Jump to content

Tae Seong Kim

Members
  • Content count

    702
  • Joined

  • Last visited

Everything posted by Tae Seong Kim

  1. Tae Seong Kim

    [Xrd] Potemkin Video Thread

    Match videos, combo videos, tutorial video, of the big man goes here. FAB, Akira, Haaken, Konsome are a few players to watch. Very high level stuff.
  2. Tae Seong Kim

    [P4A/P4AU] PSN Match Finder/GG Thread

    GGs to all I fought tonight. I hope you all had a lot of Kanji love.
  3. 10K combo for challenge 25 2C (just frame hit) > 2B > OMB > (4)6D > 2B > (4)6C > 2B > 5C > 236B > 2A > 2B > 236C, 5AAA > j.214B > 236236C/D > OMC into 214214C/D.
  4. Tae Seong Kim

    [UNIEL] News & Gameplay Discussion

    Ahhh... San Francisco Customs.. we meet again!
  5. Tae Seong Kim

    [P4AU] News & Gameplay Discussion

    http://imgur.com/awD1ptr Rise's moveset.
  6. Tae Seong Kim

    [P4AU] News & Gameplay Discussion

    Wow, Ken is looking pretty cute there... If I had not known anything about him, I would have mistaken him as a her...
  7. Tae Seong Kim

    Site Feedback/Suggestions

    Hey, just want to start a couple of threads for discussions, videos, and whatnot in the Potemkin Xrd forums, but it is locked to normal members. Anyway way to turn it off?
  8. Tae Seong Kim

    [P4A/P4AU] PSN Match Finder/GG Thread

    Thx for the games Rathaloss, Rsquared, Shady, a_buddy, and bloody_crimson. You guys are great.
  9. Tae Seong Kim

    [P4AU] Junpei Iori - Gameplay Discussion

    So, am I correct on his gameplay mechanics? For every attack that involve his bat, Junpei gains a single, whether it is a normal or special. So a combo that involves him hitting his opponent with the bat 3 times, makes the bases full. A home run super will grant him 4 bases! He can also hit his opponents projectiles for bases as well! (Yukiko 5B, Sho's knife throw, etc.). Unsure if this works for like stuff like Ziodyne, probably not. He gains a ball for every blocked attack that involves his bat (4 balls = single). A whiffed bat normal/special gives him a strike (3 strikes = 1 out) He gets an out for each instance he gets hit, after going back to neutral. Getting hit by a Burst do count as an out. 3 outs will clear the bases. Gaining 10 runs will power up Junpei automatically. He will remain in this state for the remainder of the match. Attacks seem to count for bases even after the round ends. So corpse beating is actually encouraged with Junpei. Lol! Getting a base hit will reset the strikes and balls count.
  10. Tae Seong Kim

    BlazBlue Official Art Thread and Directory

    Nice stick! Yami plushie!
  11. Tae Seong Kim

    BlazBlue Official Art Thread and Directory

    Ooo!!! Illustrations! Thx based Kurushii!
  12. Tae Seong Kim

    BlazBlue Official Art Thread and Directory

    http://i.imgur.com/4NPYz7z.jpg It was a biatch to assemble.
  13. Tae Seong Kim

    [CP] Noel Vermillion - Q&A Thread

    Anyone get challenge 30 yet? I think I have the formula but, I keep messing up and the end and gave up after 30 minutes. >_< I have... j.4D (FC) > 6C > 2D > 5C > 6C > 214A > 5B > 5C > j.C > j.D > 2D > 6B > 22C > 66 > 6C© OD > 632146D > 632146D
  14. Tae Seong Kim

    [+R] Potemkin Combo Discussion

    Try doing c.S > 6321476D instead.
  15. Tae Seong Kim

    BlazBlue Fanart [Some NSFW]

    Amazing! Have you ever thought about selling your art? I would so pay you for a hand drawn BBCP Noel done in a similar style!
  16. Tae Seong Kim

    Dustloop Cosplay Thread

    I've been on Dustloop even before it was Dustloop, when it was a sub forum on gamecombos.com and I just noticed this amazing thread just now... :V
  17. Tae Seong Kim

    BlazBlue Official Art Thread and Directory

    Noel is up for sale now on AmiAmi. 7690 yen.
  18. Tae Seong Kim

    BlazBlue Official Art Thread and Directory

    >_> I have Noel and the Rachel ordered.
  19. Tae Seong Kim

    BlazBlue Official Art Thread and Directory

    Eh... Figmas... :/ Its is nice that you can pose them, but the joints make them look funny. The other figures are nice, but the sculptors went crazy on their hips! Jesus! Some parts also seem out of proportion. I would have like to see Alter, Kotobukiya or goodSMILE make a BB figure. The Yukiko figure Alter made a while back, which came with a bottle of perfume (lol!) was amazing. I used to have it and regret selling it.
  20. Ummm... Happy Birthday!

  21. Tae Seong Kim

    [+R] Potemkin Gameplay Discussion

    Hah! Screw you HOS! Can't faultless defense over Slide Head anymore!!!
  22. Tae Seong Kim

    [P4AU] News & Gameplay Discussion

    Looks like Junpei is really playing some baseball. There is a Balls, Strikes, and Outs icon below him in this picture. http://www.famitsu.com/images/000/038/447/l_520d8df27d3f3.jpg It also shows the 1st to home bases. Yo dawg, now I can watch Seattle Mariners baseball while playing baseball. :V
  23. Tae Seong Kim

    [+R] Potemkin Combo Discussion

    Instead of c.S, I believe you have to do 6P > Heat, due to hit stun deterioration. It is hard to time though.
  24. Tae Seong Kim

    ACCENT CORE General Discussion

    So Potemkin in R is pretty easy to pick up. The later FRC on Hammer fall and the new ones on Heat, Slide Head, and Hammerfall break are easy to get used to. It is funny having the later FRC on Hammerfall. I am unintentionally frame trapping my opponents when they block it and try to hit me because they do not immediately see an FRC. XD The one thing I feel really bad about the later FRC time is the hit stop really ruins the timing now. So if your opponent backdashes it, you'll miss the FRC because you are timing it as if they gonna block/hit them. On whiff, the FRC is really early. 6K > 2D > Reflector works on light characters, but the follow up OTGs them since they are so low to the ground when hit by the reflector. This however, is not necessary since you can chain 6K into Reflector. 6K > Hammer still hard as hell on crouching non counter hit. You can really feel the recovery in Mega Fist. On the characters you can 5fS > 2S > Heat after Pot Buster, you can do the same with FB air Pot Buster. The FRC is optional for those characters. Unnecessary to FRC in the corner. The FRC itself is just like the current Pot Buster FRC just a couple of frames later. Higher level 5P is nice. Funny to see 5P > 2S connect in the corner after Pot Buster. XD Heat Knuckle is super untechable. More so than old Heat Extend.
×