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Zewo

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About Zewo

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  1. Zewo

    [AC] Johnny AC Discussion

    I've been wondering this for a while now. It seems like in every video I see, the player will always string 2H into 5D. And every time the 2H hits, the 5D whiffs. Why even cancel into 5D? Is it to cover for if 2H gets blocked?
  2. Zewo

    [AC] The List o' Mist Setups

    That vids awesome. Thanks ^_^ I'm practicing trying to land 1-hits more, but right now, the only person I can do it on consistently is Baiken (j.PSD-Enkasu). I'm trying to do Ky's (j.KSD-Enkasu), but when I`m in training, I see the input for the Ensenga, but nothing comes up. I'm thinking that there might be a delay in the j.K-j.S part, but how big of a delay is that, relative to the delay on the j.D-1-hit part?
  3. Zewo

    [AC] Johnny vs Slayer

    Have you tried coining him when he dandies? The arc of the coin lasts long enough to hit him (or at least trade) each time I think.
  4. Zewo

    General Johnny Questions

    OK, I think I have the LMF2 delay down, and I also has the bit of delay between HS and KJ. But I have no idea why I can't connect the second half ...KJ FRC-j.S-jc.S-j.HS-j.D-Ensenga. So I'll probably settle for j.S-jc.j.K-j.S-j.D-Ensenga after the KJ instead, unless there's a way to consistently practice just that part (j.S-jc-S). This one also one hits sometimes, but not that you can do anything about it when you're at lifebar height.
  5. Zewo

    General Johnny Questions

    Just wondering. What's the general KJ combo for light (Baiken) characters? In my mind, I'm thinking... K-HS-L2MFL-j.K-j.S-dj.S-j.HS-KJ FRC-j.S-j.S-j.HS-j.D-j.E But a lot of the times, after the FRC, the characters way above Johnny so that the j.S after the KJ misses. I've hit that j.S occasionally, but I have no idea how to do it consistently. (And even when I do, it's like the shock of actually hitting them, that they tech soon after >_>)
  6. Zewo

    General Johnny Questions

    Dumb questions. How far would you have to be for c.S to become f.S (say, in terms of his other moves)? This one really bothers me to the point of skipping out on c.S completely, for fear of ending my pressure string. (Since f.S doesn't gatling to 5HS) And is there a list somewhere of what f.S hits / whiffs? This is where I ignore the S button altogether, because it just seems to whiff so often >_>. Also, as a general rushdown question, 2K or 2S? That's another thing I need to fix. My mix-up doesn't contain either. (Only 2D from scratch ) The way I see it.. 2K connects to 2D, which leads to coin in most cases. Very small range. 2S connects to 5HS, which can lead to big damage given right circumstances. Not sure of the range. (Again, if possible, could someone describe the range of 2S, relative to his other moves?) Also, is there ever a place for IAD-j.HS? I pretty much started my friends on GG, and most of the time, I got away with it, but they've been getting better, and I find it getting punished more and more. I've been on a tumble (not from very high place though >_>) IMO, and I think I need to start going back to basics again. So sorry for all the (probably stupid) questions.
  7. Zewo

    [Accent Core] Sol Badguy General Discussion

    Thank for the responses, I definitely need more practice. I guess I'll start by doing the 2H-j.S-CLSW one. Oh, although I've never really seen it (besides combo vids), does anyone use whatever-j.HS-CLSW? j.HS seems to be really good at getting Sol closer to the opponent, so like, if you were maybe too high and far from a (badly placed, I guess) j.S, would you then chain into j.HS so that you could 'dig' yourself in closer to the airborne guy and possibly salvage a CLSW? It seems like a good idea to me, but like I said, I've never seen it into any match vids.
  8. Zewo

    [Accent Core] Sol Badguy General Discussion

    Question about CLSWs. Is there some sort of pattern between getting consecutive CLSWs (off WT in particular)? I've seen a bit of videos, and it seems each person has a different way to do it. For the most part, it's normally one of these.. (all already have landed one CLSW, and they're going for more) 1. 2HS, j.S CLSW 2. j.S CLSW 3. CLSW 4. 2HS (TK?) CLSW Is there some sort of pattern to each? (Like, so far, I think CLSW, land, CLSW works on light chars like Jam, but no so much anybody else) Or is it really up to the player on how they want to get another CLSW in?
  9. Does anyone have a site that shows all the palette swaps of each character and the corresponding button?
  10. Zewo

    AC: Gameplay Specifics

    Just how much of an advantage is that, say... over Baiken? >_> Is 5 pixels really that big of a difference? (Especially with Johnny's rather, inflexible, dash)
  11. Zewo

    Pokes/FRCs/Specials: Tricks and Uses

    That's just practice. In the beginning, you don't want to rush it. Just make sure you have a visual confirmation of you actually being in the MS before you cancel first (Then gradually increase the speed). It's also important to note that if you're on different levels of MF (Higher = Less time to MS = Less time needed to MC), you can cancel faster, so that's something you'll have to get used to as well. Don't be too hard on yourself, you'll get the hang on it. It'll become second-nature in no time. As for mixups, Johnny IMO doesn't really have much. It's like, STRING-(Coin)-Dash-(TK Ensenga or 2K or K or Throw) And it doesn't help that all his moves (5H) seem to have massive pushback now, so you can't keep up the pressure as well.
  12. Zewo

    AC: Gameplay Specifics

    Just about how close do you have to be (relative to your other moves) to throw at the max range 45 pixels?
  13. Zewo

    General Johnny Questions

    You probably can't. They'd be able to tech before that happens. j.D typically knocks them away more than up, which is why 1-hits are usually done in the corner. (Although not always). Because j.D does that, it's important that you put in other hits to position yourself under the other person, by putting in little hits, like punches. ie, for Baiken, in the corner, you can do Throw-j.P-j.S-j.D-Ensenga. What all those other hits do, is push Baiken up a bit, so that when you do Ensenga, you're pretty much underneath them. It's important to note that just doing this doesn't guarantee a one-hit though. There is timing involved in all the one hits. There be practice involved. But if you're talking about just random 1-hits out of nowhere, like they were air-dashing towards you or something, those would probably just be freak accidents. EDIT: Like for your example combo, I don't think a j.HS would work that well in a one hit, as j.HS typically knocks them down, j.S-dj.S also put you relatively high up to your opponent as well.
  14. Zewo

    AC: Combo Guide

    http://www.youtube.com/watch?v=2WD5WTzrHTU In that vido around 0.39, he does K-f.S-MF-S-j.K-j.S-JC-j.S-j.HS-KJ(FRC)-j.S-JC-j.K-j.S-j.D-E So does j.S-JC-j.S work on everyone? (Well, besides Pot, but I try to do DB combos for him anyways)
  15. Zewo

    AC: Combo Guide

    The air combo at the end isn't exactly hard, but it's good to know that there's followup after a MFPL3. Does anyone have any tips on landing j.S-JC-j.S? On anybody? I've always used the basic air combo with j.KS-JC-j.KSDE, which works fine, but watching videos, I always see them go for the j.KS-JC-j.SHDE. I tried in practice mode, but when I get to the JC-j.S part, they always seem to tech out. Is it just a practice thing, or is there something I'm missing? (Also, can I do this on everybody in the cast minus Pot?) EDIT: I realize I'm missing the KJ FRC and stuff, but hopefully, you guys get the idea >_>. (Connecting the damn j.S-JC-j.S)
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