Jump to content

Honnou

Moderators
  • Content count

    1,012
  • Joined

  • Last visited

Everything posted by Honnou

  1. until
  2. Honnou

    I-no vs ABA

    A.B.A. MATCHUP INFORMATION Poking Game Strategy Specific Punishes Setups/baits Knowledge
  3. Honnou

    About Creativity

    Never Block! Never Win! Nice style.
  4. What: Fighting game HOOTENANNY When: Saturday, June 12th, from 12pm-12am (somewhat flexible but the real event will end around midnight) Where: Salmon Orange House, Woodrow St DALY CITY (PM me for addy or talk to someone else who is going because just about EVERYONE knows where my place is) Why: Norcal needs to OIL UP for summer HOW MUCH?: Venue fee of $1 entry (flexible) Tournaments, if held, will be run mostly for love of the game, be prepared to pay $1-2 dollars for GGAC and MBAA and $0-1 for side tourneys if there is demand. Post what you are planning to bring. My place has 2 TV's, and 2 ps2's (one is jp, unmodded). Getting as many Tv's as possible is the main goal. Also, eats. We can do pizza deliveries and split cash. PLEASEbreak as many $20s or other larger bills ahead of time to make this easy. Tell me what games you want run. Games I PROMISE will be run GGAC MBAA Hokuto no Ken GGAC Isuka 3rd Strike Senko no Ronde 1 and Duo Neo Geo battle coliseum? Not SSFIV The focus won't be on other games, but I have no qualms with any game being run, so long as the main games have enough setups to keep rotation quick. I'd like to see run: ST Jackie Chan Asuka 120% Arm Joe Shaq Fu *REMINDER* THERE WILL BE NO SSFIV *cough* AS CONFIRMED AS POSSIBLE: unittest Tsubasa Dakanya "Heaven's breasts" Tenpai Xero-"I beat Digital Watches"-xz tenkai MIGHT SHOW: Jeff "Ruu" Mancilla danny "double down" buzzsaw jmuzz qwerty/quash NOT SURE: Ernest "master of the old game" ehuangsan jcyl29 THAT KY/ROBO KY GUY KatanaDash aka BurritoDash aka Gunblaze24/7 Shining "Kuwabara" Aquas bucklemyshoe NOT COMING: Aurora Borealis magz
  5. Honnou

    Late night Guilty Gear Lab

    until
    Guilty Lab! Streaming GGX atm, will switch to GGAC+ and do Q/A and combo practice. Feel free to join, no matter what skill level you are
  6. Honnou

    I-no vs Chipp

    CHIPP MATCHUP INFORMATION Poking Game Strategy Specific Punishes Setups/baits Knowledge
  7. Honnou

    I-no vs Axl

    AXL MATCHUP INFORMATION Poking Game Strategy Specific Punishes Setups/baits Knowledge I-no can STBT (41236S/HS) through Axl's 2p. Against, Axl's 5p, I-no can TK a 236 HS as low as possible and beat it, but whether it is worth it or not depends on distance because you may not reach him in time if too slow. Chemical love will win if you predict the 5p in advance. When doing 6p, 5hs, TK HCL 6FRC6, you may have to TK the HCL a little higher on usual on Axl. If done with any delay, a low TK HCL will black beat. I have no explanation for this but it is just something I've come across.
  8. Slashback is 100% worth trying to get in special situations, where opponents do a move that has tons of recovery, but is hard to punish. That way, even if you miss, you won't eat a combo, unless you slashback too early. Aim for exact timing, also, slightly late slashback attempts won't get you hurt at all. Best examples: Badlands/TK Badlands 2nd hit Stun dipper 2nd hit (when Ky won't frc the stun dipper but does it spaced out, making it hard to punish) Sol no frc gunflame when used for pressure but you're too close to jump out. Johnny wake up super May whale super **I'll add more later** None of the above are very hard with practice. Just make sure you're confident with GG basics and slashbacks in general before you attempt them in matches, like Amadeous said above.
  9. Honnou

