
Please note that the loketest build is NOT final, and is subject to change in the final version of the impending arcade release.
Links to the official website & command list PDF are included below for your reference.
Loketest #1: May 22-24th
- First Attack Feature added. The character who lands the first hit will now be rewarded with Vorpal status unless vorpal has already been awarded to a player
- Cross Veil Off (XVO) added - Ability to Veil Off during combos. Resets the bounce restriction during combos. Not cancelable from Throws
- It seems like doing crosscast VO has a CS bar drain of sorts so EX > IW seems guaranteed even at exactly 100.
- Random-icon has been removed from Character Select screen. Hold the stick upwards for random
- Charge Partition Mechanics are still in
- New Hyde vs Seth VS Theme added - Mutual Situation
- 2A is a low!
- Close range 5B added
- Close range 5B > Far range 5B route works
- 5B has increased cancel-routes
- Downed opponent can be picked up with close range 5B
- 2C doesn't scale as badly as it did before
- Throw damage increased by about a 100
- B Denkoudan (236B) increased bullet speed
- A Hakubou (22A) is a signle-shot move now. Increased damage
- A Hakubou increased hitbox!? It's not an aerial suicide, but you can continue with Denkoudan.
- A Tekkou (214A) worse on block? About -4f. It's a free throw for the opponent.
- Far range 5C doesn't whiff on crouchers!!
- Kamikaze raw damage 3900
- Assault j.B & Assault j.C won't whiff anymore
- j.2C doesn't scale as badly as it did before.
- Byakuya's IW has invincibility until the hitbox disappears
- metergain seemed to go down a bit apparently.
- 2B vertical hitbox improved, can hit ppl jumping out now.
- j.B also got buffed - either better lower hitbox or more active frames - either way its better air to ground now supposedly
- 2C vertical hitbox improved like above, and hurtbox shortened
- 3C hitbox increased from above. Is now a better anti-air. Doesn't float a grounded opponent. Only charged version will. Supposedly has faster startup
- You can also CS cancel his FF on block
- FF doesn't scale as much anymore. You can combo 2900 damage from it.
- You can now only drain GRD twice during a combo
- has web feints
- one of his cmd throws is like a counter (?)
- Has Command throw feints
- Can cancel the last hit of 236C into 623C
- You can now combo off of 623C. 623C connects to 236C and 41236D, You can now
- Trap (214X) B-followup doesn't scale as much anymore.
- Force Function has been given a name - Roll up! (捲れ!)
- Force Function is now Air OK. Stops momentum
- Can immidiately use other normals after aerial FF. Loses the ability to block in midair after the move.
- Overall 200-400 damage loss on combos
- 6B has worse proration, can't be cancelled into XVO
- 6C is a worse starter. Has same starter proration as 3B. Has no Head Invuln.
- 2C will always lose against Gordeau's 2C but 2A will always win
- 3C Hitbox got bigger
- 3[C] added. Has more reach than Merkava's 5B
- Command grab deals 300-400 less damage
- 236X has worse proration, can't be cancelled into XVO
- During XVO, 623C > IW cancel is added
- 2C>5BB>j6B or jABC?>2C>22A>CVO>dashC?>236A>J[C]>2B>2C>236C>623C>IW
- 3[C]>22B(puddle)>214C>2C>236B(2)>j6B>jCAB>2C>623A>dash C 3050 dmg
Can substitute 214C for 236C in the corner. - 3[C]>22B not stable. Best to go for 3[C]>22C.
- Force Function has been given a name - Sneak Around (スネークアラウンド)
- His vorpal trait allows him to whiff cancel Azhi stuff
- 2A is a low
- 5BB is low invincible
- 5CC hitbox buffed
- 6C's hitbox increased near Chaos
- 2C hitbox and startup suspected to be buffed
- Dash B counter hit is longer untechable. Invincibility removed.
- Azhi is projectile invuln for his moves (Specifics down below)
- j.2C and j.C float longer
- Throw is comboable but you need to set up an Azhi special ahead of time to combo
- Roll supposedly has more invincibility
- 236C is now untechable
- 214X (even EX) Can now be cancelled on hit or block. Can be jump cancelled on block. IC ver. has earlier cancel window
- Hide (22A/B/C) is now Air OK. Does not get cancelled if your throw gets teched. EX Version counts as a separate move than A/B for cancels.
- IW damage speculated to be increased (though min dmg suspected to be unchanged). No longer resets position on hit!
- IWEXS damage increased by ~100.
