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  1. 6 likes
    They most likely have a DLC announcement planned for EVO, which is why it's a Sunday final.
  2. 5 likes
    A little History lesson for people who don't remember what characters were like in the old days, but are hyped about the Loketest. http://gear-project.tumblr.com/post/156853429434/movelist-evolution-history
  3. 5 likes
    Looks like we may get faster to the goal than expected.
  4. 5 likes
    Second loketest is 11th of Feb, guys! :D http://www.arcsystemworks.jp/portal/post-3706/
  5. 4 likes
    SF3 3rd Strike Chun-Li HD Sprite Animations (Cardinal & Shadow Lady)
  6. 4 likes
    Is Sol waving at us Lucky Chloe style? "HAIIIIIIIIIIII!! SORUUUUUUU BADDOGAI YO!!!" lol
  7. 4 likes
  8. 4 likes
    But doesn't the one exception being the newest game imply that the status quo is changing? If they got Revelator on Steam before Rev 2, why can't we still get CF 2 or whatever?
  9. 4 likes
    Yeah, anyways, that artilce at least has some big screenshots on Rev 2's characters Baiken/Answer, and new moves for the old characters. Along with character art singles for everyone including Baiken/Answer (unless people will rather wait for high-quality img's, to do alt colors in that one thread over in Zepp.)
  10. 4 likes
    The release date they specify in the article is for the original version of Revelator, not the upgrade to Rev2 (The date is actually 2016/5/26)
  11. 3 likes
    I'm sorry for the delay, my friend wanted to put it up on her tumblr first! In any case, here it is! I'd love to hear what you guys think of it too.
  12. 3 likes
    Yu Narukami as Touya Kagari from Xblaze - CODE:Embyro, Mai Natsume as Platinum the Trinity, Eltnum as Nu-13, and Shana as Baiken Man Sprite Animations are fun. Also, feel free to make PSD portrait recolors with these and/or with my other works if you like.
  13. 3 likes
    For anyone who cares: http://shoryuken.com/2017/02/11/gameplay-impressions-from-the-guilty-gear-xrd-rev-2-second-location-test/ I'm glad about the Raven changes, I felt ArcSys dropped the ball when it came to his design. Especially when in relation to his BDSM special and meter. I still feel it should get jacked up in accordance to the attack power of moves. Like, any character's 5p shouldn't be the equivalent of Sol using Fafnir on BDSM stance... Really curious about Ky's new 6hs, the current one is kinda useless outside of oki/pressure :/. Sol's 6hs looks like he's' trying to shovel you lol
  14. 3 likes
    Bears posted a translation of the changes. https://docs.google.com/document/d/1jdGV-Eoz460xO1BE630afqrO3KomCyYxzdmjFzoxjFk/preview
  15. 3 likes
    Aren't GG characters often encased in leather of some sort for the game titles?
  16. 3 likes
    Yeah that's not Testament, sorry guys. https://pbs.twimg.com/media/C4JvaZkVMAYWQB9.jpg:orig
  17. 3 likes
    https://www.famitsu.com/news/201702/07126351.html Next article about REV2 on Famitsu tomorrow!
  18. 3 likes
    For me, that quintessencially means the modding train is booting up its engine. I hope I'll be ready to ride aboard too.
  19. 3 likes
    You okay there bro? You seem upset.
  20. 3 likes
    Only those who were available on the arcade version (before ver 1.30 who brought Es, Mai, Susano'o) were successfully ripped. Not saying it's not a huge success though The encryption of the console version seems different from the arcade version, which is why we still don't have Es, Mai, Susan. Either one gets to access the console version data through a lot of struggle and work, or people wait for the ver 1.30 ROM to come out and hope the process to rip them is the same. Or one goes crazy enough to redraw all sprites pixel by pixel from hi-res footages. If I were to give it a try someday, I think the arcade ROM would be the wiser option.
