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shtkn

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Posts posted by shtkn


  1. I've been using the diff tool on dantarion's hitbox site http://boxdox-bb.dantarion.com/#/diff to try and list changes. here they are.
    5B damage 730
    5C damage 1100
    5D attack damage 1600 p2 72
    2B damage 650
    2C damage 1050 p2 82 invulH 9-15
    2D attack damage 1600 p2 42
    j.A damage 300
    j.B damage 650
    j.2C damage 1200
    j.D attack damage 1600 p2 67
    j.2A damage 700
    j.C damage 1000
    6A damage 720 invul removed startup 12 active 4 recovery 16
    6B p1 80 invulF 4-22 can cancel into D normals, yanagi, yukikaze, mugen, astral
    6D attack damage 1600 p2 72
    4C damage 900 p1 100 startup10 active 3 recovery 22
    throw damage 1500 p2 50
    back throw damage 750 p2 50
    air throw damage 1300 p2 50
    crush trigger uncharged p2 60 guard breaks for 32
    crush trigger charged p2 100 guard breaks for 60
    214A damage 950
    236B p2 82 startup9 active 3 (12) 3 recovery 21
    41236C p1 90
    623A invulHB 5-14
    623AA damage 1060 p2 72 invulHB 1-8
    j.214C damage 2500 fatal, guard break
    j.214B damage 1500 p1 80 p2 92
    j.214A damage 950 lv3 p1 70 p2 92
    fumajin damage 900
    214D startup 29 active 3 recovery 6 guard 4-27 lv4 damage 1500 p2 72 p1 100
        active frames only activate after catching a strike (not projectile)
        active refers to frames that grab opponent
        on successful catch (strike or projectile), can special cancel immediately, hakumen is invul for remainder of move

    62146C damage 3500 p2 60
    632146Cmax damage 5000 unblockable only regular and max charge, no other charge levels
    632146C wave 2500
    632146C OD damage 4000
    632146Cmax OD same as other max
    EAslow startup 20 active 4 recovery 20
    EAfast startup 10 active 4 recovery 20

    caveats: i can't read all the stuff in the diff, especially stuff that involves charging like crush triggers and 6C, so i'm definitely missing stuff there (primarily timing info)

    why did i do hakumen? because i figured his moves were pretty easy, so i'd be least likely to screw it up haha. please let me know if you notice any errors

     


  2. -i want to do awards again, but i don't know of any systems available for ipboard 4 right now...

    -the site goes down from time to time due to unknown reasons, i've had to call tech support multiple times to get our server restarted, but other than that, i don't know what's the cause, it's very inconsistent so troubleshooting is near impossible for me

    -i have signatures disabled personally as i find them gaudy and hate them, i wasn't aware of people embedding images, i'll ahve to look into disabling that... which members have been doing this?

    ps you can disable signatures in your personal settings


  3. there are safer options to combo off of, though they lead to less damage but are safe when blocked. for example instead of going j.S > 214K or 2D > 214K, you can do j.S > 6H or 2K > 6H.

    a third thing you can do instead of going high/low is to go for throw, but you need to be very close to the ground when you do j.D or else you won't have enough time to run up and throw them

     

    and on an unrelated note, you can do running stun edge by going back to neutral first before you press the button, 66~2365S. useful in teh air as well

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