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shtkn

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Everything posted by shtkn

  1. shtkn

    California Love: The SoCali Thread

    okay, i know ppl will get lost when they park and try to find hte apt, so please call me when you get here 408-505-5791
  2. shtkn

    California Love: The SoCali Thread

    i dont have anything else planned for saturday other than some errands, so i guess anytime after 5 should be good
  3. shtkn

    California Love: The SoCali Thread

    okay, so since ppl were busy last weekend, we're gonna call a do-over and schedule again for my place this saturday. please post if you're interested
  4. shtkn

    AC: Ky Kiske Discussion

    i honestly don't know what ot make of thse changes... why nerf 6P? also, i heard CSE disappears after traveling 1 screen, is that true, or did i hear wrong?
  5. shtkn

    California Love: The SoCali Thread

    alright, i'll be hosting this saturday in san diego if anyone is interested address 5385 toscana way #337 san diego, ca 92122 this is in an apartment complex called valentia, so it might be confusing for anyone who's never been there before. just give me a call or ask someone who's been there before post up
  6. shtkn

    AC: Ky Kiske Discussion

    please read the link posted, that covers basic terminology used on these forums. after that read this: http://www.dustloop.com/forums/showthread.php?t=772 this is hte thread near the top of the Ky forums titled "Ky Basic FAQ (READ THIS BEFORE ASKING QUESTIONS!!) Updated to Slash" please read the FAQs and things we have set up for newcomers to get up to speed on things here. if you need help finding people to play with, go to the Match Finder section of the forums and look for people in your area. If there isn't a community for your area, create a topic for your area and try to create a community
  7. shtkn

    California Love: The SoCali Thread

    ggs to everyone last night @ AI has anyone tried bringing in a stick to plug into their playstation controller ports? I'm curious to see if that would work well or not. for those of you that have tried it, what is the button layout they use?
  8. shtkn

    AC: Ky Kiske Discussion

    you think the CSE FB will be able to act as a kind of anti jump in move like the CSE jump glitch? it might actaully be useful if it could
  9. interesting, didn't know gravity did not reset when 'comboing' throws
  10. i don't think the combo counter makes a difference, remember, it's the guard gague that determines how much scaling a hit suffers from, not how many hits in a combo
  11. shtkn

    AC: Ky Kiske Discussion

    did slide seem slower in those videos? it seemed like it was slower in one and not in the other... maybe it's just me offtopic: i had a dream where ACSE came out as fast as CSE, haha
  12. it was. they allowed button mapping that was facilitated in-game (like the 1 button RCs you can set in the key config screen), but no hardware macros (like programmable joysticks or using rapid-fire buttons on the HRAP) this was the first year evo allowed button mapping, and i think it's going to stay
  13. you can get hit on the ground no matter what, but the damage done is minimal, and you can tech right away. people use this to push opponents to hte corner and whatnot random guess for the air blocking problem, but i think you're releasing green block too early. you need to green block against ground attacks, otherwise you get hit. dragon punches count as ground attacks in this game (so chipp, sol and ky dps need to be green blocked), which is wierd when i first saw it, but u get used to it, it seems like any move that starts on teh ground, even if it goes into the air, you need to green block, there are some exceptions, i think mainly if the move is an overhead or something, (like ky's greed sever, sol's bandit brigainer).
  14. shtkn

    Switching from pad to stick - advice needed.

    mine's been chuggin along fine since evo2k5, guess you got unlucky. one problem i do have w/ the hraps though, is that hteir buttons feel kinda mushy, oh well, no big deal.
  15. stupid question: does stage selection and voice set really matter? answer: not really
  16. a small thing that i noticed: At the title screen, look at the shadow the title plate thing casts. You see the shadow for #R... Also, am i the only one that just figured out that venom wears some kind of hybrid skirt-pants thingie? I though it was just pants that was black on 1 leg and white on the other
  17. shtkn

    California Love: The SoCali Thread

    i think ken i sticks with pot unless it would be a pot vs. pot mirror match. In which case, he switches to axel.
  18. i'd rather they just do a drop box to show all pages and also have a next page and last page button
  19. shtkn

    California Love: The SoCali Thread

    and troll i shall HAY GUYZZZZ KY IS TEH S TEER LOL!!! ^_________^ (>")> (>") <("<) ^ dancing kirbys anyways, yeah, i dunno what else to say
  20. shtkn