  21. 3 likes
    This is the Baiken Gameplay discussion thread where all things concerning gameplay can be discussed (including stuff from videos you see in the video thread!). Be sure to be respectful of one another and to follow the site rules. Thought I'd go ahead and get this started. We learned a lot about Xrd Baiken in the loctest last weekend. I'm going to start pulling stuff from her discord to here so people can more easily find it and I'll start setting up her Dustloop wiki page this weekend, For now though, these impressions from Kuni and Kedako on Xrd Baiken translated by Greatfernman should give you guys most of the info Kuni's impressions - https://www.evernote.com/shard/s296/sh/70528b26-da66-4f20-ae5b-11f88bc1ee45/413b5112e8b6c22033ac8d76646ecd42 Kedako's Impressions - https://www.evernote.com/shard/s296/sh/ed43a2be-c21b-43c9-8d8a-572d07d108d4/ac10e44c69ff5f6a2d7fd113356fb9f7
  22. 3 likes
    Yeah, not in that way I mean. What I mean is that the update won't take that longer since it WILL have to be before EVO and since in spring will launch in arcades, so sooner or later will be for the other platforms, because In EVO rules, if any new content is launched, for it to be legal at the tournament, it needs to be one month earlier the tournament and since they "slapped" Rev 2 in the schedule... the limit is June 14. And no worries about misreading it.
  23. 3 likes
    BBCF Mai Custom Color 3 and GGXrdR Jam (PSN Color) Also Tong, i updated the template for Jam on the legs as a separation color for you. Here's a link to the new template. http://www.mediafire.com/file/9m0y90qtehel80l/GGXrd+Jam+Update+Template.psd
  24. 2 likes
    So about a year and a half ago my PC blew up and I lost all my WIPS (Sasanooh, Marionette, The Highlander...) I got so discouraged I didn't work on anything for a while, to the point of forgetting about this whole thread. Sob story aside Susanooh's rhythm is done. Shoutouts to the guy that's waited almost three years for it. Sorry dude.
  25. 2 likes
    GGxrd Rev2 Baiken (Super Sayia-jin 3) and red hair Recolor I did the hair, eyes and eyebrow only. Lol. I hope Tong makes a real recolor template of her when the game releases in Spring.
  26. 2 likes
    Images of the colored prototypes figures of Jam and Jack-O', from WonFes 2017
  27. 2 likes
    http://guiltygear.us/rev2/ English Rev 2 site open! Not much info besides what we already know, no info on price/date yet.
  28. 2 likes
    Valentine greetings from Mori, illustrated by Higuchi
  29. 2 likes
    I used to be like you. I used to be the man called Phil T. Casual, especially when it came to Street Fighter. Then I found GG and accepted Daisuke Ishiwatari into my heart. I saved up, bought a PS2, saved up and bought a PS3, saved up and bought a PS4. No one's forcing you to buy the games, but if you DO CARE, at least put some effort in to learning about the cast and story (or look up info about the games), otherwise you're just on the wrong forum.
  30. 2 likes
    Rev 2 Loketest 2 changes in japanese: http://www.arcsystemworks.jp/portal/wordpress/wp-content/uploads/2017/02/6df7b8079a1d32f331bf5fa565ed772d.pdf
  31. 2 likes
    Sol's downstab reminds me of his Order Sol days, Proto Fafnir.
  32. 2 likes
    Oh, sorry man, I meant the one with the Gradient Layers, like the one I can use to make custom colors. The PSD in OP just has alternate colors in it. Posting a custom Terumi Color Pallete for Susano'o, and a custom Susano'o Color Pallete for Hakumen.
  33. 2 likes
    If CF Extend were coming to Steam, what you said about no new updates would be more likely. As things currently stand, given how Rev 2 is going to be DLC for all platforms, and the fact that Steam is getting CF and not a CF Extend, I think it's too early to jump to conclusions.
  34. 2 likes
    What? Steam releases always come last, so any updates would be console first and therefore Steam wouldn't say anything about it. This is just Steam getting it's late version of the current Central Fiction. It does not mean anything about if new content will be added. Also, why would it have a new name?
