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Showing most liked content since 06/26/2016 in all areas

  1. 14 likes
    Every time I come into this thread when there's a new character there's complaints about the fanservice. It's been 7 years, it's time to get over it. And not in this thread. GAMEPLAY AND NEWS
  2. 13 likes
    toco toco tv game creator special with Daisuke Ishiwatari (and Toshimichi Mori):
  3. 12 likes
    Enough of this "back to gameplay" crap. This particular thread is used for general BB talk because there are no other places to talk on this forum at all. Discord has nothing to do with this forum's demise (it's the aftermath, not the reason), successful attempts of admins/super mods to kill an entire forum communication just to transform it into useless info dump is the cause. What's the point of dumping info there if it does not serve the community? People use twitter and discord because they don't have to deal with endless opression and restrictions like here. There is a big "dustloop revamp community" thread with many suggestions which were completely ignored. And what did we get? Horrible forum update which made this forum unusable for roughly one week, screwed all links and provided countless bugs to enjoy for many months. No one updates the articles section (people now look for news on pro-capcom sites like eventscrubs or shoryuken, seriously), 120 moderators where 98% of them are innactive, once active threads are dead - it's glaring incompetence/indifference of the administration. This forum needs a dedicated team of people to lead it, not the ones who do nothing and blame everything on discord (they were the one who told people to chat on twitter/facebook instead of this forum before discord even existed). Unfortunately, the damage seems to be unrepairable at this time. I'm finished, let's continue to enjoy the delusion of "gameplay discussion" in this thread.
  4. 12 likes
    What the hell's up with this discord nonsense? So many people are looking to get into this game that I know, but they have to rely on that inconsistent app that players have strangely flocked to. WHAT is wrong posting vital info HERE? We need something stable and organized to grow the player-base. Freakn' Terumi's discord had a lot of info on it(if you took the time to comb through it), then it was erased. So the solution to that is to make another discord channel? We're shooting ourselves in the foot here guys/girls. We have all of these outdated forums here, making it seem like no one is playing the game. You can only do so much on twitter as well.
  5. 12 likes
    I Apologize to Everyone for Keeping you Waiting, but... It's Here! Central Fiction 1st Part from the Rips are Complete~ I know it's not much. but... Probably this Should do for some People who were Waiting for the Things to Come out. Also, as you can see... All the CP/CP:EX Downloads were "Removed" from the Main Post. For those who still want them, feel free to Leave a Message Here or PM Me. Update: Audio is the Most Difficult thing since i have to do this 1 by 1. PSound isn't doing a good job lately. it will come out for sure after i'm done doing all the images regarding Story Mode & Arcade Cutscenes Sprites Anyways! I hope you enjoy the small things for now & i promise for good that the 2nd Part of the Rips will come out Soon Enough (Not HL3 Delay) Extra (Did this meanwhile i was messing around with the Arcade Sprites):
  6. 12 likes
    Massive spoiler for CF, but it's also news and gameplay, so open at your own risk I suppose.
  7. 12 likes
    Images of the quotes of and against Es in English (except Bang), from Dreamolition Derby 3 in Munich (taken by me *cought*). We simply forgot to take pictures of Bang because the game crashed very often after the winning animation of her or the opponent, so we had to switch the setups at least three times. Sorry that it took so long, there was also a problem with transferring the images and I also had to edit everyone of them: http://imgur.com/a/XXaxh
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  10. 11 likes
    Heh, no problem~♥ Anyways! Here you go: Main & Chibi Portraits I do look Forward for the CF Portrait Recolors! :3
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    Mai Natsume gameplay starts at the 8:40 mark. Nothing in-depth but personally I like what I see. Looks like you can hold/charge the spear (on the ground) when readying to throw it and makes the spear at least faster (didn't show it changing trajectory though and it is unknown if you can charge the spear in the air). Spear toss will not hit crouching without changing the trajectory though (here it was Amane) unless the opponent is Tager and maybe Azrael. Her variable arts that ends in a flurry of stabs is pretty darn impressive and the combo even ends with ~2.7K damage.
