-
Content count
4,515 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Calendar
Everything posted by 4r5
-
Kliff and Justice are allowed for AC+R. Any other version = banned.
-
from google translate, sounds like a sale
-
gah, they are out of 500 point cards, I was trying to zero out my psn wallet edit: I assume they'll let the patch out when the vita sale ends next week
-
yes. so what are good options for buying jap psn cards?
-
ah, yeah. you have to lose your aiddash momentum before you can airthrow
-
Nope, airdashes have startup/recovery. Can't block, can't attack, can't nothing.
-
Damage modifier = defense. How much more/less damage things do. As you have less health, you take less damage as well. The higher your guts, the less damage you take at less health.
-
iirc ABA has the longest wakeups. ah, http://wiki.livedoor.jp/ggxx_matome/d/ACR%a1%a1%a5%a2%a5%d0%a1%a1%b4%f0%cb%dc%a5%c7%a1%bc%a5%bf jap wiki has wakeup times
-
As a Johnny player fighting against slippery characters, like Chipp and Faust, you get a lot of unconventional knockdowns and I appreciate that extra few frames to position my oki correctly. Or just getting across the screen.
-
http://dustloop.com/guides/ggac/data/charts.html "Rising From Ground"
-
Homing Jumps are kinda weird, as evident by the impossible dust glitch. You can't regular block or instant block once your homing jump is underway, intill you cancel the homing jump state with something like a double jump or FD block. Though you can IB at the very start of your homing jump, for whatever reason. And I think there are ways to restart the homing state. shrug. I never tried to figure out homing jumps completely cause I figured they'd clean it up. (10 years latter with Xrd) HERE'S A VIDEO TO HELP YOU OUT: https://www.youtube.com/watch?v=8CbroQuj384
-
Plz Sony USA, plz.
-
http://www.dustloop.com/wiki/index.php?title=Offense_(GGAC)#Bear_Stun_Formula
-
If I remember correctly, Ky's sweep>fireball frc, 6H you have to FRC on the first frame otherwise the 6H won't combo. Johnny vs Dizzy's Icespike FRC. If you IB the IceSpike, Dizzy has to FRC on the first frame, otherwise you can punish with a Dash>H. I hear people complain alot about Axl's green chain FRC. And it's understandable since the FRC is right smack in the middle of its active frames. So you get all the different timings along with it being a multi-hit move.
-
RO has tension pulse and all the other tension mechanics, just severely muted.
-
I'm pretty sure it's all in Sony's and Microsoft's hands now.
-
ensenga frc? MIXX UUPPPSSSSS!!!
-
Just bomb the donation on the last day, don't give anyone time to react.
-
Guilty Madness - High Stakes Guilty Gear Results!
4r5 replied to DaiAndOh's topic in Tournament Results
nice place, fun tournament, gg's -
360 is correct speed. Hope PS3 is same.
-
AC broke a lot of rules.
-
as long as we're all playing the same version of the game, crappy or not
-
https://twitter.com/Yamanaka_ARC/status/233865988469293057
-
http://www.youtube.com/user/novriltataki/videos
-
I think by hitbox it means hurtbox. The attack box is pretty good already. Clarification?