NOEL COMBOS FOR CENTRAL FICTION - WIP
NORMAL STARTERS
5A/2A>5C>6A>2D>D.6B>D.5C>D.6B>D.2D>J.214C>J.2C (2.4K/17H) *Doesn't work on Carl*
2B>6A>6C>2D>D.6B>D.5C>D.6B>D.2D>J.214C>J.2C (2.4K/17H)
3C>22BC>66~5B>5C>SJ.5C>J.5D>D.6C>D.5A>D.6B>D.2D>J.214C>J.2C (3.3K/23H) *Doesn't work on Carl*
3C>22C>66~6C>5D>D.6A>D.5A.D.6B>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (3.1K/22H) *Universal*
6A>SJ.5D>D.6C>D.2D>D.6A>22BC>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (2.9K/21H)
6B>5D>D.6A>D.5A.D.6B>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (3K/21H)
5B>6A>SJ.5D>D.6C>D.2D>D.6A>22BC>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (3.2K/23H)
-Counter Hit- 5C>214A>2B>6C.2D>D.6A>D.5C>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (4K/29H)
-Counter Hit- 5C>214A>2B>6C.2D>D.5A>D.5D>22C>66~6C>5D>D.5C>D.5A.D.6B>D.2D>J.214C>J.2C (4.2K/30H)
-Crouched Opponent- 5B>2C>5C>3C>22C>66~6C>5B>D.6A>D.5A>D.6B>D.2D>J.214C>J.2C (3.6K/25H)
DRIVE STARTERS
6D>D.6C>D.2D>D.6A>D.5C>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (3.1K/22H)
4D>D.6D>D.6C>D.2D>D.6A>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (3.3K/23H)
2D>D.6A>D.5B>D.5A(Whiff)>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (2.5K/18H)
2D>D.6A>D.5A.D.6B>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (2.5K/17H)
5D>D.6A>D.5B>D.5A(Whiff)>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (2.7K/19H)
5D>D.6A>D.5A.D.6B>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (2.7K/19H)
THROWS
Ground Throw>214A>2B>6C>5D>22C>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (2.7K/19H)
Air throw>J.5D>D.6C>D.2D>D.6A>22C>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (3.3K/23H)
Command Throw(214A)>2B>6C>2D>D.5A>D.5D>22C>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>2C (3.5K/25H)
Corner Throw
CORNER
METER SPENDING
5B>2C(2)>5C>236C~RC>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (3.4K/-50H)
*At the end of a combo, after 2D you can follow up with air Distortion (236236D)*
*If near corner in combo ender, you can do D.5B>D.2D instead of D.6B>D.2D for slightly more damage, in most cases*
*In all combos, after 66~6C>5D you need to gauge the hieght of the opponent. If they are high above you do D.5C, if they are below Noel's shoulders do D.6A*