  13. 11 likes
    Also from Zedar: Mai's Drive is to throw her spear, and she can change the directions mid-throw. She has a unique mechanic called Variable Arts, which I'm assuming works like Ramlethal's attack in Xrd. The second image uploaded by Calmitus shows that with the little green arrows showing the progression from the moves. Looks like Mai's birthday is April 4th. Her hobby is appreciating mysterious creatures, and she likes reptiles (especially chameleons). She's paid DLC, and has a wicked cool stage.
  14. 11 likes
    http://www.famitsu.com/news/201608/16113161.html Mai is new playable character.
  15. 10 likes
    http://www.ggxrd.com/rev/cs2/outline/ Rev2 includes an "After Story". Additional story is planned for free release after launch. Online Lobby is now independent of Ranked and Player Matches, meaning it's now a true 3rd mode of netplay like in BB and not a required sign-in to play the other modes of netplay. Ranked match now allows rematching up to a FT2. Player match now allows you to spectate a match that has already started. You can switch back to the original Revelator in the options menu if you wish to netplay with a person who hasn't upgraded yet.
  16. 10 likes
    It's embarrassing a lot of the time to say I play/support Arc games. WHERE Is the community at? Freakn' SRK gets/has home page info on our games that a casual person would never knew existed if they were crazy enough to only come here. The Susanoo announcement, combo videos, game tech-all on SRK. Here? The last announcement on the home page was August 22nd. Trying to make guides for step-by-step instruction on how to grow into a character is impossible when the dedicated wiki is void of frame data and move descriptions. This game has been out since last year and characters like Hibiki are missing almost all of their frame data (That hitbox viewer is not cutting it). That is vital info that is nowhere to be found. Blazblue/Guilty Gear are already an investment to get into, but this lack of community cohesion is making the journey seem pointless. The one of many things Japanese players have that keep them ahead of us (besides dedication) is cohesion. That can never be denied. I'm ready, willing and able to lead people to the water, but there must be some drinkable water in place to begin with. I've read online people talking about to NOT go to Dustloop.com for info/help because it's dead.
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    I wanted to refresh myself on BlazBlue's story before the big spoilers show up. The excellent wikia and forums were a lot of unstructured reading, so I ended up trying to make a streamlined BlazBlue story and lore guide. Check it out and let me know what you think: http://blazblue.kumodori.com I kept away from CF spoilers, but I have a small section with an Arcade Mode summary. I tried to be as factual as possible and stay away from speculation, but sometimes I had to make guesses, especially since I went with a mostly timeline format. Let me know if I got something way off! Hope this helps people review before for next week (or November)!
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    Also, this article includes a lot of screenshots of Mai's playstyle along with other stuff: http://www.gamer.ne.jp/news/201608260081/
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    http://pastebin.com/hYWSgCjv Patch notes fully translated.
  23. 9 likes
    Anyways, if you happen to have Rev 1 on PS3/PS4, you might have had your game updated recently. And here's what it entails in preparations for Rev 2. (1) "Added REV 2 Upgrade Package", the catalog data necessary to prepare for the upgrade to the newest addition to the series, "REV 2". (2) "Lobby", "Rank Match" and/or "Player Match" now function independently of each other. (3) Changed controls for Online Mode functions. Please refer to the button guide at the bottom of the screen for more information. Not only that, but a couple other things in the game has also been added. The spaces where Baiken/Answer are in the CSS are locked, the Extra Story is locked, more spaces in the gallery are included, but are also locked, this brings the total unlocks in the Gallery to 319, for the rest however...(Preliminary guesses, but more than likely...) 1. Artwork: Key Art and Cover Art + Baiken and Answers Character Avatar. 2. Movie: 4 Intro's/Endings for the characters that don't have an episode story until now (Jam/Haehyun/Raven/Dizzy), with Baiken and Answer's Episode stories. Along with Rev 2 intro/etc. and possible after story ending. 3. Voice: A couple of voice items are also locked (8 of them at least). 4. Music: Only 2 spaces with added music. (Baiken's X2 Theme - Momentary Life, and Rev 2 OP Theme - Break a Spell, confirmed in the Digital Figures track list. Nothing for Answer, false alarm guys.) 5. Character: Baiken and Answer's color's 7-11 and 12-16. Plus GG World has some new logs added, along with some ??? in the side. And like in the Demo, your W$ will always be displayed in the main menu for convenience. Other stuff I have found yet so far... You can now have your entry in Ranked Matches in any other mode when you pause the game, it also includes the option of either pressing start/options to fight your opponent or fight the person automatically. Training Mode character switching while pausing is now available. R-Code icons now include collaboration icons (not available yet.). "Rev 1" info will be displayed in stuff like Replays and R-Code (More than likely, the same stuff will be mentioned if "Rev 2" is selected.) "Hot News" now has more space to show instead of highlighting it to scroll. You can now Rematch for best 2 out of 3 matches (in Ranked). Your avatar now has the circle of pre-selected quotes to speak. And also, you can spectate other people's matches in progress at any time on Player Matches. Either way, the rest of the Rev 2 additions will become available once its out soon.
