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  1. 6 likes
    I lost my composure, thanks @kylehyde for calling me out on it. It's like how you don't make "chicken jokes" around Paradigm for being a Dragon. It was never my intention to just be "right" and be a jerk about it so, sorry for that. That all said, GGXrd has dark parts if you look carefully, they're easy to miss (older GG games were in Visual Novel format so that made stuff more obvious). @Aegis High When the Universal Will invaded Justice' body in 2074, she took Justice' DNA and transplanted it in to the Japanese people who mutated in to Antimatter Gears, these were the "Variable X" creatures that Asuka identified shortly before he used Gamma Ray on Japan. The surviving Japanese people got "sick" with the unstable Gear DNA inside their Bodies "Ki Overflow Syndrome", like May had, unexploded Information Flares. From 2074 to 2187 the Japanese were quarantined not to leave the Dimensional Colonies, the biggest was Miyabi. May was born sometime before 2174 as she was just a child in appearance when she met Johnny at that time. Baiken was a child in 2074 when her people mutated in to Gears and attacked their village, Anji lived in the same village but was born some time later and has memories of Crow Kuruwaba. They've been alive all this while and even escaped the Colony on occasion, though Baiken has a bounty on her head. As an aside, Youkai-like Gears were sealed inside the Colonies along with the Japanese (based on Ogre Valley info), War Relics were sealed there too, because of the danger.
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    Sorry for double posting. All character battle quotes ripped. Have fun, guys. https://mega.nz/#F!hQhy1AAB!tR_4fd5IZw-ai_RJVHhN5A Some fixes for previous rips: Ragna: added Act 1 generic B set Susanoo: added Terumi's special interaction clips
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    Sources for Longevity/Baiken's story: --GGXrd Sign cites Japan was destroyed in 2074, according to Baiken the Gears attacked her village shortly thereafter. Faust reads a book called "The Black Sunrise" which gives an account that the Japanese had mutated in to monsters and attacked their own. This book was mentioned in Revelator and jives with Baiken's account which was first told back in GGX. --According to GGXtra, the Japanese had been sealed away in Dimensional Colonies for 100 years. This accounts for 2074 to 2174 which was most of the Crusades. Anji Mito stole the Zessen in 2181, this removed the Colony Barrier allowing other Japanese to leave the Colony. Baiken had been inside the Colony until 2180 when she attacked Justice. How she escaped is unknown, just cited. May was found outside the Colonies in 2174 by Johnny, again, how she got out is unknown, or she was never in the Colonies in the first place. --It was said in GGXtra that only Japanese blood can activate the Zessen, however the Zessen is OutRage designed as an Anti-Gear device based on Gear Technology, and YET Anji Mito can wield it. The OutRage were built in 2075 in response to Justice being built. This means that Zessen has been in use for 100 years with no mention of the barrier being deactivated UNTIL 2181. --GGXXAC I-No says Baiken is older than she looks. --Baiken recalled a tall slender "man" standing among his Gears, however this may not jive with Asuka R. Kreutz account (Asuka was in America at the time Japan was destroyed in 2074)! Anji Mito claims he recalled Crow Kuruwaba in GGXXACPlus, who may in fact also be Japanese, said by Baiken to be a traitor to his people. Anji also implies Baiken mistook the Gearmaker for someone else in XrdRev2. Crow was sealed away in Dimensional Prison until 2175 when he created the Seal to trap Justice. --Maximus Ariels rose to power in 2177 and did not officially sanction the release of the Japanese until 2187, 10 years later, so Japanese residents have been sneaking in and out since before that time. In Accent Core Johnny asked Anji if he knew of any Japanese survivors living outside the Colonies. Anji said as of 2181 the only "escapees" were himself and Baiken, though he made no mention of Mizuha or Tyr. This rules out May who must have lived outside the Colonies for some time. --Baiken fought Asuka in 2181 during GGXX events but was too weak to fight him, choosing to grill I-No for answers instead but Anji stops her. Anji meets with Asuka who explained everything to him. Anji decided to help Asuka recapture I-No in Accent Core with Raven's help. After that