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Eclipse

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Everything posted by Eclipse

  1. Eclipse

    [CS1] Hazama Gameplay Discusson

    Thanks for clearing that up Lunaris, I was referring to when Hazama was in the corner, not his opponent, so I was a little confused about the "dash under and crossup" comment. Just a misunderstanding I guess. I agree with you about using it with 100 meter with or without FC. It's certainly the highest damage option when your meter is full. Yeah, I'm still having a lot of trouble mastering the 6D->A x N, and following up with 623D. I try moving back a bit, but you can't be too far back, or it won't hit them if they're low. And whenever I hit them with Jayoku Houtenjin, they go flying forwards. As a result, Hazama's "icon" starts moving backwards... This makes it more difficult to adjust myself to the correct distance. If that makes any sense to you guys, haha. I've noticed that sometimes the opponent flies forwards and up, while at others they just go up. Or less forwards, I wonder what causes that. Regardless, I'll keep training and eventually figure it out.
  2. Eclipse

    [CS1] Hazama Gameplay Discusson

    True, I guess you're right about the height difference. I didn't know that 6D->A actually hits them up a bit more. I guess it's the same way of getting in the habit of dash -> 5C after Zaneiga. I really find it difficult for me to get into that habit though.
  3. Eclipse

    [CS1] Hazama Gameplay Discusson

    Agreed, obvious, but it seems to be left out on many sites with combos, and it bothers me a little. I even see people doing 6D->A to 623D. It's so much safer and easier to just cancel the last 6D into it.
  4. Eclipse

    [CS1] Hazama Gameplay Discusson

    Thanks for the list, it just makes things a bit easier to remember. Also, I'd agree that the Jayoku Houtenjin followup is much more difficult than the Gashoukyaku one. And I almost always go for 214D->C too without a FC Jayoku, since it usually nets more damage and heat gain, etc. The only reason you'd really want to use 6D without a FC is if you're in the corner. I do understand what you all mean regarding retracting the chain quickly and ahead of time, I've pretty much got that part down. The hardest thing for me, is understanding the speed at which it goes out since I'm usually too late or early. It's a lot slower than Jakou, so sometimes I'll just go for Jakou, and the 2B 5C 2C followup when I'm in the corner. I guess I just need to keep practicing.
  5. Eclipse

    [CS1] Hazama Gameplay Discusson

    Okay, just to get this straight, could anyone list the number of maximum or "recommended" 6D's you should use on a character after each specific move. Example: (Since I'm not sure myself.) Jayoku -> ? Jayoku (FC) -> ? 214D->B (CH) -> ? 214D->B (FC) -> ? B+C -> ? Those are all of the ones I can think of right now, the normal BnB's are pretty easy to remember anyways. Just throw in an extra 4D if there weren't 2 hits or more before 3C. I just think the maximum amount (that would work on all characters), or recommendations would be fine. Either way, organizing all of the information will hopefully make it easier for some people to pick up Hazama.
  6. Eclipse

    [CS1] Hazama Gameplay Discusson

    Well, to be 100% honest with you, I believe that's one of the hardest aspects to mastering Hazama in CS. There's a certain distance and timing you need to connect 2 or more 6D's on the falldown from Jayoku, or the (FC) from 214D->B. If they tech out early, you're probably not doing 6d->A fast enough, but with a little practice, you can hit confirm and retract it immediately. The hardest part is definitely getting the timing and distance down. Sometimes you'll need to back up a little bit to allow multiple 6D's to hit. Also, remember, nearly all characters have different hitboxes and you need to use the chain at different times accordingly. I haven't completely mastered this myself, but I've pulled it off at least several times. I'd recommend asking someone more knowledgeable on the subject for the time being.
  7. Eclipse

    [CS1] Hazama Gameplay Discusson

    I'm not sure how difficult his BnB's are, but the timing for 6D after Jayoku definitely takes a high level of skill. Especially when every character has a different timing, or roughly different. My main concern isn't how difficult he is to main, though I do like a challenging character. I just find mirror matches boring, and repetitive. So I'm hoping as many people won't use him. Maybe Mu-12 will be the new rage when the game finally comes out.
  8. Eclipse

    [CS1] Hazama Gameplay Discusson

    Yeah, Hakumen really got buffed up in this game. I guess we'll just have to wait and see how things go.
  9. Eclipse

    [CS1] Hazama Gameplay Discusson

    Well, that's very reassuring. Personally, I find him relatively easy to use now. But maybe that's because he took me a long time to get his combos down. If he is a relatively difficult character to use, that's even better. Since I really enjoy using someone who takes a bit more skill.
  10. Eclipse

    [CS1] Hazama Gameplay Discusson

    His capacity to do weird stuff, and his tools. I really like the way you phrased that, no sarcasm. I'd agree completely. I love characters with deceptive mixup and "strange" techniques used to win. I'm glad he turned out to be a good character, I just hope everyone doesn't start using hiim when CS is released on the console. I'll be dealing with way too many mirror matches...
  11. Eclipse

    [CS1] Hazama Gameplay Discusson

    I know Hakumen can slash Hazama's chains, and I believe Tager can do the same with some of his moves. I didn't think hitting Yukikaze froze you when you hit it though. I could be thinking of the wrong move. But one of Jin's attacks will travel through his chain, and freeze after hitting him... But you can easily retract it with A and block the attack. Even if the property's were somewhat lacking, Hazama's zoning and strong combos make up for it. In the end, I'm just saying he's a relatively balanced character. If anything, on the high mid tiers.
  12. Eclipse

    [CS1] Hazama Gameplay Discusson

    Wow, that does sound like quite the glitch, haha. Hopefully they fix it when the console version is released. Also, that combo has some practical uses if you get 50 Heat mid Combo, but you still may be able to use a Jayoku Houtenjin from there anyways, so I'm not sure. However, I do know if Jayoku is too late into the combo, your opponent can usually tech out sometime during the followup.
  13. Eclipse

    [CS1] Hazama Gameplay Discusson

    Yeah, but without 4D->A and 4D, I'm not sure if you can hit with his Distortion Drive afterwards. I think they need to be high enough in the air in order to Combo Jakou into Mizuchi Rekkazan. Your combo sounds good as well. That way you can use one of the many combos after Jayoku, with that many hits beforehand, they may be able to tech early though.
  14. Eclipse

    [CS1] Hazama Gameplay Discusson

    Just a quick side note on a combo the Dustloop community might be interested in. I was testing out some combos I made up the other day, and came across this flashy one: 5B 3C xx 214D-> C, 5C 2C xx 4D->A, 4D xx 623D, 632146C [4017] In most situations, it's more practical to save the heat and pull off a Jayoku Houtenjin. But it's a pretty cool combo regardless. The only practical applications I see with it are if your opponent has low health, and you happen to get 50 heat at some point in the normal BnB you're going into. Change it to that, and you can finish them early. The hardest part of getting down the combo is connect the 623D at the end. In order to pull it off successfully, you need to make sure the opponent's far enough away when you use 3C. And starting 5B from the right distance, it's not too difficult to pull off.
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