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    Patrick Seitz made another FB post, though it doesn't say much that we didn't already know.
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    The theme for Es vs Nine is END GAZER!! That's the opening theme for Lost: Memories! So cool! Also, here's the character select screen with Susanoo on it.
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    I used Bandicam to record the Mai demo and uploaded the videos on Mega in case anyone is interested: https://mega.nz/#!d4JU0bZK!h3XD20OG8Oxk0Uh2D_QNOYHDUPEagxYol7_1vKR4xi4 https://mega.nz/#!9hw0XbTJ!LsxXky7M6p4VhQhaSQZlyGom4RUVSUiFOaM-fjAJAF8 https://mega.nz/#!59wDUSIS!chjt0ErSiSxnP-VutQLZAXDHGSlnR-92Cf_wKHu6dic https://mega.nz/#!JxZTiDqZ!Z0lGDEs97R1SPhiqoV7WLTEH38M7NzxPJrAr1DBqACY The files are pretty big in size but they do cover the entire presentation (except for a few seconds between the videos). Also, I came across some screenshots of Mai's alternate colors.
  31. 9 likes
    The thing about release delays is twofold though: They say that having a dub would delay the release for 6+ months, but why? Sure, if they decided to start the localization of the game after the JP version was finished sure, I can see that. But, plenty of games companies manage to release their overseas counterparts within short timeframes, including Arc System Works themselves: CT was released in NA within only a few days of the JP release, and CS was released within a month or two, if I recall correctly. It wasn't until they contracted "Strangely Compelling" for CS Extend that the releases took 6+ months. CS Extend, in particular, had minimal content to localize compared to previous entries, and still had major QA issues that should never have seen the light of day, such as the 'Bang Joke' or the PS3 Japanese glitch. I can't help but feel that the reason for some of these localization issues is Arc Sys themselve, not just the simple cost. If they somehow don't have a good system for localizing their games in place, which seems to be the case given the entries since CS: Extend, that would explain why it would take so long to localize. If they don't start working on any localization until it's too late that would give delays. If they're difficult to localize for, that would drive up costs: Think of 'Ni No Kuni," that game was a nightmare to localize because of unnecessary technical issues caused by the original development team's decisions, such as having several different text standards to accommodate each writer. The "It gets released sooner" argument doesn't really hold water because near simultaneous releases, or at least short delays are possible. We've seen them before and it's only been since Arc Sys has been cutting corners on the localization that we've seen huge delays. That's not even getting into the fact that the game has already been out for a year in Arcades in Japan. The competitive scene in Japan still has a massive head-start. That's not getting into the fact that many of the people here just import the Japanese version anyways. Yes, I know importing is expensive and inconvenient, but at least you can still get the game you want. Saying that it's fine because it'll make getting the game more convenient is a slap in the face to everyone who wants the dub because while you can always import the game to get it when you want, we can never get the dub if it doesn't exist.
