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psycofang2

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Everything posted by psycofang2

  1. psycofang2

    [CT] Hakumen Combo Thread

    heh.. np ill invi you or you invi me ill enjoy our match also sorry about my earlier post those were just surprise gimmicks on pro carls ive played. they always expect AD or AID so i use some unexpected tactics though yes i see were you are going. these tactics are very dangerous to use on defensive carls. as i said good advice thnx
  2. psycofang2

    [CT] Hakumen Combo Thread

    mAc Chaos ive had this problem too. for CT i fight DJFOODSTAMP alot so ive got good match up experience. 1) never gurren of throw ( it only works if carl is deep in a corner (>.<)) from what ive used and people can agree/disagree a combo i use goes: kishuu> ennma> j.2C > air dash> j.2C ( or if you cornered him j.2c loop) also if you are close enough : zantetsu (2 hit) >5c> gurren (its luck)/ or kishuu>ennma ect. also kishuu> ennma > squall deals a nice bit (though for 6 stars its not a good trade imo but it works) 6C (CH)> squall is the devil for carls also the last one i used to kill Dj with is a "weird" gimmick: zantetsu>kishuu>ennma> jump and air grab* ( i know already what your thinking) after grab you can either : 1: allow grab to continue (with luck) and keep up the offence with falling C>5C>gurren* (luck) 6C or after 5C dont use gurren but use 2c instead. ( a panicking carl will most likely air tech >:D) if this happens delay for a second then use 2C to keep him up then J.2C rape or w/e you can think of. also a quick thought: if they do air tech j.B works in conjunction with 2c. what im saing is this: Carl air techs you j.B him then when you touch the ground use 2C then then he stays in the air > ( if you dont like this go to #2) 2: cancel your air grab with tsubaki (if you have the stars) jump (again you can either go for a second unexected grab) or j.2C him away for safe distance. though this piont is a little one sided you have to watch ADA carefully so as not to get wrecked by something ****ed up. also these are merely the things i use so agreements and disagreements are welcome ( with helpful advice) to further our destruction of carlz and his ghey azz loopz.
  3. psycofang2

    [CT] Hakumen Combo Thread

    any challenge? > then i challenge you sir to a duel! i will show the real power of the white void!!! (and possibly some cheap shots and dirty tricks, as i think to myself mwahahahaz) but really id love to fight you add me anytime k?
  4. psycofang2

    [CT] Hakumen Combo Thread

    sorry about the sloopy text. but yeah seriously? i understand the throw combos are bad now. i never figured because i was able to pull them off againt a few top players who happen to be my friends. i thought it was a good gimmick till i got some opinions. also ill work on my DL skills. (read mah post nd i was like... wtf?) so yeah thnx for the help
  5. psycofang2

    [CT] Hakumen Combo Thread

    oh yea datboy we never fought but you did help me out thnx bud! XD i wanna fight you sometime your haku vs mine. how bout it? ill take any challenges too. tough fights are always fun.
  6. psycofang2

    [CT] Hakumen Combo Thread

    yo im psycofang long time lurker first post ect. i have a question on a combo i use alot since appaerently throws are scrubby tactics because i use: ( falling C) 5C 623aa jump J.2C air dash C 214B jump grab. or in corner in use again ( falling C) 5C lotus 1 or 2 hits gurren 2C jump grab falling C 5c gurren 2c ect. it repeats till they break it. but is there an alternative then grab? it does alot of damage but... i wanna learn alternatives too to be a better hakumen XD feel free to add if you wanna train im always up for it ! also regarding throw combos... are they truly that bad? i use them alot. they work on most do to my luck of getting counter throws... alot. but i would love your adive or opinions (or challenges:bad:)
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