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Honnou

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Everything posted by Honnou

  1. This is so we don't have random BS all over the I-no area. I've been a lazy mod and it's time to clean up. More to come. I'm going to merge a lot of media threads as well. I'd like to hear feedback on what you guys would like to see in terms of arrangement as well. Peace. I-No ==According to wiki, guiltygearx.com== GENERAL INFORMATION Name: I-no (イノ) Height (身長):165cm Blood Type (血液型):AB型 Weight (体重):46kg Origin (出身):Unknown (不明) Eye Color: Multicolored Birthday (誕生日):November 25th (11月25日) Hobbies (趣味):Anything fun, coded word games, making people peeved (楽しいことならなんでも、隠語しりとり、焦らすこと) Loves (大切なもの): Number 1 is a secret, her guitar Marlene (her guitar is named after German-American actress Marlene Dietrich. I-no's guitar is named Marlene, while Shiina Ringo's guitar is named Dietrich), youth (一番目はヒミツ、マレーネ(ギターの愛称)、若さ) Dislikes (嫌いなもの): People that can't have fun, milk (自分を楽しませられない人間、牛乳) Personality (性格): Enjoys to ridicule guys with words that that leave them fed up. Under whatever circumstances necessary will get involved in things that interest her (男であれば誰しもが「言われると気が抜けてしまう」ような言葉で翻弄し、それに反応する様子を見て内心あざ笑い、楽しんでいる。自分に興味がある事であれば、どんな状況、どんな場所でも顔を突っ込みたがる。). Post War Administration Bureau Rating (終戦管理局の評価): UNKNOWN Voice Actress: Kikuko Inoue (井上 喜久子) Fighting Style (戦闘スタイル): Playing around (おアソビ) A woman whose origins and motives are enigmas wrapped in mysteries. In command of a variety of aerial moves, I-No's air-to-surface rush attacks and aerial combat abilities overwhelm her opponents. Further, she's got an arsenal of "musical" moves, battling fearsome foes with her trusty "ax" in hand. * First Appearance: Guilty Gear XX: The Midnight Carnival FREQUENTLY ASKED QUESTIONS!!! 0) (can there be a Question 0?) I just started this game and I love Guilty Gear and I-no. What is going on though? What are these "gatling combos"? This game is really hard!! Read, practice and understand everything here at a pace of your liking! It's a lot but it'll come with time and experience! Also watching the video in #4 gives a good idea of I-no's basic strategy. 1) BOSS I-NO: How do I beat Boss I-no/get away from the big move (megalomania)? Pattern 1: The one that starts narrow and gets wider, filling up the screen. Get in front of her and double jump/super jump as she is about to shoot Patter 2: The Zig-Zag that goes up and down and changes halfway through. Go under the arch and slowly walk forward... Pattern 3: The straight across curving up. Simple, get as far away as you can and duck. I-no can be hurt during Megalomania but takes minimal damage. You can mash p on her during the zig-zag for tension gain. 2) How do I do Chemical Love FRC? 3) How do I do HCL 6FRC6? Originally Posted By Charred Chad Over time, I've seen a lot of people asking specifics about how to HCL, FRC, airdash, so I had the idea for this video, which covers only the execution of HCL, 6FRC6, nothing more. Specifically, I try to give a clear look at precisely what's required in terms of input, & point out some things to be aware of when doing a jump installed HCL vs a tiger knee'd HCL. If you can already HCL, 6FRC6 with little or no trouble, this video probably won't help you much. If you can't, hopefully it will. HCL 6FRC6 Breakdown (3:08, 18mb) 4) How do I do 5k, HCL 6FRC6? Practice! You have to push UP (7,8 or 9) during the motion of HCL in order to get the Jump Install (JI info here) 5) I only have XX cos I'm super OG. How do I use I-no there? Here you go. I-no's Midnight Carnival tutorial 6) What about XX#R (PROTIP: read as SHARP reload when talking to Japanese, or just reload)? Closest thing I can think of to a #R I'm also a big fan of Fuku's vids. 7) I'm the most dangerous player in America as tagged by the Japanese, but I can't do my combos and FRC's in the arcade! What gives?
  2. Honnou

