More BBCF Closed Location Test Footage


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    • Is anyone still alive here?   Does anyone still play this slow behemoth of a character? o.0
    • I'm from Houston if anyone is up one day
    • Central Hachiouji 29.01.2018 ゴンザレス(NA) vs なのおか(BU) のす(TK) vs 戦争屋(LT) りょーた(ES) vs EGO(TK) 蛸野(SU) vs ばたこ(JI) + R-2(TE) vs ナカシマ(LT) + ナカシマ(LT) vs あぐろ(ES) + あきら(MA) vs まぶかぷ(RE) + ナカシマ(LT) vs カザト(AR) + ばたこ(JI) vs 戦争屋(LT) + 服部(SU) vs からさわ(HK) + りょーた(ES) vs まぶかぷ(RE) + 蛸野(SU) vs EGO(TK) Central Hachiouji 03.02.2018 コレル(IZ) vs ハヤシ(KG) ゴンザレス(NA) vs マリリン(RG) 杉山(VL) vs ハヤシ(KG) + ゴンザレス(NA) vs はむ(RC) + みずき(CR) vs はむ(RC) + みずき(CR) vs 杉山(VL) + ロズト(VL) vs 杉山(VL) Gamechariot 03.02.2018 + GWB216 マイスターvsまち + GWB217 NAKK vs あぼん Central Hachiouji 05.02.2018 + シキ(IN) vs ゴンザレス(NA) + 8C(ES) vs 千尋(HZ) + カザト(AR) vs シキ(IN) + 服部(SU) vs みなづき(PL) + カザト(AR) vs ベンガル(MK) + みずき(CR) vs まぶかぷ(RE) ベンガル(MK) vs バレル(TG) Central Hachiouji 08.02.2018
      23th rank limited
      Intrasquad Central Hachiouji 09.02.2018 Singles Gamechariot 10.02.2018 Gamechariot 11.02.2018 GWB218 カイドーvsまち GWB218ex カイドーvsまち 麦。(KO) VS まち(MK) 麦。(MA) VS まち(MK) Central Hachiouji 12.02.2018 + 蛸野(SU) vs 杉山(VL) + iwasi(Λ) vs tetsu(RG) + tetsu(RG) vs らしる(KG) + ハヤシ(KG) vs 戦争屋(LT) + いなぎ(AM) vs 杉山(VL) + ちろる(KK) vs 蛸野(SU) A-Cho 12.02.2018 177ranbat
      casuals: Athena Nipponbashi 13.02.2018 Shinjuku Sportsland 14.02.2018 Nakano TRF 15.02.2018 Gamechariot 17.02.2018 GWB219 ロズトvsかきゅん GWB220 ひまじんvsかきゅん ひまじん(HZ) VS とーはく(SU) ひまじん(HZ) VS ゆーむら(IN) Game Ace Amusement 17.02.2018 Game Ace Amusement 18.02.2018 Athena Nipponbashi 20.02.2018 2on2 Shinjuku Sportsland 21.02.2018 Athena Nipponbashi 22.02.2018 Nakano TRF 22.02.2018 Taito Station Mizonokuchi 22.02.2018 Gamechariot 23.02.2018 ジュノ(KA) VS かきゅん(JI) ジュノ(KA) VS かきゅん(RG) Gamechariot 24.02.2018 GWB221 まちvsひまじん まち(HZ) VS ひまじん(HZ) まち(MA) VS ひまじん(HZ) Shimokitazawa MM Land 24.02.2018 Game Chao Matsutaka 25.02.2018 Nakano TRF 26.02.2018 A-Cho 27.02.2018 Game Ace Amusement 27.02.2018 Yu Magical 28.02.2018 Athena Nipponbashi 01.03.2018 Nakano TRF 01.03.2018 Game Ace Amusement 02.03.2018 Nakano TRF 03.03.2018 Gamechariot 04.03.2018 <<<BBBR2018 qualifier>>> Athena Nipponbashi 04.03.2018 <<<BBBR2018 qualifier>>> casuals Ikebukuro GIGO 05.03.2018 Athena Nipponbashi 06.03.2018 singles Game Ace Amusement 06.03.2018 Athena Nipponbashi 08.03.2018 Taito Station Mizonokuchi 08.03.2018 A-Cho 10.03.2018 178ranbat
      casuals: Namco Phoedra P&D Sano 10.03.2018 MAXIM HERO 11.03.2018 FPWARれっどトッシー(ハザマ) VS ねぎし(ハクメン) Athena Nipponbashi 11.03.2018 Intrasquad Game Amipara Castle 11.03.2018 Taito Station Mizonokuchi 11.03.2018 <<<BBBR2018 qualifier>>> Athena Nipponbashi 13.03.2018 Yu Magical 14.03.2018 Athena Nipponbashi 15.03.2018 Yu Magical 17.03.2018 Ikebukuro GIGO 19.03.2018 Console vers. CYCLOPS Athlete Gaming 19.02.2018 WF LF GF Poropiccho stream 22.02.2018 JP replays 24.02.2018 CYCLOPS Athlete Gaming 26.02.2018 WF LF GF CYCLOPS Athlete Gaming 05.03.2018 Poropiccho stream 08.03.2018 CYCLOPS Athlete Gaming 12.03.2018 WF LF GF Kao!TV 16.03.2018
    • The Rev 2.10 patch has been out on Steam for a while, and my thoughts on Axl changes  are so far really positive. 2H lost its stagger, but in turn gained special cancel. Normal hit connects to Rensen at all ranges (as long as the second hit connects). On counterhit the the second hit sometimes whiffs (especially on lightweights and jumpers), but that is a small price to pay for a fullscreen low poke that hitconfirms easily into meterless damage + knockdown. And while Rensen is obviously great on hit, it's also good on block, resulting in huge pushback, and the 6H/5D and other special moves can be used for a variety of legit options (as opposed to before where you only had a fifty-fifty between doing nothing for -4 or going for +20F startup overheads) .