  35. 2 likes
    Dude chill Mori did state the promise future updates like rev 2. You need to be more patient
  36. 2 likes
    And, with that, I guess the chance of DLC characters in the future is officially over.
  37. 2 likes
    http://store.steampowered.com/sub/151450/ No actual product page yet.
  38. 2 likes
    Here's some more. Shana as Es (Code: Embyro Costume), Taiga as Rise Kujikawa, and Emi as "Me" Man some of these idle poses are boring.
  39. 2 likes
    Finally wanted to try Custom Color Sprite Animations. So here I made Dengeki Bunko Fighting Climax's Ako as I-No.
  40. 2 likes
    EVO revealed that will be Guilty Gear Rev 2 used this year, meaning this time that the game won't take too longer from the arcade release, even from an update, which is good
  41. 2 likes
  42. 1 like
    Moving this to its own topic to make it easier to find. It'll give me a place to give status updates on my work for it. Evernote Mirror https://www.evernote.com/shard/s624/sh/f3b0f35c-1b9b-46e2-8100-6354a6825cd9/fdd4266ecf0c276c2b0561e4b2f683cd Welcome to the future one stop shop for all the Es info you need! Currently, it's really rough around the edges. Mostly just building up info and strategies for us to use. If you have any suggestions or feedback, tweet me at @RurouniLoneWolf, @ me in the Es discord or message me on Dustloop! Discord Group https://discord.gg/YSP6MV6Movelist Overviewhttp://www.dustloop.com/wiki/index.php/BBCF/Es Frame Data http://www.dustloop.com/wiki/index.php/BBCF/Es/Frame_Data Gatling Chart http://www.dustloop.com/wiki/index.php/BBCF/Es/Frame_Data#Revolver_Action_Table Video Guide http://www.evernote.com/l/AnDrw6foMp5C4LffC_vecfBqm7KYBHg7hh4/ Combos Combo Guide - https://docs.google.com/document/d/1UtoSZz_DChu6IWGmdAdvwz-Gn0No8WHOZ9gdtHeIsMs/edit?usp=sharing Universal Es Combos by @Luna - https://www.evernote.com/shard/s451/sh/470baaa7-3c98-4141-9a33-91fa1e2f0883/df48addf218f3ea22ce3a02bb00a967c Dustloop Combo Thread - http://www.dustloop.com/forums/index.php?/forums/topic/12956-cf-es-combo-thread/ Dustloop Wiki Combos - http://www.dustloop.com/wiki/index.php/BBCF/Es/Combos Neutral Tips and Trickshttps://www.evernote.com/shard/s624/sh/da26ad0f-c4fb-4198-8e0b-15d0975f2396/1bb4df6425fe2302abe0231a0cd511f1 Mixup, Pressure and Oki Guide http://www.evernote.com/l/AnAtJIVs1clOZpsENhtsh_DdSxOxLSy6oUo/ Defense Guide http://www.evernote.com/l/AnCZbyiFj-dFaZ8TPiiPp0RqttpEUGaD1qc/ A primer on Optimal resource usageMatchup Guidehttps://docs.google.com/document/d/1_1qGenwYNR0QvNpm3S75GX53u_V_8_KGKAsFxiGiZHU/edit?usp=sharing
  43. 1 like
    You can find match videos for BB in general on Keeponblaz.in. Here's a link that'll pull up matchups specifically for Tager. Good Tager players to watch are Barell, Tiku, Grandia and Zel https://keeponblaz.in/?char1=tg
  44. 1 like
    Well, I know there's not much in the way of posts of DOA5-LR a while back, but since this is dustloop and all (and honestly, no one's bothering to put it in the respective forums for GG/BB), I suppose this marks some attention to GG/BB fans! A GG/BB costume collaboration pack! Seems it'll be out sometime in March (and yes, probably as part of the newer Season/Costume passes on current gen, and yes, that shit is stupid expensive. No word on prices and stuff, but expect the packs like some collab costumes to be in the $20-30 range). Either way, regardless, since costume modding on the PC version of DOA5-LR exists, I suggest looking at some examples from this user HERE as some reference to see if the mod costumes will look better more or less than the official ones coming soon.
