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About KayEff

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    not really playing the game anymore
  • Birthday 04/08/1992


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    discord is better
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  1. KayEff

    BlazBlue Central Fiction 2.0 Patch Notes

    link has been fixed, sorry for the inconvenience.
  2. With the announcement of Jubei, BlazBlue is also officially getting a new patch, which is dubbed Central Fiction 2.0. Much like with Guilty Gear Rev 2, Arc System Works has compiled all of the major changes with every character into a .pdf file located in this link. You might already be aware that this file is entirely in Japanese, so members of the BlazBlue community have banded together to translate these changes all throughout Twitter. The changes have been compiled into a single Google document, which can be accessed here: https://docs.google.com/document/d/1sQpDd_HQRLYoVE5pLHDhvKcUzMjdbJtKajc-mV8J_1U/edit Special thanks to the following translators: @HiagoXYZ @RideTheIcening @superscience890 @kasouinshelter @gookie_monster @vlionmagnusv @vibratingsheep @orochifame96 @kikered @iw2ma @onizato_1 @greatfernman
  3. KayEff

    [CF] Ragna Gameplay Discussion

    combo damage may not have changed much, but at least the abare is stronger now
  4. KayEff

    [CF] Ragna Gameplay Discussion

    holy shit those damage buffs
  5. KayEff

    [CF] Ragna Gameplay Discussion

    huh, they changed ragna's j.B sprite they also brought back 5C > 2D gatling
  6. well it's in the top bar... but then again, so is the video thread... which nobody ever uses either... so i guess nobody pays attention to the top bar...which is a problem.
  7. regarding the revival of off-topic discussions: we've had this discussion/problem before. i believe our consensus was that we wanted dustloop to be an information database, and the off-topic posts would deter from the useful information. i'm sure you've already heard this somewhere in this topic before. we knew that if we were to eliminate all signs of casual discussion from the forums, we'd get a pretty dissatisfied userbase. nobody would ever want to go on the forums other than to read information and maybe post news, although the latter will run its course very quickly as new information is always scarce. our solution was to have the chat. we figured that if people wanted to have off-topic discussions, they can do so in the chat. but nobody uses the chat, save about a few handful of people or so. and then i see people complaining about the lack of off-topic discussions here, and i'm like: case in point: we do actually have a place for off-topic discussion. it's called the chat. if you don't like how it runs or should be incorporated differently, that's fine. let us know then, and we can figure something out. just remember that we're trying to make everyone happy. that includes the regulars, the lurkers, and the people who only go on just to look for information.
  8. the number of moderators here is primarily because of how many games we cover, and the idea that we need one moderator (or two) for each character. we can't really cut down on moderators without creating some sort of foundational problem Sent from my HTC One_M8 using Tapatalk
  9. the problem with doing this is that it's actually hard to come by trustworthy people nowadays. i'd be ok with getting more people to join the team, but only if i know for sure that they'll stick with us for the long run. i've seen mods come and go, so this is something that shouldn't be taken lightly. if we wanted to incorporate this idea, then all we'd need to do is give every mod in the forums the ability to handle posts anywhere in the forum, rather than whatever they're assigned to. in my opinion, if a mod can be trusted to run their own subforum, then they should also be trusted to run all the other subforums. whether or not this would be a good idea, i dunno.
  10. i want to find out if 2c > 6c gatling exists or not
  11. KayEff

    [CF] Ragna Gameplay Discussion

    more tweets RAGNA@BBCP勢 ‏@2yamamoto15 3h3 hours ago BBCFラグナ 既存と変わりないがGHのはね方がまた変化。 画面端コンのB、C、DIDのコンボは繋がるが2C、D、DSの後の立ちBは繋がらなかった。 画面中央のB、6A、GHコンボは繋がった。 much of ragna is the same, but gauntlet hades' bounce changed again. corner 5B > 5C > 623D >> 236C >> 236C works, but a 5B after 2C > 5D > 236D does not work. midscreen 5B > 6A > GH works. RAGNA@BBCP勢 ‏@2yamamoto15 3h3 hours ago BBCFラグナ ODしてABCD全押しのエクシードアクセルのダメージは2151。 ヒートゲージを使わないのでとても強い。 キャンセルすれば軽く4000は超えそう。 #BBCFロケテ Exceed Accel (pressing ABCD in OD) damage = 2151. Does not use heat, so it's very strong. Can easily break 4000 if can cancel into it. 西住流ラグナ使い ‏@ragneet 4h4 hours ago CFラグナ 2C〉2D繋がるな。(5B〉5C〉2C〉2D〉ヘルズ追加2500ちょい) 6B〉2D出る(6B強制しゃがみ食らいだから必ず繋がる) 2D〉DlDがキャラによって繋がりにくい(ヒビキに5B〉2C〉2D〉DlD繋がらなかった) 2C > 2D works (5B > 5C > 2C > 2D > HF = easy 2.5k) 6B still gatlings into 2D (6B forces crouch so 2D afterwards has to connect) 2D > DID might be character specific (5B > 2C > 2D > DID does not work against hibiki) あず ‏@azure__ 3h3 hours ago CFラグナ ・5C>2C>2Dが繋がる ・2D必キャン可。ただし2D上段 ・GH端は既存コンで3400程。 ・BS(地上)はヒットで少しスライドする。 ・全体的にコンボ時間が減少してる?CPコンボで青になること多々 ・DIDchはフェイタル ・6B強制しゃがみくらいで2D繋がる 5C > 2C > 2D works 2D is special cancellable, but is not a low anymore current GH corner combo is 3.4k BS causes sliding on ground hit combo time decreased in general? lots of cp combos are now blue (invalid) ch DID is still fatal 6B forces crouch, so 2D connects
  12. i'll do ragna's 立ちC→しゃがみDのリボルバーアクションルートが削除されたが、立ちB→しゃがみDが連続ヒットする。この変更点はオーバードライブ中に特に影響しそうな点なので覚えておきたい。なおしゃがみDは上段攻撃となったため、中距離での下段攻撃はレバー前+Cをメインに用いると良さそうだ。新技のナイトメアエッジは空中から地上へ相手を叩きつける攻撃。追加攻撃では相手を真横に吹き飛ばすので、密着で起き攻めを狙うか画面端へ押し込むかを使い分けることができる模様。 5C > 2D is indeed gone, however 5B > 2D does work. keep in mind that this will change certain aspects of OD combos. 2D is also not a low anymore, so the next best mid-range low would be 6C. nightmare edge is an attack that sends an aerial opponent down to the ground. the followup attack sends the opponent to the side, so it seems to be a good tool for close-range okizeme or corner carry.
  13. keep all the posts news only people put all other discussion here any other non-news related posts will result in an infraction from now on