the struggles with the AFGC scenes outside of Japan is that due to the focus on arcade releases, other scenes often do not get access to a game until months, if not almost a year after arcade release.
However, Round 1 Arcade, a large arcade franchise in the United States, has announced that they have Nesica x Live cabinets at their location in Puente Hills, CA.
Japnese video game news site 4gamer published today and article with a round table discussing fighting games including Mr. Kazuto Sekine aka "Pachi (Blazblue series, Guilty Gear series)," Mr. Ryohei Endo (Guilty Gear 2 Overture, Blazblue Chrono Phantasma), Mysterious Masked Man No.1 (P4U Series), along with Atlas' Masked Man No. 2 (Persona 4 The Ultimax Ultra Suplex Hold), and soft circle French-Bread's Mr. Kamone Serizawa (Under Night In-Birth, Dengeki Bunko: Fighting Climax).
The article is provided in English and Japanese, English link below.
This weekend in the world of Guilty Gear sees the 2nd Loketest of the Xrd 1.10 update going down in Japan. You can find all of the details in the official Arc System Works change list PDF here, if you read Japanese. All new changes in the 2nd loketest are highlighted in red, and reversions have been crossed out. All other changes are carrying over from the 1st loketest. Hit the jump for info on how to find English translations.
Let's take a moment to talk about One Frame Jumps.
The fact is, what most of us understand One Frame Jumps to be simply isn't the case. Actually, a lot of what we know about the first few frames of jumping is wrong! Here I'll attempt to demonstrate how jumping really works, and how it impacts the game.
French player Alioune-sensei is world renown not only for is amazing Street Fighter IV play, but also for his skill and love of Guilty Gear. In Xrd, this is also the case as the lab monster has been hard at work developing unblockable technology for Elphelt, a newcomer to the series and console-exclusive character. Check out this playlist after the break.
With the Japanese release of Under Night In-Birth: EXE Late [uNIEL] imminent this evening (7/24/14) in Japan, there is sure to be a flood of interested players descending on various forums, wikis, and match vids looking for information so that they may better learn and understand the system and facets of this new IP.
Luckily, the players at Japan's Akihabara Leisureland Arcade in Tokyo, Japan have put together an amazing clinic showcasing the intricacies of the title; breaking down various game systems for the beginner as well as delving into some pretty impressive advanced strategies and offensive/defensive option selects. Hit the jump to get more info as well as to check out the videos!
Arc System Works is releasing Guilty Gear Xrd -SIGN-, BlazBlue Chrono Phantasma Extend, Under Night In-Birth EXE:Late, and Melty Blood: Actress Again Current Code on Steam in the West! This is a big step for ASW, as they have been reluctant to release games on PC in the past.
First up is Xrd -SIGN-, coming on on December 9 for $30 USD. They're even having a special offer where if you buy the game in the first month, they'll throw in all the DLC (characters, colors, system voices) for free.
Guilty Gear Xrd -Revelator-'s arcade version has been confirmed for a release on the 25th of August. This follow-up to Xrd -Sign- brings returning character Johnny and newcomer Jack-O' to the playable roster and adds new system mechanics to the game.
Jam Kuradoberi has also been confirmed to joining the playable cast in a future update to the game.
This year was a huge year at Evolution 2015 for anime and airdasher games. Guilty Gear Xrd and Persona 4 Ulimax were present in the line up of main Evo games, Arc System Works hosted the US Arc Revolution Qualifier for both Guilty Gear Xrd 3v3 and Blazblue Chronophantasma Extend 3v3, and a huge community run event known as AnimEvo hosted a multitude of side tournaments ranging from large BBCPE and UNIEL tournaments that quickly capped at 128 players to other games like Arcana Heart 3 Love Max and Vampire Savior. Competition was fierce this year and all games had good showings which included international players from Japan. Overall the event was a huge success, so please send your thanks and support to the crew at AnimEvo.