  45. 1 like
    as far we know he not reply back yet and now that ASW put the game on steam it might be a small chance he can get Es,Mai,Susanoo,and classic Noel sprites and I said might not was going to get them we just have to wait and see as far them and the other things.
  46. 1 like
    Well, if anyone cares, there's a new fighter, by an IP from Square (no, not Dissidia), and the game features support cards as assists. Currently 5 playable characters are confirmed while the game's in progress. Article <- Gameplay:
  47. 1 like
    I want to offer help to those who are stuck on Jam's advanced combo trials. I will list out the parts that may be trouble and what to do to get past them. I even include videos of me doing the combos for visual learners. I try to keep the execution as clean as possible, but I'm certainly no desk, so please forgive any sloppiness that may occur. Questions and corrections are welcome. Advanced 1 D~6 > 9 > jH > jH > jH > jH > c5S > 5H > 2H > 2D > 546~PP https://youtu.be/rmJmD028NG8 -The jHs should be inputted very quickly; stop when the combo counter is at 5 if you mash it. That should give you enough time to land and continue the rest of the combo. Advanced 2 j2D > rrc > 66 > c5S > 6P > c5S > 5H > 2H > 2D > 22K/S/H https://youtu.be/KnWAO8zhbwk -Do the Roman Cancel as soon as the dive kick connects. If she starts the bicycle kick, you were too slow. -The forward dash after should be as short as possible to keep the combo going. Advanced 3 2S > 2H > 2D > 236K > rrc > 236S~H > 2H > 546~PP https://youtu.be/zxuYwIYgRx8 -Immediately start Jam's command dash into H puffball upon landing from the Roman Cancel. -You can't do the 2H until the puffball completely disappears from the screen. Advanced 4 236K > 632146H > 5P > c5S > jc > jD > 236K > 623K > 214K https://youtu.be/tyBtgEGAw7w -The punch after super puffball has to be done within a tiny window. You can mash P a couple of times to find the window and continue the combo just fine. Advanced 5 S+H (max hold) > 22S > 6K (1) > 2H > 2D > 236S~K > 214K https://youtu.be/dQGh2dXrTHA -If Sol flies back rather than crumples, you didn't hold the Blitz Charge long enough. Start charging a card just after the charge hits to cancel some of the recovery into the power up. -Linking the 6K can be tricky due to the small window. Practice getting a feel for the timing for when the card power up motion ends and Jam is back in neutral. -If Hamonkyaku doesn't come out, you input it a little too fast. Advanced 6 j66 > 623K > c5S > jc > jS > jP > jS > jc > jS > jH > 236K > 623K > 214K https://youtu.be/j_8fslkBNzk -To get the Kenroukaku to not move upward, you have to input it immediately after the air dash to change its property. If it goes up like normal, you didn't do it fast enough. Advanced 7 j66 > 214K > 2H (1) > 236S~K > 236K > 214K (whiff) > 5S > 2H (2) > 236236H~P https://youtu.be/n9BZVUy5E6c -Like with advanced 6, you need to do 214K immediately after the air dash to change it's property and keep it in place. If it goes up like normal, you didn't do it fast enough. -If Hamonkyaku doesn't come out, you did it a little too fast. -The Gekirin followup can connect and the game gives credit for it, but the combo will be over right there if that happens. -If cS doesn't hit, you didn't do the previous moves fast enough. You have to knock Sol up high so you can slightly delay the S after landing. Advanced 8 [Counter] jD (2nd hit) > 44 > 236S~H > 6H > 236K > 214K > 236S~S > 632146S https://youtu.be/QnrpsMkhD2g -Airdash the jD, but make sure only the 2nd kick connects. If both connect, you won't get the needed wall bounce. Make sure Sol is kicked in the face to get the best possible wall bounce. -As soon as the kick hits, start the backdash. Then start Bakushuu into a slightly delayed Senri puffball. You need to make sure the dash and puffball get you close enough for the 6H. You can't do the 6H until the puffball disappears, BTW. If