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shtkn

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About shtkn

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    hokuto shtkn
  • Birthday 02/16/1984

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    shtkn001
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    shtkn
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    shtknEX
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    @shtkn

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    San Diego
  • PSN
    shtkn

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  1. Strange, I'll look into it, likely just folder doesn't have write access or something similar
  2. Unfortunately, I'm going to be very busy for the next few months with personal issues, so I need help getting the frame data onto the character pages (the ones with the images), as they still have data from the old games. If you'd like to help, feel free to start updating the pages; you don't need an account to make edits on he wiki! If you have questions on how to edit the wiki or notice wrong values in the frame data, feel free to message me.
  3. shtkn

    Hakumen CPEX > CF changelog

    I've been using the diff tool on dantarion's hitbox site http://boxdox-bb.dantarion.com/#/diff to try and list changes. here they are. 5B damage 730 5C damage 1100 5D attack damage 1600 p2 72 2B damage 650 2C damage 1050 p2 82 invulH 9-15 2D attack damage 1600 p2 42 j.A damage 300 j.B damage 650 j.2C damage 1200 j.D attack damage 1600 p2 67 j.2A damage 700 j.C damage 1000 6A damage 720 invul removed startup 12 active 4 recovery 16 6B p1 80 invulF 4-22 can cancel into D normals, yanagi, yukikaze, mugen, astral 6D attack damage 1600 p2 72 4C damage 900 p1 100 startup10 active 3 recovery 22 throw damage 1500 p2 50 back throw damage 750 p2 50 air throw damage 1300 p2 50 crush trigger uncharged p2 60 guard breaks for 32 crush trigger charged p2 100 guard breaks for 60 214A damage 950 236B p2 82 startup9 active 3 (12) 3 recovery 21 41236C p1 90 623A invulHB 5-14 623AA damage 1060 p2 72 invulHB 1-8 j.214C damage 2500 fatal, guard break j.214B damage 1500 p1 80 p2 92 j.214A damage 950 lv3 p1 70 p2 92 fumajin damage 900 214D startup 29 active 3 recovery 6 guard 4-27 lv4 damage 1500 p2 72 p1 100 active frames only activate after catching a strike (not projectile) active refers to frames that grab opponent on successful catch (strike or projectile), can special cancel immediately, hakumen is invul for remainder of move 62146C damage 3500 p2 60 632146Cmax damage 5000 unblockable only regular and max charge, no other charge levels 632146C wave 2500 632146C OD damage 4000 632146Cmax OD same as other max EAslow startup 20 active 4 recovery 20 EAfast startup 10 active 4 recovery 20 caveats: i can't read all the stuff in the diff, especially stuff that involves charging like crush triggers and 6C, so i'm definitely missing stuff there (primarily timing info) why did i do hakumen? because i figured his moves were pretty easy, so i'd be least likely to screw it up haha. please let me know if you notice any errors
  4. shtkn

    BBCPE Hitbox Viewer by Dantarion!

    Be sure to thank Dantarion if you see him!
  5. shtkn

    [Xrd] King Ky - Gameplay Discussion

    with the buff to j.S, we get more fuzzy overheads doesn't work on Ky, May, or Faust
  6. Jourdal was kind enough to record the stream and put it on youtube, so those of us without Nico Premium can see it.
  7. Hop to it! Some of these games don't have on site registration (BB and P4)
  8. Also if you missed last week's exhibition of Machaboo (Sin) vs Nage (Faust) then you can check out the recording on youtube here
  9. PS: In case you missed last week's exhibition of Karinchu vs Nakamura, it's now on youtube:
  10. Be sure to tune in on Jonio's channel http://twitch.tv/joniosan
  11. that had me confused for a long time too. they're referencing elphelt's color in revelator
  12. also, if you missed last weekend's BB Exhibition, Majinobama has put them up on youtube https://www.youtube.com/watch?v=jw0h8mwSJkE https://www.youtube.com/watch?v=4hJaN3zv7ks
  13. fair enough, i'll add it in
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