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eLPointe

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About eLPointe

  • Rank
    Noel Main 4Eva
  • Birthday 05/03/1985

Other Info

  • Location
    Ontario, Canada
  • PSN
    eL-Pointe
  1. NOEL COMBOS FOR CENTRAL FICTION - WIP NORMAL STARTERS 5A/2A>5C>6A>2D>D.6B>D.5C>D.6B>D.2D>J.214C>J.2C (2.4K/17H) *Doesn't work on Carl* 2B>6A>6C>2D>D.6B>D.5C>D.6B>D.2D>J.214C>J.2C (2.4K/17H) 3C>22BC>66~5B>5C>SJ.5C>J.5D>D.6C>D.5A>D.6B>D.2D>J.214C>J.2C (3.3K/23H) *Doesn't work on Carl* 3C>22C>66~6C>5D>D.6A>D.5A.D.6B>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (3.1K/22H) *Universal* 6A>SJ.5D>D.6C>D.2D>D.6A>22BC>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (2.9K/21H) 6B>5D>D.6A>D.5A.D.6B>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (3K/21H) 5B>6A>SJ.5D>D.6C>D.2D>D.6A>22BC>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (3.2K/23H) -Counter Hit- 5C>214A>2B>6C.2D>D.6A>D.5C>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (4K/29H) -Counter Hit- 5C>214A>2B>6C.2D>D.5A>D.5D>22C>66~6C>5D>D.5C>D.5A.D.6B>D.2D>J.214C>J.2C (4.2K/30H) -Crouched Opponent- 5B>2C>5C>3C>22C>66~6C>5B>D.6A>D.5A>D.6B>D.2D>J.214C>J.2C (3.6K/25H) DRIVE STARTERS 6D>D.6C>D.2D>D.6A>D.5C>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (3.1K/22H) 4D>D.6D>D.6C>D.2D>D.6A>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (3.3K/23H) 2D>D.6A>D.5B>D.5A(Whiff)>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (2.5K/18H) 2D>D.6A>D.5A.D.6B>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (2.5K/17H) 5D>D.6A>D.5B>D.5A(Whiff)>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (2.7K/19H) 5D>D.6A>D.5A.D.6B>D.6D>22BC>66~6C>5D>D.6A>D.5A.D.6B>D.2D>J.214C>J.2C (2.7K/19H) THROWS Ground Throw>214A>2B>6C>5D>22C>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (2.7K/19H) Air throw>J.5D>D.6C>D.2D>D.6A>22C>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (3.3K/23H) Command Throw(214A)>2B>6C>2D>D.5A>D.5D>22C>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>2C (3.5K/25H) Corner Throw CORNER METER SPENDING 5B>2C(2)>5C>236C~RC>66~6C>5D>D.5C>D.5A>D.6B>D.2D>J.214C>J.2C (3.4K/-50H) *At the end of a combo, after 2D you can follow up with air Distortion (236236D)* *If near corner in combo ender, you can do D.5B>D.2D instead of D.6B>D.2D for slightly more damage, in most cases* *In all combos, after 66~6C>5D you need to gauge the hieght of the opponent. If they are high above you do D.5C, if they are below Noel's shoulders do D.6A*
  2. eLPointe

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    off of 6D I prefer to go into D.6c personally, leads to more damage. This combo I use pretty often and works on everyone is: 6d>D.6C>D.2d>(D.6a)>D.5b>236A>66~5B>5C>sj.5C>j.5d>D.2d>D.6b>22C>66~6c>6b>22b (3.5K/25H) You can replace the bracketed D.6a with D.5c on some characters for about 200 more damage and 1 or 2 more heat. As for a CT combo I have used: 5b(crouched opponent)>5c>3c>22C>66~5b>5c>sj.c>j.5d>CT>6C>6b>6D>D.5b>D.5c>D.5b>D.5c>236D (4.4K) with alot of success.
  3. eLPointe

    [CP] Noel Vermillion - Gameplay Discussion

    the best starter for the combo is 5c(counter)>214a>5b>5c>sj.c>j.d>D.6c... I can't figure out how to implement the new crush trigger into her drive strings, so far it's a great tool while pressuring to throw out there for some free damage but to extend combos...I have nothing yet.
  4. eLPointe