Sol lands on top of the blue puffball, you should be good here. -Be careful when transitioning from the 6H into Ryuujin so that you don't do Kenroukaku instead. Either quickly do the input for 6H and return to neutral for a few frames before doing 236K or you can also do 41236K from holding forward. -Ryuujin and lv3 Gekirin have to be done fast to knock Sol up far enough for the next part. Just slightly delay the 214K follow-up to give Sol the needed altitude (so not too fast here). Just before you land, you have to input 236S to immediately go into her command dash and puffball. You can't do the finisher until the puffball disappears and the window to link the super is pretty tight. Advanced 9 6H (throw) > rrc > 22S > 2S > 5K > 2H (1) > 546~PK > 66 > 2H (1) > 214K > c5S > 2H (1) > 546~PP https://youtu.be/W3ChlZaS6E8 -If Sol doesn't end up in the right spot, the kick follow-up after the parry may not come out on time. It can be rather finicky. And don't hold 6 when you parry into the punch or you will get 6P instead. -The 66 after the first parry is a microdash into 2H. -After the 214K, let Sol fall in front of Jam's face before doing c5S. This is a tight link. If you don't get it right, Sol will be too far for the 2nd parry attacks. Advanced 10 [Counter] 6H > 236S~H > 6H > 546~PK > S+H (Blitz Shield Charge) > 66 > jD > 214K > 623K > 236K > 2P > c5S > 632146D https://youtu.be/KXBAi2PDM84 -This combo is a culmination of 8 and 9, with very tight links and a seemingly random feel to the first part due to things needing to be (almost) frame perfect throughout the combo. Get ready for a rough ride here. -The dash into puffball into 6H is tricky to get consistently, so practice this until you get the feel of it and Sol is on top of the puffball. Don't forget that the second 6H won't happen until the puffball disappears from the screen. Keeping him in the right position, i.e. high enough, also helps make sure the parry kick (Dowanga) comes out and knocks Sol up. -Hold the Blitz Charge very briefly to just barely get the charge attack. This needs to be done the instant you recover from Dowanga or Sol will tech out. -The 66 after the Blitz Charge is a microdash. Hold 9 immediately after to jump and do jD. Beware of traveling up too high to deliver the kicks or Gekirin will come out super fast and you fall right to the floor for some reason. -The kick specials need to be delayed to prevent Jam from crossing Sol up. Do them at the end of the previous attack, but don't wait too long or Jam will fall to the floor. These are kinda tight here. The first one (Gekirin) should be during the second kick on the jD. The 2nd (Kenroukaku) should be delayed where Jam has finished the axe kick and she's falling to the floor; if done right, Jam will climb back up with her kicks and attack Sol. The last one (Ryuujin) should be done when the Kenroukaku is finishing its last kicks and looks like a big blue orb. Jam will drop slightly and automatically do the dragon kick without crossing up Sol, keeping him in the corner. -Slight delay before inputting 2P so that Sol lands on the punch as low to the ground as possible, then do c5S and immediately go into the finisher. Another very tight sequence here. -Start the motion for the Burst Overdrive when doing the c5S, i.e. 6S32146D to help it chain. You only have a tiny window of untech time to pull this off, so be fast. I highly encourage others to make guides for the other character combo challenges. Shoutouts: Numakie for providing a tip I missed for Advanced 8 and streaming his run through Jam's trials.
  48. 1 like
    Yeah, how dare they add a character that was in every game before Sign first!
  49. 1 like
    Long story short, don't blow up Gears! http://gear-project.tumblr.com/post/156608748369/on-potemkins-analysis-on-ramlethal-exactly-just http://gear-project.tumblr.com/post/156612159654/do-information-flares-carry-radiation-like-nuclear
  50. 1 like