    GGAC Lab shenanigans/Q&A/Combos

    until
    http://www.twitch.tv/honnou Live in the GGAC Lab again! All questions/levels of players welcome!
  10. Honnou

    I-no vs Axl

    Jump forward, IB his 6hs, even in strings to get a guaranteed throw punish. Alternatively, IB the hit right before he strings to 6hs (2nd hit of 2hs, 5hs, etc.) and you can jump combo him out of 6hs (moderately difficult). If he strings into bomber from say a point blank 5k tk bomber, you can him out of the bomber before it comes down.
  11. until
    Guilty Gear Lab w/ Honnou I welcome questions about any of the cast or game system. I can use with proficiency and know things here and there about the rest of the cast. I do this semi-regularly so please, if you like, subscribe on twitch.tv For those so inclined, paypal donations can be made out to syunikiss@gmail.com
  12. until
    Training mode Valkenhayn trickery with legendary top player Huey253
  13. Honnou

    I-no vs Sol

    http://www.nicovideo.jp/watch/sm2048336 The youtube upload of this got blown up by Youtube/SONY of Japan, watch the nico one though. Has a combo vs Sol in almost every situation imaginable, and also specific punishes!
  14. People should wear costumes to this NCI, there might be/might not be a nice bonus for those dressed up. At the very least I'll shake your hand and give you a nod of approval
  15. damn, looks like those NY people are gonna be your MAINE competition! haha...oh. *_*

  16. You on dat Relius bandwagon? <3

  17. Honnou

    I-no vs Slayer

    At the start of the round or just in general? If you're close enough and you're at frame advantage I can see 2k winning easy, but the fact that Slayer has foot invincible frames during his 2hs is unnerving, so it is better to beat it with non-lows when possible.
  18. Honnou

    I-no vs Slayer

    SLAYER MATCHUP INFORMATION Kaimaku (Start of the match): I-no 5hs > Slayer 2d I-no 2s > Slayer 6p I-no 2s < Slayer 2hs I-no 6p > Slayer 5k (if in range)/6hs/Mappa punch I-no jump back S dive > Slayer 2d/2hs/6p (hold the dive momentarily) Poking Game Nearly non-existent. I-no 2s, 5k, 2hs, 5hs, 5s(far) are all good, but Slayer's ability to NOT BE THERE ANYMORE really messes with you. Poke with caution, mix in the occasional slightly-higher-than-tk height S dive, and tk S dive/2s into combos when you get him to block a 5k/5s(close) Strategy Slayer is a hard matchup, mostly because you can't do much at neutral, but he also seals his own grave half the time. He is almost always hitting buttons and even doing things on wakeup (BDC mappa/bite, BDC jump out of pressure and so forth), so it is up to I-no to establish momentum and control. How good you are as a player truly shows here for these reasons. First things first, your normals lose to his. Get over it Random HCL isn't well rewarded even from far away. Slayer can 66 -> cancel partway through to K mappa and hit you from almost full screen. Dandy step dodges HCL but an HCL as Slayer is already D-stepping will tag him. Knowledge *Slayer floats a bit from JC-able move xx JI-HCL 6frc6 j.s j.hs land (RIGHT HERE he is a bit floaty), so walk forward a step, then 5k JI HCL again, or even 5hs as soon as you land from the air dash j.hs and you can go into another JI HCL or even IAD j.k j.s VCL (2-frame link for the IAD section, meterless) *6p can stuff both of I-no's supers, but if the supers are done extra late, they will beat 6p. If you read that Slayer wants to 6p your super, a quick 2k 2s HCL will hit him out of it and score you a knockdown. *Slayer is more than tall enough for deep j.s okizeme jc j.s/j.k s dive to fuzzy guard him.
  19. Updated Slayer vs I-no first post with some things, going to go through the entire character list with things I've picked up. Hopefully finishing by the end of the week. Oh and in response to pad I-no working, I believe it, except for 632146+_ being the hardest super motion to do on pad IMO.
  20. Buy him T-pumps @ San mateo and he will be willing I wasn't serious either dawg
  21. Just make Willy your bitch already, GGJ -_-
×