  32. 9 likes
    Indifferent to this character, and I agree, her visual design looks like crap and stupid fanservice. And to all of you people who say "But...but... there are other fanservice characters in the game!" that doesn't mean we need/want/benefit from MORE. I would be DELIGHTED if Makoto put on a goddamn jacket, and that's not going to happen. But that doesn't mean I don't hope that new designs are less awful. Remember: Just because you've been punched in the face before doesn't mean you aren't allowed to complain when someone punches you in the face. Jeez.
  33. 8 likes
    (IN PROGRESS) Currently Ripped: Story Mode - Includes the Audio from the Cutscenes / Endings of ACT. 1 / 2 / 3 from Arcade Mode. Click on the Spoiler for Previews - Includes All the Sprites used on the Cutscenes / Endings of ACT. 1 / 2 / 3 from Arcade Mode. Click on the Spoiler for Previews - Includes Portraits / Names / Emblems / Drives / Misc of All Characters. Click on the Spoiler for Previews - Includes the All the Images from In-Game Gallery Mode. Click on the Spoiler for Previews - Includes all the Character Sprites / Effects / Color Palettes. ( IMPORTANT NOTE: CURRENTLY THERE'S NO WAY TO GET SUSANOO / ES / MAI / N.O.L. Noel SPRITES ) Click on the Spoiler for Previews - Includes all the Background and Character Sprites that Appear on Story Mode. Click on the Spoiler for Previews
  34. 8 likes
    Okay, I'm back. Sorry. It was a long day and I'm kind of sick. Answer's took me 15 seconds. Baiken's intro and outro took me...longer than I want to admit because WTF IS THIS? lol Answer (Intro): 直行直帰 (Chokkou Chokki) "Going straight home without stopping" Baiken (Intro): お頼み申す お頼み申す 卒爾ながら冥府わ何処 外道が笑えば民が泣く 諸行に埓なき沙汰あれば魔道の始末を請負いたす 己は尾籠の三一侍 士道死花無用の所存 (Otanomi mousu, otanomi mousu: sotsuji nagara, meifu wa izuko? Gedou ga waraeba, tani ga naku. Shogyou ni rachi naki sata areba, madou no shimatsu wo ukeoi itasu. Onore wa birou no sanpinzamurai. Shidou shinibana muyou no shozon.) "I humbly ask, I humbly ask: though 'tis sudden, where doth lie Hell? Whilst the demons laugh, the people weep. Since it doth lie outside the bounds of virtuous deeds, I shall undertake the task of felling the Netherworld. For I am a vulgar samurai of lowest rank. I have not intent of dying the honorable death of a warrior." Baiken (Outro): 詮議 成敗 御上の政 仇討ち是非なし阿鼻にて野放図 なにとぞ良しなに閻魔殿 なにとぞ良しなに閻魔殿 (Sengi! Seibai! Okami no matsuri! Adauchi zehi nashi abi nite nohouzu! Nanitozo yoshinani Enmadono, nanitozo yoshinani Enmadono...) "Inquisition! Judgement! The rule of the Emperor! Vengeance unleashed inevitably throughout the lowest levels of Hell! Pay thy respects to the palace of Yama pay thy respects to the palace of Yama..." Yama = the god of death. So, I'm 90% sure Baiken's outro is telling you that you died and you now have to face judgement in the afterlife. lol
  35. 8 likes
    https://www.famitsu.com/news/201701/19125095.html New article about REV2 and the new characters. Also, Shinjin's tweets about Baiken's stuffs mentioned in there:
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    Welp... It sure has been a While again, probably this Thread is Dead by now. Anyways! I'm just here to go Back into my BlazBlue Ripping Progress (All the Games)! But for now, here you have a few things that i got from Central Fiction:
  38. 8 likes
    Icons are in order: 1: "Dash" a dashing attack, has three levels, level one is just a hit that knocks down and away, level three does an additional attack that allows for a follow-up 2: "Spikes" Susanoo punches the ground and spikes come up. it's a DP. only has one level. 3: "Splash" it's a kick has more than one level (2 or 3 I don't remember) it's + and guardbreaks when it levels up. 4: "Wheel" he jumps and then does a few hits knocking downward. It bounces allowing for follow-up. only special with an air okay version. Levels up but I don't know what the different levels do or how many times it levels up (2 or 3) I believe it overheads. Seems to be the most reliable combo extender. 