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I just hate that we can't follow up with more fun afterwards. And it does practically nothing without poles. And I know they tried to trim the combo length in this game but come on, it's in our blood to follow up with lots of fun shit after BBL. Also lvl3j.2c..... that was just evil what they did to it.
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[CP] News & Gameplay Discussion (Old)
Sindelian replied to kosmos badgirl's topic in BlazBlue Gameplay
Not gonna lie, waiting is half the fun for me. I spend hours watching match videos just speculating. I remember the wait for BBCS was unreal, I was so psyched to feel how it played, see the new story, etc. So the anticipation for me now for CP is unreal right now! Though I wouldn't mind an early summer release... -
What I don't understand is what happens when one lotus connects with the opponent compared to three. Or when there is already a lotus and more follow. Does the duration carry over and add on? What about blocking compared to being actually hit. I'm really starting to love it, lotus is showing to be a great long-rang keep away move. As opposed to sword iris which only hits in one place, I love that they take time to fly to the opponent with active hit boxes giving Rachel more time to toss out more if she wanted.
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Damn I actually used this. Success was completely based on the ignorance of the opponent. Once they realized what was going on, they easily evasive actioned out of the flame's touch, but I was still able to shorten delays or use tech traps, and well, I guess thats gone
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I came here to say this. I feel like you can block low the whole match against Yukiko and have no problem. I can't seem to figure out any good days to set up a high, even when I do, I can't land fast enough to finish the combo (if a j.a connects)
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Thanks for your help! I made a video to help others out too: http://www.youtube.com/watch?v=cjajMZ7vZ1I&list=UU2i81YrGEQQRKU7AMBTZxbg&index=1&feature=plcp The combo I used was: 236D, 5BB, 236[A+B], 5C, 236D, ]A[, D, 214D, ]B[, 236D oki (D detonation) This version is like yours but it keeps Yukiko at a safe distance to avoid some possible escape attacks. I also detonate it to avoid late techs. And I tossed in a follow up combo to show exactly how much damage it's capable of.
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What are some cross overs that Yukiko can use? I have a hard time with people who block low, so since she is lacking in over heads I try to cross them up. I know you can IAD over them, turn around and j.a, but I can't seem to find a good distance, and they always end up jumping anyway. Anything that can be done mid block string?
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I saw in a video someone did a fire break mid combo and then oki'd off with a D maragi (which of course was unblockable) Does this sound familiar to anyone?
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What is Yukiko's unblockable reset? I saw in in a tourney match and I forgot to save it. It involves fire break mid combo followed by a D maragi unblockable.
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I don't know why Yukiko's fire boost and fire break have been made so terrible to use. The bads outweigh the goods by a long shot. For her fire break, she gets one free unblockable fire attack... That's it. oh, and it helps with pressure. There is a fifteen second cool down, it's slow, it puts her in counter hit, it costs health, she doesn't gain the fire break status until the animation is fully complete, it requires her persona, she has to sacrifice her momentum, oh, and it could still easily miss. The fire boost as pretty bad too, pretty much all the same problems, but for a 10% increase. And don't even get me started on the ex version.
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What do I do after a normal hit 5d?
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Yeah I don't see a purpose in costing her health since you already sacrifice enough to use the move, where it be finishing off the combo or a decent Oki. Don't even get me started on the ex version. 25 meter, health, and still not guarenteed? Kind of silly. Question: My opponents usually expect lows so they will block low tbhe whole match against me. So aside from her all out attack and 2d, does she have any quicker methods to break an opponent's low guard?
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Is the fire boost useful? Her 214C command raises her fire level. That was my focus when I first started playing her, but I havent seen any pros use it. I feel like in the long run its useless.