      The startup is also now slower, but in ranges where you have to worry about that you should be using 2P in the first place, not to mention it makes frametraps with 3P > 2H and cS > 2H (possibly as late cancel) more effective. There are less gatlings into it than before, but its a fair tradeoff for 2H being so much stronger. 214P now combos on succesful counter, but recovers slightly slower on whiff. Unless you were using this move for taunting to distract the opponent, it's a huge buff, making the reward for a proper reaction or read way better. It's actually really good as an antiair in some situations; it was already good against really strong moves like Chipp jD or Ram sword jH, but now with the combo reward you might want to use it for any kind of antiair situations, though it still requires the opponent to make the first move and good execution to pull the command in time (ie. picking a right antiair for the correct situation is more relevant than before). 2363214H (ie. "Rensen-super") was modified to be punishable more easily (startup of second part was made slower, hitboxes modified) , so using it carelessly is now riskier. The hitbox modifications made it easier to connect more hits in some combos, but on the other hand harder in some combos; in long bomber loops into super finish it was easier to get 1-3 more than before even on light characters, but on Venom the very BnB-ish combo cS > 5H > 2D > 2363214H ´whiffs one hit (ie. the combo has 9 hits instead of the usual 10, though I'm not 100% if that's how it worked on Venom before as well). It might be more useful as a round finisher now, but without heavy labbing it's hard to tell the difference. Overall, these changes made Axl stronger. They weren't anything revolutionary that would turn around bad matchups into good, but were solid buffs for his existing strenghts. Combined with new Rev2 jump normals (which really helped is floaty air game), I think Axl has become much more complete as a character when compared to -Sign- 1.10 and Rev1 times. While there are still characters that you might want to pick for objectively stronger overall properties and toolset while being strong in the long range as well (ie. Johnny), his niche of "strong long range moves + unorthodox complementary tools" feels really fun to use now. Personally, at this point I would rather have fixes for small Axl problems and nerfs for the obvious S-tiers than any new big changes for Axl. The last missing piece that would truly feel great would be the holy Rashousen feint, but honestly the 2H changes were more than enough to satisfy me for now.
    • Yeah, unexpected, but that's how it is, anyways, the game has also now been announced for EU/PAL regions none other by the usual publisher P-Qube. All but beyond a "Summer 2018" release timeframe, however, if its anything like previous ASW releases, probably within the same week as the NA/US version. As UNIEL was released same day for NA/EU. Well, anyways, besides that, not only is BBTAG going to be playable at Anime Ascension in California, 2 other locations across the US will have it on the same weekend (March 31st-April 1st). Anime Boston in Boston, Mass. and Sakura-Con in Seattle, Washington. For the EU crowd, it will be playable at Bavaria Burst in Munich next weekend (March 23rd-25th).