5: "Grand Viper" it's literally Grand Viper. attacks low along the ground and then launches. it jump cancels for an air follow-up and it cannot level up. 6: "Spark" he zaps in front of him as long as you hold the input down up to a certain point. it can push opponents out and chip, don't really know how useful this one is. doesn't level up 7: "The Waldstein" a charging command grab that takes the opponent to the wall and does roughly 2K. Can rapid to continue. doesn't level up. 8: "Sword" hits (nearly?) fullscreen along the ground sends opponent bounding toward the wall. does a lot of damage quite fast and wallbounces into a follow-up on CH. Can be followed up near the corner. doesn't level up. how his drive works: Each time he lands a hit he cycles to the next Icon in numerical. he starts on none of them so if you did 5A>5B>5C(1) you'd be highlighting icon 3. When a drive move hits or is blocked that icon becomes unlocked or it levels up if it's already unlocked and the highlighted icon is set to the beginning state so it is no longer highlighting any icons. it's known that one of his supers adds one level to all icons ether leveling them up or unlocking them, and another super uses all currently unlocked specials in order to deal more damage the more icons you have unlocked/leveled up. It seems like gameplay will revolve around getting the tools you need and balancing that with damage and your current highlighted icon. You have to constantly be aware of which icon you're going to unlock until you have what you need. His icons reset every round.
  39. 8 likes
    A new crest also appears right at the beginning of the opening: Since it's unlikely that they just put the crest of an unplayable character/boss so unprominently into the opening and that it shares some similarities with Hakumens design wise it could be Takehaya Susano'o AKA the Black Susano'o.
  40. 8 likes
    ASW is streaming for four days, 7 hours every day. September 15 http://live.nicovideo.jp/gate/lv275802586 September 16 http://live.nicovideo.jp/gate/lv275802634 September 17 http://live.nicovideo.jp/gate/lv275802710 September 18 http://live.nicovideo.jp/gate/lv275802761
  41. 8 likes
    Patrick Seitz posted this a few minutes ago on Facebook (It's a long post): "Aksys Games put out a few tweets yesterday that confirmed what I’d been dreading more with each passing month of silence—that BlazBlue Central Fiction would not be receiving an English dub, and would go to market in the U.S. sub-only: "@aksysgames Basically boiled down to- game now w/ no dub. Game 6-8 months later w/ dub. We made a tough decision, but stick by it." "@aksysgames For clarification- We're doing one release this Nov, not multiple for BBCF, no dub. No plans for a dub release or DLC atm." I’m disappointed by the news—and I’m especially disappointed to be getting it via tweet. Reaching out to the cast would have been a simple enough courtesy for Aksys to extend. Maybe they think we don’t much care either way, but many of us do. I know I do. I’ve been Ragna from Calamity Trigger onward. I served as script-adapter and VO director on Continuum Shift Extend. When BlazBlue: Alter Memory got licensed for a U.S. release, I coordinated with Funimation to adapt and direct it out in Los Angeles, so that we could retain practically the entire cast and give longtime fans of the series a dub with the voices they’ve known all along. Granted, my experience with BlazBlue might be a bit more “behind the scenes” than most—but at the end of the day, I’m a fan, too. Optimists are making a lot out of that “at the moment” distinction in Aksys’s second tweet, hanging their hopes on a dubbed release or at least English dialogue DLC down the line. Sadly, I am not. Aksys has literally nothing to gain by saying, “Nope, it’s never gonna happen,” except inviting a lot of disappointment and ill-will upon themselves in a moment when some folks are already fairly salty—even if they know it to ultimately be the truth. “No plans for a dub release or DLC atm” is the easy let-down, wherein everybody loses hope at their own staggered, gradual pace—or, ideally, just forgets about it with the passage of time. If the sub-only BBCF sells well in America, it’ll be seen as proof that an English dub isn’t essential—that it’s an expensive frippery, as it were, and that they were right to release a pared-down version. At that point, why commit funds to a dub after the fact when they’ve already got your cash in hand? And if BBCF doesn’t sell well, no one’s going to want to throw good money after bad by dubbing something that under-performed in its initial U.S. release. All this said, I’m not working with any privileged information here. If Aksys approaches us to dub Central Fiction later on, I will happily eat crow—and do it publicly, when we’re cleared to discuss the dub. But as of right now, faced with a reality I’d never thought to consider—that after the release of a multitude of dual-language BlazBlue titles from 2008 onward, they’re just nixing the English voices altogether—they’re not giving me much reason to hold my breath. Some fans just play