Detailed specifics on Azhi's invincibility during his moves:- 236A has p.invincibility
- 236B has p.invincibility until Azhi rises into air.
- 214X have no p.invincibility
- Charged 214X has p.invincibility
- 623X p.invincibility
- 22X has p.invincibility until Azhi goes underground
- 236A has p.invincibility
- Force Function has been given a name - Etherite Shift (エーテライト・シフト)
- IC 3C added
- 421C lost invuln
- 214C Nerfed Hitbox. Air blocked 236B into 214C doesn't work
- EX DP Minimum Damage got nerfed
- Seems like you cant get a guaranteed air UB from an air-blocked B gunshot
- Force Function has been given a name - Rusty Nail (ラスティネイル)
- His vorpal trait is that his FF gains head invincibility
- 4B added - Does his Dash B on that spot. Has a delay cancellable window
- 2C has lower body invuln
- Suspicion that 3C has an improved vertical hitbox. Seems like you can CS cancel his 3C.You can't combo into assimilation anymore off of it though (due to range obv)
- Mortal Slide follow-ups no longer require 236 command, 6 + A/B/C will suffice.
- Grim Reaper reach shortened
- C Aim (22C) invincibility removed
- Assimilation steals 1/2 the GRD it used to (?)
- A Assimilation has faster start-up. Reaches as far as his normal Throw.
- C Assimilation (214C) has invincibility removed
- Someone definitely confirmed start of the round Grim Reaper into CVO for 5K but thinks someone can get more
- Force Function has been given a name - Tri-Furket (トライファーケット)
- Hold B+C during Force Function and press 5A or 2A for a follow-up attack
- Her IW(41236D) has now some invincibility
- Aerial Teleport added. A warps behind the opponent. B warps into midair close to the opponent.
- After CS, her Teleport (421X) can't be used. You also can't CS the Teleport.
- Ground Teleport > Aerial Teleport works in Vorpal only
- j.FF now floats the opponent like ground version, so difficult to continue the combo from it.
- FF5A has reduced start-up and recovery
- FF2A is an overhead. Can be special cancelled even on block
- ICFF2A can picked by 2A alone. 2C on counter hit.
- ICFF can't be followed by C Teleport (421C)
- j.A increased reach?
- got extended cancel windows on her dash B/C, by ~6 frames
- fireball also might have gotten slightly faster startup
- Gloom's (214X) effect seems to have changed...
- if you have all 3 buttons and then release you can release all 3 lynchpi s in rapid succession (?)
- if you have at least 2 lynchpins held down you can now slide to swap button holds similar to Carmine (?)
- Force Function has been given a name - Vestige of Cruelty (峭刻ノ残滓, Shoukoku no Zanshi)
- In Vorpal, chip damage increases. charged FF does really increased chip damage! (ICFF does 400 chip damage? unconfirmed)
- seems to have more severe overall move SMP.
- 2A delay window increased
- 3B range shortened
- Dash C lower body invincible
- Throw damage increased a little
- Lotus and Charged FF can be CS'd.
- 22C Wraps at the end of the screen
- Apparently if Hyde gets a CH FF starter and cancels into CCVO he gets up to 7000
- Corner OTG into FF > A Orb doesn't link anymore
Force Function has been given a name - Parry Flash > Heavenly Lynchpin (躱閃 > 天楔, Tasen > Tenzetsu)
Linne can fucking cancel her FF into roll now. Like...FF Gordeau's 5C, roll cancel it and punish him
Mujin and Mujin follow-up both have same kind of dash-cancel as Kuuga has.
B Hien (63214B) is chargeable. Becomes a low
[*]Force Function has been given a name - I give beating (我、攪拌する, Ware Kouhan-suru)
[*]236C has no bounce at all. Can still be combo'd in the corner without CS. The final 16th hit blows the opponent away, so you can combo on mid-screen if you CS before that.
[*]j.2C is worse on block. Probably a free Throw for the opponent.
[*]2nd hit of 2B draws the opponent closer
[*]FF without additional inputs delas about 1400, with max mashing it deals around 1700
[*]Dash B can be used as a combo part.
