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KayEff

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Everything posted by KayEff

  1. KayEff

    [CP] News & Gameplay Discussion (Old)

    highly doubtful.
  2. KayEff

    [CP] News & Gameplay Discussion (Old)

    rip mu, you won't be missed you fucker
  3. KayEff

    [CP] News & Gameplay Discussion (Old)

    i do agree that barrier doesn't see much use and should be tweaked to improve it. all i'm saying is that replacing it with guilty gear mechanics is perhaps not the best choice.
  4. KayEff

    [CP] News & Gameplay Discussion (Old)

    crush triggers were probably added in order to balance out every character's ability to guard crush. when you consider how certain characters not only had effective ways to guard crush, but were also incredibly strong (e.g. lambda, arakune, mu), you can kinda see the purpose that crush triggers have in BB. although i say this, they also seemed to have removed two characters (possibly for now) that possess the most frightening guard crush pressure, so it may turn out to be a bit overkill. of course it's way too early to say how effective this will actually turn out, but i'm not going to jump on the pessimism bandwagon.
  5. KayEff

    [CP] News & Gameplay Discussion (Old)

    if you want guilty gear, just play guilty gear
  6. why it's a beautiful avatar

  7. KayEff

    [CP] News & Gameplay Discussion (Old)

    looking back on the loketest videos, i don't think OD being unburstable is true. during the ODs that happen, the OD icon doesn't seem to have a red X over it, so the rumor may just turn out to be wrong after all. i do notice that you cannot burst during a guard crush, so maybe it was referring to that instead?
  8. ドリームサリー: C泡>端に到達するとバウンドせず停止。 A泡>端に到達するとバウンドするのは前作同様。登っていく起動も同じだが、端バウン ド後はC泡の最高度の高さ辺りでゆっくり横に進んで行く。 B泡>未検証 C bubble: simply stops when reaching the corner. does not cause wallbounce. A bubble: causes wallbounce when reaching the corner, similar to previous wallbounce (maybe referring to wallbounce in EX?). traveling speed at startup (lit. ascension startup) is about the same, but after wallbounce, slowly starts traveling next to a point that's located at around the highest point that C bubble travels to B bubble: unknown i'm just a tad bit iffy on this myself, especially considering the fact that dream sally wallbounces, but it's about as good and gramatically correct as i can make it.
  9. KayEff

    [CP] News & Gameplay Discussion (Old)

    the thing with overdrive is that it still encourages the use in combos, especially when you consider the fact that it uses up your burst. most knowledgeable players in most cases would rather keep the burst than to use it on overdrive and chance it out. some overdrives may have less consequence to just activate out of nowhere (bang's maybe?), but the fact that it uses up a burst still creates an incentive not to do it. my guess with overdrive is to give players more decisions this time around, what with the addition of crush triggers and overdrives. should i spend 25 heat to try and force an opening on my opponent, or should i save the heat for when i need it more? should i use up the overdrive and try to finish the round as soon as possible, or should i keep it just in case my opponent somehow manages to land a potential kill combo? these particular design choices do deepen the strategy behind BB quite a bit, so it's definitely a step in the right direction. i'm all for what's to await this rendition.
  10. Annoying → Taokaka, Rachel, Valk, Lambda, Hakumen, Litchi Shitty Annoying → Mu, Jin, Ragna, Carl, Bang, Tsubaki, Hazama, Arakune it's a tier list of who the poster personally thinks are stupid and annoying characters; kuso-kyaras, if you will. if i were to guess though, i'd say this is more relevant to EX rather than CP.
  11. KayEff

    [CSE] Ragna Combo Thread/Discussion

    dead spike doesn't launch opponents into the air. neither does 5C.
  12. KayEff

    [CSE] Ragna Combo Thread/Discussion

    if the opponent's on the ground, how do you get from 214D to j.C? also for 623D >> 236C >> 236C and afterwards, you might just want to use 623D(1) >> 236C >> 236C > crossunder 3C > whatever. if you end up using 5D into either DID or CS, you lose both corner and effective oki afterwards. the only reason you should ever use 5D after 623D wallpunch is when you plan on using carnage scissors, in which case you should only use that if the combo would kill the opponent.
  13. KayEff

    [CP] News & Gameplay Discussion (Old)

    i'm watching you you fucker
  14. KayEff

    [CP] News & Gameplay Discussion (Old)

    paami = permutation,n,r
  15. KayEff

    [CP] News & Gameplay Discussion (Old)

    according to jinjya, hirentotsu loops don't work anymore.
  16. KayEff

    [CP] News & Gameplay Discussion (Old)

    because they were far from perfect. teching by tapping buttons was a real issue since people can just uncombo from that. particular distortions were incredibly stupid (i'm looking at you FRKZ). gold bursts were pretty stupid in that they were safe and invincible. giving certain characters an advantage via system mechanic, intentional or unintentional, isn't going to be good towards character balance. and let's not forget the SMP glitch. i could go on if i wanted to. thinking that EX to be a near perfect game or even anywhere close to that is pretty outlandish. in my honest opinion, EX was going in a direction where if the game didn't get any major changes, its "kusoge" elements would start to shine and it'd become quite the stupid game.
  17. KayEff

    [CP] News & Gameplay Discussion (Old)

    CT > CS had more major alterations than this. if you were around since CT this kind of update shouldn't surprise you.
  18. keep posts relevant to the loketest/translation information please.
  19. don't you know DL's a no fun zone

  20. KayEff

    [CP] News & Gameplay Discussion (Old)

    except you guys are talking about none of this and rather talking about how bullet's shorts aren't really shorts
  21. KayEff

    [CSE] Ragna Combo Thread/Discussion

    move all discussion about chrome phantasma to the speculation thread
  22. KayEff

    [CSE] Ragna Gameplay Discussion

    move all discussion about chrome phantasma into the speculation thread
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