    California Love: The SoCali Thread

    and troll i shall HAY GUYZZZZ KY IS TEH S TEER LOL!!! ^_________^ (>")> (>") <("<) ^ dancing kirbys anyways, yeah, i dunno what else to say
  21. gwyrgyn, can you move all the gameplay faq stuff to the first post? i think ppl are too lazy to go through all the posts in the thread to find somehting or better yet, is there any way to get tragic or someone to grab a copy of this faq and move it to that faq link at the top of the message boards? like: Dustloop Forums -> FAQ
  22. gwyrgyn, can you move all the gameplay faq stuff to the first post? i think ppl are too lazy to go through all the posts in the thread to find somehting or better yet, is there any way to get tragic or someone to grab a copy of this faq and move it to that faq link at the top of the message boards? like: Dustloop Forums -> FAQ
  23. um... how about high jump cancel, and how to read frame charts? i think most n00b questions have been mentioned in this thread, good jorb everybody now here's my contribution BOSS I-NO megalomania (heart gun) attack patterns: When fighting Boss I-No in Arcade Mode, after I-No loses a certain amount of life (approximately at 1/4 intervals of her life bar), she jumps to the back of screen and the entire background goes dark as she gets ready to perform a special Boss-only move called Megalomania. Danger Signs appear on the screen showing where the attack will go. There are 3 possible patterns that she will use. PATTERN 1: wide curve starting from the bottom-up Just move to the back and let everything float over you. PATTERN 2: sine wave First, stand underneath the safe spot in the curve (where the danger signs are not present), then as she releases her attack, the safe spot will move towards I-No, so just follow it along (if you're potemkin, this might be annoying just cuz pot is so damn big). Just take small steps forward, but be careful to not accidentally do a dash. PATTERN 3: shotgun blast (everything right in front of i-no) first move right next to I-No, then as she's about to shoot, jump, and double jump straight up to avoid the attack. Unlike the other attack patterns, I-No releases all her balls at once, so just make sure you get enough time in the air by double jumping at the apex of your initial jump and you should be fine. Notes: - DO NOT JUMP OVER I-NO, OR HER ATTACK WILL AUTOMATICALLY HOME IN ON YOU - You can not hit/throw/IK I-No out of Megalomania - I-No might FRC Megalomania, into another attack pattern, but don't worry, once she starts shooting, she can't change the attack pattern so just make sure you are in the safe spot once the attack goes off. edit: yeah, i drew crappy ascii art diagrams, but the forum software destroyed all the formatting i used to draw it with, so no pictures for you
  24. um... how about high jump cancel, and how to read frame charts? i think most n00b questions have been mentioned in this thread, good jorb everybody now here's my contribution BOSS I-NO megalomania (heart gun) attack patterns: When fighting Boss I-No in Arcade Mode, after I-No loses a certain amount of life (approximately at 1/4 intervals of her life bar), she jumps to the back of screen and the entire background goes dark as she gets ready to perform a special Boss-only move called Megalomania. Danger Signs appear on the screen showing where the attack will go. There are 3 possible patterns that she will use. PATTERN 1: wide curve starting from the bottom-up Just move to the back and let everything float over you. PATTERN 2: sine wave First, stand underneath the safe spot in the curve (where the danger signs are not present), then as she releases her attack, the safe spot will move towards I-No, so just follow it along (if you're potemkin, this might be annoying just cuz pot is so damn big). Just take small steps forward, but be careful to not accidentally do a dash. PATTERN 3: shotgun blast (everything right in front of i-no) first move right next to I-No, then as she's about to shoot, jump, and double jump straight up to avoid the attack. Unlike the other attack patterns, I-No releases all her balls at once, so just make sure you get enough time in the air by double jumping at the apex of your initial jump and you should be fine. Notes: - DO NOT JUMP OVER I-NO, OR HER ATTACK WILL AUTOMATICALLY HOME IN ON YOU - You can not hit/throw/IK I-No out of Megalomania - I-No might FRC Megalomania, into another attack pattern, but don't worry, once she starts shooting, she can't change the attack pattern so just make sure you are in the safe spot once the attack goes off. edit: yeah, i drew crappy ascii art diagrams, but the forum software destroyed all the formatting i used to draw it with, so no pictures for you
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