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Akanishi

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About Akanishi

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    Призрак То

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  1. Akanishi

    [CP] Carl Clover Loketest Changes and Discussions Thread

    Even without OD, nirvana can do 12 8Ds in a row without dying in the first loketest. Though if you hit the opponent and it's the second hit of the clap, then the opponent can tech in the air (so no more double clap>fermata). Other things that weren't mentioned are: 1)A vivace is now useless outside combos and tight pressure because it lost projectile invulnerability. 2)Brio got nerfed a bit, ergo = no more 5C>Cantabile>brio>dash allegretto>brio>dash allegretto>brio pressure in the corner (she can get hit out of the animation even easier now).
  2. Akanishi

    [CP] Carl Clover Loketest Changes and Discussions Thread

    Seems like they're reworking his astral a bit. It's kinda similar to The Puppeteer's Altar (Relius' astral), basically she appears where Carl is and does an attack. AHは姉が前に召喚されてから攻撃判定がでて演出になってるけど性能はまだよくわかってない
  3. Akanishi

    [CP] Carl Clover Loketest Changes and Discussions Thread

    Btw Nirvana could do 12 8Ds in a row this loketest. In CSEX she can only do 6 max. It is believed that his OD didn't have any special proprieties as of this loketest, so look for the next test. Though it might be that his OD isn't that good in general, and just offers small buffs to nirvana. I wonder how the astral system will work now. I do hope they change it so that all characters have a hard time to do astrals, not just Carl. Or just make it so that Carl doesn't do the activation pose, because that pause doesn't allow Carl to link a combo afterwards into it. I hope for the former though, astrals should be impractical stylish crud that requires a lot more involvement than just 5C>5D>astral lolol
  4. I already airthrow spam myself but it gets annoying once you're up against characters that have great air normal hitboxes... but yeah air throw>22D>5C>volante>J2Callecan>5C(2D)>JC>j2C allecan>5C(4D)>j9C>44>5C>allecon>general is really good.
  5. I am encountering way to many 1 to 2 bar connections lately. They should give us a lag option for training mode, I'm really sick of dropping damaging combos or when the UB set up just doesn't link at all online. Also why are air throws so good? It's like every air attack Carl does is stuffed by air throws... I really miss Carl's kara throw nowadays. There were some cool setups that you could do back then, like 3D, jump forward and the do the backward kara throw for a neat cross up
  6. Akanishi

    [CP] Carl Clover Loketest Changes and Discussions Thread

    Well, he has potential to be S tier. But who knows how the matchups evolve in CP, so I wouldn't do a victory parade just yet.
  7. Akanishi

    [CP] News & Gameplay Discussion (Old)

    He was pretty fun in CT, also wasn't an autopilot character like he is in CSEX. He was powerful but also slow, he wasn't great long and midrange but up close he was scary. I really miss his old 6B... CP seems to be addressing a lot of stuff though. I don't mind nerfing the counters, but I do want them to be effective on IB at least (mostly 6D)
  8. Akanishi

    [CP] News & Gameplay Discussion (Old)

    5B>6B>カンタービレ>2D>J2Cアレキャン>HJB>J2C>JBjc>JB>JC>8D>*アレコン 4000を確認 - is technically 5B>6B>623C>2D>allecan>hjb>j2c>JB jc> jb> JC>8D>Allecon(J2C>allegretto>8D>3C ender) which pretty much is a lot more than 8 hits, and the damage output is only slightly higher compared to the CSEX version of this combo. I think the CSEX version did about 3.7K~ or so. To bad the lift for cantabile is really low, so doing 2D>J2C allecan>volante... is a bit trickier (since you need a delayed 2D for the 66 dash to push the character a bit into nirvana for better positioning). By the looks of it though, the damage is mostly unchanged in the current loketest.
  9. I don't like CS2 Carl. Hope they give us something different and interesting this time around after the location tests...
  10. It's not in the least bit urgent. :) Just do it when you can. :3

  11. 時間的に無理っすm(・ω・m)ソーリィ I'm kinda hard on time right now. I'm in a pinch with my art projects. If it's not urgent I can allocate some hours to write it after I'm done with my projects, but at the moment I really can't. I'm deeply sorry that I can't help you with the writing.

  12. 長すぎですよ(; ̄д ̄)

  13. 私はいくつかのテキストをコピーして日本のタイピストを探しています。あなたは私のためにいくつかのものを入力することができますか?(恩赦安っぽいの翻訳)。 http://www.megaupload.com/?d=RLRWQ30M 私は単なるテキスト文書にスキャンして、これらのストーリー内のテキストをコピーして誰かが必要です。 私は後でそれを自分で翻訳することがあります。 :)

  14. Akanishi

    [CT-CS2] Carl Clover Loke Test

    Looking at the newest video with Carl... I miss CS1 Nirvana already... (´・ω・`)
  15. Akanishi

    [CT-CS2] Carl Clover Loke Test

    ^That guy is gyuudon, the person from whom I took info. He knows a lot of new setups, most of which are posted on his site. He also expressed his frustration on how Makoto is annoying. But yeah, I can't really tell how good or how bad Carl will actually be at the moment. He has pretty good setups, but also big drawbacks that make him an easy target for characters that have really good damage and corner game. Like before I'll just wait and see, as long as he's interesting to play and isn't really bad I doubt I'll get annoyed with CS2.
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