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About Cocomonk

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  1. Hmm....from what I understand about game development (which admittedly isn't much), a high-end game-design PC and a high-end gaming PC are more or less the same thing, at least for folks that don't actually work at a major game developer. Knowing this does reinforce my notion that a Steam Console is not the way to go for you. A Steam Console is for people who are fine locking themselves into the Steam, and who want to know as little as possible about the underlying hardware and software. Since you're looking at going into game development, you're going to need to know about those things. If you wanted to do a little bit of exploration, you could take the $700-1200 dollars you would have spent on the Console, and build a lower-end, but still good quality PC. You could get some components that have some room to grow, (like a case and power supply larger than what you strictly need), and then try both the PC gaming thing and the game design thing out on the same machine. That would give you a better idea of how much of this you want to go into, without breaking the bank completely. You could then upgrade if you needed to, hopefully being able to reuse some of the components to save yourself some money.
  2. Hi, I have been around in the PC gaming realm for somewhat longer than I have the console one, so I can probably give you at least a little bit of guidance here. Steam is the PC gaming realms most preeminent game distribution service. At a high level, it works much the same way as the Xbox or PSN distribution services. You have a storefront, you have your library of games, and you have some social tools (friends lists, text and audio chat, etc). Like the console distribution platforms, it does use digital rights management software (DRM) to make sure you aren't hacking things or stealing stuff. Steam also tends to provide at least the option for games to use its Steamworks service for multiplayer, though not every game uses it. Keep in mind that when you use it, you are basically going straight digital. Most games that use Steam as the primary platform don't have physical versions, and even if they do, Steam doesn't really need the disc you have. It's going to install everything off the disc to your hard drive, and then run updates on its own on it. Once you've registered the Steam key to the Steam client, you don't even need the disc anymore, as Steam can install all the files you need from it's own servers. I do not know a ton about Steam Consoles (so take the following with a grain of salt). However, it is to my understanding that a Steam Console is basically a mini gaming PC designed mostly to run Steam games, and not much else. It's operating system is SteamOS, which is basically a customized version of the Linux PC operating system. The primary focus of the Steam Console is to replicate the overall feel of a console (designed for the living room with a controller and a TV), rather than the traditional PC gaming feel (I sit at a desk with a keyboard and mouse, and an actual computer monitor). My own personal opinion is that if you're wanting to step in to the realm of PC gaming via the vehicle of Steam, a Steam Console is not the way I would go about it. Here are the reasons why I think this way: 1. It seems to me that the Steam Consoles are pretty expensive for what they offer. As is usual for this kind of thing, if you were willing to build a desktop PC for yourself (or by the parts, and find somebody to assemble it for you that won't charge you a huge amount for it), you would get a lot more capability for the money. 2. I don't think that there is a way to upgrade the hardware of a Steam Console once you have it. Keep in mind that unlike the console world, there's nobody that enforces hardware standards for PC gaming. That means that eventually, the hardware requirements for modern PC games will outpace what your Steam Console can do. This is a problem for all PCs, but with a desktop (non-laptop) PC, you at least have the option of upgrading components in the PC, rather than having to buy a whole new unit. 3. The Windows operating system is the operating system that most PC games support by far. While there are a growing number of PC games that support the Linux (and SteamOS) operating system, the number is much smaller than what is supported on Windows. So you may find your selection of games is limited somewhat on the Steam Console. 4. You are artificially restricting yourself to just the Steam ecosystem. Keep in mind that there are other distribution services on the PC (such as Electronic Art's Origin service and Good Old Games Galaxy service), and if you run a Steam Console, you won't have access to them. Heck you can often buy game directly from the publisher without using a distribution service! In addition, if you have a Steam Console, you'll be running what is essentially a PC, but one that has a restricted ability to do the things that most modern PCs can do (web browse, office productivity software, video and graphic editing, etc). Given, well, the place you're posting on, I would sorta assume you're interested in the Steam ports of Arc Systems Works fighters. If so, be aware of a couple of things. Firstly, ASW doesn't, to my knowledge, port the games to PC themselves, but go through 3rd party developers. Secondly, the PC ports tend to lag behind the console releases by at least several months (example, Blazblue CF came out on console in Nov 2016, and its Steam port will show up on April 26, 2017. We do not yet have a release date for a PC version of GGXrd Rev 2). However, the PC ports, from what I have seen and heard, are still capable products, with some extra benefits such as variable screen resolutions, the potential for mods, and in the case of Revelator, supposedly less input lag than the PS4 version (though that's not something I can confirm). I can try to answer more questions you have, especially if you can give me a better idea of what gaming you are specifically interested in. You might also check out the PC Master Race reddit at It's a PC-gaming focused reddit, and there are people on there who are frankly waaaay more experienced than I when it comes to PC gaming, and they might be able to answer more questions that I can. But, let me know if I can help further!
  3. I voted for Justice cause: -Tekkaman Blade-inspired designs are cool. -Beam cannons are cool -an updated design incorporating her actual identity would be amazing.
  4. The thing to realize here is that, based on how the Blazblue product line has gone, we would have had a $40-60 update disk by Spring/Summer 2017 anyway. The mere fact that we are being offered even the opportunity to digitally upgrade our current product in addition is actually much more customer-friendly than what ASW has done in the past. Having been a devout (if casual in skill level) fan of Blazblue since the start, I can tell you that this disc-a-year thing got real expensive real fast. ASW's new solution might not be "good" precisely, but it may be the best they can do, considering that they need to have their artists/programmers/game designers/etc still be working on stuff, so they can, you know, get paid. What I hope for is that this new paid expansion model works well enough that they quit selling stuff on a microtransaction basis, and instead roll all additional content into the paid expansion packs. It's more money upfront, but it's also way more cost effective than microtransactions.
  5. Hmm...I saw at least 1 deal on Amazon where the game was down to about 30 bucks for the PS4. That's close to 50% off, which seems like a decent discount to me.
  6. Susanoo is actually included in the base game, and is unlockable for free by playing thru the story mode completely. The paid unlock is only there if you can't stand doing the story. Mai is considered a full dlc character not included in the base game, hence why she costs more.
  7. Huh, really? But you can use Susanoo online, right? it seems to me like the character is more of a spoiler then those stages, if those two stages are the ones, I'm thinking of. How odd.
  8. If some of the stuff I read is accurate, there are at least a couple of stages that are locked via story mode, because they are spoilers to some degree. I believe the white gate stage is one of the locked ones.
  9. I don't know if you guys are referring to CEOtaku specifically or not, but if you are, they aren't using the patch. See tweet below:
  10. Sounds like NA Central Fiction release is first week of November.
  11. Thanks for having the room up last night! I was on, and got some decent training in.
  12. *urk* I'm not normally a ps4 theme guy, but I reaaaaaaally want that theme.
  13. Thanks, folks. I went ahead and signed up. Will try to pass on to what folks I can.
  14. Tl;Dr, there's only 1 release slated for US Blazblue Central Fiction; the no-dub November 2016 release. Aksys Games is/in not aware of any plans to offer a dubbed version, dlc or otherwise, at any point in the future.
  15. Yeah, I just saw that too. Fairly disappointed, but I'm happy that somebody actually sorta said something before the release date.