Anji stood by Baiken while watching Asuka from a distance. --Baiken's recollection says she watched her family "burn" before her eyes, this jives with Gamma Ray being fired in 2074, and Baiken was a child at the time. --Baiken has the physical strength to cut a house in half if her Instant Kill is accurate, she wonders if she's actually an "Oni" or Demon, though the rhetoric in her Intro implies all Gears are Demons making this world Hell itself from her perspective, which would make her a Gear in irony. --Anji Mito was said to live in the "same village" as Baiken so he is technically a survivor, however his account of the events back then suggests he was too young to recall what happened, which is why he refers to Baiken as "big sis" (Anesan) being older than he is. Yet he does recall Crow, so the "invasion of Gears" that Baiken recalls may not be the same as the Crusades that happened outside Japan. Ogre Valley stage implies there was a war with Ogre Gears being fought INSIDE the Colony sometime later, which may or may not be related. --The images depected in the book "Black Sunrise" of 2074 are identical to the Antimatter Gears (like Juzo Sano) that appeared in 2187, these also jive with Asuka's 2074 Report in Xrd Sign of the "Variable X" creatures, described as "giants with faces". --May's Gear-like physical strength has been apparent since 2180, but she started feeling "Ki Overflow" symptoms in Xrd Sign as of 2187, this jives with Dr. Faust's medical notes on the medical treatment of the Japanese who eventually had to take Placebos or get "Tuned" to ease their symptoms. Baiken had described feeling berserker-like symptoms in Accent Core if you follow her bad ending, this also jives with Mizuha's awakening symptoms in GGXtra and May as well in the first GG. Mizuha was also drawn to the Gear Asteroid "Mothership" in GGXtra due to her electromagnetic power to resonate with it. --Answer states in Rev2 that his ability to detect Ki is very poor, but even HE was able to sense Baiken's Ki from far away. Only Gears like Justice and Valentines can generate such a "loud" Ki Signature signal (Kum Haehyun, Chipp, and Jam all cite this to be true), especially during the Babylon incident with Justice' Cradle Form which Chipp says was a massive amount of Ki. --I should also add that Baiken has exceptionally long hair now, which could be a tell-tale sign of being a Gear, as according to Sin Kiske and Ky, they have to get haircuts every few days.
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    The GG World Library is kinda vague about it, look up "Juzo Sano" and you'll see the connection. Juzo Sano was one of the Japanese Bedman detonated. http://gear-project.tumblr.com/post/160043680974/okay-before-bedmans-fight-with-slayer-in GGXtra Manga also hints that Mizuha had Gear-like powers too. lol that's not a Gear Mark, it's a Buddhist Mantra for Health and Well-being. http://gear-project.tumblr.com/post/23264720701/guide-to-baikens-moves-and-symbols THIS is a Gear Seal: http://gear-project.tumblr.com/post/147000888159/fusion-its-not-perfectly-accurate-to-the-story You probably won't ever see a Gear Seal on the Japanese because their DNA was altered instead of a full Gear conversion. Like a Mutation instead of the Gear Cell dubbing process. The mutation is what made them sick though some adapted to it, like May, others did not. Baiken lost her arm and eye before the mutation happened to her body, so they won't grow back like Gear limbs usually might. Kum had to tune the Japanese to prevent further mutation as that triggered Information Flare chain reactions.
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    updated files + source code https://mega.nz/#!vAsljSIb!-KCorfEbNCBENg1w2Ct26xUJlozYM13sFs12oYlaLNQ ggxrd_hitbox_overlay.zip
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    I-No is having an existential crisis, but outside of that, she's been having evil plans of what to do with Sol's FoC seed. She barely tolerates Axl Low if you read between the lines of her dialogue. Also, when you talk dark tones, did you forget Ariels shot a guy? That Babylon's population was WIPED OUT? Did you forget the Japanese were turned in to Gear bombs and blew up several city blocks? Did you forget the Phalanx Nine soldiers killed innocent people? Ramlethal's dog? How about all the people who were killed by Bedman's Nightmare Theater and then made "permanently dead" once he woke up? Ky getting shot by Axus, MULTIPLE TIMES? Seriously, if you think Xrd isn't dark enough, you got issues.
