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About KayEff

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    not really playing the game anymore
  • Birthday 04/08/1992


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    discord is better
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  1. KayEff

    BlazBlue Central Fiction 2.0 Patch Notes

    link has been fixed, sorry for the inconvenience.
  2. With the announcement of Jubei, BlazBlue is also officially getting a new patch, which is dubbed Central Fiction 2.0. Much like with Guilty Gear Rev 2, Arc System Works has compiled all of the major changes with every character into a .pdf file located in this link. You might already be aware that this file is entirely in Japanese, so members of the BlazBlue community have banded together to translate these changes all throughout Twitter. The changes have been compiled into a single Google document, which can be accessed here: https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/edit Special thanks to the following translators: @HiagoXYZ @RideTheIcening @superscience890 @kasouinshelter @gookie_monster @vlionmagnusv @vibratingsheep @orochifame96 @kikered @iw2ma @onizato_1 @greatfernman
  3. KayEff

    [CPEX] Ragna Combo Thread

    opponent is not high enough after the second CS for DID to work
  4. KayEff

    [CF] Ragna Gameplay Discussion

    combo damage may not have changed much, but at least the abare is stronger now
  5. KayEff

    [CF] Ragna Gameplay Discussion

    holy shit those damage buffs
  6. KayEff

    [CF] Ragna Gameplay Discussion

    huh, they changed ragna's j.B sprite they also brought back 5C > 2D gatling
  7. KayEff

    [CPEX] Ragna Combo Thread

    > video removed by the user alright then
  8. KayEff

    [CPEX] Ragna Combo Thread

    that's weird, that combo shouldn't do less damage...and here's why note: i'm using the proration values listed in this topic. if they're wrong, then so be it, but this is just to let everyone know that i'm not pulling these values out of thin air. 5C is 800 damage with P2 92. 5D is 500+780 damage with P2 84(once)...meaning 5D(1) will have P2 84 and 5D(2) will just tack on extra damage should 5D(1) hit. gauntlet hades is 800 damage with P2 92. spin kick/keri age is 1000 damage with P2 90. as you can see, if you replace 5C > 5D(1) with a simple gauntlet hades, then it should result in more damage, as spin kick/keri age is clearly superior to 5D(1). the only reason why my combo does less damage would be that the proration data is actually wrong. if that's actually the case, then someone should go experiment and find out what the actual proration values are.
  9. KayEff

    [CPEX] Ragna Combo Thread

    DbD only does 1350 minimum damage now, so CS will do more with 1410 minimum damage EDIT: i just noticed, why no gauntlet hades? see if you can replace 5C > 5D dc > 5C > 5D(1) > CS with 5C > 5D > GH > (jc?) CS. seems to me that you're losing some damage potential with that 5D(1) there.
  10. well it's in the top bar... but then again, so is the video thread... which nobody ever uses either... so i guess nobody pays attention to the top bar...which is a problem.
  11. regarding the revival of off-topic discussions: we've had this discussion/problem before. i believe our consensus was that we wanted dustloop to be an information database, and the off-topic posts would deter from the useful information. i'm sure you've already heard this somewhere in this topic before. we knew that if we were to eliminate all signs of casual discussion from the forums, we'd get a pretty dissatisfied userbase. nobody would ever want to go on the forums other than to read information and maybe post news, although the latter will run its course very quickly as new information is always scarce. our solution was to have the chat. we figured that if people wanted to have off-topic discussions, they can do so in the chat. but nobody uses the chat, save about a few handful of people or so. and then i see people complaining about the lack of off-topic discussions here, and i'm like: case in point: we do actually have a place for off-topic discussion. it's called the chat. if you don't like how it runs or should be incorporated differently, that's fine. let us know then, and we can figure something out. just remember that we're trying to make everyone happy. that includes the regulars, the lurkers, and the people who only go on just to look for information.
  12. the number of moderators here is primarily because of how many games we cover, and the idea that we need one moderator (or two) for each character. we can't really cut down on moderators without creating some sort of foundational problem Sent from my HTC One_M8 using Tapatalk
  13. the problem with doing this is that it's actually hard to come by trustworthy people nowadays. i'd be ok with getting more people to join the team, but only if i know for sure that they'll stick with us for the long run. i've seen mods come and go, so this is something that shouldn't be taken lightly. if we wanted to incorporate this idea, then all we'd need to do is give every mod in the forums the ability to handle posts anywhere in the forum, rather than whatever they're assigned to. in my opinion, if a mod can be trusted to run their own subforum, then they should also be trusted to run all the other subforums. whether or not this would be a good idea, i dunno.
  14. i want to find out if 2c > 6c gatling exists or not