    [CP] Noel Vermillion - Gameplay Discussion

    Has anyone been able to figure out the new mission 30 for Noel in CP 1.1, you have to score an 8k combo. So far, the best I can manage is 7,850. With not being able to do double Fenrir, it's pretty tough.
  5. eLPointe

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    here is another good little combo off a crouched opponent: 2A>5B>2C(2)>5C>3C>22C>66~2A>6C>6B>6D>d.6B>d.5C>d.6B>236D (2.8K/20) 2A>5B>2C(2)>5C>3C>22C>66~2A>6C>6B>6D>d.6B>d.5C>d.6B>d.5C>Fenrir (3.5K) 2A>5B>2C(2)>5C>3C>22C>66~2A>6C>6B>OD>6D>d.6B>d.5C>d.6B>d.5C>Fenrir (3.9K) Works anywhere
  6. eLPointe

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    also a quick question about the 22B oki setup. Do you tend to do it even if you are mid. screen or do you go into bloom trigger? Here are some good throw combos, which do BT at the end: BC(throw)>214A>5B>5c>sj.C>j.D>d.6A>d. 6B>d. 5C>d. 6B>236D (3.6K/26) 4.3K /w Fenrir 214A>5B/2B>5C>sj.5C>j.D>d.6C>d.2D>d.6B>22C>66~6C>6B>4D>d.2D>d.6A>d.6B>d.5C>236D (4.3K/30) 5K /w Fenrir 214A>5B/2B>5C>sj.5C>j.D>d.6C>d.2D>d.6B>22C>66~6C>6B>OD>4D>d.2D>d.6A>d.6B>d.5C>Fenrir (5.4K) Also another good one off 6A, works anywhere on the screen: 6A>sj.5C>j.5D>(d.6B)>d.6C>d.2D>d.6B>22B>66~6C>6B>4D>d.2D>d.6A>d.6B>d.5C>236D (3.1K/22) 4.1K /w Fenrir
  7. eLPointe

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    Don't know if this has already been posted: Crouching Opponent 5B>5C>3C>22C>66~5B>5C>sj.5C>j.5d>d.5C>22B>66~2B/2A>6C>6B>6D>d.6B>d.5C>d.6B>d.5C>Fenrir (4.9K) 5B>5C>3C>22C>66~5B>5C>sj.5C>j.5d>d.5C>22B>66~2B/2A>6C>6B>OD>6D>d.6B>d.5C>d.6B>d.5C>Fenrir (5K) It's a bit tricky, but pretty easy to do if you catch your opponent crouched with a 5B, I don't think doing OD on this one worth it but nonetheless it can be done.
  8. eLPointe

    [CP] Noel Vermillion - Combo Thread (Work In Progress)

    I want to say thanks to Luna, Alpha and Litherain for all the hard they have done compiling combos and strategies with in the forum for Noel. I haven't had much time to contribute as of late and I just want you guys to know I appreciate it!
  9. i was trying to figure out who the Tager I was playing the other night was is all.

  10. y u be snoopin' in my profile brah?

  11. Hey man, You probably don't remember me but I was that really scrubby Hakumen from AN a year ago. I finally decided to make a account here recently. I don't have BBCSEX for PS3 but I was wondering if you are going to get GGXXAC+ this week. If you are I'd like to get a few matches with you some time. I should already be on your friends list "BladeWarrior00" is me.

  12. eLPointe

    [P4A] Yu Narukami - Combo Thread

    Even still, with jump cancelling it doesn't seem like you can keep a combo going off it. Maybe in the corner, it's good to know though, you can keep some good pressure strings going from using it and cancelling into a j.5B.
  13. eLPointe

    [P4A] Yu Narukami - Combo Thread

    From what I can tell, 5C freezes Yu in place you can't dash or do any movement while it's out only cancel into other special moves. Example 2C or 214A/B. In that particular case, there is a small delay after 214C and 5A.
  14. eLPointe

    [P4A] Yu Narukami - Combo Thread

    Using 5D for Oki, once it hits this combo is pretty legit. Came up with it after messing around with Yu today. 5D(OKI)>214A>5D>5AA>2B>5B>5C>214D>236236C (4235/req. 50SP) - 4614 Dam. with Cross Slash (214214D).
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