Alright, I had a friend of mine do some translations for the Yukari Changes for 2.0!
+ = Buff
- = Nerf
* = New/Re-Balance
+ AOA has more Armor.
+ C Persona Attacks have invulnerability on start-up.
+ Ailment Status Effects, also appear on screen in text
+ When All out Attack connects, you can hold A+B rather than mash A+B for additional attacks
- AOA has more recovery on block.
- Back Throw has more recovery.
Yukari 2.0 Changes
Yukari Change Video Reference can be found in *This Link*
Character/Persona Normals and System Changes:
* 6D Added: Same as 5D but in the farther position.
+ B Arrows are faster.
+ AOA after 5AAA Possible.
+ 5AAA Whiff Recovery Decreased.
+ Persona Disappears from screen faster from D attacks.
+ CH j.C non-tech time increased.
+ Feather ☆ Slasher (Yukari's DP) cannot hit Personas, she does goes past the Persona!
+ Feather ☆ Slasher travels slightly farther on block.
+ 5C, 2C, j.C, 214C/D have Persona invulnerability on start-up.
- 5A slight Nerf.
- All D attacks has less hit-stop.
- Cannot sweep after 5AAA.
- Ground Bounce from j.C has reduced non-tech time.
- 2AB > D moves removed.
Feather ☆ Flip (236C/D) Changes:
+ Feather Flip has invulnerability on Start-up.
+ Feather Flip can go through the opponent.
+ Feather Flip can cancel into a different version of Feather Flip after the shot (Example: A Flip > A Shot > B Flip > B Shot > SB Flip > SB Shot is possible). Once all version have been used, you cannot go into another Feather Flip.
- Feather Flip has more recovery.
Feather ☆ Shoot(A/B/C/D Follow-Up) Changes:
+ Feather Shot is faster.
+ SB Feather Shot recovery reduced.
Feather ☆ Arrow (236A/B) Changes:
* B Feather Arrow (Air version) has less float and faster fall.
* A Feather Arrow (Air Version) has more float and slower fall.
+ Feather Arrow is faster.
+ Less recovery on B Feather Arrow.
+ Feather Arrow puts grounded opponent in spin-state on hit.
+ No restrictions on Air Feather Arrow (You can do as many as you can as long as you recover in the air) [What?].
+ Feather Arrow (236A/B/A+B)) is much faster, all hits will get reflected too.
- More recovery on A Feather Arrow.
- Feather Arrow has more push back on hit.
Feather ☆ Bomb (214A/B) Changes:
+ Feather Bomb comes out faster.
Mahagaru (214C/D) Changes:
+ Mahagaru: Multiple attacks from Feather Arrow will come out of the orb instead of one.
+ D Mahagaru has a different trajectory and goes Lower to the Ground and further away.
+ D Mahagaru stays out on the screen longer.
+ SB Mahagaru (D orb copy) trajectory goes further away.
Hyper Feather ☆ Shot(236236C/D) Changes:
+ Fatal Recovery Removed.
Shadow Yukari 2.0 Changes
+ No restrictions for Feather Flip > Feather Shot (Can keep doing this until Shadow Berserk is over).
This is what we were able to translate, if something is off from the translation, please let me know and I will change this post. The PDF Document with all the changes can be found in *This Link* on Page 21.
The Feather Arrow Air Change is kind of an awkward application to the move so I didn't place it as a Nerf or Buff because I'm not sure myself.