    [Xrd] I-No Gameplay Discussion

    I always did 23623664+S for hover dash instant air super to bait anti-hover pokes, didn't know about the other shortcut. Works great in the air too, 2362364+S
  3. Honnou

    [Xrd] I-No Gameplay Discussion

    I feel bad for being unable to get myself to hop on dustloop anymore, been sharing stuff on twitter but not here... Honestly been working more on Slayer lately but I'll be practicing I-no again soon. Gotta read where you guys are. Little things I've found: https://twitter.com/HonnouRod/status/557310083940376576 https://twitter.com/HonnouRod/status/557315343417225216
  4. Honnou

    [Xrd] I-No Gameplay Discussion

    5H has always had foot invul, just not on frame 1, generally good poke to beat people who have tendencies to do lows at range, like Chipp 2D
  5. Honnou

    I-no vs Jam

    JAM MATCHUP INFORMATION Poking Game Strategy Specific Punishes Setups/baits Knowledge
  6. Welp that clears that up, thats what happens when you dont add proper combo notations :V
  7. Honnou

    [Xrd] I-No Gameplay Discussion

    Source post: http://www.dustloop.com/forums/showthread.php?16395-Xrd-News-%28Theoretical%29-Gameplay-Discussion&p=1582770&viewfull=1#post1582770 This could be amazing
  8. Honnou

    [Xrd] I-No Gameplay Discussion

    "I-No: -Hover dash cancelable normals!? 5K, c.S, f.S, 2S, 5HS, 2HS, 6HS, 2D confirmed" HNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGH
  9. Honnou

    I-no vs Justice

    I have to replay/enter training mode to test some things here myself, but I'll list a few notes I have from playing my friend who mains Justice. 6321466 (dash momentum HCL) is really nice to master for this matchup, as HCL punishes Justice hard for doing the Napalm bomb but doesn't go full screen. Whatever you do, do not try to 6p Justice's j.HS, it just doesn't work. Pre-emptive j.p/AA Force Break/AA VCL/air IB then air throw or ground throw/backdash etc. is way better.
  10. Honnou

    I-No Media Thread (Accent Core Plus R)

    Uploaded some I-no content on my channel, I'll link it here... Lots of sub-optimal but different paths for combos off STBT, just fooling around with ideas as I haven't played AC+R as much as I've wanted. I was happy to use 9TNine's VCL air dash combo after an anti-air super, Lots of damage for little to no meter post-super http://www.youtube.com/user/HonnouRod Some are just slight variations of others
  11. No, thank you for putting a lot of work in, especially in my absence. Added a super combos section, feel free to expand on it. I put in a few basic ones and will add more as I go along.
  12. Honnou

    I-no vs Potemkin

    POTEMKIN MATCHUP INFORMATION Poking Game Avoid using moves that are not jump cancellable. Being able to jump away is critical for dodging hammerfalls (HF). Also special cancelling moves on reaction into stroke the big tree is useful against HF as well. HCL will hit him out of moves 3/4 of the screen away(such as a mistimed F.D.B, hammerfall during the break animation etc.) BUT IS NOT A GOOD "poke". Potemkin can dodge HCL by simply crouching, or by using hammerfall + break to get closer and closer. Strategy Specific Punishes On defense: IB Pot 2k->2s, backdash the 2s before it hits, the closer you are to him, the higher the chance you can punish (i.e. corner). At the very least, you escaped, and the next move is a guessing game. Learn Pot's common strings and realize 2k, 2s, 2d is common and 2k, 2hs, 2hs at close ranges for 2hs blockstun->hammerfall/slidehead, so you can avoid getting tagged by the next move. Setups/baits Knowledge
  13. Honnou

    I-no vs Potemkin

    Reversal backdashes and reversal Gold burst are both specific 1-frame timing. Technically, special moves should be too, but due to Guilty Gear's buffering system, a special with reversal timing is more lenient, and somewhere around 2~3 frame timing. I don't know the exact math or why, but a special is always easier to reversal than BD/Burst
  14. Honnou

    I-no san's Accent Core Plus R changes

    I wouldn't expect spoiled Axl or Sol players to understand that some moves DO only have certain frames of normals that count as "low-profile"
  15. Honnou

    I-no vs Robo Ky

    MATCHUP INFORMATION Poking Game Strategy Specific Punishes Setups/baits Knowledge
  16. Honnou

