Jump to content


  • Content count

  • Joined

  • Last visited


About Effenhoog

  • Rank
    Fish are Friends


  • AIM

Other Info

  • Location
  • XBL
  • PSN

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. rip in peace party time
  2. Effenhoog

    Xrd REVELATOR New Character Revealed! 1st Loke Test This Weekend.

    new bitch looks hype
  3. Effenhoog

    [Xrd] Elphelt Gameplay Discussion "The True Best Girl"

    Party time This may have been mentioned before but I noticed that if you are in shotgun stance and have the power shot ready, if you do something like PPPH or whatever it retains the power shot and you get the wallstick
  4. Effenhoog

    Arcade Stick vs Controller

    Going back and forth like that is more typical of players who are learning stick but haven't fully adjusted/committed to it yet. Persona is also less likely to be singled out for pad use as its multiple button macro combinations and the challenge of mashing all out attack to maximum hits (especially now that it is harder to do so in ultimax) give stick several obvious advantages for this particular game. If your awkwardness comes from the button layout using the LP MP LK MK buttons, similar to most king of fighters control layouts, then just reassign them to something more comfortable. Some people move D to the HP button, especially Shadow Labrys players who don't like constantly holding down the most awkward button on the stick (MK). The only game I have really seen established stick players sometimes go back to pad for are 3D fighters like Tekken. I do not know why that is and usually they can play the game fine on stick as well so that choice is a bit of a mystery to me.
  5. edit: just realized this was in the video posting thread but I can't seem to find the delete option in this new system
  6. The Slash and Reload dust button colors (solid black and solid gold colors) alter your character's properties and are banned. Black gives you infinite tension meter and gold makes you much faster and deal more damage.
  7. Effenhoog

    [P4AU] News & Gameplay Discussion

    I'm trying to figure out what the shadow character buff was, but the only translation I have found says this: what does that even mean
  8. Effenhoog

    [P4AU] News & Gameplay Discussion

    sounds like Minato
  9. Effenhoog

    [P4AU] News & Gameplay Discussion

    Shadow characters most likely were added as a way to give you someone to fight during story mode without making all the characters fight each other again.
  10. Faust, Faust, Potemkin in my opinion
  11. Effenhoog

    Dengeki FIGHTING CLIMAX: Announced at TGS.

    it's possible they are just using them as placeholders until they come up with new ones. Or they just like them so they decided to use them again
  12. Effenhoog

    [CP](Pre-Release) ν-13 Gameplay Discussion

    I would put a small section for beginner combos at the beginning, but not mix them in with the advanced combos. I know from experience that many people I directed to dustloop combo threads get easily confused and overwhelmed if the beginner combos are mixed in with the advanced combos, even if they are still individually labeled as beginner combos
  13. Effenhoog

    AC+R: Dizzy Changes

    A lot of the Dizzy changes seem useful/convenient but not completely game-changing on their own. Combined though they make a huge difference. I just played in my first real +R tournament where everyone actually had a chance to learn the new changes and I had a much better performance than usual, which I can only attribute to the Dizzy changes as my own improvement had stalled pretty hard in AC. The 2K > 5H, 5H > 2D, and 2D > icespike combos make a world of difference in getting knockdowns and combos without having to play guessing games with how far Dizzy is from the opponent or how wide their standing hitbox is, or wrangling with the old 2D jumpcancel icespike input. I had maybe one or two times where autopop bubble got me a combo and even won a round, and FB daggers proved to be quite useful in a few matchups. I think I went 3-2, beating a Testament, Sol, and Ky, and then got destroyed by Millia which is what usually happens when I play against her since Slash. Last match was against Faust which I have also always struggled with, D icespike was extremely useful in that matchup but I still lost. Between his improvements and Dizzy's improvements the match felt about the same but it at least feels a lot better once you manage to get in on him. I still need a lot of work, getting all the setup timings and knowing the wakeup speed for every character is very difficult. I am getting thrown out of my empty airdash 2K mixup attempts a lot so I need to figure out something for that.
  14. Effenhoog

    AC+R: Strategy Talk

    has anyone messed with oki setups vs justice? She seems to wake up too fast for some of my usual KD and HK fish setups. Setups off throw and icespike FRC work but the corner icespike > dashup summon > meaty 2K/5K don't work and she can grab Dizzy out of the meaty attempt