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    BVH CH12 (Raw) http://www.mediafire.com/file/kf6gqwi5jf90dii/Blazblue_Variable_Heart_Chapter_12_(Raw).7z
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    Chain Chronicle, a soshage by SEGA, currently has a collaboration event with GGXrd Rev2, featuring various characters: http://chronicle.sega-net.com/ggxcc3_cp/ Judging by the art style of the artworks, they a likely made by the same artist/s who/which made the Revelator character artworks. Gamer article: http://www.gamer.ne.jp/news/201706080085/
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    UNIST Console Opening, looks very damn crisp, lol. Be aware at the moment, no localization has yet to be annouced, but if like UNIEL, then UNIST will be too eventually. Also, PS4 version comes in physical/digital, while PS3/Vita will be digital only, so...make your purchase wisely when you guys are willing to import or head off to the JP/Asia region PS Stores. Or, if possible, wait for the (possible) English release.
  13. 3 likes
    Holy shit. LOL I was spouting on and on wanting to see some crazy shenanigans with Sol and "family," but I'll definitely settle with Ky on the receiving end. The fact that Sol has any ties to his family tree will never guarantee him a good night's sleep.
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    Here comes a bunch. The voices of CP roster are ripped. https://mega.nz/#F!0E5W3aLJ!4R7HuGMGgcih5HwrjWGT9g
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    Baiken's words to Asuka when confronting him (she asks "Why did you kill them? Why did you burn them?"): http://gear-project.tumblr.com/post/25423681342/can-your-explain-why-did-baiken-decide-to-give-up Baiken's Childhood Recollection (1:33 mark of GGX Anime Video): http://gear-project.tumblr.com/post/97229802634/im-posting-this-here-because-of-reasons-leave Please note that this cutscene has parts that were retconned from actual GGX dialogue, but so far it's the only "evidence" depicting Baiken's Childhood according to her bio information. When Baiken's memory actually occurred during events is vague and unclear, but Daisuke Ishiwatari deliberately placed this information alongside the events that Destroyed Japan, so the two are connected, primarily because rampaging Gears were involved, but also their connection to "That Man". Another piece of "vague evidence" is the Conclave who were supposedly the Overseers of the Japanese Colonies. The Conclave Members Chronus and Axus supposedly have been "alive" since 1999. Libraria was the youngest member supposedly, but their recollections on Magic and lifespans date back at least 100 years according to Axus and Chronus. Chronus was an old colleague of Asuka's and even managed to live as long as he has! That is not direct evidence that Japanese live long lives, but it IS evidence that the Conclave have lived an exceptionally long time as Humans. How they did so is unknown. Baiken's memory may be vague, but it's the only vivid evidence we have that suggests she recalled the destruction of her people as a survivor. If future GGXrd Episodes reveal more about Baiken's past, we'll be able to paint a clearer picture of events. So far, however, because of the DNA transfer from Justice to Japan, it's implied most Japanese are Gears, and Gears are CONFIRMED to have long lifespans. The Japanese who turned in to Antimatter Gears are further proof of this, as is testimony surrounding them. Gears like Justice and Sol have lived 100 to 200 years, Dizzy's GGXPlus ending implies she'll live 200 years or more as well. Izuna, as a Youkai, is implied to have lived since Japan's antiquity if the "Killing Stone Legend" is connected to Izuna as implied by his GG2 story. Tyr from GGXtra is also a mystery, as he remained a child in appearance from 2162 to 2170 or so to get sealed away. He hasn't aged at all when Ky meets him again in 2181.
  17. 2 likes
    According to what ArcSys have said in the past, XX and AC+ stories are considered "gaiden" stories.
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    http://www.bandainamco.co.jp/files/E38389E383A9E382B4E383B3E3839CE383BCE383ABE38395E3.pdf Looks great, out next year.
  19. 2 likes
    More artworks from the ASW X Girls' Frontline collaboration. Elphelt got a nice black dress. https://tieba.baidu.com/p/5175356836
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    You know what, just for you @Calamitus: 1. Philosophy is never "needless" in a Story. 2. Maybe if you studied the stories before Sign and Rev, instead of putting up expectations, you wouldn't feel so disappointed? 3. Sol has legit reasons to complain about his situation IF you RECALL HIS BACKSTORY. Being a "Tsundere" involves dishonesty with one's self, something Sol OVERCAME. 4. Asuka was being polite to a guest in Axl Low, obviously he had more important things to do, but he was thanking Axl Low for risking his life to deliver a message. Axl was almost killed by Bedman. 5. Raven has lived over 900 years and nearly FORGOT what having friends was even like! You try living that long and see if you stay positive about it! 6. Robo-Ky was never a jerk, just crude in speech, and only following orders. He's got a life of his own now, so leave him be. 7. Zato went through several hells of the Backyard and was nearly erased. You expect him to do parlor tricks after all that? 8. Potemkin was humiliated by Bedman, so of course he had a crisis. He's not made of steel despite his looks. He's human! 9. Jam has her own world views, just like everyone else so stop judging. 10. Robo-Ky never WANTED TO BE Crow's friend. The guy's a reclusive N.E.E.T. with a Dizzy obsession. 11. We don't know anything about Ariels so you're jumping the gun. Also feeling ARE IMPORTANT. This game would be dull if emotions didn't exist. 12. Your beef with Shonen Anime is your own, but GG has nothing to do with it. GG is a lot better than most Shonen Anime I've ever seen. Prove me wrong! Seriously, STUDY the Story instead of Speedrunning through it. Maybe you'll understand something.
