In Act 2, Nightmare Memory, the characters are gradually becoming aware of the "out of place feeling" of the world. Just what is the source of the unending tragedy's repetition? A shocking truth will become known.
In Speed Star Mode, the player must defeat random enemies within a time limit. The player character is "invincible", they do not take damage when they are hit with attacks, but when the time reaches zero it's game over. Time can be extended by performing various feats such as activating Overdrive, entering Active Flow or doing 3000 damage in a combo. There is a chance for encountering a "bonus character" that will give higher amounts of additional time when performing such actions.
Another new feature is the ability to select a "VS COM" character in Arcade Mode and Sparring Mode. Using this feature, a player could be playing with Nine in Sparring Mode but can fight off against any challengers using Ragna. The VS COM character can be changed on the Arcade Mode Act selection screen or the Sparring Mode selection screen by pressing the Start button. You can not change the "VS Human" character from what was initially selected however.
Score Attack Mode's "Course D" will be unlocked and Sparring Mode is receiving a substantial expansion. Among the additions to Sparring are the ability to show command lists (for both the player and the opponent), a restart button and the ability to change the dummy's posing between standing, crouching and jumping.
Source: Famitsu
Edited by Tokkan
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