Persona 4 Arena

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3 articles in this category

  1. P4U2 Sho SB Metsuga Kara Cancel Tutorial by platefork

    25jv8ee.jpgOne of Sho's air specials, Metsuga, has a height restriction which limits it's usage in both combos and pressure. platefork gives a tutorial on how to bypass that by kara cancelling from C or D air Kousoku Idou. Check out the video below to see how to do the kara cancel as well as the various ways it can be applied.

     

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    • 1,762 views
  2. P4AU: CEO Match Analysis Tonight (9PM EST)

    Ever wondered how Souji went from 5-1 to 0-3 against BananaKen at CEO? Well, tonight, Jose (@BananaKen), Bace (@bacesk8), and I will be discussing this newly-public set as well as Winners Finals. In addition to the match up, we'll be covering how to adapt to an opponent and how to prepare. Tune in, ask questions, bring popcorn!

     

    The stream will begin at 9PM EST here

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    • 1,207 views
  3. Aigis Optimized Combos and Oki

    Anne posted two videos pertaining to Aigis: One is a optimized combo from Koichi and the other is a video full of safejumps, oki and gimmicks she can do. 
    https://www.youtube.com/watch?v=Uo96HWyBirY - Optimized combo
    https://www.youtube.com/watch?v=DbWp8PQ_Zac - Safejumps, oki and gimmicks

    Hit the jump to see both videos embedded!

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    • 899 views
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    • This thread still active? Could always use ass whoopings to help me get better. :D
    • Preorders for the Makoto figure by BellFine are now open. Release date is December 2017 http://www.bell-fine.co.jp/products/blazblue_cf/bf027.html
        Additionally, a recolor with her CF color number 8 (the Ragna reference) will be available exclusively from Surugaya (http://www.suruga-ya.jp/blog/?q=「BLAZBLUE CENTRALFICTION」より特別カラーのマコト=ナナヤが駿河屋限定カラーで登場!.html#article-details) http://www.bell-fine.co.jp/products/blazblue_cf/bf028.html
         
    • In P4U the auto-combo system gave everyone a unique normal string (normals that could only be done in the auto-combo and no inputs exist to use them outside of it i.e. Narukami's 5AAA must be preformed by doing 5A > 5AA > 5AAA) that usually consisted of three attacks though some characters have more. Additional light attack inputs would result in a special attack (for Narukami it was his air light Raging Lion special) and after that a super if you had the meter for one (again for Narukami it was light Ziodyne). This auto combo could be used on it's own for those who don't know how to combo, but, unlike the auto-combo system of BB or even the recent Marvel VS. Capcom Infinite, this auto-combo could be used within other combos. Here is an example from P4AU with Narukami, with brackets showing where the auto combo is: (In corner) (Fatal Counter): Heavy Raging Lion > [5A > 5AA > 5AAA > Air Light Raging Lion] > 5A > 5C > 2C > Heavy Raging Lion > Cross Slash. I like the idea that the auto-combo is a tool for players of all skill levels rather than just a crutch for inexperienced players. Also, no walking? Will this hurt footsies and spacing with characters who need micro-adjustment (like my boi Hakumen)? What about characters who can't run in the first place (also like my boi Hakumen)?
    • P4A and CF does have autocombos, however, in CF case, only in Stylish mode
    • Well, UNIEL does have auto-combos, but I haven't played P4A or BB:CF to compare one to another.  How are P4A's and BB's different?  One is not just spamming the same button?