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    I really liked his design, but unfortunately it seems like he's probably not on par with the rest of the cast, given how terrified of Venom he actually was. Side note, this is probably just a coincidence, but the guy Zato's talking to in this old illustration for the original PSX Guilty Gear bears a pretty strong resemblance to him:
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    It's ガルマッゾ (Garumazzo), not ガリマッソ. Also I think the Ky's supposed to be "Killer Mazinger".
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    Chain Chronicles added Sol: "Soshage" is the proper term for (Japanese) mobile/social games. Most people call these games mobages, though "Mobage" is a registered trademark by DeNa. That's like calling every 3D Fighting Game a "Tekken" (A proper name is synonym for a product; e.g. you don't search for something on the WWW, you google it)
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    2cave or not 2cave? That is the question.
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    Sorry for the delay, here's MUST DIE. I actually finished the tab itself a few months ago, but I wanted to add the vocals too; turns out that trying to recreate growls in MIDI format is very hard. Everything else should be close enough to the original, so enjoy. Blazblue Central Fiction - MUST DIE.zip
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    Image being offered alongside volume 2 of Variable Heart:
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    Here are some Accent Core Sprite Recolors I'll leave here, I'll be doing Portrait Recolors for Blazblue, Guilty Gear, UNIEL & Melty Next Week or so
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    Things like making I-no's Chemical love a little more easier to do (which is weird since Baiken's Suzuran is stiil old-school 63214 instead of just 214 or Yozan Sen still being a DP motion instead of 236 for no good reason like input overlap. Look at Millia's Bad Moon's motion for example) is good way to reduce skill gaps without taking away the practice needed to still execute and commit. Has the e-sport's push and people who don't actually play/understand these games become too strong? Can you imagine GG having that much input lag?
  31. 2 likes
    I do, only to test out some stuff, of couse, in a sense, you could make the fights short or last longer with the handicap feature, lol.
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    They had released this intro video a while back, but ASW uploaded an English version today.
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    Chaos Code Hermes Gberardini 2 custom palettes I use from the game. And Hermes as Morrigan Aensland. ♥
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    Gonna give a quick mechanical breakdown of what I've been able to pick up. Think this is complete, as of the E3 demo. Six button control scheme: X / Square: Light Attack (L) Y / Triangle: Medium Attack (M) B / Circle: Heavy Attack (H) A / Cross: Special Attack (S) LB / L1: Z Assist 1 (A1) LT / L2: Z Assist 2 (A2) In the demo, (L + M) is bound to RB / R1 and (H + S) is bound to RT / R2 Universal Mechanics: Super Combo (mash L or M): Automatically perform a combination attack. [Auto Combo] Ki Blast (S): Universal projectile attack, can be repeatedly pressed to fire a volley of projectiles. Ki Charge (L + S): Hold down to charge your Energy Guage. Deflect (4S): Deflects Ki Blasts and repels Super Dashes. [Push Block] Super Dash (L + M): A homing dash you can use to approach the opponent while avoiding Ki Blasts. Dragon Rush (H + S): Approach the enemy and launch a rush that cannot be guarded. [Throw + Dust] Sparking Blast (L + M + H + S): Increase your power for a limited time and also recover your health gauge. (Once during one match) [Burst + X-Factor] Vanish (M + H): Move instantly behind the opponent and land an attack. (Uses 1 Gauge) [Roman Cancel] Z Assists (A1 or A2): Call your teammate for covering fire. Z Change (Hold A1 or A2): Switch with another teammate. Ultimate Z Change (A1 or A2 during a Super Attack): Launch a Super Attack with your team members. (Uses 1 Gauge) [DHC] Also has the typical stuff like double jumping, air dashing, teching, etc.