BlazBlue to whup ass, and that’s fine. But for a lot of folks, the story mode—which has just grown richer with each iteration—is a major draw. The mythos and the relationships between characters have been fleshed out in loving detail, and many among you would rather hear those thousands upon thousands of lines being acted out in English than have to read them. And what a cast we’ve had…! I think our BB English cast is one of the best fighting-game ensembles in the genre, frankly. I’m not saying that as a self-aggrandizing actor, or as one who’s bummed over the loss of a paycheck. I’m saying that as someone who, like you, has spent the last eight years with these characters—cheering their victories, mourning their losses, and understanding the world of BlazBlue more (or sometimes less!) with each new revelation. TL;DR version: BlazBlue Central Fiction isn’t getting dubbed. I’m sad about it, irate about how impersonally I found out, and not putting any particular stock in a dub happening after-the-fact (though I’d love to be wrong on that front). After all this time, it hurts to be told that we’re not so central to the fiction after all."
  42. 8 likes
    Please do not complain about characters getting in before Jubei. It is not in any way constructive and just sours the entire mood of the thread.
  43. 8 likes
    toco toco tv, a small french web/TV series where Japanese creators present places in Japan which they like to visit or inspired them, will feature Daisuke Ishiwatari in the next episode of their game creator special. If they follow their old upload plan the episode should be available on the 15th of August. English subtitles will be available.
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    Enjoy: F**king photobucket and their resolution's changes. Download links to full-size pictures: http://www.mediafire.com/download/s4wszqdt67jmc2h/Famitsu+1.jpg http://www.mediafire.com/download/bm91b2l7edb4i7u/Famitsu+2.jpg ------------------------------------------------------------------------------------------- Am I blind or what? How I didn't spot it earlier that Izanami has both Ragna's and Naoto's tattoos on her hmm let's call it uniform (She wears several clothes so I won't call it dress). The first Ragna's it's on the lower part of this uniform and second (Naoto) it's on her helmet. And Again: are they interesting but non plot-related details which have been brought by creators to confuse/play with us or some potential connection?
  46. 8 likes
    What if Delilah is actually the new Jack-O', and Robo-Ky attaches his head to Bedman's bed?
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    No idea where this is from. "I shall show you the path to the [Gate]. That is the will of the Azure." "Commencing elimination of the target." "I am Es--[Embryo Storage]. I have been assigned to be the Gatekeeper of the Gate of Azure, as well as the Mediator." "This place is both the interstice, as well as the end, the Boundary Line." "I shall not allow any distasteful actions from anyone." "Who is that who exists beyond the bounds of Logic?" "I have great expectations of you, Ragna the Bloodedge." "Whether he will save this world, or embrace its illusions... I must ascertain, just what it is that the Azure desires of me." "Everything is as the Azure foretold."
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    Checked out the game at the arcade. I never really used Baiken with any regularity, so I can't comment too much on what's different. But, her 236236+S super definitely did less damage than I expected it to. She doesn't seem to be lacking in tools to make up for it, though. She also has this Yamazaki-style, mob-boss strut going on when she walks forward. Arched back and everything. It's goofy-looking as hell in comparison to her inching forward in the past games. So, you can look forward to that. Her intro and outro involve this kind of long-winded samurai period-drama narration. It's pretty funny. I really like Answer. His shenanigans are fun, but I definitely did not unlock any potential in one playthrough. I really want to play this character some more when the game hits. Nothing like Chipp at all if anyone was worried. He is actually on the phone throughout the entire match. Like, having full on convos while fighting you. Even a few strained lines when he gets hit. Dude's a multitasker. lol Also, Zato has a glowing red outline now. Akin to how in the previous games he would fade into black continuously. And a minor spoiler regarding something in Dizzy's episode mode regarding Ky...
