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Eclipse

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Everything posted by Eclipse

  1. Eclipse

    [CS1] Hazama Combo Thread

    Yeah, I love the PS1 snakes. And if you get lucky, some of his Astral Quotes are awesome.
  2. Eclipse

    [CS1] Hazama Gameplay Discusson

    Hey, that name isn't so bad. Anyways, I've really been stepping up my game with Hazama lately, but I'm having a slight problem. I need to know/learn what to do when someone techs in the different ways. In corner, it's pretty easy, go for 2A and apply pressure, frame traps, stance mixup, etc. The only problem I have is my 2A not hitting them when they tech out, and I think it's thanks to the slight delay online.... :/ ...... Ah well. But my problem is when someone techs towards me mid-screen. And ends up on the other side of me. If they tech away I like to (Dash) 214D~A. But I can't train myself to react quick enough. Do I need to perfect my reaction time, or should I try to out-predict them? And what should I do when they tech behind me? Thanks for all the help again guys.
  3. Eclipse

    [CS1] Hazama Gameplay Discusson

    I don't play with the analog, but I like the way PS3 controllers feel much better. More money, yeah, but hopefully it won't break this time. The last one I had lasted me a good 6-7 months I guess. I really need to get used to the feel of online play vs. local play. Facing score attack computers, and improvising more, since in a high speed match, you really need to react quickly based on hit confirm.
  4. Eclipse

    [CS1] Hazama Gameplay Discusson

    ^So, you're confirming a patch then? I hope so at least. My dualshock controller just broke from too many Jayoku Inputs, any advice for a reliable PS3 controller that'll last me at least a year?
  5. Eclipse

    [CS1] Hazama Gameplay Discusson

    I'm not exactly sure if this would be gameplay related, but I wanted to ask anyone and everyone a question here on dustloop forums. Specifically for Hazama though. When playing online, player/ranked, anything, does anyone notice almost every match seems to have lag now? I'm not sure if the BB servers are going downhill, or if it was always like this, even in CT, but Hazama's timing is stricter than most characters, and this makes me notice the slightest lag more. Basically, I want to know if it's all in my head, or if the servers will be patched, and they'll get better. I'm praying for the latter, so I don't have to change the timing of all of my attacks when online.
  6. Eclipse

    [CS1] Hazama FAQ

    Sometimes a 2C CH will allow you to delay yourself a little and follow up with 623D, but only do that if you're near a corner. 90% of the time, you'll want to 4D~D > j.214B#. It's damage is good, and it builds that awesome heat.
  7. Eclipse

    [CS1] Hazama Complete Guide

    Go over to the combo thread, and look in the BnB section. Those are the combos you'll find yourself using the most.
  8. Eclipse

    [CS1] Hazama Complete Guide

    Well, DopeSauce. He really only has three core BnB's, you just need to know how to get into those BnB's from almost any attack/situation. Any combo involving 236236B is also extremely important... as well as his corner combos. Since they add a lot of damage and build even more heat.
  9. Eclipse

    [CS1] Hazama Gameplay Discusson

    Personally, Ghost Beef, which works best for me online thus far... specifically against tenacious Ragna's is jumping out of the pressure, and hitting them with a j.B then comboing it into a corner combo for over 3K damage and at least 50 heat. Works more often than not, just watch out for air unblockables, and keep that barrier ready.
  10. Eclipse

    [CS1] Hazama Combo Thread

    I'll play around with that PhoenixBR since I'm in the mood for some more flashy combos. I noticed once that I did 236236B > 5D~A > 6D~A > 6D~A > 623D > corner combo, it looked pretty awesome and even took me by surprise.
  11. Eclipse

    [CS1] Hazama Gameplay Discusson

    ^ It is a lot more satisfying Black Onslaught. But the 214D~C follow up builds more heat outside of the corner. And damn, getting 6D~A x 3 in an online match with lag is really difficult. I can get 6D~A > 623D consistently though. And my main strength online comes from retaliating in the corner with extremely high damage combos.
  12. Eclipse

    [CS1] Hazama Gameplay Discusson

    My post was a few pages back. But thanks so much for the great help guys. Especially Fireryda and Arifureta. I've gotten used to the lag online, and I'm pretty consistent with j.214B#, but I still have trouble with 4D~A in the BnB. Only with lag of course. Also, I'll consider using his dash and normals more. I always have a fear I won't be in reach, and I'll get hit out/combo'd out of everything unless I approach with the chain. I guess I need to get over it, haha. Lastly, thanks so much for the advice on mixing things up. I only get bored of the 3 BnB's while I'm facing my friends, since I win about 90% of the time against them and they complain about me using the same moves. Well, screw that, since I won't care about their opinions anymore. And adding some Jayoku's during the BnB's along with Mizuchi's will certainly help me mix things up a bit and show off my skill. Thanks again guys. Help's always appreciated.
  13. Eclipse