Good news today for Guilty Gear fans and those looking/speculating to who the next new brawler to grace the game would be ahead of the console release! Gaming new site Famitsu has gone live with a quick preview of the newest fighter in GGXrd; Dizzy and Ky's son Sin Kiske. Hit the jump for more info on Sin's unique play style and some incredibly beautiful images.
With Arc Revolution 2015 right around the corner, Arc System Works has posted the brackets for Blazblue Chronophantasma Extend, Guilty Gear Xrd -SIGN-, Persona 4 Ultimax Ultra Suplex Hold, and Under Night In-Birth Exe Late on their website. The official site is entirely in Japanese, but translations are now also available.
Check out which teams are competing and be sure to watch them on the official Nico Nico Douga livestream August 15th 10am-9:30pm JST.
Forbes has put up a lengthy article/interview with Daisuke Ishiwatari (Guilty Gear creator) and Toshimichi Mori (Blazblue creator) where they cover a wide variety of topics, from their entry point to the video game development industry to their favourite fighting game among other things. You can access the article clicking on the link below.
Arc System Works has announced Nico Nico streams for the main and side tournaments at Arc Revo 2015.
Arc Revo this year features Guilty Gear Xrd -SIGN- and BlazBlue Chronophantasma Extend as main tournaments. Persona 4 Arena Ultimax Version 2.0 and Under Night In-Birth Exe:Late[st] are also featured as side tournaments.
I don't know if this is common knowledge, or if this is shared somewhere else, but I found that you can bring out Hazama's super command grab really easily thanks to the games input leniency. Doing 61234D and then quickly inputting 6D will cause him to do the super.
Personally as a Noel main, I'm excited that she is getting some buffs finally. Bottom tier no more? The changes to her the invul on her 4D will mean she has a true defensive tool at her disposal.
214A proration buffs sound really nice, but is it for both her P1 and P2, and by how much? Fingers crossed for a decent buff to its P2 so my CH 5C, 6C, 4D and Fatal 5D meterless punish combos do a bit over 4k now. My playstyle is a little too heavy focused on baiting and heavy punishing, so the general 1.3k damage nerf on my CH 5C combo hurt quite a bit.
Probably late to the party, but:
Wagner mechanic notes:
22+A will enhance your sword, granting a small damage buff to 66+B/C, 236+A/B (ground or air) and its follow-up. The important note here is that you also gain the ability to attack (cannot block, Assault, or Shield) immediately after doing an enhanced 236+A/B (ground or air) follow-up, where the normal version prevents you from doing anything until you land; this will open up new combo opportunities.
22+B enhances your shield which will give 214+A/B and B+C start-up super armor, which can take multiple hits but will lose to attacks still active during their own active/later frames (when super armor is lost). 214+A/B also gains projectile invulnerability (note: B+C by default nullifies projectiles, you can even Special/EX cancel after nullifying a projectile!) and 214+B is even made safe on block.
22+C will enhance both your sword and shield at the same time and even has an added hitbox (note: NOT invulnerable) and also has an interesting quirk; if you already have either your sword or shield enhanced before activating you will get both buffed, but if both are already enhanced before doing this move you will actually LOSE both and waste meter for nothing.
Also the buff from 22+X has no time based duration, the only way to lose it is to either use the enhanced special associated with it (A = ground or air 236+A/B > X. B = B+C or 214+A/B) or if you get hit. Another interesting note, if you have both buffs on at the same time, when you are hit, you will only lose 1, with the 2nd buff going first, UNLESS you gained both buffs from 22+C, then you will always lose shield buff first (note: you can circumvent this by reapplying the A buff after the C buff, but really, if you have time to do that . . .)
New midscreen safejump using 236[/B] works off an A starter. It's maybe a bit easier if you whiff cancel into 5A/2A after the 623B but you don't need to.
Notation if you can't read the inputs:
2A>2B>2C>236A>236[/B]>623A>623B>2C>jump cancel towards>j.6D>j.B
You can substitute j.B for j.2C or any other air normal if you want. You also need to delay the j.6D a bit, I don't have any tips for that tho