  49. 7 likes
    Well if you would spend even 5 seconds looking at the Zepp Museum (namely the Central Fiction Arcade Plot Discussion thread that is over 100 pages long) you would know that quite a lot of people do care actually, and that's just on this website. There's also the 1000+ followers of VermilionBird's lore blog and the Central Fiction arcade more videos on Youtube that were stolen from Sourenga with more than 10,000 views each just to prove that you're opinion on this isn't absolute. In fact I only got into BlazBlue in the first place because of the lore. I suck at fighting games and never would have bothered with BlazBlue if I didn't learn about the story and become invested in the characters first and I know I'm not the only one who has done this. You seem to be under the impression that no fighting game story has any effort put into it and is not worth bothering with, but that's simply not true. Absolutely any video game genre can have a compelling narrative if the creative puts the effort into it. Not caring about fighting game stories is not a rule, it's a trend perpetuated by the most prominent games in the genre. It is true that games like Street Fighter do not have great stories that are a major focus of the game but that is because they have throwaway plots. They give the bare minimum necessary to give the game actual grounding (the characters' backstories, their main motivation, their fighting styles and a general setting) with a simple reason for why everyone is punching each other. Furthermore, a lot of the plots boil down to "there is a tournament of some kind that everyone is fighting to win and maybe there's a villain that needs to be defeated at the end." This is not helped by the tendency to have two conflicting kinds of villains. There is the main recurring villain that appears in every game but never actually makes any progress since their plan cannot advance to the point where they are truly defeated (M. Bison) and the arc villain that appears as the primary enemy in an individual game but then is never seen again (Seth and Necalli). The story will never reach an end because there is always a new villain of the week to deal with while the main villain is just there. The story doesn't matter because characters pop in and out of the roster, limiting how much their plot-lines matter, and character endings with "X wins the tournament/defeats the villain" conflict with each other and most will ultimately be rendered non-canon. However, this does not apply to all fighting games. In fact, even leaving BlazBlue aside for the moment, I can name two fighting games where story is 100% intended to be cared about, possibly more so than the fighting game itself. Those games are Melty Blood and Persona 4 Arena, which are spin-offs of a visual novel and an RPG respectively, pretty much the two most story-driven gaming genres in existence. The stories are presented in a lot of detail, to the point of basically being visual novels with a few fights interspersed throughout, because they are meant to draw in fans of the source material even if they are not big on fighting games. Persona 4 Ultimax takes it to the most extreme conclusion since you can have the AI fight for you in story mode if you don't want to play yourself, proving your blanket statement wrong without a shadow of a doubt. You're also forgetting the most important people who care about the story, Arc System Works themselves. Mori wants to tell a story with progression, character development and a conclusion instead of just giving reasons for people to fight. If he didn't why would the games have 30 hour story modes that are pretty much full visual novels? Why would they split Central Fiction's arcade mode into 3 acts unless it was to tell more story? Why else would they create 11 light novels, two drama CDs, 3 manga and two visual novels as spin-offs, as well as make a (failed) anime (all of which lack the gameplay you deem the only reason to care) other than the expanding the lore? Why would they put so much effort into making sure all of the stories and arcades you play through are canon, explore so many elements of the setting and have every character be interconnected with each other in some way (literally a third of the cast can be considered a part of Ragna's extended family)? Face it, BlazBlue's story is given close to, if not equal, importance as the fighting game itself. I'm not saying that you have to care about or even like BlazBlue's story, to each their own, but your statement is entirely colored by your personal bias and blatantly false.
  50. 7 likes
    It's a bit of a shame really, since its a lot easier to have a more permanent source of information on a forum/wiki rather than discord. Some groups are good about making more static resources than others though, there's usually some google docs for info dumps floating around. The issue is just always finding it.