    [CS1] Hazama Gameplay Discusson

    Alright guys. Back to discuss a couple things. Hoping some of the regulars can help me out. 1. Online battles are hell for Hazama since the timing for every follow up has to be changed. Even the slightest Lag makes 10 j.C's nigh impossible. What I end up doing is getting used to the lag and adjusting my timing there. Do you think the excessive Lag is due to the game just coming out? Any more advice on what I should do about this? 2. My approach always tends to be j.6D~D > j.B > BnB. Then switching up the 214D~C to a 214D~A for mixup. I can destroy beginners and most intermediate players. But anyone decent knows to anti-air me when I approach them. I'm not flying in on blocked chains, I'm flying in on no chain contact. Any advice for approaches that don't involve the chain? 3. love Hazama and his gameplay, but I'm beginning to feel a bit repetitive. Everything I do is either a j.214B# or 623D > awesome corner combo. As much as I love his combos. I wish there was a bit more diversity. He feels more repetitive combo wise than most of the cast. If people manage to find any effective combo enders besides 623D and j.214B#, please submit them to the combo thread right away. In your own experience, do most characters feel this repetitive, or are Hazama's combo enders less diverse. I know he has a billion ways to get in on his opponent. But it's always hit up in the air, 4D, etc etc. *I think I'm going to improve my skill and use the flashy combos on people to mix things up a bit and show off.*
  14. Eclipse

    [CS2] Hazama Online Play

    If you want to lose (Haha) : PSN: Ekleipsis-XI Location: New York
  15. Eclipse

    [CS1] Hazama Gameplay Discusson

    With a smile is the key to success. And when I said the C followup being used for crossups, I meant not in block, when you hit confirm. You could just go for the D instead, but C can be used if your opponent is close to the corner, and you want to try something with 623D and the corner followup.
  16. Eclipse

    [CS1] Hazama Gameplay Discusson

    Well, normally you should use the D followup and cancel the momentum with an attack. The C followup has it's uses to though. For crossups primarily. If you really want to cancel the momentum early, just make sure you use the attack at the correct time. That's really all there is to it. Personally, I reserve the C followup for crossups, and canceling the D followup's momentum for normal hit confirms with the chain.
  17. Eclipse

    [CS1] Hazama Combo Thread

    I'll be doing that in just 3 days.... so impatient at this point.
  18. Eclipse

    [CS1] Hazama Combo Thread

    Yeah, technically it's only 100 heat. It really depends on how you look at it to be honest. Since it's technically impossible to have 150 heat, though the combo does take 150 heat.
  19. Eclipse

    [CS1] Hazama Gameplay Discusson

    Yeah, every time 214D's attacks are blocked, you'll need to block repeatedly. But mixing up between 214D~C and 214D~A can work. The same goes for frame traps with 2A > 5B. You can throw in a 3C every now and then, but make sure you're safe after it. By using 236D at the extent of it's range. Or blocking/hitconfirming.
  20. Eclipse

    [CS1] Hazama Gameplay Discusson

    Yeah, he's not terrible to learn. His options in a match are a bit more difficult. Since he can be very predictable, and has very few reliable overheads. Also, if you haven't started learning Jayoku FC combos yet, don't say the combos are easy just yet, haha. Some of them get a bit complex, but I find the corner shenanigans and combos entertaining and easy.
  21. Eclipse

    [CS1] Hazama Gameplay Discusson

    Well, it's not rigid. It's fluid once you get the hang of it. If you want an easy character, go play Tager or Ragna (combo wise), but anyone's going to be tough to compete with in the top tier.
  22. Eclipse

    [CS1] Hazama Gameplay Discusson

    Yeah, that was one of my problems when I first started playing Hazama an extremely long time ago. Ouroboros is right. Let go of the stick/pad. Don't roll over from 2C > 4D. Quickly let go, and go from 2C to 4D~D. You shouldn't really slow down. But you can slow down if you really need to.
  23. Eclipse

    [CS1] Hazama Gameplay Discusson

    Oh, wow. So the C follow up for Ouroboros is that fast? So fast that people actually need to be cautious and change their timing completely? Is this is an easy tactic for professionals to get around? Or is flying in on a block chain > C followup actually safe once in a while?
  24. Eclipse

    [CS1] Hazama Gameplay Discusson

    What do you mean by the crossups? 5D~C? Wouldn't you still be able to AA someone on reaction for that? Or did you mean j.A whiff to a crossup?
  25. Eclipse

    [CS1] Hazama Combo Thread

    Yeah, we don't need to talk about Bang, haha. I have faith in the balance patch anyways. Hazama's 5A still helps a lot.
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