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    Also, to heck with your "woe is me ___ isn't playable yet", the story isn't about who's playable, it's a STORY, jeez guys. @Calamitus don't let the door hit you on the way out. I'll keep enjoying GG just fine, thanks.
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    I had high hopes for Jean Reno 2cave because of his design and finally different personality from the rest of the sheep (despite too much needless philosophy) but of course Ishiwatari masterfully destroyed them in the end. The story went downhill since Sign and Revelator brought even more disappointment. I don't remember any other major fighting game where characters basically have no reasons to fight each other. I can't even recognize most of them. Sol is whiny tsundere, That Man distributes candies, Raven talks about friendship, mega jerkass Robo-ky talks about importance of people's dreams, Zato is just a boring husk, Potemkin is so insignificant that he fights with himself in his episode mode, Jam rants about some school level philosophy, Crow's page says that Robo-ky is his only friend (Ishiwatari seems to be gung ho about sentimentality these days), Ariel's page says that they did not even had guts to finish her off (I bet she will preach "feelings are important!1" too in the next game) and the list goes on. It's like the worst kind of shonen anime. Unfortunately, you can easily hide all of that with fancy 3D graphics (although those graphics look pretty bland in story mode plus animations are cringe worthy), add some *EXPLOSIONS* and people will start to pee in their pants from excitement.
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    What kind of trouble are we talking about?
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    I thought this was fake news for a second! Damn what a shock, this better not be broken like that Hokuto no Ken/Fist of the North Star game they made. I have great confidence in Arcs since they made the Super Sonic Warrior series. Hopefully it'll make it to EVO one year. I also hope Goku Black makes it in!
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    Already!? Working fast. I'm guessing that 1.02 Patch contains this in part.
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    Looks like is out in Japan with the last update. I'm talking about After Story B .
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    Dunno how long is is gonna take for something to show up here so I'll post this link that was very helpful to get started with Baiken in Rev 2.
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    Regarding your first question: The route you just listed is a perfectly functional route that at the very least is guaranteed to work on everyone in any situation where a D-Loop rep into Fafnir can possibly connect in the corner. Even for that route however, there's no reason to do HS Volcanic Viper immediately after Kudakero. You have enough untechable time at your disposal for a slightly better ender. End the combo with 6P into either 6HS for late cancel into meaty Gun Flame, Bandit Revolver for longer advantage on knockdown or delay 5HS > HS Volcanic Viper -> Tataki Otoshi for better damage (depending on character hurtbox, weight, and combo length, this can also work off 6HS). In regards to routes that are more efficient, that depends on what you mean exactly. A more simple route can be something as straight-forward as dash c.S > 6P > 6HS into an optional HS Volcanic Viper -> Tataki Otoshi, depending on what you want to do for okizeme. A more optimal route would involve a dash Gun Flame into largely the same route you listed in your original post (2HS instead of 5HS on lightweights, Sin, Raven and Answer, and a High Jump instead of a regular jump for the j,D on non-super heavyweights). As for your second question: The standard Fafnir combo route is Fafnir, dash 5HS > 2HS (JC) > j.D, falling j.D |> Fafnir, dash 5K/c.S > 6P > delay 6HS (> HS Volcanic Viper -> Tataki Otoshi). The idea is to hit the opponent with the second Fafnir as high as possible so you have enough time to catch them with 5K or c.S before they hit the floor. This way, the lack of a tumble doesn't even come into play. Certain lightweights require you to omit one of the early normals so that the D-Loop rep is low enough that Fafnir hits them. Optimally, you can replace the dash 5HS > 2HS with Gun Flame, 5HS if you're already deep in the corner. This variation can also work on said lightweights. Off a CH Fafnir, you can replace the Gun Flame with a dash Bandit Bringer for better damage and some pretty ridiculous corner carry.
