[*]Force Function has been given a name - Aerial Leap (エアリアルリープ)
[*]Force Function is now Air OK.
[*]Command Order follow-ups no longer require 214 command, 4+A/B/C will suffice.
[*]2A,2B: Able to delay chain combos for a longer time. especially with 2B
[*]5C increased hitbox width
[*]3C lower-body invincibility
[*]Aerial Leap (FF): Faster than before, almost seems faster than normal jump. In vorpal, can do FF>j.FF
[*]Throw: doesn't launch her back quite as far as before, especially noticeable in the corner
[*]Divine Thrust (236A/B): Increased lower hitbox. able to hit all crouching characters
[*]A Divine Thrust (236A) will lose to Gordeau's 3C
[*]Charged B Divine Thrust (236) has less proration
[*]Sacred Arrow (623A/B) can be chain shifted on wiff
[*]Sacred Spire (41236C) can be chained shifted starting with the first hit (5 hit>CS lead to 4100 damage combo)
[*]minimum damage on IW lowered by about 150
[*]cross veil off and the first attack bonus work well for Orie
Sourenga’s Translation of Her Profile
Sourenga’s Translation of Her Command List
[*]Force Function has been given a name - Geometry of the Abyss Raid (淵侵のジオメトリー, Enshin No Geometry)
[*]Follow-up move for "Fastfall" added. Command is 4 + A/B/C. It's an air untechable kick. Seems to be special cancellable
[*]Seth died after 7 Throws from Hyde (1420 dmg). Definitely has more than 8520 health!
[*]5C reaches farther
[*]Normal Throw does 120 more damage
[*]Force Function now causes his orb to be on a separate SMP from normal orbs, allowing them to freeze again if an orb hit already
[*]B Command Grab is an anti-air. Following up is difficult but possible. Can combo into it for free. Can combo out of it into fastest tk j.6C for hard KD off any hit now
[*]EX Command Grab no longer side swaps
[*]623C has more range
[*]A Dive Hitbox improved
[*]Supposedly can be CH'd now (?)
[*]2B > 2B Command Normal added
[*]2B+C Force Function Command added. Hits low
[*]EX Somersault (28C) no longer has forced knockdown.
[*]EX Fireball startup significantly decreasesd
[*]Against Phonon in the corner, B Drill>2C doesn't work.
[*]Stuff>XVO>EX BEAM>5B>EX FIREBALL>IW works
[*]Force Function has been given a name - Fersen Vulf (フェルゼンヴルフ)
[*]720 A/B/C added. Knockdown leaves you right next to them, and does ~200 bonus dmg
[*]When in Vorpal, Wald's Rock wall bounces even on the 2nd hit (airborne)
[*]1A can be cancelled into various moves
[*]66C startup is slower
[*]FF has faster start-up and causes wallbounce on hit
[*]236C faster start-up
[*]IW (41236D) might have its hitbox increased a little..
[*]Force Function has been given a name - Twin Moon's One-handed Sword-drawing Arts Third Type: Sever (双月一刀流抜刀術参之型: 截, Sougetsu Ittou-ryuu Battou Jutsu San-no-Kata: Setsu )
[*]Force Function is now Air OK
[*]Now has 4 stance icons. One for D button as well.
[*]-> "D-cancel" (button switching on stance) removed.
[*]Slide and D+button stance options seem confirmed removed
[*]Overall damage nerfed
[*]4B counter window shortened, followup range shortened, practically no vacuum effect.
[*]No good way to use aerial FF
[*]Air short slashes suspected to be nerfed
[*]Yaei'ichirin (214X) seems to have increased recovery
[*]FF is chargeable?
[*]j.6B getting hit by it this will make you fly (?)
[*]236X looks like Reppuuken. Opponent flies diagonally
[*]214X swings around her whip. Additional inputs max 3 times
[*]623X Anti-air. Weird-looking pillar appears.
[*]22X Pretty much like Hyde's 22X
[*]IW(41236D9 Has pretty long invincibility
[*]j.2C: minimum height is about 50% lower
[*]Air A Command Order (j.214A): Less recovery
[*]Sealing Hoplon (22A/B/C): Knocks down