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Seifuuku

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About Seifuuku

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    Seifuuku
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    Seifuuku
  1. Happy Birthday waifu-sama (=^!^=)

  2. Seifuuku

    [CSE] XBL Match Finder/GG Thread v2

    i'd prefer that over "sam's club". anyway, anyone want to play on 360 for a bit? probably have an hour or so
  3. Seifuuku

    [CSE] XBL Match Finder/GG Thread v2

    still not sure how people managed to associate me with this old name lol anyway, probably gonna trade my XBL CSEX for PS3 CSEX later today
  4. 106190 173486-hd.jpg Ubisoft tipped us off to a new Flash game they've made to promote Prince of Persia: The Forgotten Sands. Now, it may just be that I've been playing a lot of Tomena Sanner lately but I think this is damn good. Spanning six levels, it's a forced-scrolling platformer where the Prince runs from left to right and you have to jump obstacles. You can jump, wall climb, run across ceilings and attack with a sword. You can also rewind time when you kick it and do so as often as you wish, the idea being that the time it takes to complete the game is the actual challenge. You can check out the game here. I do recommend it. A surprisingly fun diversion, this. Flash Games for Teen - Games for Kids.

  5. Hey guys, we've been waiting on your next match for the 3v3 online tourney. would someone please begin asap or contact the 3v3 thread about which player is going first? Thanks, Kyle

  6. Seifuuku

    [CS2] Ragna General Discussion

    you can buffer the dash, reset to neutral, and hit 5b during 22c recovery, iirc..
  7. Seifuuku

    [CS2] Ragna General Discussion

    2d->5c can be called a 2f link, but you have 5 frames to buffer it anyway.. there are very few true 1 frame links in blazblue.. (even 22c 5b non fatal isn't a true 1 frame link because you can still use input buffer) the only one i can think of right now is gold burst against frame 1 meaty. as for multi hit moves like 5d and 6c.. if the P1 and P2 of both hits are the same (rather than lack of information) then it is applied twice.. there are a few single prorate normals out there (ie hazama 5c is single prorate, it hits twice) but that does not seem to be the case for ragna
  8. Seifuuku

    [CS1] Hazama Gameplay Discusson

    try 6d~a xN->6d xx 623d->3c->houtenjin also, delay your 3c from dash a bit.. do dash->delay->3c
  9. Seifuuku

    Standard Tournament Rules?

    beginner mode hazama is actually okay if you can instant block, since it auto barriers every time.. instant block 3 hits and you get out of pressure for free because of how stupid strong instant barrier is.. you can still zone with chains a bit, but no A cancel.. can still do basic hazama bnb as well.. you can also use gimmicks with the way distortions work in beginner mode, by just faking distortions.. but yeah, beginner mode is still a joke anyway lol also, training mode stage+purple/black arakune is fucking stupid.
  10. Seifuuku

    [CS1] Hazama Combo Thread

    so, can you get relaunch off command grab on taokaka/arakune? anyone know the exact combo to do so, if you can? also.. here is a 5.2k gold burst combo burst->[4d] x3->623d->3c->236236b->[6d] x3->623d->632146c
  11. Seifuuku

    [CS2] Ragna General Discussion

    hf on hit is something like +1 or so.. not really a good idea, mainly because ragna's 2a is so slow and his 5a doesn't hit most of the cast while they are crouching..
  12. Seifuuku

    Standard Tournament Rules?

    are macros universally banned, or just banned for stick users usually in majors
  13. Seifuuku

    BB:CS Match-Up Chart

    i am actually not so sure about this, but IB->cantata might be viable if the gear comes out in 1 frame.. if it does, you can pretty much punish all of ragna's block strings/force him to block anyway, ragna gets 4k+ meterless off overhead/low/close range 5b/j.c.. it is only at max range where he might have to use meter to gain significant damage (other than BK).. and as carl ragna should never really be able to jump in on you with j.c
  14. Seifuuku

    BB:CS Match-Up Chart

    ragna D moves are unsafe as hell on whiff, you should not have to worry about 5c being beat by ragna drives.. carl's blockstrings do not seem that bad. 5b/2b is safe, 6b requires an immediate reaction off a regular instant block (DP is 7 frames) for 100% punish. then you have nirvana as well when you have him sandwiched.. 2a/5a is pretty bad on IB, but both are jc'able anyway. if your cross up is getting instant blocked/dp'd/5a mashed out of then you are being predictable with it most likely.. is it wrong for a mix up to be punishable if the other player reads it..? i think it's even as well, though
  15. Seifuuku

    [CS2] Ragna General Discussion

    i am assuming you mean you don't think it's worth 50 meter i just made this combo since a person i play knows that axe kick is a free ticket out of the corner, because falling j.b tech trap loses to delayed forward roll (and backdash backwards is risky+also loses to delayed rolls).. true oki off a combo that doesn't require a knockdown for 22c is good, even if it costs 50 meter (this is just my opinion however).. here is a bk combo that incorporates burst baiting into it, albeit a little gimmicky+you lose some damage. the combo is only burst safe up until 6d on a backthrow.. however, if they do not know when to burst exactly then it is burst safe up until the final j.d before belial (you can RC the j.d to bait it, however) the burst vulnerable parts of this combo are right before you use j.d after 6d/jump, but after the OS burst bait when you land and go for a j.d to keep the combo going after the final j.d before belial backthrow/combo into 6c->dash 6d->29jump, hold back, delay j.d->land->28jump, hold back, delay jd->jump, hold back, delay j.d->belial here is a burst punish combo for a mid air enemy while you are in BK 2c->5d (1)->214b->214d->6d->j.d whiff->29jump, j.d->7 jump, j.d->belial->6d->jd->5d->632146c == 6.6k damage == burst punish against grounded enemy is similar. again, it requires you to be in BK. dash 5b->6a->6d->jd->land->214b->214d->6d->jd->land->jd->jd->belial->6d->jd->land->jd->jd->623d->236c->214d == 5.5k~ damage == this other combo requires you to be close+requires the 1 frame dash in link+BK mode on. dash 2c->3c->22c->5b->6a->6d->jd->land->6d->jd whiff->land->jd->jd->belial->6d->jd->5d->22c == 6.4k~ damage ==
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