[*]A and B worms (22X) can be set up faster. The move can be CS'd
[*]You no longer have to press the 6 direction for the followup of Nanase’s 236X specials. Chasing the Rêvé (236A/B/C) follow-ups can be done by pressing buttons only. Ex: 236A > 6A is now 236A > A
[*]IC j.2C added. Bounds. Seems to be hella plus on block, + even if shielded. It's useful for mixups etc since it can be made to landing whiff etc
[*]Her vorpal trait is being able to use her Force Function twice in the air
[*]5B, 5C and 2C hitboxes got buffed
[*]seems to have frame 1 low invincibility on Dash B
[*]B Ange (214B) has a really fast start-up now
[*]Force Function has been given a name - Aerial Leap (エアリアルリープ)
[*]Force Function is now Air OK.
[*]Command Order follow-ups no longer require 214 command, 4+A/B/C will suffice.
[*]2A,2B: Able to delay chain combos for a longer time. especially with 2B
[*]5C increased hitbox width
[*]3C lower-body invincibility
[*]Aerial Leap (FF): Faster than before, almost seems faster than normal jump. In vorpal, can do FF>j.FF
[*]Throw: doesn't launch her back quite as far as before, especially noticeable in the corner
[*]Divine Thrust (236A/B): Increased lower hitbox. able to hit all crouching characters
[*]A Divine Thrust (236A) will lose to Gordeau's 3C
[*]Charged B Divine Thrust (236) has less proration
[*]Sacred Arrow (623A/B) can be chain shifted on wiff
[*]Sacred Spire (41236C) can be chained shifted starting with the first hit (5 hit>CS lead to 4100 damage combo)
[*]minimum damage on IW lowered by about 150
[*]cross veil off and the first attack bonus work well for Orie
Still unconfirmed:
Sourenga’s Translation of Her Profile
Sourenga’s Translation of Her Command List
[*]Force Function has been given a name - Geometry of the Abyss Raid (淵侵のジオメトリー, Enshin No Geometry)
[*]Follow-up move for "Fastfall" added. Command is 4 + A/B/C. It's an air untechable kick. Seems to be special cancellable
[*]Seth died after 7 Throws from Hyde (1420 dmg). Definitely has more than 8520 health!
[*]5C reaches farther
[*]66B Vacuums
[*]Normal Throw does 120 more damage
[*]Force Function now causes his orb to be on a separate SMP from normal orbs, allowing them to freeze again if an orb hit already
[*]B Command Grab is an anti-air. Following up is difficult but possible. Can combo into it for free. Can combo out of it into fastest tk j.6C for hard KD off any hit now
[*]EX Command Grab no longer side swaps
[*]623C has more range
[*]A Dive Hitbox improved
[*]Supposedly can be CH'd now (?)
[*]2B > 2B Command Normal added
[*]2B+C Force Function Command added. Hits low
[*]EX Somersault (28C) no longer has forced knockdown.
[*]EX Fireball startup significantly decreasesd
[*]Against Phonon in the corner, B Drill>2C doesn't work.
[*]Stuff>XVO>EX BEAM>5B>EX FIREBALL>IW works
[*]Force Function has been given a name - Fersen Vulf (フェルゼンヴルフ)
[*]720 A/B/C added. Knockdown leaves you right next to them, and does ~200 bonus dmg
[*]When in Vorpal, Wald's Rock wall bounces even on the 2nd hit (airborne)
[*]1A can be cancelled into various moves
[*]66C startup is slower
[*]FF has faster start-up and causes wallbounce on hit
[*]236C faster start-up
[*]IW (41236D) might have its hitbox increased a little..
[*]Force Function has been given a name - Twin Moon's One-handed Sword-drawing Arts Third Type: Sever (双月一刀流抜刀術参之型: 截, Sougetsu Ittou-ryuu Battou Jutsu San-no-Kata: Setsu )
[*]Force Function is now Air OK
[*]Now has 4 stance icons. One for D button as well.
[*]-> "D-cancel" (button switching on stance) removed.
[*]Slide and D+button stance options seem confirmed removed
[*]Overall damage nerfed
[*]4B counter window shortened, followup range shortened, practically no vacuum effect.
[*]No good way to use aerial FF
[*]Air short slashes suspected to be nerfed
[*]Yaei'ichirin (214X) seems to have increased recovery
[*]FF is chargeable?
[*]j.6B getting hit by it this will make you fly (?)
[*]236X looks like Reppuuken. Opponent flies diagonally
[*]214X swings around her whip. Additional inputs max 3 times
[*]623X Anti-air. Weird-looking pillar appears.
[*]22X Pretty much like Hyde's 22X
[*]IW(41236D9 Has pretty long invincibility
[*]j.2C: minimum height is about 50% lower
[*]Air A Command Order (j.214A): Less recovery
[*]Sealing Hoplon (22A/B/C): Knocks down
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