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    I dare Casuals to try this and call it 'boring'. http://gear-project.tumblr.com/post/161184204644/i-freakin-dood-it-i-won-omg-30-attempts-and
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    I don't mind execution challenges and I can hit the Mishima EWGF and Akira's 1f knee in Virtua Fighter about 95% of the time, lol. Based on that description you gave, I should probably look at Millia since most of my 2d mains are all about setups. Is she used all the time? Thank you
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    http://gear-project.tumblr.com/post/161136284579/second-revelator-first-chapter On Sol and Ky http://gear-project.tumblr.com/post/161146684379/okay-ive-watched-rev2s-new-arcade-stories
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    The fact that you will put a normal out when a throw fails is already enough since the normals and their commands are balanced for that purpose (ie. aside from Sol 5K, there aren't any ridiculously fast throw OS normals because 6Ps and 6Ks are either antiairs, overheads, or some sort of traveling kicks). Throws need to be done at practically point-blank range so they require several free frames for movement with either really fast walk speed (eg. Bedman, Jam) or dash FD break (all characters), which means they lose to both mashing and fuzzy jumps (and in situations where there's no time for normals, you can predict the throw and throw them back which results in either your succesful throw or a succesful throw tech). Mashing (which includes throw-mash since non-succesful throw puts out a normal) loses to frametraps, so instead of a SFIV situation where tech option selects are ridiculously strong, throws in GG are part of the natural and universal fighting game RPS cycle where block beats striking, throw beats blocking, and strike beats throws (GG has around 8F of throw invuln on wake-up). BB avoids teching being too strong with Throw Reject Miss mechanic, but in the end it leads to same results as GG: you were thrown because you were being too passive on defense (ie. holding down-back and barrier-tech instead of trying to mash or jump out). While having a throw command by itself wouldn't be that different, if throws were made to have longer startups, they would completely lose their meaning as a defensive option. IB + throw is one of the strongest defensive options in the entire game, and the fact that it's universal for every single character is what makes it a really great mechanic (eg. some characters have only 6F normals as their fastest punish options, so losing instant throws would really hurt them). Airthrows are the only valid antiair option in many situations, so making it weak would mean some characters would become much worse and overall lower the skill ceiling for top level play (eg. awesome stuff like Machaboo or Ogawa airthrowing people in the wildest situations would simply not exist). Having rolls would probably end up in the same result as BB: while there are various options for ground recovery, some characters simply have projectiles / setups that either beats all non-invulnerable options (quick rise, roll, not waking up) or creates a huge advantage on safe wake-up (neutral tech) which means in reality you have only two valid options. Changing Xrd in that way would require a huge amount of rebalancing (mostly thanks to all the YRC okizeme setups) and since characters with strong okizeme are designed to be what they are, they would most likely remain to be strong even after the changes so only the gap between strong and weak okizeme would get bigger. Burst Overdrives apply for the big, cinematic Overdrives that every character has only one of. In general they have long startups and big damage, which means they work well as reversals: Burst version even adds invulns to the ODs that originally didn't have any like Venom's Dark Angel or May's Great Yamada Attack. The other ODs characters have usually serve different purposes and would require a completely different approach to balancing. For example, Axl's Shark Strike has 5F startup, almost fullscreen range, but low overall damage and no invulns since it's designed for long-range combo extensions and punishes. Should a Burst version of it be invulnerable and do loads of damage? If not, then should it have some other additional effect? What happens with ODs like Sol's Dragon Install and Millia's Chroming Rose which aren't even traditional moves? Once again, this would only mean loads of work on balancing for a pretty trivial thing. As Ishiwatari has said in past interviews, one major theme of Xrd was to simplify things (eg. replacing move-specific tight FRC windows with all moves having lenient YRC windows) to make gameplay smoother. Adding complicated wake-up options, Force Breaks, and more Burst supers would be the opposite of that, and trying to balance it would be truckloads of more work for the developers that could be used for something much more interesting like new characters or completely new normal/special moves for existing characters (ie. what is already happening with Rev2).
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    For me it's the reverse, Kum's Leg charge DP is annoying as heck to find a way around outside of projectiles, especially players who can spam it. As a Ky player though, I'd try my best to hide behind projectiles and not rely on my pokes as much because Kum has ways of beating out normals. For Kum players, I'd assume you want to pressure Ky with your fastest, meatiest moves. Ky's VT can be baited or Blitzed. A combination of Tuning Ball YRC and Air Hayabusa Otoshi j214K (hold 6) will get you in his face real quick. 623chargeK RC might also work, since it functions like Grand Viper.
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    Be sure to thank Dantarion if you see him!
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    Guns are actually long-ranged weapons? Who would've thought.