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4r5

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Everything posted by 4r5

  1. Kliff and Justice are allowed for AC+R. Any other version = banned.
  2. 4r5

    [AC+R] News & Gameplay Discussion

    from google translate, sounds like a sale
  3. 4r5

    [AC+R] News & Gameplay Discussion

    gah, they are out of 500 point cards, I was trying to zero out my psn wallet edit: I assume they'll let the patch out when the vita sale ends next week
  4. 4r5

    [AC+R] News & Gameplay Discussion

    yes. so what are good options for buying jap psn cards?
  5. 4r5

    [AC+R] News & Gameplay Discussion

    ah, yeah. you have to lose your aiddash momentum before you can airthrow
  6. 4r5

    [AC+R] News & Gameplay Discussion

    Nope, airdashes have startup/recovery. Can't block, can't attack, can't nothing.
  7. 4r5

    [AC+R] News & Gameplay Discussion

    Damage modifier = defense. How much more/less damage things do. As you have less health, you take less damage as well. The higher your guts, the less damage you take at less health.
  8. 4r5

    [AC+R] News & Gameplay Discussion

    iirc ABA has the longest wakeups. ah, http://wiki.livedoor.jp/ggxx_matome/d/ACR%a1%a1%a5%a2%a5%d0%a1%a1%b4%f0%cb%dc%a5%c7%a1%bc%a5%bf jap wiki has wakeup times
  9. 4r5

    [AC+R] News & Gameplay Discussion

    As a Johnny player fighting against slippery characters, like Chipp and Faust, you get a lot of unconventional knockdowns and I appreciate that extra few frames to position my oki correctly. Or just getting across the screen.
  10. 4r5

    [AC+R] News & Gameplay Discussion

    http://dustloop.com/guides/ggac/data/charts.html "Rising From Ground"
  11. 4r5

    [AC+R] News & Gameplay Discussion

    Homing Jumps are kinda weird, as evident by the impossible dust glitch. You can't regular block or instant block once your homing jump is underway, intill you cancel the homing jump state with something like a double jump or FD block. Though you can IB at the very start of your homing jump, for whatever reason. And I think there are ways to restart the homing state. shrug. I never tried to figure out homing jumps completely cause I figured they'd clean it up. (10 years latter with Xrd) HERE'S A VIDEO TO HELP YOU OUT: https://www.youtube.com/watch?v=8CbroQuj384
  12. 4r5

    [AC+R] News & Gameplay Discussion

    Plz Sony USA, plz.
  13. http://www.dustloop.com/wiki/index.php?title=Offense_(GGAC)#Bear_Stun_Formula
  14. 4r5

    [AC+R] News & Gameplay Discussion

    If I remember correctly, Ky's sweep>fireball frc, 6H you have to FRC on the first frame otherwise the 6H won't combo. Johnny vs Dizzy's Icespike FRC. If you IB the IceSpike, Dizzy has to FRC on the first frame, otherwise you can punish with a Dash>H. I hear people complain alot about Axl's green chain FRC. And it's understandable since the FRC is right smack in the middle of its active frames. So you get all the different timings along with it being a multi-hit move.
  15. 4r5

    [AC+R] News & Gameplay Discussion

    RO has tension pulse and all the other tension mechanics, just severely muted.
  16. 4r5

    [AC+R] News & Gameplay Discussion

    I'm pretty sure it's all in Sony's and Microsoft's hands now.
  17. 4r5

    This is important, check it out

    ensenga frc? MIXX UUPPPSSSSS!!!
  18. 4r5

    [AC+R] News & Gameplay Discussion

    Just bomb the donation on the last day, don't give anyone time to react.
  19. nice place, fun tournament, gg's
  20. 360 is correct speed. Hope PS3 is same.
  21. 4r5

    [AC+R] News & Gameplay Discussion

    AC broke a lot of rules.
  22. 4r5

    [AC+R] News & Gameplay Discussion

    as long as we're all playing the same version of the game, crappy or not
  23. 4r5

    [AC+R] News & Gameplay Discussion

    https://twitter.com/Yamanaka_ARC/status/233865988469293057
  24. 4r5

    [AC+R] News & Gameplay Discussion

    http://www.youtube.com/user/novriltataki/videos
  25. 4r5

    [AC+R] News & Gameplay Discussion

    I think by hitbox it means hurtbox. The attack box is pretty good already. Clarification?
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