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Goldnail

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About Goldnail

  • Rank
    がははははは
  • Birthday 11/16/1993

Other Info

  • Location
    Southern California
  • PSN
    Shahenzan

Contact

  • Skype
    shahenzan
  1. I'm seconding the question about Noel and Kagura, what makes these characters apparently universally agreed dumpster-fire tier? And what's changed that makes them still viable? I haven't played BB since CS and if you were shit back then you were truly shit, so is it like strong system options that were introduced?
  2. 4chan thread that said they got it on Twitter somewhere. The rumor is she'll be announced at Toushinsai. Not exactly the most trustworthy pedigree I know, but the screens look legit to me.
  3. "Shocking story - Local man buys five $60 games over eight years in desperate hope a character who nobody ever said would be playable becomes playable Copes by shitposting in gameplay discussion threads" I swear man, between stuff like this and the rage over no english dub, I have to wonder how many of you are eager to just to hit buttons and like, play the game.
  4. Nah man, that dude didn't need ez mode unblockable setups AND godly buttons AND godly damage. It's not like Bacchus Sigh is totally worthless now either, he just needs meter to combo off it right? I think all the nerfs to Johnny/Sin/Elphelt were really fair. Elphelt keeps everything she had except some buttons that were really ham. Sin keeps his good buttons, but loses some dumb things like +on block slide and went from fuckhuge damage to just big damage. Normally I'm not a fan of balance by nerf, but I see that they didn't want all characters to be this strong so they just brought the top down a bit. Good idea because personally I thought Johnny was starting to make the game look bad.
  5. she could loop 5hs 6k before the patch lol she could go 5hs into 5s too, if she goes 5s->jump install->5hs->5s it wasn't game changing before and it isn't any more now imo y'all some twitchy dudes
  6. If you couldn't before you can buy a lot of the vocal themes in the shop now birthday train is forever my training mode song
  7. One character is more than enough reason dude. The team can't think of everything and a week in the hands of players could find some bug or balance oversight that would look bad if let loose on all the cabs, not to mention whatever pains they'd have to deal with to patch it out asap Taking the time to set up a nice, organized, loketest drums up publicity too. All positives, all around.
  8. I'm appreciating these quality of life netplay improvements but ill still hold my breath for a rematch that skips the "X VERSUS Y GET READY TO ROCK" that cant all be loading can it its more interesting how you brought up brawl in a guilty gear forum because you should know theres nothing to be gained by comparing anything between the two
  9. So even though I played the game at AX and have been watching vids I'm still not sure what the difference is between the two versions of Dauro (623P, green upswipe) I know the command list said "properties change" if you hold 3, but does anyone know whats different, exactly?
  10. I think we played twice? I asked you to explain her sword normals afterwards. Yeah, ggs dude.

  11. Goldnail

    Gatling / Revolver Action Project

    My mistake. 2B->2B does not exist j.C-Cancels into nothing, nothing cancels into it. Jump-Yes Special-Yes
  12. Goldnail

    Gatling / Revolver Action Project

    Hazama- 5A-5A, 6A, 2A, 5B, 2B, 6B, 5C, 2C, 3C, 6C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/Yes, Special/Yes 2A-2A, 5A, 6A, 5B, 2B, 5C, 2C, 6C, Jump/No, Throw/Yes, Special/Yes 6A- Houtenjin only j.A-j.A, j.B, j.C, Jump/Yes, Throw/Yes, Special/Yes 5B- 6A, 2B, 6B, 5C, 2C, 3C, 6C, Jump/No, Throw/No, Special/Yes 6B- Houtenjin only 2B- 6A, 2B, 6B, 5C, 2C, 3C, Jump/No, Throw/No, Special/Yes j.B- j.C, Jump/Yes, Throw/No, Special/Yes 5C- 2C, 3C, 6C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/No, Special/Yes 2C- 3C, 5D, 2D, 4D, 6D, Jump/Yes, Throw/No, Special/Yes 3C- Jump/No, Throw/No, Special/Yes 6C- Jump/No, Throw/No, Special/No (no cancels) j.C(all 5 hits)-j.C(x5), Jump/Yes. Throw/No, Special/Yes ALL D MOVES- Cancels into followups, can special cancel on hit/block, can do normals, specials, and throw on any followup at different points depending on the followup Throw (air and ground)-D moves and specials Might do HOS later.
  13. I keep reading that AC+ is sped up from the arcade version. If so, by how many frames? And is AC(PS2) arcade perfect?
  14. Goldnail

    [CS2] Hazama Online Play

    PSN: Shahenzan Location: Southern California
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