shtkn

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About shtkn

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    hokuto shtkn
  • Birthday 02/16/1984

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    shtkn001
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    shtkn
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    shtknEX
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    @shtkn

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    San Diego
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    shtkn

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  1. Unfortunately, I'm going to be very busy for the next few months with personal issues, so I need help getting the frame data onto the character pages (the ones with the images), as they still have data from the old games. If you'd like to help, feel free to start updating the pages; you don't need an account to make edits on he wiki! If you have questions on how to edit the wiki or notice wrong values in the frame data, feel free to message me.
  2. hm, i've never heard of this problem before... i can only imagine it's a bug in the wiki software? i'll try updating the software in a bit
  3. data found by using dantarion's diff tool on his website combo rate 60 5A p2 85 5B damage 750 5BB damage 750 startup 2f faster 5C damage 1050 5D damage 900/1080 p1 90 2A p1 90 p2 85 2B damage 750 2C damage 900 p1 90 3C damage 1120 p1 90 2D damage 700/840 p1 90 j.A damage 450 recovery increased 3f j.B damage 780 j.C damage 990 j.2C damage 1000 j.D damage 900/1080 j.2D damage 900/1080 6A damage 1060 6B damage 1100 p1 90 p2 82 6C damage 1300 6D p1 90 damage 1000/1200 3D p1 90 damage 1000/1200 all throws damage 1500 p2 50 rekka1 damage 800 rekka2 damage 800 rekka3 damage 1300 p2 72 dustattack damage 1200/1440 p1 100 p2 70 fatal sidedustattack damage 1200/1440 p1 100 p2 70 fatal gustaf 1f faster startup growler damage 900 growler shot damage 1000 p1 80 lv 3 sentinel no change panzer damage 1000*2 p1 60, 80 p2 92 startup 15 active 12 (16) until landing recovery 30 inv 1-26 scud damage 600, 1500 p2 100, 60 scudOD 600, 300*2, 1500, p2 100, 60 crush trigger uncharged p2 60 crushes for 32 crush trigger charged p2 100 crushes for 60 caveats: not all changes are listed here, as i can't decipher it all, especially for attacks that charge like crush triggers. please let me know if i missed anything or if the data here doesn't match up with what you've experienced in the game, i could have messed up
  4. I've been using the diff tool on dantarion's hitbox site http://boxdox-bb.dantarion.com/#/diff to try and list changes. here they are. health 10500 combo rate 60 5A recovery increased by 3F 5B damage 280 gatlings 4C, 1C 5C damage 780*2 p1 80 gatling 1C 4C damage 700 lv3 startup 17 active 2 (4) 2 recovery 15 2B damage 540 startup faster by 1F 2C damage 720 p180 air normal blockable gatling 4C 1C damage 650 lv3 p1 90 startup 17 active 2 (4) 2 recovery 23 3C damage 800 p2 82 j.A recovery increased by 1F. Whiff cancel into j.A replaced with regular gatling to j.A j.B damage 280*2 j.2B startup 16 active 9 recovery 21 j.C damage 700 j.6C damage 780 j.4C damage 700 6A damage 600 6B damage 800 p1 80 6C damage 980 p1 80 startup 4f faster fthrow damage 1500 p2 50 bthrow damage 1500 p2 50 athrow damage 750 p2 50 hariken kick damage 700 guardP 1-11 hariken drill damage 1000 lv3/4/5 startup 11 after kick active 61 gekiren damage 0, 2700 ginga damage 800 p1 90 p2 79 startup 14 active ?? total 50 raibu damage 200*6, 750 p2 75 startup 12 recovery 21, frame adv -5 Gosei damage 200*N, 900 p1 80 p2 89 SuperRush p1 80 p2 82 SuperRushOD p1 80 p2 82 SuperDrill inv 9-?? EA startup 20 active 3 recovery 20 EAfast startup 10 active 3 recovery 20 5D damage 120 no minimum damage lv1 11hits lv2 16hits lv3 30 hits startup 15 active 24 recovery 26 2D damage 140 j.D damage 100 j.6D damage 150 6D damage 250 crush trigger uncharged p2 60 guard crush 32F crush trigger charged p2 100 guard crush 60F hariken stance guardP 5F~ caveats: i can't read all the stuff in the diff, especially stuff that involves charging like crush triggers and D moves, so i'm definitely missing stuff there (primarily timing info)
  5. I've been using the diff tool on dantarion's hitbox site http://boxdox-bb.dantarion.com/#/diff to try and list changes. here they are. 5B damage 730 5C damage 1100 5D attack damage 1600 p2 72 2B damage 650 2C damage 1050 p2 82 invulH 9-15 2D attack damage 1600 p2 42 j.A damage 300 j.B damage 650 j.2C damage 1200 j.D attack damage 1600 p2 67 j.2A damage 700 j.C damage 1000 6A damage 720 invul removed startup 12 active 4 recovery 16 6B p1 80 invulF 4-22 can cancel into D normals, yanagi, yukikaze, mugen, astral 6D attack damage 1600 p2 72 4C damage 900 p1 100 startup10 active 3 recovery 22 throw damage 1500 p2 50 back throw damage 750 p2 50 air throw damage 1300 p2 50 crush trigger uncharged p2 60 guard breaks for 32 crush trigger charged p2 100 guard breaks for 60 214A damage 950 236B p2 82 startup9 active 3 (12) 3 recovery 21 41236C p1 90 623A invulHB 5-14 623AA damage 1060 p2 72 invulHB 1-8 j.214C damage 2500 fatal, guard break j.214B damage 1500 p1 80 p2 92 j.214A damage 950 lv3 p1 70 p2 92 fumajin damage 900 214D startup 29 active 3 recovery 6 guard 4-27 lv4 damage 1500 p2 72 p1 100 active frames only activate after catching a strike (not projectile) active refers to frames that grab opponent on successful catch (strike or projectile), can special cancel immediately, hakumen is invul for remainder of move 62146C damage 3500 p2 60 632146Cmax damage 5000 unblockable only regular and max charge, no other charge levels 632146C wave 2500 632146C OD damage 4000 632146Cmax OD same as other max EAslow startup 20 active 4 recovery 20 EAfast startup 10 active 4 recovery 20 caveats: i can't read all the stuff in the diff, especially stuff that involves charging like crush triggers and 6C, so i'm definitely missing stuff there (primarily timing info) why did i do hakumen? because i figured his moves were pretty easy, so i'd be least likely to screw it up haha. please let me know if you notice any errors
  6. Be sure to thank Dantarion if you see him!
  7. with the buff to j.S, we get more fuzzy overheads doesn't work on Ky, May, or Faust
  8. Jourdal was kind enough to record the stream and put it on youtube, so those of us without Nico Premium can see it.
  9. Hop to it! Some of these games don't have on site registration (BB and P4)
  10. Reminder that Danger Time is tomorrow. Doors open at 4pm and we'll be having tournaments for xrd and bbcpe
  11. Also if you missed last week's exhibition of Machaboo (Sin) vs Nage (Faust) then you can check out the recording on youtube here
  12. PS: In case you missed last week's exhibition of Karinchu vs Nakamura, it's now on youtube:
  13. Be sure to tune in on Jonio's channel http://twitch.tv/joniosan