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Emba

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About Emba

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    Legit Member

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  • Location
    Ohio
  • PSN
    Eemba
  1. Yeah, It is. My mistake. messed up my notations. His CA is a gigantic forward moving stomp. Very big.
  2. Nearly forgot: 4D: Roar. Cycles through specials each time its used. If its used on a move that is locked or has levels that are not unlocked, it will unlock them. Otherwise, it will continue cycling. I'll try to expand on a few things, though it looks like you got most of the points across. 1. At level two, it becomes comboable by linking a 2A or 5A, but only vs Air hit (achievable by comboing off of sweep) 2. Yeah, its just a DP. Amazingly punishable on block or whiff. 3. LVL1 seems to be 0, LVL2 has startup but is, as you say, plus. LVL3 has huge startup, but guardbreaks for a free combo. 4. THe Aerial version drags the opponent to the ground for Oki. 5. Unlike Ground Viper, it low profiles virtually nothing. Its huge and fast, though, so beats alot. It cannot be jump cancelled on block, so you will be punished for it. 6. Not very, at first glance. I thought you mashed it? On air hit it combos into itself 3 times, so maybe a bit of light timer scam. 3rd loop deals 0 damage. Destroys your combos damage at any point. 7. Nothing to add. If it whiffs Susanoo goes into a stumble animation. 8. Amazing move. Unlocking this move also unlocks his Sword Super. Think Michael Blade from +R Justice. Supers: 236236D: Sword super, Invuln, full screen. Huge damage. Punishable at close range. 632146D: Auto combo super. Uses every move you have unlocked in the super for more damage. Ends with a beam. OVERDRIVE ONLY: Charge 2-6D: Only useable in Overdrive, No invuln at all, but unlocks ALL of your specials for 50 meter at base level. Does not level them up to max though. His overdrive unlocks the aforementioned super, but also allows all of his specials to be used, at max level, for the duration.
  3. I'll see what I can give you. Normals: 5A: Standard poke. Angle is kinda like Tsubakis, littler farther reaching it seems 5B: Tail swipe. Good range, doesn't hit terribly high. 5C. An upward facing Kick. Slow as hell 5D: Palm Thrust. Special cancelable, unlocks current move (all his D's do this) 2A: Good range poke, but is NOT a low. 2B: See above, scaled to a B move. Also not a low. 2C: Very high reaching kick with two hits. Upper Body Invuln. Not a low. 2D: One of his only Lows. Goes very far. Special Cancelable. 3C: Insanely Long range two hit sweep. Special Cancelable. 6A: Full Screen instant projectile. Punishable up close, not cancelable it seems. 6B: Two hit thrust palm and punch. Fatal Counters. Comboable off of his 5B on air hit in some situations. 6C: Dropkick Overhead. 6D: Really quick Overhead stomp, long range. Special Cancelable. j.A: Quick air poke. Okay. j.B: Horizontal Air claw. Hits lower than it looks, with decent range. j.C: Gigantic two hit aerial roundhouse. Very solid. j.D: Hits in a circle around him, poor range compared to everything else.
  4. GGs to all I played, in both the Team Tourney, Singles, and Casuals. Blade, it was nice meeting you. A shame that your pad went missing, though. Farran, Newtype, Frankie, Heroic: Great games, all.
  5. I think I saw like 2 people who even played a casual match using Valk, not including myself or Jetm.
  6. As it's been explained to me, Spooky's not at fault for anything, however disappointing it was that BB grand finals weren't stream. Those finals, man, goddamn. I can't help but find it funny as hell that LordKnight and Jetm were both training so hard against Jin/Litchi respectively before the tourney started, only for both to get knocked out by Zidane without ever facing each other. Lol. GGs to everyone.
  7. Emba

    [CS1] Hazama Combo Thread

    Yeah, thats about what I thought. I didn't know if people just weren't aware that the move had two hits or what, but it's a free 100+ damage on any BnB with a 5C and I never see it used by anyone else.
  8. Emba

    [CS1] Hazama Combo Thread

    I quick question: Is there any particular reason you guys omit the second hit of 5C in BnB's like: 5B > 3C > 214D~C > (Dash) 5C > 2C > 4D~A > 4D~D > j.214B# ? It flat out just ups the damage of the combo from 3011 to 3134 to let both hits go off, instead of immediately cancelling into 2C, and I can't really figure out why I never see it in combos.
  9. Emba

    [CS1] Haku-men Video Thread

    Wow. Mugen seems really mean.
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