    I-No Combo Thread (Accent Core)

    In terms of Invul, it'd actually be 1) Pot 2) Slayer and 3) I-no. Overall I'd say the best backdash in the game is Zappa (same backdash frames as Potemkin (21f total, 20 invul) but divided in 2 (so Zappa is 11f total, 10 invul), so it's harder to air throw/bait punish), then Potemkin (lol technically the most invul but easiest to see and punish), then Slayer then I-no/Robo-Ky/May.
  17. Honnou

    I-No Media Thread (Accent Core Plus R)

    Edited first post with a header image courtesy of Kurushii. Hope you like. Anyhow, keep up the good video linking, and unrelated discussion to the appropriate threads. Cheers!
  18. Honnou

    I-No Combo Thread (Accent Core)

    P-dive? practice practice... P-dive, airdash j.s is easy, but you should always practice with j.hs since it's tight and helps you perfect your timing. and your input should be 236P (bounces) input one 6 slightly too early, input 6 + hs right after that, at least thats how I do it. Try to watch I-no bounce off and find a visual timing cue that works for you.
  19. Honnou

    I-No Combo Thread (Accent Core)

    Here is my breakdown... If you're using VCL as a "poke" to fish out something, it's most optimal to use it at a time when you're opponent is likely to mash, say a poke or throw. This happens often when you're landing. Hover dash in with j.hs as an example, and as you're landing, buffer the VCL. There is a trick to doing this right. Buffer it too late, and you'll see I-no will do the VCL in place with very little or no hover-dash momentum left over. Chances are the VCL didn't even touch the opponent due to pushback from your hover-dash normal. Buffer it faster, but still as you land, and you'll see I-no move forward quite a bit as you do the VCL. Buffer it perfectly and you'll see her do VCL but it'll land her on the other side of the opponent (at least it did on a somewhat short character like Ky). Or maybe I was barely airborne, it's hard to tell for me, harder to tell for the opponent lol. Anyways if the VCL connects, best combo is definitely FRC buffered S-kyogen (S-Dive), land 5k HCL 6FRC6 etc. as it's universal. On light characters, VCL on land, 6FRC6 (possible because you have auto-JI from hover-dash), j.s j.hs etc. The VCL that makes you land on the other side always occurs if you have hover-dash momentum and are airborne. Cool uses if the VCL is blocked include: hoverdash j.k VCL FRC j.k(crosses up) combo hoverdash j.k VCL FRC airdash backwards j.d (crosses up to original position, you may need some more height on the hoverdash to pull this off) hoverdash j.k VCL FRC airdash backwards j.k (if they expect the above, or mash throw if they expect you to land) hoverdash j.k VCL FRC go low with 2k/2s with less momentum hoverdash j.k VCL j.k can stay on the same side too, first j.k is of course replaceable with other air normals Basically 3:03 in this video onwards...
  20. Honnou

    I-No Combo Thread (Accent Core)

    Copy/pasta'd a lot more combo nonsense into LM_Akira's first post in this thread. Now to just clean it up...
  21. Honnou

    I-No Combo Thread (Accent Core)

    Good stuff Mynus, I feel kinda guilty having known about some of these since #R or Slash lol... I should do a brief combo writeup on 6p 5hs IAD combos Like vs PO: Midscreen 6p 5hs IAD j.k j.s j.hs land 5p sjc j.p j.s j.hs k dive (depending on distance from corner) OR HCL frc airdash j.hs k dive vs PO: near corner or corner, 6p 5hs IAD j.k j.s j.hs land 5s© VCL 5s© SJC j.s j.hs k dive
  22. Mynus, let me know if it's a lot of work and you want to split the translation load too. I do translation as a side job so it's no biggie.
  23. Honnou

    I-no vs Sol

    SOL MATCHUP INFORMATION Poking Game Strategy Specific Punishes Setups/baits Knowledge
  24. and Presents... Midnight Challenge - a tournament every Friday night for Persona 4 Arena. The first one will be taking place the day before SUPER Norcal Install (SNCI), this Friday the 7th. Joining in will be special guests from the PNW crew such as Huey253, basedgod Kaigu and more! Starts at 8pm, Stream will roughly begin at 9pm!
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